







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 5 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by elemental crystal at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:40 2 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 22 (base 20) |
| Cunning | 20 (base 15) |
Resources
| Life | 138/138 |
| Hate | 98/100 |
| Healing Factor | 0.99303668561227 |
| Regeneration | 0.24825917140307 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 7 |
| Accuracy | 16 |
| Crit Chance | 6% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 6 |
| Accuracy | 16 |
| Crit Chance | 6% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 11 |
| Mental Save | 25 |
Defense: Resistances
| Temporal | + 12%( 70%) |
| Lightning | + 12%( 70%) |
| Mind | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Shadows | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Darkness | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Tool | elm wand of conjuration [power 105] (15 cooldown)T1Ego wand /charm (2.0 Encumbrance) Arcane Power Keywords: conjure Fire a magical bolt dealing 105 cold damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| Around neck | copper amulet of willpower (+2)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: willpower While equipped: Stats +2Wil Amulets make your neck look great! |
| In main hand | mossy mindstar (2-3 power, 12 apr, nature damage)T1Normal mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | mindwoven linen robe (0 def, 0 armour)T1Ego cloth /armor (2.0 Encumbrance) Psionic Power Keywords: mindwoven While equipped: offense ------ Mind Crit +2% Mindpower +3 (+1 eff.) defense ------ Resistance +7% all Mind save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding linen wizard hat of the mind (+5%) (1 def, 0 armour)T1Ego head /armor (2.0 Encumbrance) Nature Power/Psionic Power Keywords: mind/grounding While equipped: offense ------ Damage Change +10% mind defense ------ Defense +1 (+1 eff.) Resistance +5% lightning +5% temporal +10% mind A pointy cloth hat, very wizardly... |
| In off hand | mossy mindstar (2-2 power, 12 apr, nature damage)T1Normal mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Weapon Damage 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Inventory
wild infusion of the titan (res 17%; mental; dur 4; cd 16)Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 3; phase 11; cd 17)T1Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Range: 3 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
iron battleaxe of vileness (14-21 power, 1 apr)T1Ego battleaxe 2H /weapon (3.0 Encumbrance) Arcane Power Requires: - Strength 11 Keywords: vile When used to attack: Weapon Damage 14.0 - 21.0 Uses 120% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +7 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 6 Massive two-handed battleaxes. |
iron waraxe of daylight (12-18 power, 2 apr)T1Ego waraxe 1H /weapon (3.0 Encumbrance) Arcane Power Requires: - Strength 11 Keywords: daylight When used to attack: Weapon Damage 12.5 - 17.5 Uses 100% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +5 light Damage Against +5% Undead One-handed war axes. |
Serpent's Glare (7-8 power, 15 apr, nature damage)T1Unique mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Weapon Damage 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Damage Change +10% nature Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Resistance +10% nature Immune +50% Poison Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 100.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
mossy mindstar (3-3 power, 12 apr, mind damage)T1Normal mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Weapon Damage 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of balance (2-3 power, 12 apr, mind damage)T1Ego mindstar 1H /weapon (3.0 Encumbrance) Nature Power Keywords: balance When used to attack: Weapon Damage 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) defense ------ Physical save +3 (+3 eff.) Spell save +2 (+2 eff.) Mind save +3 (+1 eff.) other ------- Resource +0.50 Eq. when hit Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe (0 def, 0 armour)T1Normal cloth /armor (2.0 Encumbrance) While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing iron mail armour of cold resistance (2 def, 4 armour)T1Ego heavy /armor (14.0 Encumbrance) Antimagic Power/Masterpiece Requires: - Heavy armour training - Strength 14 Keywords: cold res/cleansing While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Resistance +11% blight +17% cold +11% nature other ------- Fatigue +12% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)T1Normal heavy /armor (14.0 Encumbrance) Requires: - Heavy armour training - Strength 14 While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
rejuvenating iron plate armour of acid resistance (0 def, 7 armour)T1Ego massive /armor (17.0 Encumbrance) Nature Power/Masterpiece Requires: - Massive armour training - Strength 22 Keywords: acid res/rejuv While equipped: defense ------ Armor +7 Resistance +16% acid Life Regen +2.00 other ------- Resource +0.60 Stamina/turn Fatigue +22% A suit of armour made of metal plates. |
2 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling FootT1Unique misc /tool (2.0 Encumbrance) Nature Power While equipped: Stats +5Lck defense ------ Defense +5 (+5 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Elemental crystal casts Elemental Bolt!
Broken golem hits Kayan for 38 physical damage.
Kayan uses Creeping Darkness.
Kayan's creeping dark hits Broken golem for 9 darkness damage.
Broken golem hits Kayan for 40 physical damage.
Kayan uses Reproach.
Kayan strikes Broken golem in the darkness (+5% damage).
Kayan hits Broken golem for 60 mind damage.
Kayan's creeping dark hits Broken golem for 9 darkness damage.
Elemental crystal's Elemental Bolt hits Kayan for 31 acid damage.
Broken golem hits Kayan for 35 physical damage.
Kayan the level 5 cornac doomed was melted to death by an elemental crystal on level 3 of Trollmire.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Broken golem killed Kayan!
Saving game...
Saving done.
Shadow returns to the shadows.
Shadow returns to the shadows.
Talent Willful Strike is ready to use.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
You are sent back to the material plane!
Saving game...
Saving done.














































