Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Cornac |
Class | Bulwark |
Level / Exp | 19 / 95% |
Size | medium |
Lifes / Deaths | Killed by Xenor the fire drake hatchling at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 11:44 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 39 (base 35) |
Dexterity | 20 (base 12) |
Constitution | 35 (base 26) |
Magic | 11 (base 10) |
Willpower | 41 (base 20) |
Cunning | 29 (base 23) |
Resources
Life | -79/788 |
Steam | 100/100 |
Stamina | 226/276 |
Equilibrium | 30 |
Healing Factor | 1.4316660017318 |
Regeneration | 17.849363131228 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 26.003878189685 |
See Invisible | 29.003878189685 |
Offense: Mainhand
Damage | 50 |
Accuracy | 52 |
Crit Chance | 16% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 11 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Physical | +6% |
Nature | +6% |
Arcane | +3% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Acid | +5% |
Fire | +5% |
Arcane | +5% |
Defense: Base
Armour (hardiness) | 43.317011280365 (72.903125182002%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 14 |
Physical Save | 45 |
Spell Save | 34 |
Mental Save | 27 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 13%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 44%( 70%) |
All | + 7%( 70%) |
Lightning | + 29%( 70%) |
Physical | + 14%( 70%) |
Darkness | + 16%( 70%) |
Fire | + 13%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Pinning Resistance | 22% |
Bleed Resistance | 0% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 23% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 376 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 523% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 128 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 242 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the injured seer from death by shivgoroth. Escort: injured seer (level 3 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed length of troll intestine. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed snow giant kidney. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed minotaur nose. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | Isimina the Windresolve (0 def, 7 armour) Isimina the Windresolve (0 def, 7 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +6% nature Res.pen +5% acid ----- def ----- Armour +7 Fatigue -3% Resists +6% physical Phys.save +6 (+2 eff.) ---------- misc Max.enc +24 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Hellssage' brass lantern 'Hellssage'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Mag +7 Wil +2 Cun dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +6 (+2 eff.) Res.pen +5% fire ----- def ----- Resists +3% nature +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather hat 'Hanumadig' (0 def, 1 armour) rough leather hat 'Hanumadig' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil +4 Cun +1 Con dps ---------- Phys.crit +4.0% Acc +30 (+9 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Phys.save +3 (+1 eff.) Mind.save +11 (+6 eff.) ---------- misc Max.stam +30.00 A hat made of leather. Very stylish. |
On hands | restful dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) restful dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% HP.reg +2.00 Disarm- +60% ---------- misc Stam/turn +0.80 Max.stam +15.00 Talents +1 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | steel torque of gale force 'Beadohir' [power 170] (8/13 cooldown) steel torque of gale force 'Beadohir' [power 170] (8/13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Str +4 Dex dps ---------- Apr +2 ----- def ----- Armour +2 Resists +6% acid Die.at -60.00 life Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 180 physical damage Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring of tenacity copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +21% Pinning- +22% Knockbk- +23% Rings make your fingers look great! |
On fingers | copper ring 'Coaltickler' copper ring 'Coaltickler'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Resists +20% lightning +6% darkness +5% arcane Spell.save +3 (+2 eff.) Rings make your fingers look great! |
Around neck | vitalizing copper amulet vitalizing copper amulet0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +8 (+2 eff.) Max.HP +34.00 HP.reg +2.00 Amulets make your neck look great! |
In main hand | balanced steel longsword of massacre (24-33 power, 3 apr) balanced steel longsword of massacre (24-33 power, 3 apr) 3.0 T2 longsword 1H weapon [Ego] Master Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +60 20% chance of physical repulsion While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +26% Sharp, long, and deadly. |
Around waist | Rainkill the rough leather belt Rainkill the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +3% cold ----- def ----- Fatigue -8% Resists +3% lightning +12% cold HP.reg +0.80 Heal.mod +12% ---------- misc Max.enc +20 See.Invis +3 A belt that goes around your waist. |
In off hand | steel shield of winter (0 def, 4 armour, 16-19 power, 45 block) steel shield of winter (0 def, 4 armour, 16-19 power, 45 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 15.5 - 18.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +45 Melee+ +10 cold While equipped: Stats +2 Wil dps ---------- On shield block: * Deals 102 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% Resists +11% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Deepsbraze (10 def, 0 armour) Deepsbraze (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% physical Acc +20 (+6 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +3% darkness +1% physical Phys.save +8 (+2 eff.) ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Vorubeth (2 def, 19 armour) Vorubeth (2 def, 19 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +5% arcane Melee Ret 20 physical ----- def ----- Armour +19 Defense +2 (+1 eff.) Fatigue +13% Resists +9% acid +17% cold +5% arcane Max.HP +22.00 HP.reg +4.00 Heal.mod +12% A suit of armour made of mail. |
Inventory
schematic: Air Recycler schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Cinderquench the dwarven-steel gauntlets (0 def, 2 armour) Cinderquench the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Dex +7 Mag dps ---------- Dmg.mod +7% arcane +6% fire Res.pen +10% mind Acc +12 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +9% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dairokalthonariblek the Balancebutcher (2 def, 0 armour) Dairokalthonariblek the Balancebutcher (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +31% lightning +12% nature Res.pen +5% darkness Melee Ret 4 lightning On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Defense +2 (+1 eff.) Resists +19% lightning +6% nature A pointy cloth hat, very wizardly... |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
109 alchemist agate 109 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Adura' (dig speed 38 turns) iron pickaxe 'Adura' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Dex dps ---------- Phys.crit +4.0% Acc +5 (+2 eff.) Melee Ret 2 physical ----- def ----- Fatigue -5% Die.at -20.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 363/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iveda the elm totem of stinging [power 116] (8/13 cooldown) Iveda the elm totem of stinging [power 116] (8/13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +5.00% ----- def ----- Resists +6% mind Sting an enemy dealing 123 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kelri the Cornac Bulwark level 16
69th Dusk 122nd year of Ascendancy at 05:55 see stats
By Kelri the Cornac Bulwark level 19
80th Haze 122nd year of Ascendancy at 22:37 see stats
By Kelri the Cornac Bulwark level 10
19th Dusk 122nd year of Ascendancy at 05:58 see stats
By Kelri the Cornac Bulwark level 7
79th Pyre 122nd year of Ascendancy at 18:10 see stats
By Kelri the Cornac Bulwark level 7
6th Mirth 122nd year of Ascendancy at 00:35 see stats
By Kelri the Cornac Bulwark level 16
65th Dusk 122nd year of Ascendancy at 04:49 see stats
Log
Melee retaliation hits Xenor the fire drake hatchling for 14 physical, 14 physical, 14 physical, 0 physical (41 total damage).
--------------------------------
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Kelri uses Block.
Xenor the fire drake hatchling is frozen to the ground!
Tempest of Metal performs a melee critical strike against Kelri!
Kelri is no longer attuned.
Talent Shield Pummel is ready to use.
Talent Shield Slam is ready to use.
Kelri hits Xenor the fire drake hatchling for 0 cold damage.
Melee retaliation hits Xenor the fire drake hatchling for 0 physical, 14 physical, 14 physical, 14 physical (41 total damage).
Xenor the fire drake hatchling hits Kelri for (93 blocked), 16 physical, (38 blocked), 0 fire, (47 blocked), 0 physical, (38 blocked), 0 fire (16 total damage).
Tempest of Metal hits Kelri for (34 blocked), 0 physical, (38 blocked), 0 fire, (16 blocked), 0 physical, (38 blocked), 0 fire (0 total damage).
Bleeding from Xenor the fire drake hatchling hits Kelri for (60 blocked), 0 physical (0 total damage).
Acid Splash from Xenor the fire drake hatchling hits Kelri for (6 blocked), 0 acid (0 total damage).
Burning from Xenor the fire drake hatchling hits Kelri for (93 blocked), (24 antimagic), 18 fire (18 total damage).
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Kelri uses Infusion: Regeneration.
Kelri starts regenerating health quickly.
Xenor the fire drake hatchling performs a melee critical strike against Kelri!
Kelri attunes to the damage.
Tempest of Metal performs a melee critical strike against Kelri!
Xenor the fire drake hatchling hits Kelri for 136 physical, (24 antimagic), 24 fire, 34 physical (194 total damage).
Tempest of Metal hits Kelri for 34 physical, (24 antimagic), 15 fire, (20 antimagic), 0 lightning, 15 physical, (24 antimagic), 15 fire (78 total damage).
Melee retaliation hits Xenor the fire drake hatchling for 14 physical, 14 physical, 14 physical, 14 physical (55 total damage).
Kelri the level 19 cornac bulwark was mauled to death by Xenor the fire drake hatchling on level 1 of Daikara.