Zigur Slayer the level 12 Higher Corruptor by SHMATTO

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassCorruptor
Level / Exp12 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution29 (base 23)
Magic40 (base 37)
Willpower31 (base 15)
Cunning21 (base 10)

Resources

Life470/493
Vim227/262
Healing Factor1.1524687383468
Regeneration0.28811718458671

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage14
Accuracy7
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance7%
Speed1

Offense: Mind

Mindpower27
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+3%
Blight+20%
Nature+5%
Cold+15%
All0%

Offense: Damage Penetration

Light+15%

Defense: Base

Armour (hardiness)2 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save24
Spell Save27
Mental Save25

Defense: Resistances

Nature+ 26%( 70%)
Darkness+ 19%( 70%)
Light+ 17%( 70%)
Cold+ 30%( 70%)
Blight+ 16%( 70%)
Arcane+ 12%( 70%)
Fire+ 15%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance21%
Disarm Resistance20%
Poison Resistance20%
Blind Resistance21%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Corruption / Blood1.30
5/5
1/5
1/5
0/5
Corruption / Vim1.30
5/5
0/5
0/5
0/5
Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
1/5
1/5
1/5

Generic Talents

Corruption / Hexes1.30
4/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Curses1.30
1/5
2/5
0/5
0/5
Corruption / Torment1.30
5/5
0/5
0/5
0/5

Effects

talent

Quests

done
failed
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Zigur Slayer the Higher Corruptor level 10
8th Mirth 122nd year of Ascendancy at 20:31
see stats
The Arena Unlocked Arena mode.
By Zigur Slayer the Higher Corruptor level 11
10th Mirth 122nd year of Ascendancy at 01:45
see stats

Log

You gain 1.67 gold from the transmogrification of cleansing cured leather armour of fire resistance (6 def, 4 armour).
You gain 1.14 gold from the transmogrification of
cleansing rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 3.22 gold from the transmogrification of
sand hardened leather gloves of strength (+4) (0 def, 8 armour).
You gain 0.87 gold from the transmogrification of
blighted iron gauntlets (0 def, 1 armour).
You gain 1.22 gold from the transmogrification of
mindwoven woollen robe of light (+16%) (0 def, 0 armour).
You gain 6.09 gold from the transmogrification of
Tarridosin the linen cloak (1 def, 0 armour).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (19-27 power, 2 apr).
You gain 2.56 gold from the transmogrification of
surging elm starstaff of might (10-12 power, 2 apr, temporal element).
You gain 4.97 gold from the transmogrification of
Glowwilter the mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 2.10 gold from the transmogrification of
iron longsword of vileness (10-15 power, 2 apr).
You gain 3.21 gold from the transmogrification of
steady ash longbow of cold.
You gain 2.35 gold from the transmogrification of
arcing iron greatsword of daylight (18-28 power, 1 apr).
You gain 25.00 gold from the transmogrification of
Tirakai's Maul (32-42 power, 6 apr).
You gain 3.64 gold from the transmogrification of
inquisitor's iron dagger of persecution (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-22 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (13-20 power, 1 apr).
You gain 2.70 gold from the transmogrification of
flaming iron battleaxe of daylight (14-22 power, 1 apr).
You gain 2.68 gold from the transmogrification of
wizard's steel ring of perseverance.
You gain 1.75 gold from the transmogrification of
marksman's copper ring of darkness (+20%).
You gain 2.01 gold from the transmogrification of
grounding steel amulet of dexterity (+3).
You gain 2.10 gold from the transmogrification of
blink rune of the duelist (range 3; phase 13; cd 19).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 22%; physical; dur 2; cd 16).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 21%; physical; dur 3; cd 14).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the duelist (heal 97; 17 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the warrior (speed 433%; cd 17).
You gain 1.12 gold from the transmogrification of
healing infusion of the duelist (heal 64; cd 14).
There is a collapsed tower here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.