Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ogre |
Class | Berserker |
Level / Exp | 13 / 44% |
Size | big |
Lifes / Deaths | Killed by Adoleda the treant at level 13 on the 9th Dusk 122nd year of Ascendancy at 01:42 3 / 2Killed by Karsa Orlong at level 13 on the 9th Dusk 122nd year of Ascendancy at 01:48 |
Primary Stats
Strength | 48 (base 39) |
Dexterity | 17 (base 12) |
Constitution | 30 (base 27) |
Magic | 12 (base 10) |
Willpower | 8 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | 576/576 |
Stamina | 175/175 |
Healing Factor | 1.2592147729953 |
Regeneration | 6.233113126327 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -58.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 68 |
Accuracy | 39 |
Crit Chance | 14% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Lightning | +3% |
Arcane | +15% |
Cold | +26% |
All | 0% |
Offense: Damage Penetration
Darkness | +20% |
Acid | +14% |
Defense: Base
Armour (hardiness) | 16 (38.594633868923%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 21 |
Mental Save | 16 |
Defense: Resistances
Physical | + 5%( 70%) |
Lightning | + 16%( 70%) |
Light | + 13%( 70%) |
Nature | + 7%( 70%) |
Cold | + 40%( 70%) |
Arcane | + 9%( 70%) |
Mind | + 10%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Confusion Resistance | 20% |
Pinning Resistance | 20% |
Disarm Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 456% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 162 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Technique / Berserker's strength | 1.41 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | Glisethra the pair of rough leather boots (0 def, 1 armour) Glisethra the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Str +3 Con dps ---------- Crit.mult +10.00% Mov.spd +25% ----- def ----- Armour +1 ---------- misc Hate/m.crit +1.00 A pair of boots made of leather. |
Light source | brass lantern 'Hailmistress' brass lantern 'Hailmistress'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +15% cold Res.pen +20% darkness ----- def ----- Resists +6% cold Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Mayuna the Arcspire (0 def, 3 armour) Mayuna the Arcspire (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Apr +5 Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue +5% Resists +3% lightning +5% arcane +3% nature Die.at -20.00 life Confus- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | innervating elm totem of healing [power 122] (5/15 cooldown) innervating elm totem of healing [power 122] (5/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown 100% to reduce fatigue by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | warrior's copper ring of frost (+22%) warrior's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% cold ----- def ----- Armour +4 Resists +22% cold Rings make your fingers look great! |
On fingers | copper ring of tenacity copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +20% Pinning- +20% Knockbk- +21% Rings make your fingers look great! |
Around waist | rough leather belt 'Gorustir' rough leather belt 'Gorustir'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +1% physical +9% light +3% cold HP.reg +0.70 Heal.mod +10% A belt that goes around your waist. |
In main hand | Mayyrann (129% power, 2 apr) Mayyrann (129% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane Power 130% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit.r2 +4 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage * Create an explosion dealing 15 acid damage (1/turn) On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Dmg.mod +9% acid Res.pen +14% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 6 ----- def ----- Resists +3% mind Massive two-handed mauls. |
On hands | Porith (0 def, 6 armour) Porith (0 def, 6 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +15% arcane Acc +14 (+5 eff.) On Hit (Melee): * 10% chance to reduce armor by 17% ----- def ----- Armour +6 Mind.save +8 (+6 eff.) Max.HP +40.00 HP.reg +4.00 ---------- misc Stam/turn +0.80 Max.stam +14.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Velyrimira the Lavawoe (18 def, 2 armour) Velyrimira the Lavawoe (18 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: ----- def ----- Armour +2 Defense +18 (+9 eff.) Fatigue +6% Resists +3% mind Spell.save +3 (+2 eff.) Max.HP +24.00 A suit of armour made of leather. |
Cloak | linen cloak 'Tidewind' (1 def, 0 armour) linen cloak 'Tidewind' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +1 Cun dps ---------- Melee Ret 4 physical ----- def ----- Defense +1 (+1 eff.) Resists +6% cold ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding steel amulet of mastery (0.11 Technique / Berserker's strength) grounding steel amulet of mastery (0.11 Technique / Berserker's strength)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +20% ---------- misc Masteries +0.11 Technique/Berserker's strength Amulets make your neck look great! |
Inventory
Velyriassra the copper amulet Velyriassra the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Armour +4 Fatigue -5% Resists +3% mind Mind.save +12 (+8 eff.) HP.reg +6.00 Teleport- +20% ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
copper ring 'Durudin' copper ring 'Durudin'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +5% mind ----- def ----- Armour +8 Defense +10 (+5 eff.) Resists +12% temporal HP.reg +2.00 Rings make your fingers look great! |
Pusbraze the steel dagger (119% power, 6 apr) Pusbraze the steel dagger (119% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Disrupt/Master Power 120% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% ----- def ----- Resists +8% acid +8% cold +8% lightning +9% fire +9% mind +4% all Spell.save +5 (+3 eff.) Sharp, short and deadly. |
dwarven-steel dagger of crippling (112% power, 7 apr) dwarven-steel dagger of crippling (112% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 112% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Sharp, short and deadly. |
iron greatsword (116% power, 1 apr) iron greatsword (116% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 116% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
Kindlebloom the iron mace (107% power, 2 apr) Kindlebloom the iron mace (107% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +3 Cun +2 Wil dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Resists +3% nature Crit.chn- 5.00% Disarm- +22% Stun/Frz- +20% ---------- misc Light +1 Blunt and deadly. |
Turyradas Turyradas1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +3% acid +12% cold +5% fire +5% arcane +18% lightning A belt that goes around your waist. |
spellwoven linen robe of protection (2 def, 2 armour) spellwoven linen robe of protection (2 def, 2 armour)2.0 T1 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+2 eff.) ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +7% all Phys.save +15 (+8 eff.) Spell.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding pair of iron boots of tirelessness (0 def, 3 armour) grounding pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal ---------- misc Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Duvisarach the Freezequill (0 def, 1 armour) Duvisarach the Freezequill (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 6 blight Dmg.mod +3% blight +15% temporal +12% darkness Res.pen +5% cold +10% temporal ----- def ----- Armour +1 Resists +6% blight +9% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+2 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Umbramistress the iron plate armour (0 def, 7 armour) Umbramistress the iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Mind.crit +4% Dmg.mod +3% darkness +3% mind Res.pen +5% mind ----- def ----- Armour +7 Fatigue +22% Resists +6% darkness +6% physical Phys.save +11 (+6 eff.) A suit of armour made of metal plates. |
iron shield of reflection (0 def, 2 armour, 19 block) iron shield of reflection (0 def, 2 armour, 19 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +11% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
12 agate 12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
129 alchemist agate 129 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 29 turns) sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Pyrefist the brass lantern Pyrefist the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +3% fire ----- def ----- Crit.chn- 15.00% Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Hyblek [power 100] (5/25 cooldown) Hyblek [power 100] (5/25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +6% temporal +3% cold +5% arcane +3% light Mind.save +12 (+8 eff.) Heal.mod +15% Def/telep +5 Res/telep +5% Dur/telep +5% Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 105 Armor: 4 All Resist: 2 Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Velybrebeth the Pureblight [power 116] (5/15 cooldown) Velybrebeth the Pureblight [power 116] (5/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +4 Cun dps ---------- Crit.mult +10.00% Mind.pwr +10 (+9 eff.) Res.pen +5% light ---------- misc Hate/m.crit +1.00 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to heal for 36. Natural totems are made by powerful wilders to store nature power. |
focusing elm wand of conjuration [power 105] (5/15 cooldown) focusing elm wand of conjuration [power 105] (5/15 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 132 cold damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Karsa Orlong the Ogre Berserker level 8
5th Flare 122nd year of Ascendancy at 15:10 see stats
By Karsa Orlong the Ogre Berserker level 10
2nd Dusk 122nd year of Ascendancy at 09:45 see stats
By Karsa Orlong the Ogre Berserker level 8
4th Mirth 122nd year of Ascendancy at 21:28 see stats
By Karsa Orlong the Ogre Berserker level 13
9th Dusk 122nd year of Ascendancy at 01:48 see stats
Log
You are unable to move!
Adoleda the treant shares damage with his oozes!
Karsa Orlong hits Adoleda the treant for 12 physical, 4 lightning, 4 acid (20 total damage).
Karsa Orlong is not dazed anymore.
Poison from Adoleda the treant hits Karsa Orlong for 55 nature damage.
Adoleda the treant summons a Ritch Flamespitter!
Karsa Orlong becomes more vulnerable to fire.
Adoleda the treant receives 14 healing.
Ritch flamespitter receives 12 healing from Adoleda the treant.
Adoleda the treant's armor corrodes!
Adoleda the treant shares damage with his oozes!
Karsa Orlong hits Adoleda the treant for 39 physical, 7 lightning, 8 acid (53 total damage).
Karsa Orlong hits Ritch flamespitter for 15 lightning, 16 acid (32 total damage).
Karsa Orlong stops being poisoned.
Adoleda the treant uses Oozebeam.
Adoleda the treant hits Karsa Orlong for 35 nature damage.
Karsa Orlong the level 13 ogre berserker was splurged to death by Adoleda the treant on level 3 of Norgos Lair.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Adoleda the treant killed Karsa Orlong!
Saving game...
Saving done.
Talent Infusion: Healing is ready to use.
Talent Warshout is ready to use.
Talent Stunning Blow is ready to use.
Ran for 2 turns (stop reason: interesting character).
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!