











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Items Vault 1.5.0Donators/Buyers bonus! Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Writhing One |
| Level / Exp | 27 / 75% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 56 (base 44) |
| Dexterity | 11 (base 10) |
| Constitution | 22 (base 19) |
| Magic | 67 (base 54) |
| Willpower | 26 (base 10) |
| Cunning | 26 (base 15) |
Resources
| Life | 853/853 |
| Insanity | 0/100 |
| Steam | 100/100 |
| Healing Factor | 1.3837500000001 |
| Regeneration | 3.2518125000002 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +49.54510541169% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 35 |
| Crit Chance | 11% |
| APR | 18 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Darkness | +64% |
| Blight | +18% |
| Acid | +6% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +11% |
| Darkness | +10% |
| Acid | +15% |
| Cold | +8% |
| Fire | +12% |
Defense: Base
| Armour (hardiness) | 74 (100%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 30 |
| Physical Save | 48 |
| Spell Save | 34 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 33%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 15%( 70%) |
| All | + 8%( 70%) |
| Lightning | + 37%( 70%) |
| Temporal | + 17%( 70%) |
| Darkness | + 32%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 96% |
| Bleed Resistance | 20% |
| Confusion Resistance | 43% |
| Disarm Resistance | 70% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 5% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 221 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 232 damage for 3 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 342 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Demented / Path of horror | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chaos Orbs |
| talent | Chant of Fortress |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by giant ice ant. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 27. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed length of troll intestine. * You've found the needed ice wyrm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed ice ant stinger. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed storm wyrm claw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed wretchling eyeball. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within17 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Greenpain' (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+0 eff.) Res.pen +10% darkness Apr +4 On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Fatigue +2% Resists +6% nature Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Alysin the Nightmalice2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% acid +12% darkness Melee Ret 12 darkness 10 fire On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +6% acid +6% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Dagytir (5 def, 8 armour) 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) Acc +2 (+1 eff.) Apr +2 ----- def ----- Armour +8 Defense +5 (+4 eff.) Fatigue +3% Resists +11% fire +8% cold +5% nature +4% all Phys.save +10 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Max.HP +54.00 Heal.mod +16% A hat made of leather. Very stylish. |
| Tool | dwarven-steel pickaxe 'Chamiroddabar' (dig speed 4 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Str +2 Wil dps ---------- Crit.mult +13.00% Phys.pwr +7 (+1 eff.) Apr +6 ----- def ----- Armour +3 Defense +5 (+4 eff.) Resists +6% acid +3% fire +9% blight +7% physical Max.HP +25.00 ---------- misc Max.stam +18.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Lelarek the Charfist0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil +1 Cun dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 9 bleed Ranged+ 8 bleed Dmg.mod +13% darkness Melee Ret 20 fire On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ----- def ----- Resists +26% darkness Spell.save +3 (+1 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | warrior's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str ----- def ----- Armour +6 Mind.save +7 (+2 eff.) Confus- +23% Rings can have magical properties. |
| Around waist | hardened leather belt 'Firemire'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% darkness +3% fire Melee Ret 16 fire ----- def ----- Resists +8% lightning +7% temporal +12% fire A belt that goes around your waist. |
| In main hand | Galebeth the Murkviper (156% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 111% Melee+ +10 acid On Hit: * Random elemental explosion On Crit: * splashes the target with acid While equipped: Stats +3 Dex +2 Mag +3 Wil dps ---------- Res.pen +15% acid +12% fire +11% lightning +8% cold Acc +6 (+3 eff.) ----- def ----- Resists +9% nature Blunt and deadly. |
| On hands | Ragotovon the rough leather gloves (0 def, 7 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +7 Resists +3% temporal Crit.dmg- 15.00% Phys.save +6 (+2 eff.) Mind.save +20 (+7 eff.) Cut- +20% Disarm- +70% Confus- +20% ---------- misc Talents +2 Iron Grip Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | enlightening dwarven-steel plate armour of Eyal (5 def, 27 armour) 17.0 T3 massive armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Melee Ret 40 physical ----- def ----- Armour +27 Defense +5 (+4 eff.) Fatigue +25% Mind.save +12 (+4 eff.) Max.HP +46.00 HP.reg +2.10 Heal.mod +13% A suit of armour made of metal plates. |
| Cloak | cashmere cloak 'Tempestspar' (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Cun +4 Mag dps ---------- Dmg.mod +9% lightning Melee Ret 8 lightning ----- def ----- Defense +2 (+2 eff.) Resists +24% lightning Crit.dmg- 15.00% Phys.save +6 (+2 eff.) Mind.save +8 (+3 eff.) Die.at -50.00 life Stun/Frz- +40% ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Lisura the Greenrip0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +18% blight +7% physical +3% nature +6% fire Phys.save +10 (+3 eff.) Knockbk- +5% ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
Inventory
medical injector implant of the psychic (efficiency 98% / cooldown 85%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 98% efficiency and cooldown mod of 85%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 142% / cooldown 57%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 142% efficiency and cooldown mod of 57%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the psychic (heal 101)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 101 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+13 for 9 turns, die at -348)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 9 turns. While Heroism is active, you will only die when reaching -348 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (648% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 648% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Alondil the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +6 Resists +17% lightning +6% light +6% blight Spell.save +12 (+6 eff.) Stun/Frz- +48% Amulets can have magical properties. |
Duvidrahek0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil +3 Con dps ---------- Spell.crit +4% ----- def ----- Resists +12% acid Phys.save +6 (+2 eff.) Max.HP +34.00 HP.reg +0.90 ---------- misc Max.mana +80.00 Amulets can have magical properties. |
Mayywen the Pyrefiend0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +1 Wil ----- def ----- Resists +12% lightning +6% fire Stun/Frz- +23% ---------- misc Equi/ret +0.20 Hate/m.crit +1.00 Amulets can have magical properties. |
Unreharagrim the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +14 (+3 eff.) Dmg.mod +6% physical ----- def ----- Armour +2 Fatigue -5% HP.reg +1.00 Blind- +5% Teleport- +15% Amulets can have magical properties. |
Eclipsetickler the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +2 Mag +1 Con dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +3% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ---------- misc See.Invis +6 Rings can have magical properties. |
Eilinatira0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% nature +12% cold On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +6% lightning +24% cold +24% nature Max.HP +20.00 Disarm- +30% Pinning- +20% Knockbk- +21% Rings can have magical properties. |
Glovena the Plaguerend0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +6 Dex +6 Wil +12 Cun +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Mind.pwr +8 (+4 eff.) Res.pen +10% nature Acc +8 (+4 eff.) ----- def ----- Resists +6% nature +5% arcane Rings can have magical properties. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
gladiator's steel ring of power0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +6 (+3 eff.) Rings can have magical properties. |
rogue's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+3 eff.) Blind- +20% ---------- misc Infravis +4 See.Stealth +6 See.Invis +5 Rings can have magical properties. |
warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +0.90 Stun/Frz- +23% Rings can have magical properties. |
Daguregar the Singestinger (140% power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master Power 140% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +13 fire On Hit: * 28% chance to corrode armour by 30% While equipped: Stats +6 Con dps ---------- Phys.pwr +10 (+2 eff.) Mind.pwr +8 (+4 eff.) Res.pen +12% acid +10% physical ----- def ----- Resists +3% fire HP.reg +1.26 Disarm- +21% ---------- misc Equi/ret +0.08 Hate/m.crit +1.00 Telepathy Humanoid/Orc Massive two-handed battleaxes. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Gywyn the dwarven-steel longsword (126% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Nature Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Res.pen +7% nature ----- def ----- Resists +6% all Mind.save +6 (+2 eff.) Stun/Frz- +30% ---------- misc Light +3 Sharp, long, and deadly. |
Deepsripper the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +1% Crit.mult +5.00% Dmg.mod +3% darkness Melee Ret 16 mind ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 ---------- misc Hate/m.crit +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Splendourgrit (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light Res.pen +5% lightning On Hit (Melee): * 30% chance to blind ----- def ----- Defense +1 (+1 eff.) Resists +9% light +3% lightning Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wind's Whisper (4 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+3 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 2.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 16% chance to evade melee and ranged attacks and 5 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
linen cloak 'Xymivea' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +3% mind Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal +9% darkness +3% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Balofast the pair of iron boots (0 def, 7 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +4 Cun +1 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +7 Fatigue +2% HP.reg +0.40 Heal.mod +10% ---------- misc Psi/ret +0.16 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boratofang the pair of iron boots (3 def, 8 armour)3.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Rng.Def +3 (+3 eff.) Fatigue +2% Resists +3% nature Poison- +15% Silence- +5% Confus- +5% Knockbk- +20% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Corruptionbrace the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Dmg.mod +12% fire Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +4 Fatigue +3% Resists +9% nature ---------- misc Mana/turn +0.10 Max.mana +31.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Arthorin (0 def, 1 armour)1.5 T1 hands armor [Rare] Arcane While equipped: Stats +4 Cun +3 Wil dps ---------- Crit.mult +5.00% Melee+ 7 darkness Dmg.mod +3% darkness ----- def ----- Armour +1 Resists +7% darkness ---------- misc Equi/ret +0.16 Max.hate +2.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Bokarig the Blindstreak (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +2 Resists +12% darkness +6% temporal Spell.save +3 (+1 eff.) HP.reg +1.80 Disarm- +0% ---------- misc Stam/turn +1.00 Max.stam +22.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Storm Bringer's Gauntlets (0 def, 3 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Chain Lightning: Level 3.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 49.30 to 147.91 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
restful iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 HP.reg +1.40 ---------- misc Stam/turn +0.70 Max.stam +11.00 Metal gloves protecting the hands up to the middle of the lower arm. |
sand iron gauntlets of dexterity (+2) (0 def, 7 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 physical Dmg.mod +3% physical Acc +10 (+5 eff.) ----- def ----- Armour +7 Metal gloves protecting the hands up to the middle of the lower arm. |
Blazecast (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +7 Cun dps ---------- Dmg.mod +26% fire Res.pen +25% mind ----- def ----- Defense +2 (+2 eff.) Resists +21% fire Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.08 Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A pointy cloth hat, very wizardly... |
Deepsstreak the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun +1 Wil dps ---------- Dmg.mod +6% darkness Res.pen +25% darkness ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal ---------- misc Infravis +1 A cap made of leather. |
Layetira (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +0 Cun +3 Con dps ---------- Phys.crit +2.0% Crit.mult +6.00% Phys.pwr +5 (+1 eff.) Apr +4 ----- def ----- Armour +3 Fatigue +3% Mind.save +0 (+0 eff.) Die.at -20.00 life Max.HP +50.00 Heal.mod +15% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A cap made of leather. |
Uluthel the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Str +2 Dex dps ---------- Dmg.mod +6% acid +11% fire Res.pen +10% physical ----- def ----- Defense +1 (+1 eff.) Resists +16% fire HP.reg +0.60 A pointy cloth hat, very wizardly... |
Xerolaith the iron helm (0 def, 7 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +7 Str +3 Dex +2 Con dps ---------- Phys.pwr +2 (+0 eff.) Res.pen +20% mind ----- def ----- Armour +7 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xerydassra (0 def, 5 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +1 Dex +5 Con dps ---------- On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +3% Resists +14% light +10% darkness ---------- misc Stam/turn +0.20 Stam/ret +1.60 Equi/ret +1.20 A cap made of leather. |
Gloradatta the steel plate armour (4 def, 11 armour)17.0 T2 massive armor [Random Unique] Nature/Master While equipped: Stats +1 Dex dps ---------- Acc +4 (+2 eff.) Melee Ret 0 physical ----- def ----- Armour +11 Defense +4 (+3 eff.) Fatigue +22% Resists +20% acid +7% cold +6% physical Phys.save +14 (+4 eff.) ---------- misc Stam/turn +0.40 Breathe water A suit of armour made of metal plates. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
577 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+4 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+4 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gilen the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +3 Str +1 Mag +2 Wil +1 Con dps ---------- Res.pen +5% mind ---------- misc Spell.cld 10% Telepathy Demon/Minor Demon/Major While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (78 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Max.HP +41.00 Heal.mod +10% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
well-made focus lens0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 Tinkers can be attached to normal items to improve them with steam power! |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
defiled yew wand of conjuration [power 223] (10 cooldown)2.0 T3 wand charm [Ego] Arcane While equipped: ---------- misc Max.vim +13.00 Fire a bolt of a random element with (base) damage 112 to 223 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Tenta beard the Dwarf Writhing One level 22
3rd Shortage 122nd year of Ascendancy at 14:14 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Tenta beard the Dwarf Writhing One level 9
38th Profit 122nd year of Ascendancy at 09:57 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Tenta beard the Dwarf Writhing One level 22
3rd Shortage 122nd year of Ascendancy at 19:50 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tenta beard the Dwarf Writhing One level 26
6th Iron 123rd year of Ascendancy at 08:03 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tenta beard the Dwarf Writhing One level 26
29th Shortage 122nd year of Ascendancy at 15:09 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tenta beard the Dwarf Writhing One level 10
44th Profit 122nd year of Ascendancy at 18:04 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Tenta beard the Dwarf Writhing One level 20
22nd Loss 122nd year of Ascendancy at 05:58 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Tenta beard the Dwarf Writhing One level 17
22nd Dearth 122nd year of Ascendancy at 23:51 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Tenta beard the Dwarf Writhing One level 20
30th Loss 122nd year of Ascendancy at 12:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Tenta beard the Dwarf Writhing One level 8
11st Profit 122nd year of Ascendancy at 23:15 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Tenta beard the Dwarf Writhing One level 8
18th Profit 122nd year of Ascendancy at 19:58 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Tenta beard the Dwarf Writhing One level 23
6th Shortage 122nd year of Ascendancy at 23:00 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tenta beard the Dwarf Writhing One level 16
3rd Dearth 122nd year of Ascendancy at 12:40 see stats
Log
You gain 1.67 gold from the melting of dwarven-steel mail armour of spell shielding (3 def, 8 armour).
You collect a new ingredient: lump of iron (1).
You gain 0.96 gold from the melting of cinder iron gauntlets (0 def, 1 armour).
You collect a new ingredient: lump of iron (1).
You gain 19.46 gold from the melting of Blindwitch the iron steamsaw (98% power, 0 apr).
You gain 22.03 gold from the melting of Sepsisrend (111% power, 3 apr, arcane element).
You collect a new ingredient: stack of herbs (bilberry) (1).
You gain 9.80 gold from the melting of thorny mindstar 'Lelorab' (96% power, 24 apr, nature damage).
You collect a new ingredient: stack of herbs (sessali) (1).
You gain 1.65 gold from the melting of blooming vined mindstar (83% power, 18 apr, nature damage).
You collect a new ingredient: stack of herbs (bilberry) (1).
You gain 15.02 gold from the melting of Manukor (93% power, 24 apr, mind damage).
You collect a new ingredient: lump of dwarven steel (1).
You gain 1.62 gold from the melting of chilling dwarven-steel mace of massacre (142% power, 4 apr).
You collect a new ingredient: lump of stralite (1).
You gain 7.84 gold from the melting of balanced stralite greatsword of the mystic (158% power, 3 apr).
You collect a new ingredient: lump of steel (1).
You gain 1.52 gold from the melting of flaming steel battleaxe (122% power, 2 apr).
You collect a new ingredient: stack of herbs (viperweed) (2).
You gain 7.50 gold from the melting of schematic: Viral Needlegun.
You collect a new ingredient: stack of herbs (viperweed) (2).
You gain 6.00 gold from the melting of schematic: Spike Attachment.
You collect a new ingredient: stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of schematic: Fungal Web.
You gain 1.63 gold from the melting of acid wave rune (111 acid damage; disarm 5 turns with power 21).
You collect a new ingredient: stack of herbs (viperweed) (5).
You gain 1.32 gold from the melting of regeneration infusion (heal 276 over 5 turns).
There is a previous level here (press '' or right click to use).
Tenta beard deactivates Chant of Fortress.
Tenta beard deactivates Chaos Orbs.










































































































