












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Doombringer |
| Level / Exp | 39 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Vorudavea the war bear at level 26 on the 34th Profit 123rd year of Ascendancy at 19:29 0 / 9Killed by Neraba the luminous horror at level 27 on the 11st Wealth 123rd year of Ascendancy at 11:56 Killed by luminous horror at level 27 on the 18th Wealth 123rd year of Ascendancy at 13:14 Killed by forge-giant at level 31 on the 11st Steel 124th year of Ascendancy at 03:35 Killed by orc necromancer at level 37 on the 28th Shortage 124th year of Ascendancy at 20:35 Killed by ritch flamespitter at level 39 on the 3rd Iron 125th year of Ascendancy at 20:53 Killed by ritch flamespitter (wild summon) at level 39 on the 3rd Iron 125th year of Ascendancy at 23:57 Killed by luminous horror at level 39 on the 15th Iron 125th year of Ascendancy at 05:46 Killed by orc high cryomancer at level 39 on the 15th Iron 125th year of Ascendancy at 05:51 |
Primary Stats
| Strength | 69 (base 55) |
| Dexterity | 18 (base 10) |
| Constitution | 68 (base 52) |
| Magic | 81 (base 48) |
| Willpower | 17 (base 10) |
| Cunning | 19 (base 11) |
Resources
| Life | -67/1472 |
| Stamina | 232/232 |
| Vim | 237/237 |
| Healing Factor | 1.6855462184875 |
| Regeneration | 20.647941176471 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 34 |
| Crit Chance | 127% |
| APR | 13 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +16% |
| Light | +18% |
| Nature | +14% |
| Blight | +20% |
| Physical | +27% |
| Fire | +14% |
| All | +8% |
Offense: Damage Penetration
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 44.08934837382 (81.030927835052%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 28 |
| Physical Save | 69 |
| Spell Save | 56 |
| Mental Save | 57 |
Defense: Resistances
| Darkness | + 45%( 70%) |
| Lightning | + 52%( 70%) |
| Light | + 67%( 70%) |
| Cold | + 57%( 70%) |
| Blight | + 48%( 70%) |
| Acid | + 47%( 70%) |
| Fire | + 53%( 70%) |
| All | + 43%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 0% |
| Disarm Resistance | 10% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 392 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 178 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Demonic strength | 1.50 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Share the Pain |
| beneficial effect | Next 2 melee attacks are certain to critically strike, and this unit has 17% more critical power. Voracious Blade |
| beneficial effect | The target ignores pain, reducing all damage taken by 33%. Pain Suppression |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by orc master assassin. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by Poryriwen the ghoulking. Escort: worried loremaster (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Layann the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +2 Mag +3 Cun +3 Con dps ---------- Mind.crit +5% Crit.mult +15.00% S.pwr/crit +4 ----- def ----- Armour +4 Fatigue +3% Phys.save +13 (+4 eff.) Mind.save +18 (+5 eff.) ---------- misc Equi/ret +0.08 Vim/s.crit +2.00 Telepathy Dragon Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed pouch of steel shots of wind (18/18, 27.5-33 power, 2 apr)3.0 T2 shot ammo [Ego+] Nature/Master Power 27.5 - 33.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 18 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 155 physical damage On Crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Torchmaster the dwarven-steel torque of mindblast [power 196] (12 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% blight +6% fire Melee Ret 2 blight ----- def ----- Resists +9% blight Blast the opponent's mind dealing 196 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown 100% to increase all damage penetration by 15% for 2 turns. 100% to heal for 56. Torques are made by powerful psionics to store psionic powers. |
| On fingers | rogue's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+5 eff.) Max.HP +58.00 HP.reg +8.00 Heal.mod +12% Rings can have magical properties. |
| On fingers | gold garnet ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Acc +10 (+5 eff.) Apr +9 ----- def ----- Defense +10 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 92% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | Glowmark1.0 T5 belt armor [Rare] Master While equipped: ----- def ----- Defense +9 (+4 eff.) Resists +9% lightning +12% light +11% fire +9% cold +3% darkness Max.HP +20.00 Heal.mod +10% Disarm- +10% Stun/Frz- +20% A belt that goes around your waist. |
| In main hand | arcing voratun greatsword of massacre (82.5-132 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Arcane/Master Power 82.5 - 132.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage Massive two-handed swords. |
| On hands | Ivubretira the Burntorrent (0 def, 3 armour)1.5 T5 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 12 cold Dmg.mod +6% nature +8% cold Res.pen +25% fire ----- def ----- Armour +3 Fatigue +5% Resists +9% cold Phys.save +15 (+4 eff.) HP.reg +4.00 Pinning- +10% Stun/Frz- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Revenant (8 def, 20 armour)17.0 T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Con +5 Mag ----- def ----- Armour +20 Defense +8 (+4 eff.) Fatigue +12% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Silence- +0% Confus- +0% Pinning- +10% Stun/Frz- +70% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
| Cloak | wyrmwaxed cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +7% fire +6% cold +7% lightning Phys.save +10 (+3 eff.) Mind.save +8 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | enraging stralite amulet of magic (+8)0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +8 Mag dps ---------- Phys.pwr +8 (+3 eff.) Phys.spd +10% Dmg.mod +9% physical Amulets can have magical properties. |
Inventory
Rune of the Rift (218.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 235.44 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
wanderer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +1 Mag +3 Cun +6 Con dps ---------- S.pwr/crit +2 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +3.00 ---------- misc Stam/turn +0.70 Mana/turn +0.14 Max.mana +20.00 Amulets can have magical properties. |
Emyvea the voratun battleaxe (63.5-95.25 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Arcane Power 63.5 - 95.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +8 physical +24 light +16 mind Against +16% Undead While equipped: Stats +3 Con dps ---------- Crit.mult +20.00% Dmg.mod +9% physical Res.pen +15% mind ----- def ----- Phys.save +18 (+5 eff.) Massive two-handed battleaxes. |
arcing voratun greatmaul (69-103.5 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Arcane Power 69.0 - 103.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage Massive two-handed mauls. |
arcing stralite greatsword of massacre (58-92.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane/Master Power 58.0 - 92.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage Massive two-handed swords. |
fortifying dwarven-steel plate armour of the deep (0 def, 14 armour)17.0 T3 massive armor [Ego++] Nature/Master While equipped: Stats +4 Str +2 Con ----- def ----- Armour +14 Fatigue +22% Resists +7% acid +7% cold Max.HP +59.00 ---------- misc Breathe water A suit of armour made of metal plates. |
Goradar the voratun plate armour (6 def, 16 armour)17.0 T5 massive armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Acc +9 (+4 eff.) ----- def ----- Armour +16 Defense +6 (+3 eff.) Fatigue +22% Resists +12% lightning +9% fire +8% mind Mind.save +25 (+7 eff.) Max.HP +20.00 Heal.mod +20% A suit of armour made of metal plates. |
pair of dwarven-steel boots 'Shimmertickler' (0 def, 4 armour)3.0 T3 feet armor [Rare] Nature While equipped: Stats +9 Wil dps ---------- Res.pen +25% lightning ----- def ----- Armour +4 Fatigue +3% Resists +20% lightning +8% temporal ---------- misc Telepathy Humanoid/Orc Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
79 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+4 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 29.30 cold damage and 32.08 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By please the Dwarf Doombringer level 33
16th Steel 124th year of Ascendancy at 03:45 see stats
Against all odds
Killed Ukruk in the ambush.By please the Dwarf Doombringer level 32
12nd Steel 124th year of Ascendancy at 10:02 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By please the Dwarf Doombringer level 29
22nd Iron 124th year of Ascendancy at 04:16 see stats
Brave new world
Went to the Far East and took part in the war.By please the Dwarf Doombringer level 35
18th Gold 124th year of Ascendancy at 18:45 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By please the Dwarf Doombringer level 26
35th Profit 123rd year of Ascendancy at 07:46 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By please the Dwarf Doombringer level 29
35th Dearth 123rd year of Ascendancy at 21:26 see stats
Clone War
Destroyed your own Shade.By please the Dwarf Doombringer level 36
31st Profit 124th year of Ascendancy at 04:27 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By please the Dwarf Doombringer level 15
31st Dearth 122nd year of Ascendancy at 05:52 see stats
Destroyer of the creation
Killed Slasul.By please the Dwarf Doombringer level 37
40th Dearth 124th year of Ascendancy at 13:22 see stats
Destroyer's bane
Killed Golbug the Destroyer.By please the Dwarf Doombringer level 34
14th Gold 124th year of Ascendancy at 12:25 see stats
Exterminator
Killed 1000 creatures.By please the Dwarf Doombringer level 19
9th Steel 123rd year of Ascendancy at 01:46 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By please the Dwarf Doombringer level 35
39th Stralite 124th year of Ascendancy at 15:49 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By please the Dwarf Doombringer level 5
18th Voratun 122nd year of Ascendancy at 12:21 see stats
Level 10
Got a character to level 10.By please the Dwarf Doombringer level 10
30th Voratun 122nd year of Ascendancy at 20:51 see stats
Level 20
Got a character to level 20.By please the Dwarf Doombringer level 20
9th Steel 123rd year of Ascendancy at 07:29 see stats
Level 30
Got a character to level 30.By please the Dwarf Doombringer level 30
5th Steel 124th year of Ascendancy at 12:47 see stats
Once bitten, twice shy
Escaped the Anteroom of Agony.By please the Dwarf Doombringer level 19
14th Iron 123rd year of Ascendancy at 09:43 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By please the Dwarf Doombringer level 21
19th Gold 123rd year of Ascendancy at 10:53 see stats
Size matters
Did over 600 damage in one attack.By please the Dwarf Doombringer level 34
14th Gold 124th year of Ascendancy at 09:54 see stats
Sliders
Activated a portal using the Orb of Many Ways.By please the Dwarf Doombringer level 34
14th Gold 124th year of Ascendancy at 14:36 see stats
That was close
Killed your target while having only 1 life left.By please the Dwarf Doombringer level 39
15th Iron 125th year of Ascendancy at 05:50 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By please the Dwarf Doombringer level 17
12nd Iron 123rd year of Ascendancy at 17:23 see stats
The secret city
Discovered the truth about mages.By please the Dwarf Doombringer level 15
21st Dearth 122nd year of Ascendancy at 01:41 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By please the Dwarf Doombringer level 17
12nd Iron 123rd year of Ascendancy at 16:05 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By please the Dwarf Doombringer level 30
9th Steel 124th year of Ascendancy at 08:10 see stats
Treasure Hunter
Amassed 1000 gold pieces.By please the Dwarf Doombringer level 20
9th Steel 123rd year of Ascendancy at 15:31 see stats
Unstoppable
Returned from the dead.By please the Dwarf Doombringer level 39
15th Iron 125th year of Ascendancy at 05:46 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By please the Dwarf Doombringer level 32
12nd Steel 124th year of Ascendancy at 01:38 see stats
Log
Radiant horror hits please for 106 light damage.
Radiant horror's blazing light area effect hits please for 8 fire, 5 light (13 total damage).
Radiant horror's blazing light area effect hits Searing horror for 0 fire, 6 healing, 0 light, 6 healing (0 total damage) [13 healing].
Radiant horror's blazing light area effect hits Luminous horror for 0 fire, 6 healing, 0 light, 6 healing (0 total damage) [13 healing].
Radiant horror's blazing light area effect hits Luminous horror for 0 fire, 6 healing, 0 light, 6 healing (0 total damage) [13 healing].
Radiant horror's blazing light area effect hits Orc high cryomancer for 14 fire, 14 light (29 total damage).
Radiant horror's blazing light area effect hits Orc pyromancer for 12 fire, 12 light (24 total damage).
Searing horror's light area effect hits please for 44 light damage.
Searing horror hits please for 106 light damage.
Searing horror's blazing light area effect hits Orc pyromancer for 21 fire, 18 light (39 total damage).
Searing horror's blazing light area effect hits Luminous horror for 14 fire, 11 healing, 0 light, 10 healing (14 total damage) [21 healing].
Searing horror's blazing light area effect hits Radiant horror for 14 fire, 11 healing, 0 light, 10 healing (14 total damage) [21 healing].
Searing horror's blazing light area effect hits Luminous horror for 14 fire, 11 healing, 0 light, 10 healing (14 total damage) [21 healing].
Luminous horror hits please for 27 fire damage.
Personal New Achievement: That was close!
You collect a new ingredient: orc heart (1).
Searing horror HEALS from fire damage!
Luminous horror HEALS from fire damage!
Radiant horror HEALS from fire damage!
Luminous horror HEALS from fire damage!
Please's Darkfire hits Searing horror for 24 fire, 52 healing, 39 darkness (63 total damage) [52 healing].
Please's Darkfire hits Luminous horror for 24 fire, 51 healing, 116 darkness (140 total damage) [51 healing].
Please's Darkfire hits Luminous horror for 24 fire, 51 healing, 116 darkness (140 total damage) [51 healing].
Please's Darkfire hits Orc pyromancer for 95 fire, 91 darkness (186 total damage).
Please's Darkfire hits Radiant horror for 24 fire, 51 healing, 75 darkness (99 total damage) [51 healing].
Please's Darkfire hits Something for (24 absorbed), 0 fire, 52 healing, (82 absorbed), 0 darkness (0 total damage) [52 healing].
Please's weapon glows with critical power!
Please's Darkfire killed Orc pyromancer!
Talent Burning Sacrifice is ready to use.
Saving game...
































































































