Noon the level 16 Cornac Skirmisher by Zel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassSkirmisher
Level / Exp16 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity46 (base 42)
Constitution16 (base 10)
Magic11 (base 10)
Willpower24 (base 11)
Cunning50 (base 34)

Resources

Life-1/323
Stamina112/160
Healing Factor1.1483870967742
Regeneration6.0632344312688

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth37.637072247758
See Invisible37.637072247758

Offense: Mainhand

Damage49
Accuracy41
Crit Chance18%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance13%
Speed1

Offense: Mind

Mindpower32
Crit Chance13%
Speed1

Offense: Damage Bonus

Darkness+11%
Light+22%
Nature+11%
Fire+9%
Cold+21%
All0%

Offense: Damage Penetration

Fire+5%
Cold+8%

Defense: Base

Armour (hardiness)32.593220338983 (52.210054753609%)
Defense50
Ranged Defense50
Fatigue1.669446550417
Physical Save9
Spell Save12
Mental Save22

Defense: Resistances

Darkness+ 21%( 71%)
Light+ 48%( 71%)
Nature+ 23%( 71%)
Fire+ 14%( 71%)
Cold+ 51%( 71%)
All+ 12%( 71%)

Defense: Immunities

Silence Resistance21%
Bleed Resistance10%
Confusion Resistance22%
Instadeath Resistance100%
Stun Resistance41%
Poison Resistance20%
Pinning Resistance20%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
1/5
1/5
3/5
0/5
Technique / Tireless Combatant1.30
3/5
1/5
3/5
2/5
Technique / Skirmisher - Slings1.30
3/5
1/5
1/5
0/5
Cunning / Called Shots1.30
1/5
1/5
1/5
0/5
Technique / Buckler Training1.30
1/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
1/5
0/5
Technique / Mobility1.30
2/5
1/5
1/5
2/5
Cunning / Scoundrel1.41
2/5
2/5
3/5
2/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
detrimental effect
beneficial effect

Quests

done
done
done
done
active
done
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Noon the Cornac Skirmisher level 15
20th Dusk 122nd year of Ascendancy at 16:07
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Noon the Cornac Skirmisher level 10
5th Mirth 122nd year of Ascendancy at 20:42
see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By Noon the Cornac Skirmisher level 15
11st Dusk 122nd year of Ascendancy at 16:11
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Noon the Cornac Skirmisher level 11
9th Mirth 122nd year of Ascendancy at 15:57
see stats

Log

Noon uses Bash and Smash.
Noon performs a melee critical strike against Worm that walks!
Worm that walks is poisoned!

Worm that walks HEALS from blight damage!
Noon hits Worm that walks for 15 physical, 16 light, 12 darkness, 22 light, 0 blight, 3 healing (65 total damage) [3 healing].
Noon's Bash and Smash hits Worm that walks for
57 physical, 9 cold (66 total damage).
Worm Rot from Worm that walks hits
Noon for (23 flat reduction), 12 blight, (23 flat reduction), 6 acid (18 total damage).
Worm that walks uses
Infusion: Regeneration.
Worm that walks starts regenerating health quickly.

Deadly Poison from Noon hits Worm that walks for
17 nature damage.
Bleeding from Noon hits Worm that walks for
45 physical damage.

Noon shoots!
Noon's Shoot hits Worm that walks for
23 physical, 9 cold (32 total damage).
Noon has finished recovering.

A carrion worm mass bursts out of Noon!
Noon is free from the worm rot.

A carrion worm mass bursts out of Noon!
Worm Rot from Worm that walks hits
Noon for (23 flat reduction), 12 blight, (23 flat reduction), 6 acid, (23 flat reduction), 75 blight, (23 flat reduction), 75 blight (168 total damage).
Worm that walks casts
Virulent Strike.
Worm that walks misses Noon.
Worm that walks hits Noon for 10 physical damage.
Melee retaliation hits Worm that walks for
2 nature, 11 cold (13 total damage).
Bleeding from Noon hits Worm that walks for
37 physical damage.
Deadly Poison from Noon hits Worm that walks for
30 nature damage.
Noon the level 16 cornac skirmisher was torn limb from limb to death by a worm that walks on level 2 of Old Forest.
Noon deactivates
Apply Poison.
Noon deactivates
Trained Reactions.
Noon deactivates
Numbing Poison.
Noon deactivates
Crippling Poison.