Zephyr the level 14 Cornac Adventurer by jymydan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceCornac
ClassAdventurer
Level / Exp14 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity16 (base 12)
Constitution26 (base 13)
Magic47 (base 40)
Willpower15 (base 12)
Cunning26 (base 22)

Resources

Mana70/70
Psi85/85
Life546/546
Paradox444
Stamina142/142
Soul10/10
Healing Factor1.4616586254955
Regeneration9.4276981344459

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision3
See Stealth16
See Invisible17

Offense: Mainhand

Damage20
Accuracy38
Crit Chance19%
APR5
Speed1.00

Offense: Offhand

Damage6
Accuracy38
Crit Chance21%
APR8
Speed1.00

Offense: Spell

Spellpower47
Crit Chance12%
Speed1

Offense: Mind

Mindpower23
Crit Chance9%
Speed1

Offense: Damage Bonus

Mind+11%
Lightning+7%
Light+28%
Darkness+31%
Cold+22%
Arcane+4%
Fire+4%
All0%

Offense: Damage Penetration

Light+10%

Defense: Base

Armour (hardiness)54 (51.69962066283%)
Defense45
Ranged Defense45
Fatigue0
Physical Save16
Spell Save20
Mental Save32

Defense: Resistances

Blight+ 19%( 70%)
Physical+ 14%( 70%)
Cold+ 41%( 70%)
All+ 12%( 70%)
Darkness+ 31%( 70%)
Light+ 39%( 70%)
Mind+ 24%( 70%)
Fire+ 25%( 70%)
Lightning+ 23%( 70%)

Defense: Immunities

Pinning Resistance11%
Instadeath Resistance100%
Knockback Resistance11%
Stun Resistance32%
Disarm Resistance20%
Poison Resistance10%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Shadow magic1.00
1/5
1/5
0/5
0/5
Psionic / Absorption1.00
1/5
1/5
0/5
0/5
Spell / Death1.00
1/5
1/5
4/5
0/5
Chronomancy / Flux1.00
1/5
1/5
0/5
0/5
Corruption / Doom covenant1.00
5/5
0/5
0/5
0/5
Spell / Enhancement1.00
1/5
1/5
1/5
1/5

Generic Talents

Chronomancy / Energy1.00
5/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
3/5
2/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
active
done
done
done
done
active
done
active
done
done

Equipment

Psionic focus
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Madness (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Zephyr the Cornac Adventurer level 9
15th Dusk 122nd year of Ascendancy at 01:17
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By Zephyr the Cornac Adventurer level 10
26th Dusk 122nd year of Ascendancy at 03:11
see stats
The Arena (Madness (Roguelike) difficulty) Unlocked Arena mode.
By Zephyr the Cornac Adventurer level 9
7th Dusk 122nd year of Ascendancy at 15:11
see stats
The secret city (Madness (Roguelike) difficulty) Discovered the truth about mages.
By Zephyr the Cornac Adventurer level 6
8th Flare 122nd year of Ascendancy at 09:00
see stats

Log

You gain 1.42 gold from the melting of mindwoven woollen robe of nature (+22%) (0 def, 0 armour).
You gain 6.77 gold from the melting of
linen cloak 'Turakor' (1 def, 0 armour).
You gain 10.66 gold from the melting of
Layewe the Freezestriker (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 2.68 gold from the melting of
balanced iron waraxe of massacre (118% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 16.80 gold from the melting of
Isekira the Icescar (101% power, 0 apr).
You collect a new ingredient:
lump of steel (1).
You gain 3.84 gold from the melting of
blazebringer's steel longsword of massacre (119% power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 3.20 gold from the melting of
hateful steel greatsword of erosion (128% power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 3.54 gold from the melting of
balanced steel greatsword (123% power, 2 apr).
You gain 3.00 gold from the melting of
medical injector implant of the psychic (efficiency 90% / cooldown 74%).
There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Zephyr retunes the fabric of spacetime.

Spacetime has calmed... somewhat.
Spacetime feels more stable.
Rested for 184 turns (stop reason: all resources and life at maximum).


Zephyr activates
Reality Smearing.

Zephyr activates
Energy Decomposition.

Resting starts...

Zephyr retunes the fabric of spacetime.

You feel the edges of spacetime begin to ripple and bend!
Rested for 43 turns (stop reason: all resources and life at maximum).