









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.0 |
| Addons | Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Infinite Dungeon Challenges Every Level 1.6.5 Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Custom Difficulty 1.7.0Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 14 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 14 on the 5th Flare 122nd year of Ascendancy at 16:52 / 1 |
Primary Stats
| Strength | 38 (base 15) |
| Dexterity | 31 (base 12) |
| Constitution | 29 (base 12) |
| Magic | 40 (base 30) |
| Willpower | 14 (base 12) |
| Cunning | 47 (base 32) |
Resources
| Mana | 123/198 |
| Equilibrium | 10 |
| Steam | 100/100 |
| Life | -108/485 |
| Psi | 104/104 |
| Stamina | 162/179 |
| Paradox | 577 |
| Healing Factor | 1.2524687383468 |
| Regeneration | 1.0645984275948 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Barehand
| Damage | 63 |
| Accuracy | 39 |
| Crit Chance | 19% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | 0% |
| Light | +6% |
| Acid | +11% |
| Blight | +6% |
| Arcane | +5% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Light | +5% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 32 (50%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 22 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 11%( 70%) |
| All | 0%( 70%) |
| Lightning | + 25%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 6%( 70%) |
| Physical | + 1%( 70%) |
| Mind | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 31% |
| Pinning Resistance | 71% |
| Poison Resistance | 50% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 123 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Technique / Pugilism | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 410 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (410)Turns left: 52 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 12): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 6): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 9): Near SightedYou completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern 'Zanirig'2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Armour +6 Resists +5% arcane Mind.save +6 (+4 eff.) Max.HP +20.00 ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Poleta (1 def, 10 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Armour +10 Defense +1 (+1 eff.) Resists +16% acid +1% physical Mind.save +3 (+2 eff.) Teleport- +10% A pointy cloth hat, very wizardly... |
| Tool | Nerille the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str +3 Dex +1 Con ----- def ----- Fatigue -5% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | sneakthief's copper ring of tenacity0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +7 (+3 eff.) ----- def ----- Max.HP +20.00 Disarm- +21% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
| On fingers | Xoserin the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +14 (+4 eff.) Mind.pwr +13 (+6 eff.) Res.pen +5% arcane Acc +7 (+3 eff.) Apr +8 ----- def ----- Defense +9 (+5 eff.) Resists +6% temporal Spell.save +6 (+3 eff.) Disarm- +10% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | rough leather belt 'Gariatira'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +1 Con dps ---------- Mind.crit +1% Dmg.mod +3% mind ----- def ----- Resists +3% mind HP.reg +0.60 Heal.mod +10% ---------- misc Max.hate +8.00 A belt that goes around your waist. |
| Main armor | Eel-skin armour (16 def, 2 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +2 Hardiness +20% Defense +16 (+8 eff.) Fatigue +6% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 2/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 41.53 to 124.58 lightning damage (83.05 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| On feet | pair of iron boots 'Ivymina' (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phasing +20% On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Armour +3 Fatigue -3% Phys.save +5 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +22 Mana/s.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | dwarven-steel gauntlets 'Faludor' (0 def, 2 armour)1.5 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Dex +2 Mag dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 14 darkness 9 light 16 mind Dmg.mod +6% blight +6% light +5% arcane Acc +5 (+2 eff.) On Hit (Melee): * 13% chance to reduce all saves and defense by 22 ----- def ----- Armour +2 Fatigue +3% Resists +7% light Mind.save -12 (-12 eff.) ---------- misc Max.stam +30.00 Unarmed combat: Power 127% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +6 arcane On Crit.r2 +8 arcane On Hit: 10% Reproach 3 On Hit: 20% Searing Light 3 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Cloak | Kindlekiller (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5% light ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% light +11% cold ---------- misc Mana/s.crit +1.00 Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Murkquarry'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Res.pen +5% mind Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Resists +10% lightning Stun/Frz- +22% ---------- misc Max.hate +2.00 Amulets make your neck look great! |
Inventory
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
rogue's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
Hetteneg the Gloomkarma (128% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 128% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 darkness While equipped: dps ---------- Res.pen +15% fire Acc +9 (+3 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +6% lightning +2% physical Cut- +10% Disarm- +34% Massive two-handed battleaxes. |
Spellblaze Shard (127% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 127% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
iron dagger 'Nodokath' (110% power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 110% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 darkness Against +5% Living On Crit.r2 +8 arcane While equipped: dps ---------- Dmg.mod +9% mind Res.pen +20% acid ----- def ----- Resists +3% acid +5% arcane +3% mind Sharp, short and deadly. |
steel dagger 'Sootdeath' (111% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 111% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 mind On Hit.r1 +16 darkness +5 fire On Hit: * 10% chance to reduce damage dealt by 18% While equipped: dps ---------- Mind.crit +1% Melee Ret 2 light ---------- misc Max.psi +10.00 Sharp, short and deadly. |
stormbringer's steel greatsword of erosion (132% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Nature Power 132% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 nature On Crit.r2 +14 lightning +14 cold While equipped: dps ---------- Mov.spd +32% Res.pen +7% lightning +13% cold Massive two-handed swords. |
Glimmerquick (120% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 temporal On Hit.r1 +7 fire On Crit: * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +10% light ----- def ----- Resists +7% temporal ---------- misc Light +2 Blunt and deadly. |
steel steamgun of tinkering (+4)4.0 T2 steamgun 1H weapon Reqs Shoot [Ego] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Steampwr +5 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
grounding rough leather belt1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal A belt that goes around your waist. |
rough leather belt 'Cyruldara'1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Cun +1 Con dps ---------- Mind.crit +4% Crit.mult +5.00% Phys.pwr +3 (+1 eff.) Melee Ret 2 acid ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Emelemira the Freezeshaper (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid Res.pen +5% light +10% cold ----- def ----- Resists +16% acid +9% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yvyserassra the Jetfear (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind +10% physical On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +10% physical +6% mind +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Polilewen the Loamslice (5 def, 3 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Melee+ 5 nature Dmg.mod +3% nature Res.pen +20% nature ----- def ----- Armour +3 Defense +5 (+3 eff.) Resists +6% nature Unarmed combat: Power 102% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% On Crit.r2 +5 nature On Hit: 10% Venomous Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Duviromintir' (15 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +1 Mag +3 Wil dps ---------- Melee+ 5 lightning Dmg.mod +4% lightning +3% physical +3% arcane ----- def ----- Armour +2 Defense +15 (+8 eff.) Resists +5% lightning Die.at -60.00 life Unarmed combat: Power 122% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Crit.r2 +7 lightning On Hit: 10% Lightning Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +11 (+3 eff.) ----- def ----- Armour +2 Unarmed combat: Power 132% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 112% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +7.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
Aryth the rough leather hat (15 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun +3 Str dps ---------- Apr +1 ----- def ----- Armour +1 Defense +15 (+8 eff.) Fatigue +1% Resists +1% physical A hat made of leather. Very stylish. |
cleansing iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Disrupt/Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Earthsun the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Rare] Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +9% temporal Res.pen +10% nature On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Crit.dmg- 15.00% Max.HP +21.00 Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of mail. |
cleansing stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +15% acid +10% nature +11% blight A suit of armour made of mail. |
impenetrable steel mail armour (2 def, 13 armour)14.0 T2 heavy armor [Ego] Master While equipped: ----- def ----- Armour +13 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Relgalerab the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% mind Res.pen +10% mind ----- def ----- Armour +4 Hardiness +0% Defense +6 (+3 eff.) Fatigue +7% Resists +20% lightning +17% fire Max.HP +30.00 HP.reg +3.10 Heal.mod +11% ---------- misc Hate/m.crit +2.00 A suit of armour made of leather. |
rough leather armour of acid resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +15% acid A suit of armour made of leather. |
Velille the Cloudraven (0 def, 4 armour, 57 block)7.0 T2 shield armor [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Dex ----- def ----- Armour +4 Fatigue +8% Resists +21% acid +17% fire +9% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
flaming steel shield of fire resistance (+18%) (0 def, 4 armour, 42.5 block)7.0 T2 shield armor [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 5 fire Melee Ret 3 fire ----- def ----- Armour +4 Fatigue +8% Resists +18% fire ---------- misc Talents +1 Block Handheld deflection devices. |
71 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blindwreath2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Spell.pwr +20 (+6 eff.) Dmg.mod +6% mind Res.pen +5% light ---------- misc Mana/s.crit +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Relguharaleg'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.crit +1% Crit.mult +5.00% ----- def ----- Max.HP +40.00 ---------- misc Max.hate +6.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of focus2.0 T1 lite [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Unlightfiend the pouch of steel shots (20/20, 126% power, 2 apr)3.0 T2 shot ammo [Rare] Disrupt Power 127% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 20 Ranged+ +4 lightning +4 light On Hit.r1 +8 lightning +12 darkness On Crit.r2 +12 light On Hit: * 6% chance to slow global speed by 48% Shots are used with slings to pummel your foes to death. |
barbed pouch of steel shots (23/23, 138% power, 2 apr)3.0 T2 shot ammo [Ego+] Master Power 138% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 23 On Crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
blazing pouch of steel shots of accuracy (19/19, 125% power, 2 apr)3.0 T2 shot ammo [Ego] Nature/Master Power 126% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +2 Crit +4.5% Capacity 19 Ranged+ +10 fire On Crit.r2 +6 fire Shots are used with slings to pummel your foes to death. |
iron torque of gale force 'Armidan' [power 105] (8/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Resists +6% lightning +6% nature Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 105 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 110] (8/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
extending ash wand of shielding [power 206] (8/20 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Madness (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Bitchslap Bill the Cornac Adventurer level 12
3rd Summertide 122nd year of Ascendancy at 20:02 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Bitchslap Bill the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 18:17 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Bitchslap Bill the Cornac Adventurer level 11
10th Mirth 122nd year of Ascendancy at 13:30 see stats
Log
Mindrot hits Bloated ooze for 16 mind, 16 darkness (32 total damage).
Mindrot hits Bitchslap Bill for (21 flat reduction), (0 converted), 0 mind, (21 flat reduction), (0 converted), 0 darkness (0 total damage).
Ben Cruthdar, the Cursed uses Harass Prey.
Bitchslap Bill has been harassed.
Bitchslap Bill's Infusion: Healing is disrupted!
Bitchslap Bill's Double Strike is disrupted!
Bitchslap Bill shares damage with his oozes!
Bitchslap Bill converts damage to paradox!
Ben Cruthdar, the Cursed hits Bitchslap Bill for (21 flat reduction), (9 converted), 20 physical, (21 flat reduction), (7 converted), 17 physical (37 total damage).
Melee retaliation hits Ben Cruthdar, the Cursed for 0 darkness, 0 darkness (0 total damage).
Bitchslap Bill's temporal clone uses Infusion: Healing.
Bitchslap Bill's temporal clone no longer has a cursed wound.
Bitchslap Bill's temporal clone receives 119 healing from Infusion: Healing.
Bitchslap Bill's temporal clone casts Dust to Dust.
Bitchslap Bill converts damage to paradox!
Bitchslap Bill's temporal clone hits Bitchslap Bill for (21 flat reduction), (0 converted), 0 temporal, (21 flat reduction), (1 converted), 1 physical (2 total damage).
Bitchslap Bill is free from the acid.
Bitchslap Bill's temporal clone is free from the acid.
Ben Cruthdar, the Cursed receives 56 healing from Unnatural Body.
Mindrot hits Bitchslap Bill for (20 flat reduction), 0 mind, (20 flat reduction), 0 darkness (0 total damage).
Ben Cruthdar, the Cursed uses Slash.
Bitchslap Bill is no longer being stalked by Ben Cruthdar, the Cursed.
Bitchslap Bill shares damage with his oozes!
Bitchslap Bill converts damage to paradox!
Ben Cruthdar, the Cursed hits Bitchslap Bill for (21 flat reduction), (67 converted), 155 physical (155 total damage).
Melee retaliation hits Ben Cruthdar, the Cursed for 0 darkness damage.
Bitchslap Bill the level 14 cornac adventurer was pierced to death by Ben Cruthdar, the Cursed on level 12 of Infinite Dungeon.
Quest 'Infinite Dungeon Challenge (Level 12): Near Sighted' is done! (Press 'j' to see the quest log)
Bitchslap Bill has received: +1 Generic Point.
Quest 'Infinite Dungeon Challenge (Level 12): Near Sighted' completed! (Press 'j' to see the quest log)





























































































