









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 6 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by Glovena the cave bear at level 6 on the 4th Mirth 122nd year of Ascendancy at 23:02 / 1 |
Primary Stats
| Strength | 18 (base 15) |
| Dexterity | 14 (base 10) |
| Constitution | 15 (base 13) |
| Magic | 29 (base 29) |
| Willpower | 12 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -3/234 |
| Positive | 35/65 |
| Stamina | 111/120 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 0.26150778048544 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 26 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Acid | +12% |
| Blight | +3% |
| Cold | +11% |
| Fire | +14% |
| Nature | +5% |
Offense: Damage Penetration
| Light | +15% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 18 |
| Physical Save | 11 |
| Spell Save | 14 |
| Mental Save | 19 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 3%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 31%( 70%) |
| All | 0%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 6%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Celestial / Combat | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You failed to protect the lost sun paladin from death by Lady Zoisla the Tidebringer. Escort: lost sun paladin (level 2 of Heart of the Gloom) | failed |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
Equipment
| On feet | Arydheba (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex dps ---------- Melee Ret 4 acid ----- def ----- Armour +3 Fatigue +2% Resists +9% acid +5% fire +6% cold ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
| Tool | woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Sulfurterror the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% fire On Hit (Melee): * 20% chance to slow global speed by 32% ----- def ----- Resists +25% fire Rings make your fingers look great! |
| On fingers | Prismvengeance the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold Res.pen +5% lightning ----- def ----- Resists +6% light +22% cold ---------- misc Light +2 Rings make your fingers look great! |
| Around waist | Fulolatar the Chargebearer1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +3% cold Mind.save +9 (+5 eff.) Max.HP +32.00 Disarm- +10% A belt that goes around your waist. |
| In main hand | Blazebane the iron waraxe (102% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 64 damage over 5 turns and reducing armor and accuracy by 8 While equipped: dps ---------- Dmg.mod +3% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 ----- def ----- Resists +3% blight One-handed war axes. |
| On hands | Emelyldawen the Starbait (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +15% light Acc +10 (+5 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 7% ----- def ----- Armour +1 Fatigue +1% Resists +3% fire Unarmed combat: Power 102% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +6.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | iron shield 'Lightningfiend' (0 def, 2 armour, 98% power, 18 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 99% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 Melee+ +4 lightning +11 physical While equipped: Stats +1 Wil dps ---------- Dmg.mod +12% acid ----- def ----- Armour +2 Fatigue +8% Resists +3% lightning +11% physical Shield.near.proj +15 Proj.slow +12% ---------- misc Talents +1 Block Handheld deflection devices. |
| Main armor | Cyrovena (3 def, 4 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +1 Wil ----- def ----- Armour +4 Defense +3 (+3 eff.) Fatigue +6% Resists +16% lightning +2% physical Mind.save +3 (+2 eff.) A suit of armour made of leather. |
| Around neck | copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
Inventory
Olevon the iron greatmaul (116% power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Arcane Power 116% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +8 blight On Hit.r1 +8 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 38 damage While equipped: dps ---------- Dmg.mod +9% arcane Massive two-handed mauls. |
iron greatsword (113% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 113% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron mace (103% power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
Chamorain the Chargeflash (107% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 nature +4 cold On Hit.r1 +4 lightning On Crit.r2 +4 lightning +8 light While equipped: ----- def ----- Resists +6% cold One-handed war axes. |
acidic iron waraxe (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 64 damage over 5 turns and reducing armor and accuracy by 8 One-handed war axes. |
flaming iron dagger of daylight (100% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 100% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 light Against +7% Undead On Hit.r1 +6 fire Sharp, short and deadly. |
Pyredeath the pouch of iron shots (19/19, 110% power, 1 apr)3.0 T1 shot ammo [Rare] Psionic Power 110% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 19 Rld cld 6 Ranged+ +7 mind +20 fire On Hit.r1 +12 fire On Hit: * 10% chance to reduce all saves and defense by 7 Shots are used with slings to pummel your foes to death. |
pouch of iron shots 'Airravage' (21/21, 108% power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 108% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 21 Ranged+ +11 lightning +4 mind On Hit.r1 +12 mind +4 nature On Crit.r2 +21 lightning Shots are used with slings to pummel your foes to death. |
Toxinvengeance the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +3% nature On Hit (Melee): * 20% chance to slow global speed by 32% ----- def ----- Resists +16% acid +9% darkness +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firepeal the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold Res.pen +5% light Melee Ret 2 fire ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +6% fire +3% light +16% cold A suit of armour made of mail. |
impenetrable iron mail armour (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.60 Heal.mod +11% A belt that goes around your waist. |
rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) ----- def ----- Mind.save +5 (+3 eff.) A belt that goes around your waist. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 90% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By gerb the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 10:08 see stats
Log
Melee retaliation hits Isymitha the wolf for 8 light, 4 acid (12 total damage).
Gerb uses Infusion: Regeneration.
Gerb starts regenerating health quickly.
Burning from Isymitha the wolf hits gerb for 5 fire damage.
Isymitha the wolf hits gerb for 12 physical, 4 physical (16 total damage).
Melee retaliation hits Isymitha the wolf for 8 light, 4 acid (12 total damage).
Glovena the cave bear hits gerb for 9 physical, 2 nature, 6 physical, 3 darkness, 2 nature (21 total damage).
Melee retaliation hits Glovena the cave bear for 9 light, 4 acid, 9 light, 4 acid (26 total damage).
Isadhetta the stone troll misses gerb.
Isymitha the wolf's Beyond the Flesh hits gerb for 11 physical, 4 darkness, 4 physical (18 total damage).
Melee retaliation hits Isymitha the wolf for 8 light, 4 acid (12 total damage).
Gerb casts Sun Ray.
Bee swarm loses sight!
Forest troll shrugs off the effect 'Blinded'!
Glovena the cave bear shrugs off the effect 'Blinded'!
Isadhetta the stone troll shrugs off the effect 'Blinded'!
Isymitha the wolf shrugs off the effect 'Blinded'!
gerb hits Glovena the cave bear for 86 light damage.
Something shoves Forest troll aside.
Talent Infusion: Wild is ready to use.
Isymitha the wolf hits gerb for 9 physical, 3 physical (12 total damage).
Burning from Isymitha the wolf hits gerb for 4 fire damage.
Melee retaliation hits Isymitha the wolf for 8 light, 4 acid (12 total damage).
Glovena the cave bear uses Knockback.
Gerb resists the knockback!
Glovena the cave bear hits gerb for 12 physical, 2 nature, 10 physical (23 total damage).
Melee retaliation hits Glovena the cave bear for 9 light, 4 acid, 9 light, 4 acid (26 total damage).
gerb the level 6 cornac sun paladin was pierced to death by Glovena the cave bear on level 2 of Trollmire.
































































