| Celestial / Misty-night | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 10
Range: 7
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: The simplest magic wielded by the mist mage, this technique shrouds not the body, but the mind.
The dark clouds fill the head of a single target within 7, dealing 7.56 darkness damage and confusing them (50% chance to act randomly) for two turns.
The damage will increase with and confusion is applied with your Spellpower. Cloud Thoughts
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 15
Range: 2
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Cloud the senses with impenetrable mental fog, leaving a target to grapple with the most vicious of punishments - utter isolation.
A single target within 2 is affected, becoming pinned, blinded, and silenced for 0 turns.
Additionally, the magical mists begin to leak into reality, rendering the target Wet for the duration. Alone in the Mist
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 10
Range: 8
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You draw the dark mists into the physical world, creating a fog bank in radius 3 that addles the senses of those within, disrupting body and mind simultaneously.
Each turn for 5 turns, the bank will deal 2.54 darkness damage. Wet creatures will take 30% extra damage, with a 15% chance to be confused (50% chance to act randomly) for 2 turns.
The damage will increase with your Spellpower. Whispering Mists
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 10
Range: melee/personal
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You creep through the darkness, and strike without warning through the mist.
Your subtlety improves your critical chance by 1%.
Additionally, whenever you score a crit, Whispering Mists manifest in a radius of 1 around a random target within 10.
This mist deals 2.31 darkness damage per turn. Wet creatures will take 30% extra damage, with a 15% chance to be confused (50% chance to act randomly) for 2 turns.
Mist damage is based on spellpower. Crit chance scales with talent level. Shadow in the Mist
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 15
Range: 2
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Spend a turn gathering sunlight.
At any point in the next three turns, you can cast a powerful spell, creating a beam 3 tiles wide and 2 tiles long that deals 5.56 light damage and burns for another 5.56 fire damage over three turns.
The damage done will increase with your Spellpower. Solarbeam
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your divine energy heals you even as it scours your foes from the world.
All light and fire damage you deal also heals you for 2% of the damage done.
The first time this effect occurs in a turn, it can crit as a spell. Stream of Life
| 0/5 |
| 0/5 |
| Celestial / Drought | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: You strike only at the right moment. Until then you wait. Waiting a turn while you can see a foe grants you 3 negative energy and four stacks of Oncoming Disaster.
Learning this talent teaches you the Drought talent, a single target spell that can only be cast by expending 8 stacks of Oncoming Disaster.
It costs half of your negative energy, and deals 37.27 fire damage to the target over three turns, with a range of 2.
This damage increases with spellpower, and both it, the range, and the negative energy gain increase with Patience talent level.
Learning this talent increases Oncoming Disaster stacks required to cast by 1. Patience
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 20
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: A burst of heat draws forth all the moisture from nearby foes, dealing 6.85 fire damage over three turns in a radius of 0.
The moisture remains as scalding sweat, rendering the target Wet.
If the target was already wet, burning, or affected by a water/fire effect, they are severely weakened by thirst, having both resistances and damage dealt reduced by 0% for 3 turns. Desiccate
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You drain moisture from the world around you, leaving it as dry as kindling. A single spark will set it ablaze.
Each turn, there is a 50% chance that a fire will burst into being somewhere within 4. The fire has a radius of 1, and will burn for 3 turns, dealing 2.76 fire damage each turn to anyone standing in it.
The flames will not hurt you. Their damage will increase with your Spellpower. Fires will not start while you rest or run, and can't crit. Brush Fire
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: You understand the virtues of patience; by saving your energy now, you can better fight later.
Additionally, waiting a turn now grants you a stack of Good Things Come, which grants you 0 life regeneration and 0% increased damage and resists for two turns, and stacks up to 0 times.
At talent level 5, the effect lasts for an additional turn. To Those Who Wait
| 0/5 |
| Celestial / Heavens | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: You do not wait for judgement to come. You make your own judgement, and expect the heavens to aid you when they're ready.
Whenever you spend time casting a spell while you can see enemies, you gain 3 negative energy and two stacks of Oncoming Disaster.
Learning this talent teaches you the Thunderstrike talent, a blast of lightning damage that costs 8 stacks of Oncoming Disaster and half of your negative energy, and deals 33.92 lightning damage to one target in a range of 8 with a chance to daze.
This damage increases with spellpower, and both it and the negative energy gain increase with Genesis talent level.
Learning this talent increases Oncoming Disaster stacks required to cast by 1. Genesis
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 14
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Knowledge and power are interchangeable, as you shall prove. You form a shield, absorbing 10 damage, and see foes in a radius of 3.
Both effects last for 3 turns based on talent level.
Effect power scales with Spellpower. Revelations
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your limited patience reaches its end; and you unleash judgement from the heavens.
For the next 1 turns, your critical strike chances are increased by 0%, and your critical damage by 1%.
These values increase with your spellpower. Indignation
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: -10
Range: 4
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You are surrounded by an eerie pressure. It has a 10% chance to strike up to 1 random foes within 4 for 3.24 lightning damage, making them Wet with a 10% chance to blind them, both for 3 turns.
The bright light also gives you an opportunity to hide, becoming stealthed (power 2) for four turns.
The damage and stealth will increase with your Spellpower, but cannot crit.
For adventurers, Tempest (Spell/Storm) improves the blind chance. Blinding Presence
| 0/5 |
| Celestial / Gale | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Is: a spell
Description: Only through constant motion can you seize victory. Never stop running. Moving while you can see a foe will grant you 2 negative energy and three stacks of Oncoming Disaster. The stacks can be gained only once a turn.
Learning this talent teaches you the Tornado talent, a whirling area of physical damage that costs half of your negative energy and requires 8 stacks of Oncoming Disaster to cast, and deals 6.44 physical damage each turn for 2 turns in a radius of 4.
This damage increases with spellpower, and both it, the duration, and the negative energy gain increase with Dynamo talent level.
Learning this talent increases Oncoming Disaster stacks required to cast by 1. Dynamo
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 20
Range: 8
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You can briefly turn yourself into a beam of scything wind. You move to the target location and inflict 8.05 physical damage to everything in your path, also causing them to bleed for another 4.03 damage over the next five turns.
The damage will scale with your Spellpower. Death-Dealing Journey
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 15
Is: a spell
Description: You learn to let go of passing foibles, to move on from your losses. You take glee from the moment, without expecting it to last. Further, you believe in sharing this philosophy - by stripping the extraneous from your foes.
Every time you score a critical hit while a foe is nearby, a burst of joy and adrenaline allows you to remove one of your detrimental effects.
Additionally, you will dispel a beneficial effect or sustain from a foe within 5.
This effect has a cooldown of 15. If it would be triggered while cooling down, the cooldown reduces by one. Freedom Lets Go
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: 2
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You are carried by a heady gale, disconnected from need and thought.
The winds increase your global speed by 0%. Additionally, they help you to avoid and ignore your troubles.
This disconnection from the world around you allows you to reduce the durations of all incoming physical, mental and magical detrimental effects by 25%. Careless Wind
| 0/5 |
| Celestial / Rainfall | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 15
Range: 6
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Cause it to rain furiously in a radius 2 ball within 6, dealing 6.01 cold damage and having a 25% chance to cause wet.
The damage will increase with your Spellpower. Downpour
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Invokes the clouds to rain within radius 0, soaking your foes in a holy rain.
Each turn, you will have a 10% chance to drench up to 0 foes within range.
This lowers their all resist by 10%, and applies the Wet status. Both effects last for 2 turns.
Chance, radius, target count and reduction increase with talent level. Drench
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures a cascade of water, dealing 8.21 cold damage in a radius of 2. Any creatures caught inside will be knocked back and have a 50% chance to be made wet.
The damage will increase with your Spellpower. Floodgate
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy gain: 1
Negative energy gain: 1
Range: 7
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: The sky opens, bringing a torrential downpour that signals an apocalyptic threat.
Conjures up an immense torrent of rain, doing 7.34 cold damage in a radius of 0 and having a 25% chance to cause wet.
The damage will increase with your Spellpower.
This spell generates 10 positive and negative energy, and generates 2 additional stacks of Oncoming Disaster. Open The Heavens
| 0/5 |