









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 40 / 5% |
| Size | big |
| Lifes / Deaths | Killed by demonic clerk at level 2 on the 75th Pyre 122nd year of Ascendancy at 15:56 1 / 6Killed by zxcvcxz at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:00 Killed by Unon the human at level 19 on the 12nd Haze 122nd year of Ascendancy at 05:46 Killed by Xaninne the snow giant at level 21 on the 16th Haze 122nd year of Ascendancy at 18:56 Killed by Cyrarekira the Blightborn at level 37 on the 28th Regrowth 123rd year of Ascendancy at 14:14 Killed by Poryreda the Blightborn at level 40 on the 56th Regrowth 123rd year of Ascendancy at 20:14 |
Primary Stats
| Strength | 82 (base 60) |
| Dexterity | 29 (base 10) |
| Constitution | 48 (base 30) |
| Magic | 87 (base 60) |
| Willpower | 24 (base 10) |
| Cunning | 40 (base 22) |
Resources
| Life | 1139/1139 |
| Stamina | 252/252 |
| Vim | 296/296 |
| Healing Factor | 1.2614678899082 |
| Regeneration | 0.31536697247705 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 8 |
| See Stealth | 37.719706428051 |
| See Invisible | 44.719706428051 |
Offense: Mainhand
| Damage | 251 |
| Accuracy | 51 |
| Crit Chance | 64% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 24% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
| Fire | +30% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 77.723073231957 (93.924050632911%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 11 |
| Physical Save | 57 |
| Spell Save | 42 |
| Mental Save | 42 |
Defense: Resistances
| Lightning | + 46%( 76%) |
| Acid | + 30%( 76%) |
| Light | + 33%( 76%) |
| Darkness | + 33%( 76%) |
| Cold | + 46%( 76%) |
| Physical | + 26%( 76%) |
| Fire | + 63%( 76%) |
| All | + 10%( 76%) |
Defense: Immunities
| Disarm Resistance | 44% |
| Silence Resistance | 0% |
| Bleed Resistance | 15% |
| Confusion Resistance | 100% |
| Stun Resistance | 15% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 68% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 451 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 493% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 535 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 12 turns. While Heroism is active, you will only die when reaching -645 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Wrath | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Aratira the brown bear. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by zxcvcxz. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 376. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed storm wyrm claw. * You've found the needed bloated horror heart. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | wanderer's pair of dwarven-steel boots of evasion (19 def, 4 armour)3.0 T3 feet armor [Ego++] Master While equipped: Stats +3 Cun +4 Con ----- def ----- Armour +4 Defense +19 (+6 eff.) Fatigue +3% Phys.save +15 (+4 eff.) Mind.save +15 (+5 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 18 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Blastwar the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Res.pen +15% lightning Melee Ret 20 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction * 30% chance to daze at end of turn ----- def ----- Resists +9% lightning Blind- +29% Confus- +11% ---------- misc Light +7 See.Stealth +6 See.Invis +13 Track: Puts all charms on 40 cooldown Level 2.2 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Burning Pain (11 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +30% fire ----- def ----- Armour +0 Defense +11 (+4 eff.) Fatigue +4% Resists +30% fire Meteor Rain: Level 2.0 Pwr.cost 30 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 82.03 fire and 72.57 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| Tool | Foghunger of the Blightspawn (dig speed 12 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Mag +3 Con dps ---------- Spell.crit +7% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) Apr +6 On Melee Ret: * 23% chance to disease * 33% chance to inflict 15% damage reduction ----- def ----- Fatigue -8% ---------- misc Max.mana +32.00 Spell.cld 10% Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Beloronik the Cracklesage0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +10 Mag dps ---------- Crit.mult +20.00% Dmg.mod +15% physical ----- def ----- Resists +9% lightning +15% physical Spell.save +15 (+5 eff.) ---------- misc Mana/s.crit +3.00 Rings can have magical properties. |
| On fingers | warrior's stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str ----- def ----- Armour +10 Resists +15% acid +21% fire +14% lightning +14% cold Rings can have magical properties. |
| Around waist | monstrous hardened leather belt of burglary1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Dex +4 Cun +4 Con +6 Lck dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Phys.save +7 (+2 eff.) Stealth +5 ---------- misc T.Disarm +13 Infravis +4 Size +1 A belt that goes around your waist. |
| In main hand | Eksatin's Ultimatum (63-94.5 power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 63.0 - 94.5 Physical Uses 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
| On hands | dwarven-steel gauntlets 'Lisewen' (0 def, 7 armour)1.5 T3 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Dex dps ---------- Phys.crit +10.0% Spell.crit +5% Mind.crit +10% Crit.mult +7.00% Res.pen +15% blight Acc +6 (+2 eff.) ----- def ----- Armour +7 Phys.save +7 (+2 eff.) Mind.save +16 (+5 eff.) Max.HP +43.00 Disarm- +29% ---------- misc Infravis +1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Revenant (8 def, 20 armour)17.0 T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+3 eff.) Fatigue +12% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Silence- +0% Confus- +75% Pinning- +0% Stun/Frz- +5% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
| Cloak | Blindwire of the Blightspawn (3 def, 10 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +3 Dex dps ---------- On Melee Ret: * 31% chance to disease * 33% chance to inflict 15% damage reduction ----- def ----- Armour +10 Defense +3 (+1 eff.) Resists +7% acid +26% cold +8% lightning +8% fire Cut- +15% Disarm- +15% Confus- +35% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Elatira0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Dex +9 Wil +2 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +9 Defense +11 (+4 eff.) Resists +3% physical +26% light +26% darkness Res.Cap +6% all Phys.save +25 (+7 eff.) Blind- +39% Amulets can have magical properties. |
Inventory
heroism infusion (+5 for 10 turns, die at -219)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. While Heroism is active, you will only die when reaching -219 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (727% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 727% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 8; power 21; dur 4)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 123)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 123 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Chalygavor the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Mag dps ---------- Crit.mult +25.00% Phasing +30% ----- def ----- Resists +13% lightning Spell.save +6 (+2 eff.) Stun/Frz- +24% ---------- misc Max.vim +10.00 Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
starlit copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% light +11% darkness Blind- +21% Amulets can have magical properties. |
steel amulet 'Salemikira'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% blight +6% temporal +9% light +6% acid Amulets can have magical properties. |
Issedig the Branddare0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Dex +2 Con dps ---------- Phys.crit +7.0% Crit.mult +9.00% Dmg.mod +21% physical +6% fire ----- def ----- Fatigue -6% ---------- misc Max.enc +28 Rings can have magical properties. |
Layynne the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Spell.crit +4% Crit.mult +15.00% Spell.pwr +4 (+1 eff.) Dmg.mod +11% nature Phasing +30% ----- def ----- Resists +22% nature Spell.save +30 (+10 eff.) ---------- misc Mana/s.crit +2.00 Max.vim +40.00 Rings can have magical properties. |
Manigachak the gold ring =res=0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +27% arcane +24% blight Melee Ret 12 blight ----- def ----- Resists +22% acid +19% fire +16% cold +5% arcane +22% lightning Rings can have magical properties. |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +0% ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 10.67 cold and 12.28 physical damage (based on Willpower) each turn and knocking opponents back. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Zubomira0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +12% temporal Phasing +20% ----- def ----- Mind.save +8 (+2 eff.) Confus- +27% ---------- misc Mana/turn +0.12 Vim/s.crit +2.00 Max.mana +80.00 Rings can have magical properties. |
conjurer's steel ring of light (+22%)0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +11% light ----- def ----- Resists +22% light Rings can have magical properties. |
copper ring of lightning (+22%) =lightres=0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings can have magical properties. |
gold ring0.1 T3 ring jewelry [Normal] Rings can have magical properties. |
gold ring0.1 T3 ring jewelry [Normal] Rings can have magical properties. |
gold ring 'Glorykira'0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +5 (+2 eff.) S.pwr/crit +8 Dmg.mod +15% blight Res.pen +10% arcane Acc +7 (+2 eff.) ----- def ----- Resists +15% blight Spell.save +20 (+6 eff.) ---------- misc Max.mana +40.00 Rings can have magical properties. |
titan's stralite ring of fire (+26%)0.1 T4 ring jewelry [Ego] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +13% fire ----- def ----- Resists +26% fire Phys.save +14 (+4 eff.) Rings can have magical properties. |
warrior's stralite ring of lightning (+30%) =lightres=0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +15% lightning ----- def ----- Armour +12 Resists +30% lightning Rings can have magical properties. |
Dagylatharek (30.5-45.75 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Psionic Power 30.5 - 45.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +12 blight On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Dmg.mod +6% blight Apr +4 ----- def ----- Armour +6 Heal.mod +20% Massive two-handed mauls. |
Sootflash of the Blightspawn (83.5-125.25 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Disrupt/Master Power 83.5 - 125.3 Acid Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Against +34% Unnatural On Hit: 20% Netherblast 5 While equipped: Stats +7 Wil ----- def ----- Armour +4 Resists +24% acid +24% fire +19% lightning +20% cold Spell.save +21 (+7 eff.) Pinning- +15% Stun/Frz- +20% On Spell Hit: 20% Netherblast 5 Massive two-handed mauls. |
blazebringer's stralite greatmaul of crippling (51.5-77.25 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Nature/Master Power 51.5 - 77.3 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +19 fire On Crit: * cripple the target While equipped: dps ---------- Phys.crit +12.0% All.spd +3% Res.pen +10% fire Massive two-handed mauls. |
Genocide (42-67.2 power, 4 apr)3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Zochik1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Str +6 Mag +4 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Fatigue -4% Phys.save +6 (+2 eff.) ---------- misc Infravis +2 A belt that goes around your waist. |
hardened leather belt 'Cleanseradiance' =lightres=1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Cun +3 Str dps ---------- Dmg.mod +6% nature ----- def ----- Fatigue -10% Resists +11% lightning +9% temporal ---------- misc Infravis +2 Telepathy Dragon A belt that goes around your waist. |
Delifang the cashmere cloak (17 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +24% temporal ----- def ----- Defense +17 (+6 eff.) Resists +14% darkness +16% temporal Phys.save +18 (+5 eff.) Def/telep +13 Res/telep +12% Dur/telep +10% ---------- misc See.Invis +6 Telepathy Demon/Minor Demon/Major Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salenor the Demonkarma (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +10% darkness On Hit (Melee): * Slows global speed by 30% * 30% chance to inflict 15% damage reduction ----- def ----- Defense +7 (+2 eff.) Resists +5% arcane +3% lightning Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Fearfire Mantle. |
Daimichik the Taintstar (0 def, 3 armour)3.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% nature +6% darkness Res.pen +10% darkness On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +6% darkness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Salurin' (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +12% temporal +15% fire +6% light +5% arcane Phys.save +7 (+2 eff.) Spell.save +37 (+12 eff.) Mind.save +6 (+2 eff.) A pair of boots made of leather. |
Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+3 eff.) Mind.pwr +8 (+4 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
thaloren dwarven-steel helm of precognition (4 def, 4 armour)3.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +3 Cun +4 Wil dps ---------- Acc +7 (+2 eff.) On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +4% Resists +7% blight Mind.save +8 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Steel Helm of Garkul. |
fortifying dwarven-steel mail armour of the deep (3 def, 12 armour) =breathe=14.0 T3 heavy armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +16% Resists +5% acid +11% cold Max.HP +44.00 ---------- misc Breathe water A suit of armour made of mail. |
enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour)17.0 T3 massive armor [Ego++] Nature/Psionic While equipped: Stats +2 Str +4 Wil +5 Cun +2 Con ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +5% acid +7% physical +9% cold +8% lightning +5% fire Mind.save +12 (+4 eff.) Disarm- +25% Stun/Frz- +20% Knockbk- +20% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Duskspiker of the Blightspawn (10 def, 10 armour, 133.5 block)7.0 T4 shield armor [Random Unique] Arcane While equipped: Stats +5 Str +2 Dex dps ---------- Melee Ret 15 fire On Melee Ret: * 32% chance to disease * 30% chance to inflict 15% damage reduction ----- def ----- Armour +10 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +14% fire +15% light +14% darkness HP.reg +0.40 ---------- misc Wards +4 lightning +5 temporal +4 blight +3 fire +4 cold Talents +1 Ward +4 Block Handheld deflection devices. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
53 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
33 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ivavea the dwarven-steel pickaxe (dig speed 19 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Dex dps ---------- Phys.pwr +6 (+2 eff.) Mov.spd +10% Dmg.mod +6% arcane +15% temporal Res.pen +10% arcane ----- def ----- Fatigue -6% Resists +3% temporal ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Obsidiansweeper of the Blightspawn (dig speed 12 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature On Melee Ret: * 26% chance to disease * 29% chance to inflict 15% damage reduction ----- def ----- Resists +6% fire +18% darkness +14% nature Crit.dmg- 15.00% Affinity +15% darkness Silence- +10% Teleport- +15% ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
24 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.2 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 161.00 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 161.00 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
27 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blindbloom [power 85] (6 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str dps ---------- Phys.crit +2.0% ----- def ----- Resists +9% light Die.at -80.00 life Heal.mod +15% Fire a blast of psionic energies in a range 7 beam dealing 42.50 to 85.00 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
28 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By zxcvcxz the Cornac Doombringer level 35
3rd Regrowth 123rd year of Ascendancy at 22:08 see stats
Against all odds
Killed Ukruk in the ambush.By zxcvcxz the Cornac Doombringer level 34
2nd Regrowth 123rd year of Ascendancy at 04:05 see stats
Bringer of Doom
Killed a Bringer of Doom.By zxcvcxz the Cornac Doombringer level 38
37th Regrowth 123rd year of Ascendancy at 21:12 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By zxcvcxz the Cornac Doombringer level 14
22nd Dusk 122nd year of Ascendancy at 17:15 see stats
Destroyer's bane
Killed Golbug the Destroyer.By zxcvcxz the Cornac Doombringer level 36
27th Regrowth 123rd year of Ascendancy at 15:42 see stats
Dragon's Greed
Amassed 8000 gold pieces.By zxcvcxz the Cornac Doombringer level 39
54th Regrowth 123rd year of Ascendancy at 23:20 see stats
Exterminator
Killed 1000 creatures.By zxcvcxz the Cornac Doombringer level 17
70th Dusk 122nd year of Ascendancy at 04:36 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By zxcvcxz the Cornac Doombringer level 29
70th Haze 122nd year of Ascendancy at 22:12 see stats
Fear me not!
Survived the Fearscape!By zxcvcxz the Cornac Doombringer level 38
38th Regrowth 123rd year of Ascendancy at 06:31 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By zxcvcxz the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 07:46 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By zxcvcxz the Cornac Doombringer level 30
79th Haze 122nd year of Ascendancy at 18:54 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By zxcvcxz the Cornac Doombringer level 35
11st Regrowth 123rd year of Ascendancy at 13:42 see stats
Level 10
Got a character to level 10.By zxcvcxz the Cornac Doombringer level 10
2nd Flare 122nd year of Ascendancy at 06:12 see stats
Level 20
Got a character to level 20.By zxcvcxz the Cornac Doombringer level 20
14th Haze 122nd year of Ascendancy at 21:43 see stats
Level 30
Got a character to level 30.By zxcvcxz the Cornac Doombringer level 30
78th Haze 122nd year of Ascendancy at 21:01 see stats
Level 40
Got a character to level 40.By zxcvcxz the Cornac Doombringer level 40
56th Regrowth 123rd year of Ascendancy at 12:07 see stats
Once bitten, twice shy
Escaped the Anteroom of Agony.By zxcvcxz the Cornac Doombringer level 25
43rd Haze 122nd year of Ascendancy at 20:31 see stats
Size is everything
Did over 1500 damage in one attack.By zxcvcxz the Cornac Doombringer level 33
9th Allure 123rd year of Ascendancy at 06:35 see stats
Size matters
Did over 600 damage in one attack.By zxcvcxz the Cornac Doombringer level 23
38th Haze 122nd year of Ascendancy at 19:41 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By zxcvcxz the Cornac Doombringer level 20
15th Haze 122nd year of Ascendancy at 14:23 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By zxcvcxz the Cornac Doombringer level 18
10th Haze 122nd year of Ascendancy at 17:30 see stats
The secret city
Discovered the truth about mages.By zxcvcxz the Cornac Doombringer level 14
35th Dusk 122nd year of Ascendancy at 21:09 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By zxcvcxz the Cornac Doombringer level 37
35th Regrowth 123rd year of Ascendancy at 01:43 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By zxcvcxz the Cornac Doombringer level 29
60th Haze 122nd year of Ascendancy at 21:39 see stats
Treasure Hunter
Amassed 1000 gold pieces.By zxcvcxz the Cornac Doombringer level 19
12nd Haze 122nd year of Ascendancy at 08:24 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By zxcvcxz the Cornac Doombringer level 34
1st Regrowth 123rd year of Ascendancy at 23:07 see stats
Log
Corrupted mastocytic feeder's blight poison area effect hits Corrupted acidic digestor for 19 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits zxcvcxz for 25 blight damage.
Corrupted mastocytic feeder's blight poison area effect hits Corrupted acidic digestor for 19 blight damage.
Corrupted mastocytic feeder shares damage with his oozes!
Poryreda the Blightborn's Soul Rot hits Bloated ooze for 296 blight damage.
Something hits zxcvcxz for 461 blight damage.
Something hits Corrupted acidic digestor for 448 acid damage.
Something hits Corrupted mastocytic feeder for 224 acid damage.
zxcvcxz the level 40 cornac doombringer was diseased to death by Poryreda the Blightborn on level 1 of inside a giant tentacle.
You have 1 life(s) left.
Zxcvcxz is free from the blighted poison.
Zxcvcxz is free from the hex.
Zxcvcxz is free from the insidious blight.
Zxcvcxz is free from the corrosive worm.
Zxcvcxz deactivates Eternal Suffering.
Zxcvcxz speeds up.
Zxcvcxz stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed zxcvcxz!
Something hits Corrupted mastocytic feeder for 448 acid damage.
Something hits Bloated ooze for 314 acid damage.
Talent Incinerating Blows is ready to use.
Talent Voracious Blade is ready to use.
Saving done.
There is a A gate into the old kingdom of Reknor here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!



























































































































