Joe the level 13 Skeleton Sun Paladin by AnotherNerd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp13 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 28)
Dexterity23 (base 13)
Constitution32 (base 24)
Magic33 (base 23)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life454/454
Positive66/66
Healing Factor1.1724420161895
Regeneration11.548553859467

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7

Offense: Mainhand

Damage36
Accuracy28
Crit Chance6%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower31
Crit Chance4%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+9%

Defense: Base

Armour (hardiness)22.118138619369 (56.297102139833%)
Defense22
Ranged Defense22
Fatigue15
Physical Save21
Spell Save42
Mental Save7

Defense: Resistances

Acid+ 18%( 70%)
Temporal+ 9%( 70%)
Cold+ 24%( 70%)
Lightning+ 15%( 70%)
Fire+ 19%( 70%)
All+ 3%( 70%)

Defense: Immunities

Disarm Resistance21%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
5/5
4/5
0/5
Celestial / Combat1.30
0/5
0/5
0/5
0/5
Celestial / Sun1.30
5/5
2/5
1/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
4/5
0/5
0/5
Celestial / Light1.30
3/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
active
done
done
done
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Joe the Skeleton Sun Paladin level 10
43rd Dusk 122nd year of Ascendancy at 18:42
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the lake of Nur here (press '' or right click to use).
Ran for 85 turns (stop reason: at exit).


You gain 1.55 gold from the transmogrification of
shielding linen wizard hat of light (+16%) (1 def, 0 armour).
You gain 0.59 gold from the transmogrification of
miner's rough leather cap (0 def, 3 armour).
You gain 2.00 gold from the transmogrification of
hardened leather gloves of strength (+2) (0 def, 2 armour).
You gain 0.63 gold from the transmogrification of
insulating pair of iron boots (0 def, 3 armour).
You gain 1.98 gold from the transmogrification of
thick linen cloak of Eldoral (1 def, 6 armour).
You gain 1.62 gold from the transmogrification of
steady cured leather sling.
You gain 7.82 gold from the transmogrification of
cured leather sling 'Murkkill'.
You gain 0.80 gold from the transmogrification of
mossy mindstar of balance (72% power, 12 apr, mind damage).
You gain 0.50 gold from the transmogrification of
steel mace (109% power, 3 apr).
You gain 1.36 gold from the transmogrification of
flaming steel mace (105% power, 3 apr).
You gain 25.00 gold from the transmogrification of
Tirakai's Maul (139% power, 6 apr).
You gain 1.42 gold from the transmogrification of
steel dagger of erosion (104% power, 6 apr).
You gain 3.48 gold from the transmogrification of
balanced steel battleaxe (123% power, 2 apr).
You gain 0.60 gold from the transmogrification of
steel amulet of strength (+2).
There is a way to the old forest here (press '' or right click to use).
You feel mildly anxious, and walk with caution.