












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.5.0Donators/Buyers bonus! Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 50 / 707% |
| Size | medium |
| Lifes / Deaths | Killed by Emenne the bandit at level 9 on the 10th Flare 122nd year of Ascendancy at 16:32 2 / 5Killed by orc warrior at level 30 on the 55th Haze 123rd year of Ascendancy at 01:23 Killed by orc high pyromancer at level 32 on the 9th Allure 124th year of Ascendancy at 09:48 Killed by elder vampire at level 32 on the 9th Allure 124th year of Ascendancy at 11:38 Killed by Corrupted Oozemancer at level 38 on the 68th Haze 124th year of Ascendancy at 16:50 |
| Antimagic | Follower |
Primary Stats
| Strength | 37 (base 24) |
| Dexterity | 63 (base 32) |
| Constitution | 75 (base 60) |
| Magic | 27 (base 16) |
| Willpower | 139.12666940371 (base 62) |
| Cunning | 99.890833675463 (base 60) |
Resources
| Life | 1116/1116 |
| Equilibrium | 88 |
| Healing Factor | 1.8979591836735 |
| Regeneration | 11.292857142857 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 81 |
| Crit Chance | 56% |
| APR | 73 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 114 |
| Accuracy | 81 |
| Crit Chance | 54% |
| APR | 91 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.6 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 87 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +32% |
| Physical | +15% |
| Mind | +25% |
| All | +7% |
| Lightning | +22% |
| Temporal | +13% |
| Arcane | +10% |
| Fire | +27% |
| Nature | +75% |
Offense: Damage Penetration
| Lightning | +25% |
| Nature | +87% |
| Physical | +8% |
| Acid | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29 (55.629139072848%) |
| Defense | 57 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 69 |
| Mental Save | 75 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 39%( 70%) |
| All | + 28%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 45%( 70%) |
| Mind | + 53%( 70%) |
| Darkness | + 69%( 70%) |
| Fire | + 67%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 73% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 73% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 582 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 13 turns. While Heroism is active, you will only die when reaching -535 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 379 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Moss | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Wild-gift / Slime | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.70 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.90 |
| 3/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Race / Thalore | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +2. | done |
You failed to protect the lone alchemist from death by Borfast the Broken. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by fiery orc wyrmic. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
You failed to protect the lost warrior from death by Fuck, Another Elf?. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1571. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blastbraze the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +15% lightning +9% fire Res.pen +25% lightning +8% physical ----- def ----- Armour +5 Fatigue +5% Resists +10% lightning +11% temporal Phys.save +15 (+4 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+3 eff.) Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Aderawyn the dwarven lantern1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +5 Con +7 Wil dps ---------- Phys.crit +6.0% Mind.crit +12% Crit.mult +19.00% Phys.pwr +9 (+3 eff.) Mind.pwr +11 (+2 eff.) Dmg.mod +6% temporal +18% mind +3% arcane ----- def ----- Resists +15% blight +6% temporal +9% mind Mind.save +12 (+3 eff.) HP.reg +5.50 ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Xytira the voratun helm (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +12% acid +6% temporal +16% light +19% darkness +15% cold +14% fire +5% arcane +27% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Demonravage the voratun gauntlets (6 def, 9 armour)1.5 T5 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +8 Cun +5 Dex dps ---------- Crit.mult +6.00% Phys.pwr +18 (+6 eff.) Melee+ 15 fire Dmg.mod +11% fire Acc +24 (+6 eff.) Apr +28 ----- def ----- Armour +9 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +18% blight +8% fire Spell.save +23 (+6 eff.) Mind.save +15 (+4 eff.) Max.HP +80.00 Heal.mod +25% Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 35 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. This item has been sent to the Item's Vault. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| Around neck | Necklace of the Void Starsign0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Lck +2 Mag dps ---------- Phys.pwr +8 (+3 eff.) Acc +12 (+3 eff.) ----- def ----- Defense +20 (+6 eff.) Resists +25% lightning +38% light +9% fire +5% arcane +29% darkness Unseen.red 19% Heal.mod +10% Blind- +45% Stun/Frz- +50% ---------- misc Stam/turn +0.40 See.Invis +3 Masteries +0.40 Wild-gift/Call of the wild +0.40 Wild-gift/Antimagic Amulets can have magical properties. |
| In main hand | Oozing Heart (17-18.7 power, 31 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 17.0 - 18.7 Nature slow Uses 72% Wil, 29% Cun Mastery Psiblades Acc uses Wil Apr +31 Crit +7.0% Atk.spd 100% Melee+ +30 manaburn arcane While equipped: Stats +3 Cun +9 Wil dps ---------- Mind.crit +8% Mind.pwr +17 (+3 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 158.19 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 33 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Eyal's Will (22-24.2 power, 49 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 87% Wil, 29% Cun Mastery Psiblades Acc uses Wil Apr +49 Crit +5.0% Atk.spd 100% While equipped: Stats +14 Wil dps ---------- Mind.crit +9% Mind.pwr +26 (+5 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 129.84 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Cloak | Glitterbreak (12 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +30.00% Phys.pwr +5 (+2 eff.) Acc +14 (+3 eff.) Apr +14 On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +12 (+4 eff.) Fatigue -7% Resists +3% acid +22% light +6% blight +23% fire +9% darkness Spell.save +3 (+1 eff.) Mind.save +13 (+3 eff.) Stealth +30 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature Phys.save +15 (+4 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.10 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
heroism infusion (+7 for 10 turns, die at -620)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 10 turns. While Heroism is active, you will only die when reaching -620 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ulekor the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.crit +4.0% Phys.pwr +6 (+2 eff.) Melee Ret 4 physical ----- def ----- Armour +4 Resists +3% physical +15% cold +10% fire Heal.mod +10% Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Boroldir the Jetfoe0.1 T4 ring jewelry [Rare] Master While equipped: Stats +11 Str +4 Dex +3 Cun +8 Con dps ---------- Phys.pwr +13 (+5 eff.) ----- def ----- Fatigue -10% Resists +18% darkness ---------- misc See.Invis +9 Rings can have magical properties. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-9 eff.) Spell.save -30 (-8 eff.) Mind.save -30 (-7 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
voratun ring 'Searhash'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +13 (+5 eff.) Mov.spd +23% Dmg.mod +6% acid Res.pen +15% acid +10% fire Acc +8 (+2 eff.) Melee Ret 4 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +8 (+3 eff.) Resists +3% acid +3% fire Mind.save +13 (+3 eff.) Confus- +50% Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+4 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Tempestveil1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +24% physical Res.pen +5% lightning +15% physical ----- def ----- Resists +15% lightning +18% temporal +9% light +6% acid +27% fire +5% arcane +15% cold Phys.save +15 (+4 eff.) Spell.save +6 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Urekor'1.0 T5 belt armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +12 (+4 eff.) ----- def ----- Resists +15% fire +15% light +23% cold Phys.save +20 (+5 eff.) Heal.mod +15% A belt that goes around your waist. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
dwarven lantern 'Splendourglamour'1.0 T5 lite [Random Unique] Nature/Disrupt While equipped: Stats +2 Con dps ---------- Res.pen +20% light ----- def ----- Resists +3% all Crit.dmg- 10.00% Phys.save +9 (+2 eff.) Spell.save +11 (+3 eff.) Max.HP +70.00 Heal.mod +11% ---------- misc Light +4 Telepathy Dragon Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 539.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Fuck, Another Elf? the Thalore Oozemancer level 29
31st Haze 123rd year of Ascendancy at 00:09 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Fuck, Another Elf? the Thalore Oozemancer level 28
8th Dusk 123rd year of Ascendancy at 22:45 see stats
Against all odds
Killed Ukruk in the ambush.By Fuck, Another Elf? the Thalore Oozemancer level 27
1st Dusk 123rd year of Ascendancy at 11:53 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Fuck, Another Elf? the Thalore Oozemancer level 17
5th Allure 123rd year of Ascendancy at 06:10 see stats
Arachnophobia
Destroyed the spydric menace.By Fuck, Another Elf? the Thalore Oozemancer level 32
74th Haze 123rd year of Ascendancy at 11:47 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Fuck, Another Elf? the Thalore Oozemancer level 38
36th Haze 124th year of Ascendancy at 20:02 see stats
Brave new world
Went to the Far East and took part in the war.By Fuck, Another Elf? the Thalore Oozemancer level 31
70th Haze 123rd year of Ascendancy at 23:12 see stats
Bringer of Doom
Killed a Bringer of Doom.By Fuck, Another Elf? the Thalore Oozemancer level 18
33rd Regrowth 123rd year of Ascendancy at 12:42 see stats
Clone War
Destroyed your own Shade.By Fuck, Another Elf? the Thalore Oozemancer level 43
53rd Regrowth 125th year of Ascendancy at 23:10 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Fuck, Another Elf? the Thalore Oozemancer level 16
80th Haze 122nd year of Ascendancy at 05:29 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Fuck, Another Elf? the Thalore Oozemancer level 42
45th Regrowth 125th year of Ascendancy at 05:39 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Fuck, Another Elf? the Thalore Oozemancer level 30
56th Haze 123rd year of Ascendancy at 10:34 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Fuck, Another Elf? the Thalore Oozemancer level 50
64th Pyre 125th year of Ascendancy at 08:16 see stats
Exterminator
Killed 1000 creatures.By Fuck, Another Elf? the Thalore Oozemancer level 15
59th Haze 122nd year of Ascendancy at 07:18 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fuck, Another Elf? the Thalore Oozemancer level 20
70th Regrowth 123rd year of Ascendancy at 20:30 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Fuck, Another Elf? the Thalore Oozemancer level 45
42nd Pyre 125th year of Ascendancy at 03:29 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fuck, Another Elf? the Thalore Oozemancer level 15
48th Haze 122nd year of Ascendancy at 14:33 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Fuck, Another Elf? the Thalore Oozemancer level 33
74th Regrowth 124th year of Ascendancy at 01:47 see stats
Level 10
Got a character to level 10.By Fuck, Another Elf? the Thalore Oozemancer level 10
51st Dusk 122nd year of Ascendancy at 20:15 see stats
Level 20
Got a character to level 20.By Fuck, Another Elf? the Thalore Oozemancer level 20
36th Regrowth 123rd year of Ascendancy at 18:08 see stats
Level 30
Got a character to level 30.By Fuck, Another Elf? the Thalore Oozemancer level 30
54th Haze 123rd year of Ascendancy at 17:27 see stats
Level 40
Got a character to level 40.By Fuck, Another Elf? the Thalore Oozemancer level 40
23rd Regrowth 125th year of Ascendancy at 22:20 see stats
Level 50
Got a character to level 50.By Fuck, Another Elf? the Thalore Oozemancer level 50
63rd Pyre 125th year of Ascendancy at 18:37 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Fuck, Another Elf? the Thalore Oozemancer level 28
33rd Dusk 123rd year of Ascendancy at 15:22 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Fuck, Another Elf? the Thalore Oozemancer level 38
68th Haze 124th year of Ascendancy at 21:20 see stats
Orcrist
Killed the leaders of the Orc Pride.By Fuck, Another Elf? the Thalore Oozemancer level 44
70th Regrowth 125th year of Ascendancy at 15:11 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Fuck, Another Elf? the Thalore Oozemancer level 45
3rd Pyre 125th year of Ascendancy at 03:59 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Fuck, Another Elf? the Thalore Oozemancer level 9
10th Flare 122nd year of Ascendancy at 19:19 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Fuck, Another Elf? the Thalore Oozemancer level 28
6th Dusk 123rd year of Ascendancy at 19:11 see stats
Size is everything
Did over 1500 damage in one attack.By Fuck, Another Elf? the Thalore Oozemancer level 49
61st Pyre 125th year of Ascendancy at 09:47 see stats
Size matters
Did over 600 damage in one attack.By Fuck, Another Elf? the Thalore Oozemancer level 32
8th Allure 124th year of Ascendancy at 10:31 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Fuck, Another Elf? the Thalore Oozemancer level 30
56th Haze 123rd year of Ascendancy at 12:56 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Fuck, Another Elf? the Thalore Oozemancer level 50
64th Pyre 125th year of Ascendancy at 08:16 see stats
The Arena
Unlocked Arena mode.By Fuck, Another Elf? the Thalore Oozemancer level 10
55th Dusk 122nd year of Ascendancy at 13:51 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Fuck, Another Elf? the Thalore Oozemancer level 28
8th Dusk 123rd year of Ascendancy at 22:45 see stats
The Sun Still Shines
Aeryn survived the last battle.By Fuck, Another Elf? the Thalore Oozemancer level 50
64th Pyre 125th year of Ascendancy at 08:16 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Fuck, Another Elf? the Thalore Oozemancer level 33
58th Regrowth 124th year of Ascendancy at 04:43 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Fuck, Another Elf? the Thalore Oozemancer level 29
37th Haze 123rd year of Ascendancy at 22:10 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Fuck, Another Elf? the Thalore Oozemancer level 25
6th Flare 123rd year of Ascendancy at 01:13 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Fuck, Another Elf? the Thalore Oozemancer level 17
24th Regrowth 123rd year of Ascendancy at 04:26 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Fuck, Another Elf? the Thalore Oozemancer level 26
1st Dusk 123rd year of Ascendancy at 08:55 see stats
Log
Today is the 4th Mirth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
Today is the 5th Mirth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
Today is the 6th Mirth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
Today is the 7th Mirth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 8th Mirth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
Today is the 9th Mirth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
You don't see how to get there...
Today is the 10th Mirth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
Today is the 1st Summertide of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Today is the 2nd Summertide of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
Today is the 3rd Summertide of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
Today is the 1st Flare of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Fuck, Another Elf? deactivates Psiblades.
Fuck, Another Elf? deactivates Wild Growth.
Fuck, Another Elf? deactivates Unstoppable Nature.
Fuck, Another Elf? deactivates Mitosis.
Fuck, Another Elf? deactivates Antimagic Shield.








































































































