Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 45 / 23% |
Size | big |
Lifes / Deaths | Killed by elven blood mage at level 12 on the 8th Flare 122nd year of Ascendancy at 04:30 0 / 9Killed by Doomed Shade of SkellyBoyo at level 37 on the 29th Haze 123rd year of Ascendancy at 11:51 Killed by Rak'Shor Cultist at level 37 on the 29th Haze 123rd year of Ascendancy at 15:39 Killed by rimebark at level 43 on the 12nd Regrowth 124th year of Ascendancy at 03:05 Killed by Layamiwyn the Storm Terror at level 43 on the 12nd Regrowth 124th year of Ascendancy at 19:09 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 58th Regrowth 124th year of Ascendancy at 23:05 Killed by Poruwe the orc high pyromancer at level 45 on the 59th Regrowth 124th year of Ascendancy at 00:57 Killed by Poruwe the orc high pyromancer at level 45 on the 59th Regrowth 124th year of Ascendancy at 03:09 Killed by Poruwe the orc high pyromancer at level 45 on the 59th Regrowth 124th year of Ascendancy at 03:16 |
Primary Stats
Strength | 118 (base 60) |
Dexterity | 145 (base 60) |
Constitution | 57 (base 22) |
Magic | 53 (base 38) |
Willpower | 27 (base 10) |
Cunning | 36 (base 17) |
Resources
Life | -182/1450 |
Stamina | 371/384 |
Healing Factor | 1.4751118176839 |
Regeneration | 23.675544673827 |
Speed
Mental | -3.3306690738755E-14% |
Attack | 0% |
Movement | +4.4408920985006E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 4 |
Offense: Mainhand
Damage | 249 |
Accuracy | 91 |
Crit Chance | 28% |
APR | 33 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +5% |
Physical | +10% |
Cold | +14% |
All | +2% |
Offense: Damage Penetration
Physical | +26% |
Light | +16% |
Temporal | +31% |
Fire | +21% |
Arcane | +21% |
Mind | +31% |
All | +11% |
Defense: Base
Armour (hardiness) | 47 (83.914983985962%) |
Defense | 87 |
Ranged Defense | 87 |
Fatigue | 0 |
Physical Save | 64 |
Spell Save | 24 |
Mental Save | 38 |
Defense: Resistances
Lightning | + 39%( 70%) |
Physical | + 21%( 70%) |
Fire | + 23%( 70%) |
Darkness | + 18%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 20%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 50% |
Fear Resistance | 100% |
Knockback Resistance | 20% |
Poison Resistance | 100% |
Blind Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 572 damage for 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 246 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Technique / Archery prowess | 1.50 |
| 5/5 |
| 4/5 |
| 4/5 |
| 3/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Marksmanship | 1.50 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by Bamut the dolleg. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by fire drake hatchling. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 546. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed electric eel tail. * You've found the needed hummerhorn wing. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Bokerodor the pair of voratun boots (12 def, 5 armour) Bokerodor the pair of voratun boots (12 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +11 Dex +5 Con dps ---------- Crit.mult +10.00% Mind.pwr +15 (+6 eff.) Res.pen +20% mind +5% physical ----- def ----- Armour +5 Defense +12 (+3 eff.) Fatigue +4% ---------- misc Max.hate +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | quiver of dragonbone arrows 'Growstreak' (21/21, 166% power, 18 apr) quiver of dragonbone arrows 'Growstreak' (21/21, 166% power, 18 apr)3.0 T5 arrow ammo [Rare] Master Power 167% Range: 1.4x Uses 50% Str, 50% Mag, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +18.0% Capacity 21 Ranged+ +16 nature On Hit.r1 +20 nature +16 lightning On Crit.r2 +20 nature +8 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Light source | Lorukalthodor Lorukalthodor1.0 T5 lite [Rare] Nature While equipped: Stats +5 Dex +6 Con dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Crit.chn- 15.00% Max.HP +46.00 ---------- misc Equi/ret +0.08 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Kindleswift the dwarven-steel helm (0 def, 6 armour) Kindleswift the dwarven-steel helm (0 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +4 Dex +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +10% fire ----- def ----- Armour +6 Fatigue +4% Die.at -20.00 life ---------- misc Stam/turn +3.00 Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Haluharadil [power 220] (15 cooldown) Haluharadil [power 220] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Str +4 Dex ----- def ----- Defense +30 (+6 eff.) Resists +6% lightning +2% physical Mind.save +12 (+4 eff.) Blast the opponent's mind dealing 224 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 17% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Beragalar Beragalar0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Str +3 Dex +5 Mag dps ---------- Res.pen +10% physical ----- def ----- Armour +12 Crit.chn- 15.00% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
On fingers | Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around waist | monstrous hardened leather belt of burglary monstrous hardened leather belt of burglary1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +4 Dex +4 Cun +4 Con +7 Lck dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Phys.save +7 (+2 eff.) Stealth +7 ---------- misc T.Disarm +8 Infravis +4 Size +1 A belt that goes around your waist. |
In main hand | enhanced dragonbone longbow of piercing enhanced dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego++] Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +14 Str +20 Dex +5 Mag +6 Wil +9 Cun +12 Con dps ---------- Res.pen +11% all Acc +21 (+4 eff.) Apr +15 Longbows are used to shoot arrows at your foes. |
On hands | Lorinik the drakeskin leather gloves (15 def, 6 armour) Lorinik the drakeskin leather gloves (15 def, 6 armour)1.0 T4 hands armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +15 (+3 eff.) Resists +12% fire Mind.save +10 (+4 eff.) Die.at -80.00 life Max.HP +52.00 Blind- +20% Knockbk- +20% Unarmed combat: Power 138% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +3 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Battle Shout 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Shocksear (20 def, 8 armour) Shocksear (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% arcane ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +24% lightning +8% physical +5% arcane Phys.save +17 (+5 eff.) Max.HP +69.00 HP.reg +15.80 Heal.mod +16% ---------- misc Stam/turn +2.50 A suit of armour made of leather. |
Cloak | Shiverlace (2 def, 0 armour) Shiverlace (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +12% cold +3% temporal Res.pen +20% temporal Acc +21 (+4 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+1 eff.) Fatigue -7% Resists +9% cold Phys.save +8 (+2 eff.) Mind.save +11 (+4 eff.) Die.at -50.00 life Max.HP +54.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Glowwell Glowwell0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +5 Dex +6 Wil dps ---------- Res.pen +5% light ----- def ----- Resists +6% darkness +5% arcane Crit.chn- 15.00% Max.HP +40.00 Blind- +20% Poison- +10% Amulets make your neck look great! |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (258.00 temporal damage, removed from time 4 turns) Rune of the Rift (258.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 270.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 20; cd 15) blink rune (range 4; phase 20; cd 15)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
grounding copper amulet grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets make your neck look great! |
insulating copper amulet of mastery (0.11 Technique / Archery prowess) insulating copper amulet of mastery (0.11 Technique / Archery prowess)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% fire +12% cold ---------- misc Masteries +0.11 Technique/Archery prowess Amulets make your neck look great! |
stabilizing steel amulet of cunning (+3) stabilizing steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +20% Amulets make your neck look great! |
starlit gold amulet of strength (+2) starlit gold amulet of strength (+2)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +16% light +10% darkness Blind- +24% Amulets make your neck look great! |
Cuthamagar Cuthamagar0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Mind.crit +3% Melee Ret 4 mind ----- def ----- Blind- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Psi/ret +0.08 Infravis +4 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
Islyta the Glowroar Islyta the Glowroar0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Dmg.mod +3% light +24% temporal Res.pen +10% temporal Melee Ret 4 light ----- def ----- Defense +10 (+2 eff.) Mind.save +22 (+8 eff.) Confus- +32% ---------- misc Light +3 Rings make your fingers look great! |
Morningripper Morningripper0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +6 Wil ----- def ----- Resists +9% acid +15% light +6% mind Phys.save +6 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +20% Rings make your fingers look great! |
Velulle the gold ring Velulle the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Crit.mult +5.00% Phys.pwr +10 (+2 eff.) Dmg.mod +13% lightning ----- def ----- Defense +30 (+6 eff.) Resists +26% lightning Phys.save +6 (+2 eff.) ---------- misc Max.stam +20.00 Rings make your fingers look great! |
marksman's gold ring of light (+20%) marksman's gold ring of light (+20%)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% light Acc +4 (+1 eff.) ----- def ----- Resists +20% light Rings make your fingers look great! |
titan's copper ring of clarity titan's copper ring of clarity0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +20% Rings make your fingers look great! |
warrior's stralite ring of corrosion (+30%) warrior's stralite ring of corrosion (+30%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +15% acid ----- def ----- Armour +12 Resists +30% acid Rings make your fingers look great! |
Drake's Bane (156% power, 21 apr) Drake's Bane (156% power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 156% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Silent Blade (129% power, 10 apr) Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 65% Dex, 50% Mag, 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Umbral Razor (129% power, 10 apr) Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 50% Dex, 65% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 90.18 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
chilling stralite greatmaul of corruption (167% power, 3 apr) chilling stralite greatmaul of corruption (167% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Arcane Power 168% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +23 cold On Hit: 20% Curse of Defenselessness 4 Massive two-handed mauls. |
Spectral Blade (130% power, 25 apr) Spectral Blade (130% power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 131% Range: 1.6x Uses 60% Mag, 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+3 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Grinakath the Flashwilder Grinakath the Flashwilder4.0 T5 longbow 2H weapon [Rare] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +20 acid +20 lightning While equipped: Stats +11 Dex dps ---------- Dmg.mod +18% acid Res.pen +15% physical ----- def ----- Resists +9% acid +9% darkness +9% lightning Longbows are used to shoot arrows at your foes. |
Islynne Islynne4.0 T5 longbow 2H weapon [Rare] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +30 acid On Crit.r2 +20 temporal While equipped: Stats +3 Cun +5 Dex dps ---------- Dmg.mod +32% acid +30% mind ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +3 See.Invis +15 Longbows are used to shoot arrows at your foes. |
Strikerazor the elven-wood longbow Strikerazor the elven-wood longbow4.0 T4 longbow 2H weapon [Rare] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +15 fire On Hit.r1 +8 lightning While equipped: Stats +2 Str +1 Dex dps ---------- Dmg.mod +3% lightning +18% fire +12% temporal Res.pen +15% temporal ----- def ----- Resists +9% temporal Longbows are used to shoot arrows at your foes. |
enhanced elven-wood longbow of piercing enhanced elven-wood longbow of piercing4.0 T4 longbow 2H weapon [Ego++] Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +11 Str +11 Dex +5 Mag +9 Wil +6 Cun +11 Con dps ---------- Res.pen +12% all Acc +18 (+3 eff.) Apr +17 Longbows are used to shoot arrows at your foes. |
elemental voratun longsword of rage (153% power, 6 apr) elemental voratun longsword of rage (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Arcane/Master Power 154% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 62 lightning damage (1/turn) While equipped: Stats +4 Str dps ---------- Dmg.mod +16% lightning +8% physical Res.pen +15% lightning Acc +18 (+3 eff.) Sharp, long, and deadly. |
Bloomsoul (94% power, 13 apr, nature damage) Bloomsoul (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 95% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 20 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Serpent's Glare (91% power, 15 apr, nature damage) Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 331.12 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
drakeskin leather sling drakeskin leather sling4.0 T5 sling 1H weapon [Normal] Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Slings are used to hurl stones or metal shots at your foes. |
steady drakeskin leather sling of piercing steady drakeskin leather sling of piercing4.0 T5 sling 1H weapon [Ego+] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +3.0% Res.pen +9% all Acc +30 (+6 eff.) Apr +9 Slings are used to hurl stones or metal shots at your foes. |
Kor's Fall (100% power, 0 apr, darkness element) Kor's Fall (100% power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 100% Range: 1.2x Uses 160% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+4 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 122.65 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (245). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
infernal dragonbone magestaff of protection (136% power, 6 apr, lightning element) infernal dragonbone magestaff of protection (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +25.00% Spell.pwr +20 (+8 eff.) Melee+ 27 fire Dmg.mod +30% lightning ----- def ----- Resists +15% lightning ---------- misc See.Invis +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
warbringer's voratun waraxe (149% power, 6 apr) warbringer's voratun waraxe (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 149% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +10% physical ----- def ----- Disarm- +13% One-handed war axes. |
Layiselaith the rough leather belt Layiselaith the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Mind.crit +6% Dmg.mod +6% mind Res.pen +10% acid ----- def ----- Resists +6% lightning +5% temporal +6% acid Mind.save +6 (+2 eff.) A belt that goes around your waist. |
balancing hardened leather belt of burglary balancing hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +8 Dex +8 Cun +6 Lck dps ---------- Phys.crit +7.0% Mind.crit +5% ----- def ----- Stealth +5 ---------- misc T.Disarm +9 Infravis +4 A belt that goes around your waist. |
drakeskin leather belt 'Neruriavea' drakeskin leather belt 'Neruriavea'1.0 T5 belt armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Crit.mult +20.00% ----- def ----- Defense +11 (+2 eff.) Resists +6% nature +6% darkness Stealth +10 A belt that goes around your waist. |
hardened leather belt 'Zudor' hardened leather belt 'Zudor'1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +7 Dex +5 Wil +4 Cun dps ---------- Res.pen +5% physical ----- def ----- Resists +9% cold +6% fire +6% mind +9% darkness Phys.save +14 (+4 eff.) Spell.save +13 (+7 eff.) Mind.save +10 (+4 eff.) A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Murkmire (3 def, 0 armour) Murkmire (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +3 Cun +1 Dex dps ---------- Res.pen +10% light Acc +5 (+1 eff.) Apr +7 ----- def ----- Defense +3 (+1 eff.) Resists +12% nature +15% cold Confus- +10% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Quenchlord the elven-silk cloak (14 def, 0 armour) Quenchlord the elven-silk cloak (14 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Melee Ret 2 cold ----- def ----- Defense +14 (+3 eff.) Resists +12% acid +9% fire +3% darkness Crit.chn- 5.00% Phys.save +11 (+3 eff.) Max.HP +80.00 Disease- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Urustir the Lightningdash (2 def, 0 armour) Urustir the Lightningdash (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Crit.mult +10.00% Melee Ret 10 lightning ----- def ----- Defense +2 (+1 eff.) Mind.save +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+8 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
tormentor's elven-silk robe of power (0 def, 0 armour) tormentor's elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +2 Cun dps ---------- Crit.mult +13.00% Spell.pwr +10 (+5 eff.) Dmg.mod +12% all ----- def ----- Resists +15% all ---------- misc Hate/m.crit +4.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+6 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 170 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Chalemathad the Tiderage (0 def, 4 armour) Chalemathad the Tiderage (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +12% cold +12% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 24 ----- def ----- Armour +4 Fatigue +3% Resists +9% lightning +8% temporal +3% mind +3% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Noroddakor (0 def, 5 armour) Noroddakor (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +1 Wil dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Res.pen +25% mind Apr +8 On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Armour +5 Fatigue +4% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
fleetfooted pair of drakeskin leather boots of massiveness (4 def, 5 armour) fleetfooted pair of drakeskin leather boots of massiveness (4 def, 5 armour)2.0 T5 feet armor [Ego++] Master While equipped: Stats +4 Str +9 Dex +8 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +5 Defense +4 (+1 eff.) ---------- misc Size +1 A pair of boots made of leather. |
Kilnblood the voratun gauntlets (0 def, 3 armour) Kilnblood the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Spell.pwr +15 (+6 eff.) Melee+ 12 temporal Ranged+ 15 temporal Dmg.mod +6% blight +7% temporal Res.pen +25% fire ----- def ----- Armour +3 Fatigue +5% Resists +21% temporal Unarmed combat: Power 137% Range: 1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: * 11% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
Lelirab the hardened leather gloves (0 def, 2 armour) Lelirab the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +7 Str +1 Dex +8 Wil dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +2 ---------- misc See.Invis +6 Unarmed combat: Power 124% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Noonblur the dwarven-steel gauntlets (0 def, 6 armour) Noonblur the dwarven-steel gauntlets (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Melee+ 9 light Dmg.mod +17% light Res.pen +10% light Acc +7 (+1 eff.) Apr +9 Melee Ret 10 cold ----- def ----- Armour +6 Fatigue +3% Resists +8% light Mind.save +8 (+3 eff.) Max.HP +52.00 Unarmed combat: Power 130% Range: 1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +13 Apr +16 Crit +8.0% Atk.spd 83% On Hit: 15% Perfect Strike 3 On Hit: 10% Battle Shout 3 On Hit: 20% Searing Light 3 Steady Shot: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Xyldalaith (0 def, 3 armour) Xyldalaith (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +5 Wil +3 Cun +3 Con dps ---------- Acc +17 (+3 eff.) ----- def ----- Armour +3 Resists +12% acid +13% darkness +5% arcane Phys.save +10 (+3 eff.) Mind.save +5 (+2 eff.) Die.at -40.00 life Disarm- +76% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +1 Masteries +0.20 Technique/Grappling Unarmed combat: Power 128% Range: 1.1x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +16 Apr +5 Crit +13.0% Atk.spd 100% Melee+ +8 darkness On Hit: 10% Disarm 5 On Hit: 10% Perfect Control 5 On Crit: 10% Dominate 5 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Duathelreek (10 def, 5 armour) Duathelreek (10 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Res.pen +15% darkness Melee Ret 10 darkness ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +5% Resists +8% lightning +11% temporal +3% light +9% nature A cap made of leather. |
Falagodogas the Galestreaker (3 def, 0 armour) Falagodogas the Galestreaker (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Dex +7 Wil +6 Cun +3 Con dps ---------- Mind.pwr +5 (+3 eff.) Res.pen +15% physical Apr +1 Melee Ret 2 lightning ----- def ----- Defense +3 (+1 eff.) Resists +13% lightning +14% temporal +11% light +14% fire +14% nature +11% acid +15% blight +12% cold +14% darkness Phys.save +9 (+3 eff.) A pointy cloth hat, very wizardly... |
Frozenvengeance the drakeskin leather cap (0 def, 5 armour) Frozenvengeance the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid +12% cold ----- def ----- Armour +5 Fatigue +5% Resists +3% acid +12% temporal +3% light +3% nature +6% lightning Phys.save +17 (+5 eff.) A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Borikan the hardened leather armour (9 def, 6 armour) Borikan the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +4 Wil +5 Cun dps ---------- Crit.mult +10.00% Spell.pwr +5 (+3 eff.) Res.pen +10% acid ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +12% acid +9% physical +14% darkness Mind.save +12 (+4 eff.) HP.reg +3.70 ---------- misc Stam/turn +1.70 Vim/s.crit +2.00 Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 46.49 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
reinforced leather armour 'Dagytosta' (12 def, 7 armour) reinforced leather armour 'Dagytosta' (12 def, 7 armour)9.0 T4 light armor [Rare] Nature While equipped: dps ---------- Res.pen +10% physical ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +3% physical +9% light +3% fire Max.HP +55.00 HP.reg +9.00 Heal.mod +14% ---------- misc Stam/turn +3.00 A suit of armour made of leather. |
volcanic cured leather armour of Eyal (6 def, 11 armour) volcanic cured leather armour of Eyal (6 def, 11 armour)9.0 T2 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire ----- def ----- Armour +11 Defense +6 (+1 eff.) Fatigue +7% Resists +12% fire +10% physical Max.HP +30.00 HP.reg +2.00 Heal.mod +10% A suit of armour made of leather. |
Piercing Gaze (5 def, 25 armour, 180 block) Piercing Gaze (5 def, 25 armour, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+2 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
The Black Wall (12 def, 9 armour, 200 block) The Black Wall (12 def, 9 armour, 200 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+3 eff.) Rng.Def +15 (+3 eff.) Fatigue +28% ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
barbed quiver of ash arrows of grasping (18/18, 141% power, 7 apr) barbed quiver of ash arrows of grasping (18/18, 141% power, 7 apr)3.0 T2 arrow ammo [Ego++] Nature/Master Power 142% Range: 1.4x Uses 70% Dex, 50% Mag, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +9.5% Capacity 18 On Hit: * 20% chance to create vines that bind the target to the ground dealing 145 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of elm arrows of crippling (16/16, 129% power, 5 apr) barbed quiver of elm arrows of crippling (16/16, 129% power, 5 apr)3.0 T1 arrow ammo [Ego++] Master Power 129% Range: 1.4x Uses 70% Dex, 50% Mag, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +19.0% Capacity 16 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
242 alchemist agate 242 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine 10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz 14 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cyroba the Dazzlebender (dig speed 30 turns) Cyroba the Dazzlebender (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +3% light Res.pen +15% acid Acc +4 (+1 eff.) ----- def ----- Resists +6% blight +3% temporal +5% arcane Spell.save +6 (+3 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 emerald 10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Freezehash' brass lantern 'Freezehash'2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +6% mind Melee Ret 11 fire ----- def ----- Resists +12% cold +6% fire ---------- misc Max.psi +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
5 bloodstone 5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
acidic pouch of voratun shots of accuracy (24/24, 168% power, 6 apr) acidic pouch of voratun shots of accuracy (24/24, 168% power, 6 apr)3.0 T5 shot ammo [Ego] Arcane/Master Power 168% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Acc +18 Apr +6 Crit +7.0% Capacity 24 On Crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 Shots are used with slings to pummel your foes to death. |
The Jolt The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
overpowered stralite torque of gale force [power 405] (22 cooldown) overpowered stralite torque of gale force [power 405] (22 cooldown)2.0 T4 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 446 physical damage Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
soothing ash totem of stinging [power 200] (15 cooldown) soothing ash totem of stinging [power 200] (15 cooldown)2.0 T2 totem charm [Ego+] Nature Sting an enemy dealing 204 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
10 amethyst 10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Bloomweeper the dragonbone wand of lightning storm [power 536] (15 cooldown) Bloomweeper the dragonbone wand of lightning storm [power 536] (15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +4 Cun dps ---------- Crit.mult +10.00% Dmg.mod +6% mind Res.pen +20% nature ----- def ----- Resists +9% lightning ---------- misc Max.psi +10.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 109 lightning damage and will be dazed for 1 turn (546 total damage) Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Dagiregrim the Abysspunish [power 400] (15 cooldown) Dagiregrim the Abysspunish [power 400] (15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +2 Str +2 Dex dps ---------- Crit.mult +20.00% Dmg.mod +6% physical +3% fire Melee Ret 4 physical ----- def ----- Defense +20 (+4 eff.) Fire a magical bolt dealing 408 fire damage Puts all charms on 15 cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 diamond 6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By SkellyBoyo the Skeleton Archer level 33
8th Mirth 123rd year of Ascendancy at 18:43 see stats
By SkellyBoyo the Skeleton Archer level 32
30th Pyre 123rd year of Ascendancy at 07:43 see stats
By SkellyBoyo the Skeleton Archer level 36
20th Haze 123rd year of Ascendancy at 19:12 see stats
By SkellyBoyo the Skeleton Archer level 37
40th Haze 123rd year of Ascendancy at 21:52 see stats
By SkellyBoyo the Skeleton Archer level 35
17th Haze 123rd year of Ascendancy at 09:55 see stats
By SkellyBoyo the Skeleton Archer level 17
50th Dusk 122nd year of Ascendancy at 18:55 see stats
By SkellyBoyo the Skeleton Archer level 23
79th Haze 122nd year of Ascendancy at 18:08 see stats
By SkellyBoyo the Skeleton Archer level 28
58th Regrowth 123rd year of Ascendancy at 07:41 see stats
By SkellyBoyo the Skeleton Archer level 34
1st Flare 123rd year of Ascendancy at 17:33 see stats
By SkellyBoyo the Skeleton Archer level 22
76th Haze 122nd year of Ascendancy at 09:13 see stats
By SkellyBoyo the Skeleton Archer level 38
65th Haze 123rd year of Ascendancy at 23:28 see stats
By SkellyBoyo the Skeleton Archer level 16
41st Dusk 122nd year of Ascendancy at 20:09 see stats
By SkellyBoyo the Skeleton Archer level 25
20th Regrowth 123rd year of Ascendancy at 21:48 see stats
By SkellyBoyo the Skeleton Archer level 23
7th Decay 122nd year of Ascendancy at 14:34 see stats
By SkellyBoyo the Skeleton Archer level 33
38th Pyre 123rd year of Ascendancy at 13:21 see stats
By SkellyBoyo the Skeleton Archer level 10
1st Summertide 122nd year of Ascendancy at 10:28 see stats
By SkellyBoyo the Skeleton Archer level 20
46th Haze 122nd year of Ascendancy at 13:08 see stats
By SkellyBoyo the Skeleton Archer level 30
19th Pyre 123rd year of Ascendancy at 14:36 see stats
By SkellyBoyo the Skeleton Archer level 40
72nd Haze 123rd year of Ascendancy at 19:01 see stats
By SkellyBoyo the Skeleton Archer level 19
67th Dusk 122nd year of Ascendancy at 23:55 see stats
By SkellyBoyo the Skeleton Archer level 25
25th Regrowth 123rd year of Ascendancy at 09:29 see stats
By SkellyBoyo the Skeleton Archer level 22
76th Haze 122nd year of Ascendancy at 17:01 see stats
By SkellyBoyo the Skeleton Archer level 35
1st Flare 123rd year of Ascendancy at 21:24 see stats
By SkellyBoyo the Skeleton Archer level 38
66th Haze 123rd year of Ascendancy at 19:03 see stats
By SkellyBoyo the Skeleton Archer level 20
46th Haze 122nd year of Ascendancy at 20:25 see stats
By SkellyBoyo the Skeleton Archer level 19
21st Haze 122nd year of Ascendancy at 15:21 see stats
By SkellyBoyo the Skeleton Archer level 15
14th Dusk 122nd year of Ascendancy at 05:47 see stats
By SkellyBoyo the Skeleton Archer level 19
20th Haze 122nd year of Ascendancy at 22:01 see stats
By SkellyBoyo the Skeleton Archer level 28
61st Regrowth 123rd year of Ascendancy at 20:29 see stats
By SkellyBoyo the Skeleton Archer level 19
10th Haze 122nd year of Ascendancy at 21:57 see stats
By SkellyBoyo the Skeleton Archer level 45
59th Regrowth 124th year of Ascendancy at 03:10 see stats
By SkellyBoyo the Skeleton Archer level 31
29th Pyre 123rd year of Ascendancy at 14:24 see stats
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Poruwe the orc high pyromancer roars triumphantly.
Poruwe the orc high pyromancer's cleansing fire area effect hits SkellyBoyo for 69 fire damage.
Poruwe the orc high pyromancer's cleansing fire area effect hits Orc soldier for 76 fire damage.
Poruwe the orc high pyromancer's cleansing fire area effect hits SkellyBoyo for 69 fire damage.
SkellyBoyo the level 45 skeleton archer was flamed to death by Poruwe the orc high pyromancer on level 3 of Vor Pride.