Isait the level 7 Cornac Necromancer by kaelhound

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassNecromancer
Level / Exp7 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 14)
Dexterity15 (base 10)
Constitution15 (base 14)
Magic20 (base 20)
Willpower14 (base 14)
Cunning12 (base 12)

Resources

Life46/46
Mana162/162
Soul13/13
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth25.703251193202
See Invisible25.703251193202

Offense: Mainhand

Damage15
Accuracy11
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save11
Spell Save12
Mental Save9

Defense: Resistances

Light+ 11%( 70%)
Darkness+ 11%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Animus1.30
2/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Isait the Cornac Necromancer level 2
76th Pyre 122nd year of Ascendancy at 03:54
see stats

Log

Isait picks up (j.): ametrine.

Isait picks up (e.):
spinel.

You pickup 0.85 gold pieces.

You pickup 0.65 gold pieces.


You pickup 0.90 gold pieces.


You pickup 0.55 gold pieces.


You pickup 0.50 gold pieces.


You pickup 0.75 gold pieces.


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 5.25 gold from the transmogrification of
extending iron torque of clear mind [power 1] (25 cooldown).
You gain 4.50 gold from the transmogrification of
rejuvenating iron plate armour (0 def, 7 armour).
You gain 1.76 gold from the transmogrification of
impenetrable iron mail armour of fire resistance (2 def, 10 armour).
You gain 4.55 gold from the transmogrification of
pair of iron boots of speed (0 def, 3 armour).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.