
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 23 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Vorimibeth the giant acid ant at level 23 on the 17th Haze 122nd year of Ascendancy at 10:41 4 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 24 (base 16) |
| Constitution | 24 (base 24) |
| Magic | 62 (base 51) |
| Willpower | 30 (base 27) |
| Cunning | 16 (base 10) |
Resources
| Life | 884/884 |
| Paradox | 270 |
| Healing Factor | 1.3272674059366 |
| Regeneration | 3.2518051445447 |
Speed
| Mental | -4.6518344731794E-12% |
| Attack | -4.6518344731794E-12% |
| Movement | -52.166666666665% |
| Spell | -4.6518344731794E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
| See Stealth | 14.213075449774 |
| See Invisible | 17.213075449774 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 53 |
| Crit Chance | 3% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Nature | +5% |
| Temporal | +9% |
| Blight | +6% |
| Arcane | +4% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +23% |
| Fire | +14% |
| Arcane | +24% |
| Cold | +24% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 16 (49.007671158813%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 35 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 20%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 22%( 70%) |
| Temporal | + 18%( 70%) |
| Physical | + 18%( 70%) |
| Darkness | + 21%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 235 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Increases defense by 12. Mobile Defense |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Poreldanne the fox. Escort: lost defiler (level 3 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed minotaur nose. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed length of troll intestine. * You've found the needed electric eel tail. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed hummerhorn wing. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed vial of wight ectoplasm. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Scorchquell' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% fire ----- def ----- Armour +1 Fatigue -5% Resists +3% lightning +6% temporal +3% darkness +6% fire Phys.save +6 (+3 eff.) Max.HP +60.00 ---------- misc Max.enc +22 A pair of boots made of leather. |
| Quiver | Duvaneg (54/55, 129% power, 10 apr)3.0 T2 arrow ammo [Random Unique] Arcane Power 130% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +1.5% Capacity 55 Rld cld 1 Ranged+ +8 temporal +14 cold +4 arcane On Hit.r1 +4 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +44.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm 'Vorowe' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +9% temporal Res.pen +15% arcane ----- def ----- Armour +4 Fatigue +4% Resists +7% acid +5% cold +5% arcane +7% fire +10% nature +7% lightning Spell.save +5 (+2 eff.) Max.HP +48.00 Heal.mod +10% Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bregyroran the Blizzardresolve (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +5% nature +3% cold ----- def ----- Armour +2 Resists +17% nature Max.HP +40.00 Teleport- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | pixie's copper ring of speed0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) Mov.spd +12% Acc +6 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
| On fingers | Quenchpall0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +6% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Resists +3% cold Phys.save +15 (+8 eff.) Spell.save +13 (+6 eff.) Mind.save +21 (+10 eff.) Confus- +20% Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | stormbringer's ash longbow of piercing4.0 T2 longbow 2H weapon [Ego++] Nature/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Crit.r2 +15 lightning +12 cold While equipped: dps ---------- Mov.spd +32% Res.pen +14% lightning +15% cold +9% all Acc +11 (+3 eff.) Apr +9 Longbows are used to shoot arrows at your foes. |
| On hands | hardened leather gloves 'Emeluvea' (0 def, 5 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +1 Dex +3 Mag dps ---------- Melee+ 7 darkness Dmg.mod +4% arcane +3% darkness ----- def ----- Armour +5 Resists +6% darkness Crit.chn- 15.00% Mind.save +6 (+3 eff.) Max.HP +47.00 ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +5% blight +9% all Max.HP +40.00 HP.reg +2.20 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Gloomshine (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +3% darkness ----- def ----- Defense +1 (+1 eff.) Max.HP +36.00 ---------- misc Infravis +3 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warrior's copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Inventory
regeneration infusion (heal 191; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 191 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 399; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 399 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 21%; mental, magical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, temporal, fire, mind, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 3 temporal, 5 fire, 5 mind, 4 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the duelist (power 19; resist 14%; move 48%; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 14% all resistance, you move 48% faster, and you are invisible (power 19). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 104; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 104 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 347; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 347 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 25; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 25 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
restful steel amulet0.1 T2 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
Eilinebeth0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% Dmg.mod +6% mind ----- def ----- Fatigue -6% Mind.save +3 (+2 eff.) ---------- misc Max.enc +27 Hate/m.crit +3.00 Max.psi +20.00 Rings make your fingers look great! |
gold ring 'Sparkrage'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Cun +4 Wil dps ---------- Phys.pwr +10 (+5 eff.) Spell.pwr +11 (+4 eff.) Mind.pwr +14 (+7 eff.) Dmg.mod +18% acid +5% all Melee Ret 2 mind ----- def ----- Resists +6% lightning Rings make your fingers look great! |
Goridebers the dwarven-steel battleaxe (138% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Nature Power 139% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +16 nature While equipped: Stats +5 Mag +2 Wil dps ---------- Dmg.mod +18% blight ---------- misc Mana/turn +0.08 Max.mana +100.00 Massive two-handed battleaxes. |
balanced dwarven-steel battleaxe of shearing (138% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 139% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all Acc +17 (+5 eff.) Apr +10 ----- def ----- Defense +9 (+3 eff.) Disarm- +28% Massive two-handed battleaxes. |
stormbringer's dwarven-steel battleaxe of erosion (141% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Nature Power 142% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 nature On Crit.r2 +35 lightning +7 cold While equipped: dps ---------- Mov.spd +31% Res.pen +7% lightning +10% cold Massive two-handed battleaxes. |
Airwrack (118% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 119% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +8 acid +7 nature +8 mind While equipped: dps ---------- Dmg.mod +24% lightning Res.pen +10% acid +10% nature +10% lightning Apr +7 ----- def ----- Resists +15% lightning Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 0% Mag, 100% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
dwarven-steel greatmaul 'Poryranne' (165% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 166% Range: 1.5x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit.r2 +14 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- All.spd +6% Res.pen +16% fire ----- def ----- Heal.mod +10% Silence- +20% Teleport- +10% Massive two-handed mauls. |
Beryledin the dwarven-steel greatsword (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 144% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 blight While equipped: Stats +6 Dex +3 Mag +5 Wil dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +12 (+4 eff.) Disarm- +31% Massive two-handed swords. |
arcing steel greatsword of corruption (120% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Arcane Power 121% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 2 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 73 damage Massive two-handed swords. |
dwarven-steel greatsword 'Beudesus' (146% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Arcane Power 147% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +13 light +8 acid Against +20% Undead On Hit.r1 +8 acid While equipped: ----- def ----- Resists +5% arcane +18% fire Stun/Frz- +10% Teleport- +20% Massive two-handed swords. |
plaguebringer's dwarven-steel greatsword of massacre (153% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane/Master Power 153% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 3 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 22 While equipped: ----- def ----- Disease- +22% Massive two-handed swords. |
stralite greatsword of corruption (161% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane Power 162% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: 20% Curse of Vulnerability 4 Massive two-handed swords. |
truestriking dwarven-steel greatsword (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 144% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +14 (+4 eff.) Apr +7 Massive two-handed swords. |
ash longbow 'Brandtrencher'4.0 T2 longbow 2H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +26 cold +8 darkness +4 fire While equipped: dps ---------- Dmg.mod +30% cold Res.pen +11% all Acc +14 (+4 eff.) Apr +9 Melee Ret 2 fire ----- def ----- Resists +9% fire Longbows are used to shoot arrows at your foes. |
dwarven-steel longsword (125% power, 4 apr)3.0 T3 longsword 1H weapon [Normal] Power 126% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
truestriking dwarven-steel longsword of erosion (120% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Nature/Master Power 121% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +5 nature While equipped: dps ---------- Res.pen +7% physical Acc +11 (+3 eff.) Apr +5 Sharp, long, and deadly. |
Hazecut (136% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 137% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Str +1 Mag +5 Wil dps ---------- Dmg.mod +6% blight +6% cold +10% physical Acc +5 (+1 eff.) ----- def ----- Resists +6% blight Blunt and deadly. |
chilling dwarven-steel mace of massacre (140% power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane/Master Power 140% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +14 cold Blunt and deadly. |
blooming mossy mindstar of balance (77% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 77% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +3 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +2 (+1 eff.) Heal.mod +14% Heal/summ +13 ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's thorny mindstar (98% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 99% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +6% acid +5% fire +5% cold +5% physical Res.pen +5% acid +4% fire +4% cold +3% physical ----- def ----- Heal/summ +19 ---------- misc Max.summ +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar of storms (94% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 95% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +2 Mag +2 Wil +3 Cun +1 Con dps ---------- Mind.crit +3% Mind.pwr +8 (+4 eff.) Melee+ 9 lightning Dmg.mod +13% lightning Res.pen +8% lightning ----- def ----- Resists +7% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing thorny mindstar (94% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 95% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +4% physical Res.pen +4% physical ----- def ----- Resists +4% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of venom (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 97% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 6 acid 3 mind 4 darkness Dmg.mod +9% acid +5% mind +4% darkness Res.pen +9% acid ----- def ----- Resists +4% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Xanolelaith' (98% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 99% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +7.5% Atk.spd 100% While equipped: Stats +4 Cun +1 Con dps ---------- Mind.crit +3% Crit.mult +19.00% Phys.pwr +30 (+13 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Resists +3% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Kilnwish' (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 85% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Crit.r2 +12 acid +16 fire While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +7% lightning +6% cold +6% acid +9% physical Res.pen +20% acid On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Defense +14 (+5 eff.) Resists +6% fire Pinning- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of life (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 85% Range: 1.1x Uses 50% Wil, 0% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Max.HP +12.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eldoral Last Resort4.0 T3 sling 1H weapon Reqs Dex 26 [Unique] Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Bolbum's Big Knocker (176% power, 10 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 176% Range: 1.2x Uses 140% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+4 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 2.0 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
elm vilestaff 'Eclipsegrind' (100% power, 2 apr, blight element)5.0 T1 staff 2H weapon [Rare] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +7 (+3 eff.) Dmg.mod +10% blight +15% temporal +9% darkness +3% fire Res.pen +10% darkness Phasing +11% On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +12 (+4 eff.) Resists +6% darkness Shield.pwr +6% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater yew starstaff of channeling (120% power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +24 (+8 eff.) Dmg.mod +20% physical +20% temporal +20% darkness +20% light ---------- misc Mana/turn +0.15 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Voidshear' (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +13.00% Spell.pwr +9 (+3 eff.) Dmg.mod +15% darkness +20% fire Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce damage dealt by 14% ---------- misc Hate/m.crit +5.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
penetrating dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +5% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Aeralen (132% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 133% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Armour +2 Defense +10 (+4 eff.) Die.at -80.00 life Silence- +20% One-handed war axes. |
caustic dwarven-steel waraxe of enduring (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Nature Power 119% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +17 acid +9 nature While equipped: Stats +7 Con +5 Wil dps ---------- Res.pen +13% acid +11% nature Apr +8 ----- def ----- Max.HP +16.00 One-handed war axes. |
plaguebringer's dwarven-steel waraxe of shearing (117% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Arcane/Master Power 117% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +11 blight On Hit: 20% Epidemic 3 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 22 While equipped: dps ---------- Res.pen +8% all Acc +8 (+2 eff.) Apr +7 ----- def ----- Disease- +16% One-handed war axes. |
hardened leather belt 'Koromnir'1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Dex +7 Mag dps ---------- Res.pen +15% acid ----- def ----- Resists +5% acid +14% fire +6% lightning +13% cold ---------- misc Mana/turn +0.34 Max.mana +29.00 Light +1 See.Invis +9 A belt that goes around your waist. |
Floebringer the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +18% fire Acc +20 (+6 eff.) Melee Ret 4 lightning 4 fire ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Resists +18% cold Max.HP +56.00 ---------- misc Max.stam +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Starpain (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +20% light +20% acid Melee Ret 4 acid 6 light ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +6% acid +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven cashmere robe of darkness (+15%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +10% darkness ----- def ----- Resists +15% darkness +11% all Mind.save +20 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy woollen robe of fire (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +10% fire On Melee Ret: * 4% chance to slow global speed by 41% * 5 arcane resource burn ----- def ----- Resists +9% all +15% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +13% nature ----- def ----- Resists +11% all Poison- +27% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Resists +7% fire +8% cold ---------- misc Stam/turn +0.50 Max.stam +12.00 A pair of boots made of leather. |
stealthy pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: Stats +7 Lck +5 Dex ----- def ----- Armour +3 Stealth +7 A pair of boots made of leather. |
sand dwarven-steel gauntlets of strength (+3) (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +11 (+6 eff.) Melee+ 7 physical Dmg.mod +5% physical ----- def ----- Armour +9 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Layyra (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Dex +4 Mag +6 Cun dps ---------- Phys.crit +3.0% Acc +30 (+8 eff.) Apr +2 ----- def ----- Defense +2 (+1 eff.) Mind.save +8 (+4 eff.) ---------- misc Infravis +2 A pointy cloth hat, very wizardly... |
Mayydhenn the Lightningstrider (15 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Res.pen +5% lightning Apr +4 ----- def ----- Armour +3 Defense +15 (+5 eff.) Fatigue +5% Resists +3% fire +6% darkness +3% light Mind.save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
augmenting cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Con dps ---------- Dmg.mod +5% acid +5% lightning +5% cold +12% arcane +6% fire ----- def ----- Defense +2 (+1 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
clarifying cashmere wizard hat of the sentry (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Psionic While equipped: Stats +2 Cun ----- def ----- Defense +2 (+1 eff.) Mind.save +7 (+4 eff.) ---------- misc Infravis +4 See.Stealth +8 See.Invis +7 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 37% and attempts to push all creatures other than yourself out of its radius, inflicting 7.43 light damage and 7.88 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Grinudan' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +3 Con dps ---------- Spell.crit +2% Phys.pwr +9 (+5 eff.) Dmg.mod +3% arcane ----- def ----- Armour +4 Fatigue +4% Resists +5% arcane +5% physical Phys.save +9 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 14 [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
cleansing steel mail armour of implacability (2 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Disrupt/Master While equipped: ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +7% Resists +11% nature +12% blight Phys.save +7 (+4 eff.) A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of lightning resistance (3 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +12% Resists +18% lightning A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of resilience (3 def, 17 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Nature/Master While equipped: ----- def ----- Armour +17 Defense +3 (+1 eff.) Fatigue +12% Max.HP +22.00 A suit of armour made of mail. |
radiant steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +13% blight +12% darkness ---------- misc Light +2 A suit of armour made of mail. |
steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
cleansing hardened leather armour of Toknor (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego+] Disrupt/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +6 (+3 eff.) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +12% nature +12% blight A suit of armour made of leather. |
duelist's hardened leather armour (13 def, 10 armour)9.0 T3 light armor Reqs Str 16 [Ego+] Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +10 Defense +13 (+5 eff.) Fatigue +8% A suit of armour made of leather. |
hardened leather armour of the deep (9 def, 8 armour)9.0 T3 light armor Reqs Str 16 [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +9 (+3 eff.) Fatigue +8% Resists +7% acid +7% cold ---------- misc Breathe water A suit of armour made of leather. |
dwarven-steel plate armour of fire resistance (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego] Master While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +16% fire A suit of armour made of metal plates. |
dwarven-steel plate armour of implacability (0 def, 15 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Master While equipped: ----- def ----- Armour +15 Fatigue +16% Phys.save +8 (+4 eff.) A suit of armour made of metal plates. |
steel plate armour 'Cloudwire' (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Melee Ret 4 lightning ----- def ----- Armour +9 Fatigue +22% Resists +15% nature +21% lightning HP.reg +4.00 ---------- misc Stam/turn +0.90 A suit of armour made of metal plates. |
Salyleldalle (0 def, 6 armour, 79 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Rare] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Dex +2 Con dps ---------- Melee Ret 19 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 16 ----- def ----- Armour +6 Fatigue +8% Resists +13% lightning +6% mind ---------- misc Light +3 Talents +1 Block Handheld deflection devices. |
Shockrune (0 def, 6 armour, 83.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Random Unique] Nature/Disrupt/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con dps ---------- Melee+ 21 acid 8 nature Res.pen +5% mind Melee Ret 6 acid On Hit (Melee): * 8% chance to reduce all saves and defense by 16 * 9 arcane resource burn On Melee Ret: * 22% chance to reduce all saves and defense by 16 * 8 arcane resource burn ----- def ----- Armour +6 Fatigue +8% Resists +8% acid +9% lightning +3% mind +6% nature ---------- misc Talents +1 Block Handheld deflection devices. |
coruscating dwarven-steel shield (0 def, 6 armour, 72.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str dps ---------- Melee Ret 6 fire ----- def ----- Armour +6 Fatigue +8% Resists +12% fire ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced dwarven-steel shield of the stars (0 def, 7 armour, 116.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +1 Mag dps ---------- Dmg.mod +10% light +10% darkness ----- def ----- Armour +7 Fatigue +8% Resists +13% light +14% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced iron shield of fire resistance (+16%) (0 def, 4 armour, 44 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +16% fire ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful dwarven-steel shield (0 def, 6 armour, 76.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 109 light and fire damage to each enemy blocked ----- def ----- Armour +6 Fatigue +8% Resists +7% light +7% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Hornet Stingers (9/20, 117% power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 117% Range: 1.4x Uses 70% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
41 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Chillserpent the pouch of steel shots (21/21, 131% power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 131% Range: 1.2x Uses 50% Cun, 0% Mag, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 21 Ranged+ +16 mind +4 cold On Hit.r1 +8 mind On Crit.r2 +20 mind On Hit: * 20% chance to reduce all saves and defense by 16 Shots are used with slings to pummel your foes to death. |
deadly pouch of dwarven-steel shots (17/18, 149% power, 3 apr)3.0 T3 shot ammo [Ego] Master Power 149% Range: 1.2x Uses 70% Dex, 0% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Shots are used with slings to pummel your foes to death. |
flaming pouch of dwarven-steel shots of accuracy (18/18, 144% power, 3 apr)3.0 T3 shot ammo [Ego] Arcane/Master Power 145% Range: 1.2x Uses 70% Dex, 0% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +5.0% Capacity 18 On Hit.r1 +8 fire Shots are used with slings to pummel your foes to death. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Samuzilasin the ash wand of lightning storm [power 206] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +7 Con dps ---------- Res.pen +25% physical Apr +2 ----- def ----- Defense +10 (+4 eff.) Resists +2% physical Create a radius 3 storm for 5 turns. Each turn, creatures within take 41 lightning damage and will be dazed for 1 turn (206 total damage) Puts all charms on 15 cooldown 100% to increase all damage by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By DroedTIME the Cornac Temporal Warden level 11
47th Dusk 122nd year of Ascendancy at 20:49 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By DroedTIME the Cornac Temporal Warden level 22
13rd Haze 122nd year of Ascendancy at 06:50 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By DroedTIME the Cornac Temporal Warden level 10
3rd Mirth 122nd year of Ascendancy at 01:52 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By DroedTIME the Cornac Temporal Warden level 20
4th Haze 122nd year of Ascendancy at 09:46 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By DroedTIME the Cornac Temporal Warden level 10
3rd Mirth 122nd year of Ascendancy at 18:40 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By DroedTIME the Cornac Temporal Warden level 16
67th Dusk 122nd year of Ascendancy at 05:05 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By DroedTIME the Cornac Temporal Warden level 19
2nd Haze 122nd year of Ascendancy at 09:34 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By DroedTIME the Cornac Temporal Warden level 6
77th Pyre 122nd year of Ascendancy at 20:02 see stats
Log
Explosive Saw from Vorimibeth the giant acid ant hits DroedTIME for 29 physical damage.
DroedTIME receives 4 healing from Temporal Restoration Field.
DroedTIME's Shoot hits Vorimibeth the giant acid ant for 45 physical, 9 temporal, 12 cold, 4 arcane, 4 temporal, 15 temporal (89 total damage).
DroedTIME shoots!
The saw embedded in DroedTIME flies back its source.
The saw drags DroedTIME towards Vorimibeth the giant acid ant!
Talent Dimensional Step is ready to use.
Talent Command Hounds: Blink is ready to use.
Talent Fold Gravity is ready to use.
Vorimibeth the giant acid ant uses Continuous Butchery.
Vorimibeth the giant acid ant hits DroedTIME for 156 fire damage.
DroedTIME receives 4 healing from Temporal Restoration Field.
Vorimibeth the giant acid ant uses Dual Strike.
DroedTIME starts to bleed.
DroedTIME is on fire!
Your Contingency triggered Time Shield!
DroedTIME is poisoned!
DroedTIME is stunned!
Vorimibeth the giant acid ant performs a melee critical strike against DroedTIME!
Poison bursts out of DroedTIME's corpse!
Vorimibeth the giant acid ant hits DroedTIME for 135 physical, 4 acid, 30 fire, 253 physical, 4 acid (427 total damage).
Tempest of Metal hits DroedTIME for 48 physical, 4 acid, 30 fire, 56 physical, 4 acid, 30 fire (172 total damage).
DroedTIME the level 23 cornac temporal warden was melted to death by Vorimibeth the giant acid ant on level 1 of The Maze.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Tempest of Metal killed DroedTIME!
Saving game...
Saving done.




























































































































