











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 31 / 60% |
Size | medium |
Lifes / Deaths | Killed by skeleton archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 23:58 / 59Killed by The Possessed at level 3 on the 79th Pyre 122nd year of Ascendancy at 03:29 Killed by skeleton mage at level 6 on the 12nd Dusk 122nd year of Ascendancy at 10:20 Killed by Spellblaze Crystal at level 7 on the 13rd Dusk 122nd year of Ascendancy at 12:34 Killed by thief at level 9 on the 25th Dusk 122nd year of Ascendancy at 13:21 Killed by snow giant boulder thrower at level 14 on the 42nd Dusk 122nd year of Ascendancy at 02:42 Killed by fire drake at level 14 on the 45th Dusk 122nd year of Ascendancy at 05:16 Killed by snow giant boulder thrower at level 14 on the 45th Dusk 122nd year of Ascendancy at 05:52 Killed by giant venus flytrap at level 15 on the 45th Dusk 122nd year of Ascendancy at 17:36 Killed by snow giant boulder thrower at level 15 on the 45th Dusk 122nd year of Ascendancy at 18:13 Killed by snow giant boulder thrower at level 15 on the 46th Dusk 122nd year of Ascendancy at 02:52 Killed by Malevolent Dimensional Jelly at level 16 on the 55th Dusk 122nd year of Ascendancy at 03:53 Killed by gigantic corrosive tunneler at level 16 on the 55th Dusk 122nd year of Ascendancy at 05:36 Killed by Xanytha the sandworm destroyer at level 16 on the 55th Dusk 122nd year of Ascendancy at 07:53 Killed by Nerekira the Guardian at level 17 on the 13rd Haze 122nd year of Ascendancy at 02:47 Killed by Adutira the Guardian at level 17 on the 13rd Haze 122nd year of Ascendancy at 10:29 Killed by gwelgoroth at level 18 on the 14th Haze 122nd year of Ascendancy at 08:07 Killed by Assassin Lord at level 18 on the 32nd Haze 122nd year of Ascendancy at 22:48 Killed by rogue at level 18 on the 33rd Haze 122nd year of Ascendancy at 01:52 Killed by naga myrmidon at level 19 on the 9th Decay 122nd year of Ascendancy at 07:34 Killed by ghast at level 19 on the 9th Decay 122nd year of Ascendancy at 08:07 Killed by naga myrmidon at level 19 on the 9th Decay 122nd year of Ascendancy at 08:57 Killed by naga myrmidon at level 19 on the 9th Decay 122nd year of Ascendancy at 13:23 Killed by naga myrmidon at level 19 on the 9th Decay 122nd year of Ascendancy at 16:39 Killed by Poltergeist Psionic Fury at level 20 on the 1st Wintertide 123rd year of Ascendancy at 13:40 Killed by Poltergeist Psionic Fury at level 20 on the 1st Wintertide 123rd year of Ascendancy at 15:13 Killed by Bethiyada the ghoulking at level 21 on the 4th Allure 123rd year of Ascendancy at 02:47 Killed by skeleton warrior at level 22 on the 4th Allure 123rd year of Ascendancy at 21:37 Killed by ghast at level 22 on the 5th Allure 123rd year of Ascendancy at 05:06 Killed by skeleton warrior at level 22 on the 5th Allure 123rd year of Ascendancy at 07:14 Killed by ghoul at level 22 on the 5th Allure 123rd year of Ascendancy at 09:15 Killed by skeleton archer at level 22 on the 5th Allure 123rd year of Ascendancy at 21:14 Killed by ghoul at level 23 on the 6th Allure 123rd year of Ascendancy at 09:25 Killed by The Master at level 23 on the 6th Allure 123rd year of Ascendancy at 10:07 Killed by armoured skeleton warrior at level 23 on the 6th Allure 123rd year of Ascendancy at 11:45 Killed by Lord of Skulls (warrior) at level 23 on the 6th Allure 123rd year of Ascendancy at 13:23 Killed by The Master at level 23 on the 6th Allure 123rd year of Ascendancy at 15:08 Killed by The Master at level 23 on the 6th Allure 123rd year of Ascendancy at 16:42 Killed by armoured skeleton warrior at level 23 on the 6th Allure 123rd year of Ascendancy at 18:24 Killed by elder vampire at level 23 on the 6th Allure 123rd year of Ascendancy at 20:00 Killed by armoured skeleton warrior at level 23 on the 6th Allure 123rd year of Ascendancy at 21:40 Killed by The Master at level 23 on the 6th Allure 123rd year of Ascendancy at 23:33 Killed by The Master at level 23 on the 7th Allure 123rd year of Ascendancy at 01:29 Killed by elder vampire at level 23 on the 7th Allure 123rd year of Ascendancy at 03:01 Killed by armoured skeleton warrior at level 24 on the 7th Allure 123rd year of Ascendancy at 04:47 Killed by Nerumith the orc necromancer at level 24 on the 6th Regrowth 123rd year of Ascendancy at 03:51 Killed by corrupted onilug at level 24 on the 6th Regrowth 123rd year of Ascendancy at 14:24 Killed by corrupted onilug at level 24 on the 6th Regrowth 123rd year of Ascendancy at 15:03 Killed by Golbug the Destroyer at level 25 on the 8th Regrowth 123rd year of Ascendancy at 15:45 Killed by elven corruptor at level 26 on the 11st Regrowth 123rd year of Ascendancy at 04:27 Killed by elven blood mage at level 26 on the 11st Regrowth 123rd year of Ascendancy at 06:06 Killed by elven corruptor at level 27 on the 12nd Regrowth 123rd year of Ascendancy at 08:41 Killed by Minila at level 30 on the 9th Dusk 123rd year of Ascendancy at 02:22 Killed by Minila at level 30 on the 9th Dusk 123rd year of Ascendancy at 04:32 Killed by Minila at level 30 on the 9th Dusk 123rd year of Ascendancy at 07:33 Killed by Xomina the corrupted protoplasmic controller at level 30 on the 17th Haze 123rd year of Ascendancy at 09:45 Killed by Grand Corruptor at level 31 on the 18th Haze 123rd year of Ascendancy at 03:56 Killed by orc necromancer at level 31 on the 9th Allure 124th year of Ascendancy at 01:40 Killed by orc cryomancer at level 31 on the 9th Allure 124th year of Ascendancy at 03:20 |
Primary Stats
Strength | 24 (base 12) |
Dexterity | 97 (base 60) |
Constitution | 19 (base 11) |
Magic | 93 (base 60) |
Willpower | 26 (base 12) |
Cunning | 18 (base 10) |
Resources
Life | 719/719 |
Paradox | 300 |
Healing Factor | 1.1991723257555 |
Regeneration | 8.6939993617273 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
See Stealth | 25.824475512965 |
See Invisible | 34.824475512964 |
Offense: Mainhand
Damage | 133 |
Accuracy | 56 |
Crit Chance | 21% |
APR | 34 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Light | +3% |
Blight | +6% |
Physical | +12% |
Cold | +11% |
All | 0% |
Offense: Damage Penetration
Acid | +17% |
Mind | +10% |
Nature | +20% |
Physical | +15% |
Cold | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 65 |
Ranged Defense | 65 |
Fatigue | 15 |
Physical Save | 26 |
Spell Save | 37 |
Mental Save | 27 |
Defense: Resistances
Acid | + 9%( 70%) |
Blight | + 12%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 31%( 70%) |
All | 0%( 70%) |
Lightning | + 26%( 70%) |
Temporal | + 15%( 70%) |
Fire | + 10%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 504 damage for 3 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 474 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 128 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Contingency |
talent | Weapon Folding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by large brown snake. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Nerumith the orc necromancer. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by orc cryomancer. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 76. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +8 Dex +2 Mag +3 Wil ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +3% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T4 arrow ammo [Ego+] Arcane/Psionic Power 41.5 - 58.1 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 18 Ranged+ +15 light +23 physical Against +17% Undead On Hit: * 20% chance to knock the target back 3 spaces and deal 78 physical damage Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) Dmg.mod +3% light ----- def ----- Resists +6% blight +9% nature Mind.save +3 (+2 eff.) Teleport- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Str +6 Mag +4 Con ----- def ----- Armour +4 Fatigue +4% Resists +9% acid +10% fire +9% cold +5% arcane +11% lightning Crit.chn- 15.00% ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Mag dps ---------- Res.pen +5% cold Melee Ret 4 cold ----- def ----- Resists +15% lightning ---------- misc Light +1 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 224 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +6% blight +11% cold Melee Ret 2 arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Resists +6% blight +22% cold Mind.save +9 (+5 eff.) Max.HP +40.00 HP.reg +7.00 Heal.mod +12% Confus- +21% Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +8 (+2 eff.) Spell.save +6 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 110% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Con dps ---------- Crit.mult +10.00% Dmg.mod +12% physical Res.pen +15% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Defense +16 (+4 eff.) Phys.save +12 (+6 eff.) Stealth +10 A belt that goes around your waist. |
In main hand | ![]() 4.0 T3 longbow 2H weapon [Rare] Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% On Crit.r2 +24 acid +15 nature While equipped: Stats +2 Str dps ---------- Dmg.mod +3% lightning Res.pen +17% acid +20% nature Apr +11 ----- def ----- Resists +12% nature Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.0 T1 hands armor [Ego+] Master While equipped: Stats +5 Str +3 Dex +2 Cun dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Phys.save +5 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 9.0 T3 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +4 Str +4 Dex +3 Mag +5 Wil +5 Cun ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Max.HP +44.00 A suit of armour made of leather. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +7 Dex dps ---------- Res.pen +10% mind ----- def ----- Defense +2 (+1 eff.) Resists +15% temporal Spell.save +7 (+3 eff.) Mind.save +7 (+4 eff.) ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +6 Lck +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Unseen.red 12% Amulets make your neck look great! |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (151). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +6 (+2 eff.) Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() 3.0 T3 longsword 1H weapon [Rare] Master Power 35.0 - 49.0 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 13% While equipped: ----- def ----- Crit.chn- 15.00% Cut- +20% ---------- misc Light +3 Sharp, long, and deadly. |
![]() 3.0 T3 mace 1H weapon [Random Unique] Disrupt/Master Power 36.5 - 51.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 9% chance to slow global speed by 41% While equipped: dps ---------- Res.pen +5% all Acc +9 (+2 eff.) Apr +9 ----- def ----- Resists +6% blight +6% light +9% nature Blunt and deadly. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 65% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 113.16 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() 1.0 T3 dagger 1H weapon [Rare] Master Power 17.0 - 22.1 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +16 mind While equipped: Stats +3 Dex +3 Wil dps ---------- Crit.mult +5.00% Phys.spd +10% Res.pen +10% fire Acc +11 (+3 eff.) Melee Ret 4 fire Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 0% Mag, 100% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
![]() 4.0 T1 longbow 2H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+3 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() 4.0 T4 longbow 2H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +20 fire On Crit.r2 +16 nature While equipped: dps ---------- Dmg.mod +27% nature +23% fire Res.pen +10% cold ----- def ----- Resists +6% nature +21% cold Longbows are used to shoot arrows at your foes. |
![]() 3.0 T3 arrow ammo [Ego] Master Power 36.5 - 51.1 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +10 Crit +2.0% Capacity 22 Arrows are used with bows to pierce your foes to death. |
![]() 9.0 T3 light armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +1.0% Phys.pwr +5 (+2 eff.) Mov.spd +20% Dmg.mod +9% physical Res.pen +10% cold Melee Ret 4 physical ----- def ----- Armour +6 Defense +12 (+3 eff.) Fatigue +8% Resists +6% darkness A suit of armour made of leather. |
![]() 2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +5 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Resists +10% darkness +10% temporal Def/telep +16 Res/telep +11% Dur/telep +14% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Dex +2 Cun +1 Con ----- def ----- Armour +1 Resists +6% lightning +6% temporal +9% light +9% fire A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Rare] Arcane While equipped: Stats +3 Dex +4 Mag +6 Cun dps ---------- Mov.spd +25% ----- def ----- Armour +7 Die.at -40.00 life A pair of boots made of leather. |
![]() 1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 darkness Dmg.mod +4% darkness Acc +11 (+3 eff.) ----- def ----- Armour +1 Resists +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 100.19 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +4 Dex dps ---------- Phys.crit +1.0% Crit.mult +5.00% Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% nature A cap made of leather. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 2.0 T1 lite [Rare] Master While equipped: Stats +4 Cun +3 Dex ----- def ----- Defense +5 (+1 eff.) Resists +3% lightning Mind.save +9 (+5 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Minila the Shalore Temporal Warden level 24
9th Allure 123rd year of Ascendancy at 18:54 see stats
By Minila the Shalore Temporal Warden level 31
59th Haze 123rd year of Ascendancy at 19:58 see stats
By Minila the Shalore Temporal Warden level 25
8th Regrowth 123rd year of Ascendancy at 08:53 see stats
By Minila the Shalore Temporal Warden level 17
72nd Dusk 122nd year of Ascendancy at 22:22 see stats
By Minila the Shalore Temporal Warden level 25
8th Regrowth 123rd year of Ascendancy at 17:18 see stats
By Minila the Shalore Temporal Warden level 18
5th Decay 122nd year of Ascendancy at 17:03 see stats
By Minila the Shalore Temporal Warden level 29
69th Regrowth 123rd year of Ascendancy at 12:35 see stats
By Minila the Shalore Temporal Warden level 30
9th Dusk 123rd year of Ascendancy at 10:43 see stats
By Minila the Shalore Temporal Warden level 14
44th Dusk 122nd year of Ascendancy at 23:50 see stats
By Minila the Shalore Temporal Warden level 10
25th Dusk 122nd year of Ascendancy at 14:06 see stats
By Minila the Shalore Temporal Warden level 20
9th Decay 122nd year of Ascendancy at 18:01 see stats
By Minila the Shalore Temporal Warden level 30
2nd Pyre 123rd year of Ascendancy at 00:26 see stats
By Minila the Shalore Temporal Warden level 18
33rd Haze 122nd year of Ascendancy at 03:37 see stats
By Minila the Shalore Temporal Warden level 27
13rd Regrowth 123rd year of Ascendancy at 18:44 see stats
By Minila the Shalore Temporal Warden level 27
68th Regrowth 123rd year of Ascendancy at 07:04 see stats
By Minila the Shalore Temporal Warden level 31
26th Haze 123rd year of Ascendancy at 13:48 see stats
By Minila the Shalore Temporal Warden level 30
28th Dusk 123rd year of Ascendancy at 19:55 see stats
By Minila the Shalore Temporal Warden level 10
25th Dusk 122nd year of Ascendancy at 23:48 see stats
By Minila the Shalore Temporal Warden level 13
37th Dusk 122nd year of Ascendancy at 02:14 see stats
By Minila the Shalore Temporal Warden level 17
1st Time of Equilibrium 122nd year of Ascendancy at 21:12 see stats
By Minila the Shalore Temporal Warden level 30
42nd Dusk 123rd year of Ascendancy at 17:43 see stats
By Minila the Shalore Temporal Warden level 27
12nd Regrowth 123rd year of Ascendancy at 08:14 see stats
By Minila the Shalore Temporal Warden level 17
55th Dusk 122nd year of Ascendancy at 23:10 see stats
By Minila the Shalore Temporal Warden level 23
7th Allure 123rd year of Ascendancy at 04:36 see stats
Log
Today is the 9th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
Today is the 10th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 11st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
Ran for 8 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Entrance to a dark crypt here (press '' or right click to use).
Today is the 12nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
Today is the 13rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
Ran for 20 turns (stop reason: hostile spotted to the east (Orcs patrol)).
Today is the 14th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
Today is the 15th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
Today is the 16th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
You don't see how to get there...
You don't see how to get there...
Today is the 17th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:23.
Saving game...
Saving done.