Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 31 / 69% |
Size | medium |
Lifes / Deaths | Killed by Gloroda the gigantic corrosive tunneler at level 23 on the 79th Dusk 122nd year of Ascendancy at 02:13 1 / 6Killed by Karsa Orlong's Inner Demon at level 27 on the 33rd Haze 122nd year of Ascendancy at 20:52 Killed by Zubumina the skeleton magus at level 29 on the 48th Haze 122nd year of Ascendancy at 15:27 Killed by faerlhing at level 31 on the 56th Haze 122nd year of Ascendancy at 17:50 Killed by Eilinywyn the rattlesnake at level 31 on the 57th Haze 122nd year of Ascendancy at 03:26 Killed by Karsa Orlong at level 31 on the 57th Haze 122nd year of Ascendancy at 03:31 |
Primary Stats
Strength | 88 (base 60) |
Dexterity | 37 (base 23) |
Constitution | 40 (base 26) |
Magic | 10 (base 10) |
Willpower | 17 (base 10) |
Cunning | 46 (base 33) |
Resources
Life | 1044/1044 |
Stamina | 208/208 |
Healing Factor | 1.3722297605397 |
Regeneration | 7.2042062428334 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 32.365053558023 |
See Invisible | 38.365053558023 |
Offense: Mainhand
Damage | 173 |
Accuracy | 61 |
Crit Chance | 35% |
APR | 26 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Mind | +6% |
Blight | +9% |
Physical | +10% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Physical | +15% |
Acid | +20% |
Cold | +5% |
Darkness | +20% |
Defense: Base
Armour (hardiness) | 34.335093952971 (47.857809501309%) |
Defense | 39 |
Ranged Defense | 39 |
Fatigue | 17 |
Physical Save | 33 |
Spell Save | 15 |
Mental Save | 21 |
Defense: Resistances
Acid | + 41%( 70%) |
Blight | + 34%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 21%( 70%) |
All | + 13%( 70%) |
Darkness | + 15%( 70%) |
Temporal | + 26%( 70%) |
Lightning | + 30%( 70%) |
Mind | + 15%( 70%) |
Fire | + 40%( 70%) |
Nature | + 43%( 70%) |
Defense: Immunities
Stun Resistance | 32% |
Instadeath Resistance | 100% |
Pinning Resistance | 20% |
Poison Resistance | 11% |
Knockback Resistance | 24% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 525 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 230 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 551% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 161.28 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
Class Talents
Technique / Berserker's strength | 1.43 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Elobeth the giant fire ant. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Karsa Orlong. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by Karsa Orlong. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Brodolar (4 def, 1 armour) Brodolar (4 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str dps ---------- Res.pen +15% physical ----- def ----- Armour +1 Defense +4 (+1 eff.) Resists +3% cold Phys.save +3 (+2 eff.) Spell.save +3 (+3 eff.) Die.at -40.00 life Evasion: (Instant) Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | Charream the brass lantern Charream the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +6% mind +3% physical Melee Ret 2 physical ----- def ----- Defense +25 (+8 eff.) Resists +3% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Galazor (0 def, 4 armour) Galazor (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Wil ----- def ----- Armour +4 Fatigue +4% Resists +12% acid +8% fire +7% cold Die.at -60.00 life Max.HP +60.00 Heal.mod +15% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Dagozor [power 182] (8/12 cooldown) Dagozor [power 182] (8/12 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Dex +4 Con ----- def ----- Resists +5% arcane +9% nature ---------- misc See.Invis +6 Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 12 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
On fingers | Eclipsezephyr Eclipsezephyr0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Str +4 Con dps ---------- Res.pen +20% darkness +5% cold ----- def ----- Resists +5% blight +6% nature +3% darkness Poison- +11% Disease- +11% Rings make your fingers look great! |
On fingers | Relgenariruildil Relgenariruildil0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Dmg.mod +9% blight Acc +25 (+6 eff.) Apr +7 Melee Ret 8 blight ----- def ----- HP.reg +5.00 Stun/Frz- +32% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Around waist | Elowe the rough leather belt Elowe the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +8 Cun dps ---------- Mind.crit +2% Dmg.mod +12% acid Melee Ret 4 acid ----- def ----- Max.HP +34.00 ---------- misc Equi/ret +0.08 A belt that goes around your waist. |
In main hand | Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon Reqs Wil 18 [Unique] Psionic Power 161% Range: 1.6x Uses 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
On hands | sand drakeskin leather gloves of strength (+4) (0 def, 9 armour) sand drakeskin leather gloves of strength (+4) (0 def, 9 armour)1.0 T4 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +13 (+3 eff.) Melee+ 7 physical Dmg.mod +7% physical ----- def ----- Armour +9 Unarmed combat: Power 142% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit.r1 +12 physical On Crit.r2 +9 physical On Hit: 10% Sand Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 38 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 19.18 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Cloak | Furnacevault the linen cloak (1 def, 0 armour) Furnacevault the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+0 eff.) Dmg.mod +3% fire ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Resists +3% mind +3% temporal Crit.chn- 10.00% Spell.save +3 (+3 eff.) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Lisina the steel amulet Lisina the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- Crit.mult +11.00% Res.pen +20% acid Acc +6 (+1 eff.) Apr +10 ----- def ----- Resists +12% temporal Pinning- +20% Knockbk- +24% ---------- misc Mana/turn +0.04 Masteries +0.13 Technique/Berserker's strength Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 226; cd 14) healing infusion of the warrior (heal 226; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 226 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Galeransom the steel ring Galeransom the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +6 Mag dps ---------- Dmg.mod +6% lightning +13% fire +3% arcane +6% blight Phasing +20% On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +26% fire ---------- misc Max.mana +80.00 Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 9.26 cold and 10.18 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 46 power out of 60/60 This azure ring seems to be always moist to the touch. |
wizard's gold ring of warding wizard's gold ring of warding0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag ----- def ----- Resists +16% acid +19% fire +11% lightning +17% cold Spell.save +8 (+6 eff.) Rings make your fingers look great! |
enhanced stralite dagger (135% power, 9 apr) enhanced stralite dagger (135% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature Power 135% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +3 Str +7 Dex +7 Mag +6 Wil +5 Cun +6 Con Sharp, short and deadly. |
Salayamina (169% power, 3 apr) Salayamina (169% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Power 170% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +13 cold +4 mind On Crit.r2 +42 lightning +27 cold On Hit: * 20% chance to reduce all saves and defense by 17 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Mov.spd +53% Dmg.mod +9% mind Res.pen +21% lightning +27% cold +5% mind ----- def ----- Resists +9% mind Massive two-handed mauls. |
Unlighthash the steel greatmaul (152% power, 2 apr) Unlighthash the steel greatmaul (152% power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 nature On Hit.r1 +20 mind On Crit.r2 +8 nature On Hit: * 20% chance to reduce all saves and defense by 17 While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +15% darkness Massive two-handed mauls. |
Borosk's Hate (172% power, 22 apr) Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
steel greatsword 'Zahad' (131% power, 2 apr) steel greatsword 'Zahad' (131% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 131% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Mag +2 Wil +5 Cun dps ---------- Acc +10 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +41% ---------- misc Infravis +3 Massive two-handed swords. |
enhanced iron longsword of massacre (117% power, 2 apr) enhanced iron longsword of massacre (117% power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Nature/Master Power 117% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +4 Mag +3 Wil +4 Cun +3 Con Sharp, long, and deadly. |
Brightdream (111% power, 3 apr, fire element) Brightdream (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +14.00% Spell.pwr +6 (+6 eff.) Dmg.mod +18% acid +12% cold +15% light +15% fire ---------- misc Max.P.En +15.00 Max.N.En +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blurring hardened leather belt blurring hardened leather belt1.0 T3 belt armor [Ego] Master While equipped: ----- def ----- Defense +13 (+4 eff.) Stealth +7 A belt that goes around your waist. |
Shocktide (0 def, 0 armour) Shocktide (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% acid +6% fire +12% light Res.pen +25% lightning +10% fire Melee Ret 4 lightning ----- def ----- Resists +9% acid +18% light +6% fire +6% lightning +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+7 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
timebroken cashmere robe (0 def, 0 armour) timebroken cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +3 (+3 eff.) Dmg.mod +14% arcane +17% temporal ----- def ----- Resists +11% all ---------- misc Max.mana +36.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather gloves 'Mardylatharin' (0 def, 2 armour) hardened leather gloves 'Mardylatharin' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +3 Dex +5 Mag +6 Cun dps ---------- Dmg.mod +3% blight ----- def ----- Armour +2 Resists +6% temporal +9% light +7% darkness Phys.save +7 (+4 eff.) Max.HP +60.00 HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +16.00 Infravis +1 Cooldown Double Strike -1 Unarmed combat: Power 117% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +3 Apr +3 Crit +8.0% Atk.spd 100% On Crit.r2 +28 light +14 darkness On Hit: 10% Nightmare 3 On Hit: 10% Set Up 3 Starfall: Puts all charms on 16 cooldown Level 1.0 Pwr.cost 16 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 28.88 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Abysssage (0 def, 3 armour) Abysssage (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +2 Wil +6 Con dps ---------- Res.pen +25% mind Melee Ret 6 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Armour +3 Fatigue +3% Resists +9% fire Phys.save +17 (+8 eff.) ---------- misc See.Invis +9 A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
cashmere wizard hat of arcana (2 def, 0 armour) cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +4 (+4 eff.) ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
stabilizing hardened leather cap of constitution (+4) (0 def, 3 armour) stabilizing hardened leather cap of constitution (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +4 Con ----- def ----- Armour +3 Fatigue +3% Phys.save +14 (+7 eff.) A cap made of leather. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
steel shield 'Polewen' (0 def, 4 armour, 39 block) steel shield 'Polewen' (0 def, 4 armour, 39 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +5 Mag +6 Cun ----- def ----- Armour +4 Fatigue +8% Resists +13% mind ---------- misc See.Invis +18 Talents +1 Block Handheld deflection devices. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
286 alchemist agate 286 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Toreledil the steel torque of mindblast [power 155] (8/12 cooldown) Toreledil the steel torque of mindblast [power 155] (8/12 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Cun +6 Str dps ---------- Acc +5 (+1 eff.) ----- def ----- Crit.chn- 10.00% ---------- misc Stam/turn +3.00 Blast the opponent's mind dealing 164 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown 100% to reduce fatigue by 29% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Xanadamira [power 194] (8/12 cooldown) Xanadamira [power 194] (8/12 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +5% arcane Crit.chn- 10.00% ---------- misc Max.hate +6.00 Infravis +2 See.Invis +12 Create a radius 3 storm for 5 turns. Each turn, creatures within take 38 lightning damage and will be dazed for 1 turn (193 total damage) Puts all charms on 12 cooldown 100% to heal for 49. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Karsa Orlong the Cornac Berserker level 8
2nd Summertide 122nd year of Ascendancy at 02:13 see stats
By Karsa Orlong the Cornac Berserker level 24
3rd Haze 122nd year of Ascendancy at 08:44 see stats
By Karsa Orlong the Cornac Berserker level 10
7th Flare 122nd year of Ascendancy at 02:09 see stats
By Karsa Orlong the Cornac Berserker level 20
63rd Dusk 122nd year of Ascendancy at 05:57 see stats
By Karsa Orlong the Cornac Berserker level 30
52nd Haze 122nd year of Ascendancy at 11:21 see stats
By Karsa Orlong the Cornac Berserker level 28
34th Haze 122nd year of Ascendancy at 23:24 see stats
By Karsa Orlong the Cornac Berserker level 15
38th Dusk 122nd year of Ascendancy at 06:55 see stats
By Karsa Orlong the Cornac Berserker level 26
32nd Haze 122nd year of Ascendancy at 21:06 see stats
By Karsa Orlong the Cornac Berserker level 7
78th Pyre 122nd year of Ascendancy at 18:31 see stats
By Karsa Orlong the Cornac Berserker level 22
78th Dusk 122nd year of Ascendancy at 12:54 see stats
By Karsa Orlong the Cornac Berserker level 15
37th Dusk 122nd year of Ascendancy at 20:56 see stats
By Karsa Orlong the Cornac Berserker level 31
57th Haze 122nd year of Ascendancy at 03:31 see stats
Log
Karsa Orlong is not stunned anymore.
A shield forms around Karsa Orlong.
Karsa Orlong activates his Dagozor!
Karsa Orlong receives 250 healing.
Eilinywyn the rattlesnake uses Butterfly Kick.
Eilinywyn the rattlesnake performs a melee critical strike against Karsa Orlong!
Your shield crumbles under the damage!
The shield around Karsa Orlong crumbles.
Eilinywyn the rattlesnake hits Karsa Orlong for (57 absorbed), 261 physical (261 total damage).
Melee retaliation hits Eilinywyn the rattlesnake for (2 flat reduction), 0 acid, (2 flat reduction), 0 physical, (6 flat reduction), 0 blight (0 total damage).
Talent Infusion: Regeneration is ready to use.
Talent Execution is ready to use.
Talent Unstoppable is ready to use.
Talent Stunning Blow is ready to use.
Eilinywyn the rattlesnake throws a concussive punch.
Eilinywyn the rattlesnake hits Karsa Orlong for 272 physical, 95 physical (367 total damage).
Melee retaliation hits Eilinywyn the rattlesnake for (2 flat reduction), 0 acid, (2 flat reduction), 0 physical, (6 flat reduction), 0 blight (0 total damage).
Eilinywyn the rattlesnake breathes ice!
Karsa Orlong resists the freeze!
Eilinywyn the rattlesnake hits Karsa Orlong for 261 cold damage.
Karsa Orlong the level 31 cornac berserker was chilled to death by Eilinywyn the rattlesnake on level 6 of Dreadfell.
Karsa Orlong's rage subsides!
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Eilinywyn the rattlesnake killed Karsa Orlong!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!