Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Cornac |
Class | Cursed |
Level / Exp | 26 / 61% |
Size | medium |
Lifes / Deaths | Killed by Ce'Nureriawyn the shadow stalker at level 26 on the 1st Mirth 122nd year of Ascendancy at 12:25 / 1 |
Primary Stats
Strength | 44 (base 41) |
Dexterity | 21 (base 10) |
Constitution | 41 (base 32) |
Magic | 14 (base 10) |
Willpower | 57 (base 38) |
Cunning | 30 (base 10) |
Resources
Life | -10/669 |
Positive | 121/125 |
Hate | 102/102 |
Healing Factor | 1.3315453483279 |
Regeneration | 10.985249123705 |
Speed
Mental | +50% |
Attack | 0% |
Movement | +382.14232076504% |
Spell | 0% |
Global | +81.697057424827% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 36.446758763835 |
See Invisible | 36.446758763835 |
Offense: Mainhand
Damage | 86 |
Accuracy | 48 |
Crit Chance | 11% |
APR | 3 |
Speed | 0.67 |
Offense: Spell
Spellpower | 7 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Light | +4% |
Blight | +6% |
Physical | +32% |
Mind | +3% |
Darkness | +8% |
Offense: Damage Penetration
Darkness | +16% |
Light | +10% |
Temporal | +20% |
Physical | +15% |
Mind | +9% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 8.6325791423203 (86.818181818182%) |
Defense | 12 |
Ranged Defense | 15 |
Fatigue | 13 |
Physical Save | 25 |
Spell Save | 18 |
Mental Save | 35 |
Defense: Resistances
Nature | + 36%( 70%) |
Acid | + 23%( 70%) |
Light | + 23%( 70%) |
Darkness | + 24%( 70%) |
Blight | + 28%( 70%) |
Mind | + 18%( 70%) |
Fire | + 16%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Stun Resistance | 88% |
Bleed Resistance | 15% |
Confusion Resistance | 30% |
Fear Resistance | 30% |
Silence Resistance | 5% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Gloom | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Gloom |
talent | Surge |
talent | Stalk |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is frozen on the ground, able to act freely but not move. Frozen Feet |
detrimental effect | The target's armour and saves are broken, reducing them by 13. Sunder Armour |
beneficial effect | The target is rampaging! (+313% movement speed, +50% attack speed, +20% physical damage, +10 physical save, +10 mental save, 20/20 damage shrugged off this turn) Rampaging |
detrimental effect | Reduces global action speed by 22%. Slow |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 10% of the way to your next Rank. You have killed: 7 Uniques 6 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Runerezor (3 def, 1 armour) Runerezor (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Armour: +1 Defense: +3 (+3 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +1% Changes stats: +7 Dex / +6 Lck / +4 Con Changes resistances penetration: +20% temporal Stealth bonus: +7 A pair of boots made of leather. |
On hands | Elowen the iron gauntlets (0 def, 1 armour) Elowen the iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Damage (Melee): 5 acid / 7 light / 4 fire / 4 lightning / 4 cold Changes stats: +3 Str / +3 Mag / +3 Wil Changes resistances: +3% fire / +6% light / +6% mind Changes damage: +4% light Physical save: +3 (+1 eff.) Cut immunity: +15% Silence immunity: +5% Stun/Freeze immunity: +15% Metal gloves protecting the hands up to the middle of the lower arm. |
On head | aegis linen wizard hat of madness (1 def, 0 armour) aegis linen wizard hat of madness (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +2 Wil Mental save: +12 (+6 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +1.70 Mental crit. chance: +5% Damage Shield Power: +6% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 109 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | Hanelin the Growthquake [power 23] (20 cooldown) Hanelin the Growthquake [power 23] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +15% nature / +3% acid Changes damage: +9% acid It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 1 psi. Torques are made by powerful psionics to store psionic powers. |
On fingers | Airbone AirboneCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * 30% chance to daze at end of turn * 15% chance to blind Damage when hit (Melee): 12 lightning Changes stats: +5 Cun / +4 Dex Changes resistances: +6% light Changes resistances penetration: +10% light Stun/Freeze immunity: +23% Life regen: +0.90 Rings can have magical properties. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | iron greatsword 'Belavor' (31.5-50.4 power, 1 apr) iron greatsword 'Belavor' (31.5-50.4 power, 1 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 31.5 - 50.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +16 blight Burst (radius 1) on hit: +4 blight Burst (radius 2) on crit: +4 blight When wielded/worn: Changes resistances: +9% acid Changes resistances penetration: +5% acid / +9% mind / +10% darkness Changes damage: +6% blight Massive two-handed swords. |
Main armor | iron mail armour 'Barubar' (2 def, 4 armour) iron mail armour 'Barubar' (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 8 mind Changes stats: +9 Cun / +8 Wil Mental save: +12 (+6 eff.) Life regen: +2.50 Stamina each turn: +0.70 Maximum hate: +2.00 Maximum psi: +30.00 A suit of armour made of mail. |
Cloak | linen cloak 'Dagyrostir' (1 def, 0 armour) linen cloak 'Dagyrostir' (1 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +6 Wil / +5 Cun Changes resistances: +11% blight / +11% nature / +13% darkness Changes resistances penetration: +6% darkness Changes damage: +8% darkness / +3% mind Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Stealth bonus: +7 Life regen: +1.20 Mental crit. chance: +8% Light radius: +1 Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | Cobrastun the brass lantern Cobrastun the brass lanternInfused by nature Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour: +2 Effects on melee hit: * Slows global speed by 15% Changes stats: +5 Con Changes resistances: +6% blight / +3% all Changes resistances penetration: +15% physical Changes damage: +12% physical Spell save: +6 (+4 eff.) Life regen: +1.70 Stamina each turn: +0.40 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 14%; cure magical) wild infusion of the wizard (resist 14%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the warrior (range 102)teleportation rune of the warrior (range 102) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Geramira (13.5-20.25 power, 1 apr) Geramira (13.5-20.25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion Burst (radius 1) on hit: +21 fire When wielded/worn: Changes stats: +2 Wil Changes resistances penetration: +12% acid / +12% fire / +12% cold / +12% lightning Changes damage: +3% mind Grants telepathy: Dragon Demon/Major Demon/Minor Mental save: +6 (+3 eff.) Psi when hit: +0.04 Mindpower: +4 (+2 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe (35-52.5 power, 2 apr)dwarven-steel battleaxe (35-52.5 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 35.0 - 52.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Massive two-handed battleaxes. |
flaming iron dagger of paradox (10.5-13.65 power, 5 apr) flaming iron dagger of paradox (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 temporal Burst (radius 1) on hit: +4 fire When wielded/worn: Damage when hit (Melee): 5 temporal Changes resistances: +4% temporal Sharp, short and deadly. |
iron greatmaul 'Silodhetha' (26.5-39.75 power, 1 apr) iron greatmaul 'Silodhetha' (26.5-39.75 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom On weapon crit: * splashes the target with acid Damage (Melee): +10 acid Burst (radius 1) on hit: +8 arcane When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Changes resistances: +5% arcane Changes resistances penetration: +5% arcane Critical mult.: +17.00% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword (36.5-58.4 power, 2 apr)dwarven-steel greatsword (36.5-58.4 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
manaburning dwarven-steel greatsword of massacre (44-70.4 power, 2 apr) manaburning dwarven-steel greatsword of massacre (44-70.4 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 44.0 - 70.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 23 arcane resource burn Massive two-handed swords. |
Surefire SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Ivariawe the mossy mindstar (2-2.2 power, 12 apr, mind damage) Ivariawe the mossy mindstar (2-2.2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +16 acid Burst (radius 1) on hit: +8 arcane When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 acid / 6 fire Changes resistances: +2% blight / +5% fire Changes resistances penetration: +6% fire Changes damage: +3% nature / +6% fire Disease immunity: +11% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Global speed: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steel waraxe 'Ivigara' (12.5-17.5 power, 3 apr) steel waraxe 'Ivigara' (12.5-17.5 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 111% Damage Shield penetration (this weapon only): +30% Damage (Melee): +4 blight Burst (radius 1) on hit: +8 arcane When wielded/worn: Accuracy: +16 (+5 eff.) Defense: +8 (+8 eff.) Changes stats: +3 Dex / +1 Mag Disarm immunity: +24% Mana each turn: +0.08 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hardened leather gloves (0 def, 2 armour)hardened leather gloves (0 def, 2 armour) 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Polydatta the linen wizard hat (1 def, 6 armour) Polydatta the linen wizard hat (1 def, 6 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +3% blight / +3% cold / +15% light Changes damage: +10% light / +3% physical Poison immunity: +15% Mana each turn: +0.14 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. prismatic hardened leather cap (0 def, 3 armour)prismatic hardened leather cap (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +14% light / +15% darkness A cap made of leather. |
iron mail armour 'Fulyhell' (9 def, 8 armour) iron mail armour 'Fulyhell' (9 def, 8 armour)Requires: - Strength 14 - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +8 Defense: +9 (+8 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 mind Changes stats: +2 Cun Changes resistances: +17% fire Changes damage: +30% temporal Mental save: +12 (+6 eff.) Life regen: +2.00 Stamina each turn: +0.80 A suit of armour made of mail. |
steel mail armour 'Poruba' (2 def, 6 armour) steel mail armour 'Poruba' (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage (Melee): 11 acid / 14 fire Damage when hit (Melee): 10 acid / 9 fire / 12 physical Changes stats: +6 Cun Changes resistances: +14% acid / +12% fire Changes damage: +6% mind Equilibrium when hit: +0.08 Mindpower: +6 (+2 eff.) Mental crit. chance: +2% A suit of armour made of mail. |
5 nuummite 5 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
5 agate 5 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 verdite 3 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+9 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+9 eff.) Changes damage: +2% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
spinel spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots 'Chaligachik' (24/61, 16.5-19.8 power, 1 apr) pouch of iron shots 'Chaligachik' (24/61, 16.5-19.8 power, 1 apr)Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 61 On weapon hit: * 40% chance to cause random gloom * 40% chance to disease * 25% chance to put talents on cooldown Damage (Ranged): +12 blight Burst (radius 1) on hit: +4 blight Burst (radius 2) on crit: +4 blight When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. steel torque of psychoportation [power 28] (30 cooldown)steel torque of psychoportation [power 28] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 28), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Xeretha the ash wand of clairvoyance [power 10] (6 cooldown) Xeretha the ash wand of clairvoyance [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Armour penetration: +2 Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +3% acid Maximum wards: +3 lightning / +2 temporal / +2 blight / +2 fire / +2 cold Changes resistances penetration: +10% acid Talent cooldown: Volcano (-2 turns) Talents granted: +1 Ward +2 Volcano Critical mult.: +3.00% Life regen: +0.40 Only die when reaching: -20.00 life It can be used to reveal the area around you, dispelling darkness (radius 10, power 39 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 5 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of conjuration 'Morningwhisper' [power 91] (10 cooldown) elm wand of conjuration 'Morningwhisper' [power 91] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 1 When wielded/worn: Changes resistances: +3% light Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +2 cold Talents granted: +2 Void Blast +1 Ward Critical mult.: +10.00% Mental save: +16 (+7 eff.) Psi when hit: +0.08 Light radius: +3 Heals friendly targets nearby when you use a nature summon: +20 It can be used to fire a bolt of a random element with (base) damage 46 to 91, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Remi the Cornac Cursed level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Remi the Cornac Cursed level 20
1st Mirth 122nd year of Ascendancy at 05:47 see stats
By Remi the Cornac Cursed level 14
76th Pyre 122nd year of Ascendancy at 03:43 see stats
Log
Remi receives 12 healing from Unnatural Body.
Ce'Nureriawyn the shadow stalker uses Heat Shift.
Remi is frozen to the ground!
Remi is disarmed!
Remi's armour is damaged!
Ce'Nureriawyn the shadow stalker hits Remi for 48 cold, 47 fire (96 total damage).
You are unable to move!
Remi uses Dominate.
Remi uses Beckon.
Ce'Nureriawyn the shadow stalker has been beckoned.
Ce'Nureriawyn the shadow stalker struggles against the beckoning.
Ce'Nureriawyn the shadow stalker uses Kinetic Leech.
Remi slows down.
Remi uses Reckless Charge.
Ce'Nureriawyn the shadow stalker uses Fade.
Ce'Nureriawyn the shadow stalker fades!
Ce'Nureriawyn the shadow stalker resists the mind attack!
Remi knocks back Ce'Nureriawyn the shadow stalker!
Remi hits Ce'Nureriawyn the shadow stalker for (10 to psi shield), 0 physical, (3 to psi shield), 0 cold, 0 lightning, (3 to psi shield), 0 fire, (3 to psi shield), 0 acid, 0 lightning, (7 to psi shield), 0 light, (1 to psi shield), 0 fire, (3 to psi shield), 0 acid, (2 to psi shield), 0 cold, 0 mind, (10 to psi shield), 0 physical, (3 to psi shield), 0 cold, 0 lightning, (3 to psi shield), 0 fire, (3 to psi shield), 0 acid, 0 lightning, (7 to psi shield), 0 light, (1 to psi shield), 0 fire, (3 to psi shield), 0 acid, (2 to psi shield), 0 cold, 0 mind (0 total damage).
You fight through the pain! (+4 hate)
Remi begins rampaging!
Remi hits Ce'Nureriawyn the shadow stalker for 9 lightning, 6 mind (15 total damage).
Ce'Nureriawyn the shadow stalker's Beyond the Flesh hits Remi for 131 physical, 0 darkness, 20 physical (151 total damage).
Ce'Nureriawyn the shadow stalker uses Impale.
Your hatred grows even as your life fades! (+32 hate)
Saving game...