











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 50 / 417% |
| Size | big |
| Lifes / Deaths | Killed by Voranne the sandworm at level 21 on the 43rd Regrowth 123rd year of Ascendancy at 07:45 0 / 8Killed by Polalethra the sandworm at level 22 on the 44th Regrowth 123rd year of Ascendancy at 08:51 Killed by Bethyyathra the giant carpenter ant at level 23 on the 50th Regrowth 123rd year of Ascendancy at 13:34 Killed by Forward Aerial's Inner Demon at level 35 on the 6th Flare 123rd year of Ascendancy at 11:50 Killed by Aluin the Fallen at level 46 on the 54th Regrowth 124th year of Ascendancy at 16:17 Killed by Glumivea the rotting mummy at level 48 on the 74th Regrowth 124th year of Ascendancy at 11:15 Killed by Voratta the blinkwyrm at level 50 on the 46th Pyre 124th year of Ascendancy at 05:32 Killed by orc corruptor at level 50 on the 2nd Mirth 124th year of Ascendancy at 18:27 |
Primary Stats
| Strength | 90 (base 60) |
| Dexterity | 27 (base 9) |
| Constitution | 20 (base 12) |
| Magic | 46 (base 37) |
| Willpower | 95 (base 60) |
| Cunning | 100 (base 65) |
Resources
| Insanity | 11/100 |
| Equilibrium | 176 |
| Life | -132/1822 |
| Stamina | 425/460 |
| Soul | 8/10 |
| Healing Factor | 1.6870588855782 |
| Regeneration | 68.928334434856 |
Speed
| Mental | +11.18187252037% |
| Attack | +11.18187252037% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 2 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 69 |
| Crit Chance | 71% |
| APR | 81 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 91 |
| Accuracy | 69 |
| Crit Chance | 71% |
| APR | 81 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 99% |
| Speed | 0.89942719737589 |
Offense: Damage Bonus
| Acid | +58% |
| Blight | +38% |
| Arcane | +27% |
| Cold | +61% |
| All | +10% |
| Darkness | +50% |
| Physical | +72% |
| Lightning | +78% |
| Mind | +13% |
| Fire | +45% |
| Nature | +99% |
Offense: Damage Penetration
| Acid | +65% |
| Blight | +53% |
| Arcane | +40% |
| Cold | +48% |
| All | +15% |
| Darkness | +48% |
| Physical | +58% |
| Temporal | +20% |
| Lightning | +53% |
| Mind | +20% |
| Fire | +63% |
| Nature | +67% |
Defense: Base
| Armour (hardiness) | 17 (53.292302510663%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 41 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 64%( 70%) |
| Physical | + 47%( 70%) |
| Cold | + 46%( 70%) |
| All | + 26%( 70%) |
| Darkness | + 44%( 70%) |
| Temporal | + 28%( 70%) |
| Lightning | + 40%( 70%) |
| Mind | + 36%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Silence Resistance | 36% |
| Bleed Resistance | 50% |
| Confusion Resistance | 69% |
| Knockback Resistance | 20% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 18 up to 6 times. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 36 up to 7 times. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Scourge drake | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Undead drake | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Harmony | 1.40 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by fire drake. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Bethyra the treant. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Nerariara the nightmare horror. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by Velarata the skeleton warrior. Escort: repented thief (level 5 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Glowe the vampire. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1701. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Stormimmortal (0 def, 10 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +10 Fatigue: +4% Effects on melee hit: * 20% chance to slow global speed by 65% Changes stats: +7 Str / +7 Con Changes resistances: +3% acid / +3% temporal / +6% darkness Changes resistances penetration: +5% lightning Changes damage: +12% lightning / +8% physical Silence immunity: +36% Confusion immunity: +46% Stun/Freeze immunity: +41% Infravision radius: +2 Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Searwing'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Changes resistances: +21% fire Changes resistances penetration: +15% all / +15% fire Changes damage: +9% darkness Maximum life: +74.00 Light radius: +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Glorokira the Fogtouch (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 37 * 10% chance to reduce damage dealt by 30% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% darkness Changes resistances penetration: +5% mind Changes damage: +13% acid / +3% darkness / +12% cold / +11% arcane / +13% fire / +3% mind / +15% lightning Mental save: +23 (+6 eff.) Psi each turn: +0.25 Mindpower: +5 (+2 eff.) Mental crit. chance: +12% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 255 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | drakeskin leather gloves 'Bregihek' (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +9.0% Armour: +7 Damage (Melee): 15 nature Changes stats: +1 Wil Changes resistances: +8% nature Changes damage: +6% arcane / +10% nature Critical mult.: +12.00% Mental save: +13 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +65.00 Maximum vim: +20.00 Spellpower: +5 (+3 eff.) Spell crit. chance: +17% Mental crit. chance: +11% When used to modify unarmed attacks: Power: 150% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +12 Armour Penetration: +5 Crit. chance: +13.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Venomous Breath (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (radius 2) on crit: +12 nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | piercing dragonbone totem of healing [power 536] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 536 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun fire opal ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +14 Physical crit. chance: +5.0% Defense: +14 (+5 eff.) Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | voratun bloodstone ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% Life regen: +15.00 Maximum life: +75.00 Healing mod.: +18% Rings make your fingers look great! |
| Around neck | steel amulet 'Jetvault'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour penetration: +1 Changes resistances: +14% mind / +5% physical Changes damage: +6% darkness Critical mult.: +10.00% Cut immunity: +50% Confusion immunity: +23% Stamina each turn: +0.30 Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 4.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 461 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Healspawn (115% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 29% Damage (Melee): 20 physical Damage when hit (Melee): 4 nature Changes stats: +3 Wil Changes resistances: +8% blight / +13% physical / +10% nature Changes resistances penetration: +10% nature / +10% physical Changes damage: +24% nature / +15% physical Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +1 Attune Mindstar Reduces incoming crit damage: 5.00% Disease immunity: +17% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% See invisible: +9 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Grinekor the RimefuryInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Changes stats: +9 Str / +15 Dex / +7 Wil / +13 Cun Changes resistances: +6% cold Reduces incoming crit damage: 15.80% Physical save: +19 (+7 eff.) Spell save: +16 (+6 eff.) Mental save: +19 (+5 eff.) Maximum life: +64.00 Mental crit. chance: +13% Light radius: +1 A belt that goes around your waist. |
| In off hand | Adiriathra (112% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 acid When wielded/worn: Damage (Melee): 18 acid Changes resistances: +9% blight / +10% nature / +10% acid Changes resistances penetration: +5% blight / +9% nature / +17% acid Changes damage: +7% nature / +13% acid Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +1 Attune Mindstar Life regen: +5.00 Mindpower: +14 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Xanuma' (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +13 Defense: +3 (+1 eff.) Effects on melee hit: * 21% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 blight Changes stats: +1 Mag / +6 Wil / +6 Cun Changes resistances: +17% nature / +17% blight Changes resistances penetration: +5% temporal Critical mult.: +29.00% Stealth bonus: +14 Life regen: +6.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +80.00 Mental crit. chance: +8% Healing mod.: +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ulyneg (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +7 Str / +5 Mag / +7 Wil Changes resistances: +10% lightning / +8% blight / +12% cold / +27% nature / +13% all Changes resistances penetration: +25% arcane Changes damage: +19% lightning / +17% physical / +6% blight / +17% cold / +18% nature Life regen: +3.50 Maximum life: +84.00 Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the psychic (heal 230; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 230 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 779; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 779 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 29%; mental, magical; dur 4; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 197; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 197.12 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
ObsidiancryptInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 21% chance to reduce strength, dexterity, and constitution by 19 * 21% chance to reduce damage dealt by 30% Damage when hit (Melee): 6 lightning / 11 darkness Changes resistances: +24% lightning Changes resistances penetration: +15% blight / +25% acid Changes damage: +27% blight Stun/Freeze immunity: +50% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Master of Disasters You have set the ring to grant you Master of Disasters! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
copper ring 'Deepsnaught'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +3 Con Changes resistances penetration: +25% darkness / +20% nature Changes damage: +3% darkness Physical save: +6 (+2 eff.) Rings make your fingers look great! |
savior's copper ring of arcana (+0.12/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Silence immunity: +21% Mana each turn: +0.12 Rings make your fingers look great! |
savior's gold ring of blight (+12%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +12% blight Changes damage: +12% blight Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Rings make your fingers look great! |
solipsist's steel ring of nature (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +6 Wil Changes resistances: +22% nature Changes damage: +11% nature Mindpower: +7 (+2 eff.) Rings make your fingers look great! |
steel ring 'Scorchwire'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Dex / +4 Wil Changes resistances: +12% cold / +9% fire Changes damage: +6% physical Critical mult.: +20.00% Mental save: +8 (+2 eff.) Rings make your fingers look great! |
stralite quartz ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +8 Str / +7 Con Stun/Freeze immunity: +30% Rings make your fingers look great! |
stralite quartz ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +6 Cun / +6 Mag Changes resistances: +35% light / +6% blight Changes damage: +16% light / +6% all Spell save: +6 (+2 eff.) Cut immunity: +20% Stun/Freeze immunity: +30% Spellpower: +26 (+10 eff.) Mindpower: +17 (+5 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings make your fingers look great! |
voratun bloodstone ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +9 Str / +8 Con Stun/Freeze immunity: +60% Rings make your fingers look great! |
voratun ring of frost (+28%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +28% cold Changes damage: +14% cold Rings make your fingers look great! |
wizard's steel ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+3 eff.) Blindness immunity: +21% Infravision radius: +5 See stealth: +9 See invisible: +7 Rings make your fingers look great! |
Swampblood the living mindstar (114% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (radius 2) on crit: +21 nature When wielded/worn: Armour: +8 Changes stats: +3 Wil Changes resistances: +10% blight / +9% mind Changes resistances penetration: +15% mind Changes damage: +10% nature / +15% blight Talent granted: +1 Attune Mindstar Critical mult.: +21.07% Disease immunity: +18% Silence immunity: +21% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Poryna' (107% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +16 blight / +12 arcane Damage (radius 2) on crit: +8 acid When wielded/worn: Damage (Melee): 13 acid / 12 lightning Damage when hit (Melee): 2 arcane Changes stats: +5 Str / +6 Dex / +6 Mag / +9 Wil / +9 Cun / +5 Con Changes resistances: +17% acid / +8% physical / +13% lightning Changes resistances penetration: +17% acid / +6% physical / +15% lightning Changes damage: +17% acid / +6% physical / +10% lightning Talent granted: +1 Attune Mindstar Life regen: +5.00 Mana when firing critical spell: +1.00 Spellpower: +15 (+7 eff.) Spell crit. chance: +2% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather belt 'Obsidianrend'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 10 darkness Spell save: +18 (+6 eff.) Mental save: +23 (+6 eff.) Disease immunity: +20% Stun/Freeze immunity: +20% Life regen: +4.00 Spellpower: +8 (+4 eff.) A belt that goes around your waist. |
Bethylema the linen cloak (1 def, 4 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Changes stats: +1 Mag / +2 Wil Critical mult.: +25.00% Stamina each turn: +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Wave of Power (15% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Hellraptor the drakeskin leather gloves (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +9 Physical crit. chance: +9.0% Physical power: +6 (+2 eff.) Armour: +3 Changes resistances: +12% blight / +6% cold / +12% nature / +3% light Changes resistances penetration: +5% fire Critical mult.: +5.00% Spell save: +10 (+4 eff.) Life regen: +4.00 Stamina each turn: +0.70 Psi each turn: +0.20 Spell crit. chance: +11% Mental crit. chance: +13% When used to modify unarmed attacks: Power: 142% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +13.0% Attack speed: 100% When this weapon hits: Second Wind (10% chance level 1). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 11% chance to slow global speed by 65% * 14% chance to reduce armor by 29% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bealar the Firedash (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +25 (+8 eff.) Changes stats: +2 Str Changes resistances: +3% temporal / +7% fire / +7% darkness / +3% light Changes damage: +6% cold / +9% fire Silence immunity: +10% Knockback immunity: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bloomcrack the voratun pickaxe (dig speed 9 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +7 Str / +2 Wil / +9 Cun / +4 Con Changes resistances: +10% darkness / +10% fire Changes damage: +6% nature / +6% mind Critical mult.: +15.00% Maximum hate: +4.00 Mindpower: +5 (+2 eff.) Light radius: +1 Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Erelarim (dig speed 10 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical power: +21 (+5 eff.) Defense: +20 (+7 eff.) Changes stats: +3 Str / +3 Dex Changes resistances penetration: +13% physical Lowers spell cool-downs by: 10% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Grinadin the Filthobsidian (dig speed 23 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 65% Changes stats: +2 Str / +2 Dex / +3 Con Changes damage: +12% nature Mana when firing critical spell: +2.00 Maximum mana: +80.00 Lowers spell cool-downs by: 10% Light radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Willowsorrow (dig speed 28 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% acid / +6% light / +3% blight / +6% fire / +12% nature / +5% arcane Changes resistances penetration: +25% nature Changes damage: +8% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Bethalle the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +11 Effects on melee hit: * 20% chance to reduce all saves and defense by 37 Changes stats: +5 Cun Changes resistances penetration: +25% mind / +11% all Changes damage: +12% mind Mental save: +18 (+5 eff.) Maximum psi: +40.00 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
BlindrotInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 30% Changes resistances: +3% cold / +9% fire Physical save: +6 (+2 eff.) Only die when reaching: -40.00 life Light radius: +3 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Floewing the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 37 Damage when hit (Melee): 6 cold Changes resistances: +6% cold Changes damage: +15% mind / +12% cold Light radius: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
Xerynor the HazecutInfused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +11 Changes stats: +4 Str / +1 Mag / +4 Con Changes resistances: +12% blight / +3% all Changes resistances penetration: +10% cold / +14% all Changes damage: +6% cold Spell save: +13 (+5 eff.) Life regen: +16.00 Light radius: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
alchemist's lamp 'Cobravice'Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +11% darkness Changes damage: +11% light / +9% nature Damage affinity(heal): +5% light Confusion immunity: +20% Mana when firing critical spell: +2.00 Only die when reaching: -80.00 life Spell crit. chance: +7% Light radius: +6 Damage Shield penetration: +30% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 128.88 light damage. At talent level 3 you gain 23% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Tuleblek'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +6% mind Critical mult.: +5.00% Mana each turn: +0.16 Mana when firing critical spell: +2.00 Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 4.5 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 18 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Emann the stralite torque of mindblast [power 305] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +4 Dex / +4 Con Changes resistances penetration: +10% mind See invisible: +9 It can be used to blast the opponent's mind dealing 345 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 26% chance to evade weapon attacks for 2 turns. * Increase all damage penetration by 18% for 2 turns. * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Yaregas [power 182] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes damage: +3% physical Reduces incoming crit damage: 15.00% Light radius: +1 It can be used to heal yourself and all friendly characters within 10 spaces for 182 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. * Increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Forward Aerial the Thalore Wyrmic level 38
27th Dusk 123rd year of Ascendancy at 17:22 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Forward Aerial the Thalore Wyrmic level 32
44th Pyre 123rd year of Ascendancy at 20:11 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Forward Aerial the Thalore Wyrmic level 38
3rd Dusk 123rd year of Ascendancy at 12:31 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Forward Aerial the Thalore Wyrmic level 43
5th Decay 123rd year of Ascendancy at 12:39 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Forward Aerial the Thalore Wyrmic level 50
14th Pyre 124th year of Ascendancy at 10:18 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Forward Aerial the Thalore Wyrmic level 42
79th Haze 123rd year of Ascendancy at 05:15 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Forward Aerial the Thalore Wyrmic level 32
72nd Pyre 123rd year of Ascendancy at 00:46 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Forward Aerial the Thalore Wyrmic level 16
69th Haze 122nd year of Ascendancy at 03:15 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Forward Aerial the Thalore Wyrmic level 40
49th Dusk 123rd year of Ascendancy at 16:34 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Forward Aerial the Thalore Wyrmic level 34
4th Mirth 123rd year of Ascendancy at 09:18 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Forward Aerial the Thalore Wyrmic level 33
1st Mirth 123rd year of Ascendancy at 20:15 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Forward Aerial the Thalore Wyrmic level 23
50th Regrowth 123rd year of Ascendancy at 00:19 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Forward Aerial the Thalore Wyrmic level 30
75th Regrowth 123rd year of Ascendancy at 19:51 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Forward Aerial the Thalore Wyrmic level 29
71st Regrowth 123rd year of Ascendancy at 16:16 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Forward Aerial the Thalore Wyrmic level 32
44th Pyre 123rd year of Ascendancy at 20:39 see stats
Huge Appetite (Insane (Adventure) difficulty)
Ate 20 bosses.By Forward Aerial the Thalore Wyrmic level 20
16th Regrowth 123rd year of Ascendancy at 07:22 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Forward Aerial the Thalore Wyrmic level 44
6th Decay 123rd year of Ascendancy at 10:06 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Forward Aerial the Thalore Wyrmic level 10
78th Dusk 122nd year of Ascendancy at 14:07 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Forward Aerial the Thalore Wyrmic level 20
14th Regrowth 123rd year of Ascendancy at 01:37 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Forward Aerial the Thalore Wyrmic level 30
71st Regrowth 123rd year of Ascendancy at 18:27 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Forward Aerial the Thalore Wyrmic level 40
47th Dusk 123rd year of Ascendancy at 11:10 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Forward Aerial the Thalore Wyrmic level 50
14th Pyre 124th year of Ascendancy at 08:55 see stats
Myths of an age past (Insane (Adventure) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Forward Aerial the Thalore Wyrmic level 32
44th Pyre 123rd year of Ascendancy at 20:11 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Forward Aerial the Thalore Wyrmic level 45
30th Regrowth 124th year of Ascendancy at 00:50 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Forward Aerial the Thalore Wyrmic level 19
4th Regrowth 123rd year of Ascendancy at 00:11 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Forward Aerial the Thalore Wyrmic level 39
46th Dusk 123rd year of Ascendancy at 02:48 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Forward Aerial the Thalore Wyrmic level 24
51st Regrowth 123rd year of Ascendancy at 12:17 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Forward Aerial the Thalore Wyrmic level 41
77th Dusk 123rd year of Ascendancy at 03:49 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Forward Aerial the Thalore Wyrmic level 32
44th Pyre 123rd year of Ascendancy at 20:11 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Forward Aerial the Thalore Wyrmic level 10
1st Haze 122nd year of Ascendancy at 01:52 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Forward Aerial the Thalore Wyrmic level 32
44th Pyre 123rd year of Ascendancy at 20:11 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Forward Aerial the Thalore Wyrmic level 38
9th Dusk 123rd year of Ascendancy at 15:58 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Forward Aerial the Thalore Wyrmic level 45
30th Regrowth 124th year of Ascendancy at 00:50 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Forward Aerial the Thalore Wyrmic level 15
38th Haze 122nd year of Ascendancy at 07:48 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Forward Aerial the Thalore Wyrmic level 45
9th Allure 124th year of Ascendancy at 23:23 see stats
They Came From Outer Space! (Insane (Adventure) difficulty)
Discovered the true origin of dwarves and drems.By Forward Aerial the Thalore Wyrmic level 50
50th Pyre 124th year of Ascendancy at 08:31 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Forward Aerial the Thalore Wyrmic level 24
51st Regrowth 123rd year of Ascendancy at 12:39 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Forward Aerial the Thalore Wyrmic level 18
10th Decay 122nd year of Ascendancy at 20:00 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Forward Aerial the Thalore Wyrmic level 37
3rd Dusk 123rd year of Ascendancy at 03:57 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Forward Aerial the Thalore Wyrmic level 45
30th Regrowth 124th year of Ascendancy at 02:07 see stats
Log
Glorobrekira the dreadmaster feels a surge of adrenaline.
Forward Aerial steals healing from Orc necromancer!
Forward Aerial's healing is amplified!
Aerabeth the orc necromancer hits Forward Aerial for 89 cold damage.
Forward Aerial receives 72 healing from Rime Wraith from Aerabeth the orc necromancer.
Dread receives 39 healing from Rime Wraith from Aerabeth the orc necromancer.
Dread receives 39 healing from Rime Wraith from Aerabeth the orc necromancer.
Bleeding from Forward Aerial hits Orc necromancer for (50 absorbed), (87 absorbed), 44 physical (44 total damage).
Forward Aerial gains 4% of a turn from Ancestral Life.
Orc corruptor casts Blood Grasp.
Orc corruptor's spell attains critical power!
Forward Aerial resists!
Ghoul's purging blight area effect hits Aerabeth the orc necromancer for 11 blight damage.
Ghoul's purging blight area effect hits Orc corruptor for (53 to bones), 0 blight (0 total damage).
Orc necromancer's desolate waste area effect hits Forward Aerial for 47 cold damage.
Orc necromancer's desolate waste area effect hits Forward Aerial for 47 cold damage.
Orc necromancer's desolate waste area effect hits Forward Aerial for 47 cold damage.
Orc necromancer's Hiemal Shield hits Forward Aerial for 0 cold damage.
Orc corruptor's dazing lightning area effect hits Forward Aerial for 0 cold damage.
Orc corruptor's dazing lightning area effect hits Orc necromancer for (55 absorbed), 28 cold (28 total damage).
Orc necromancer is dazed!
Aerabeth the orc necromancer uses Condensate.
Aerabeth the orc necromancer's mind surges with critical power!
Aerabeth the orc necromancer hits Forward Aerial for 843 cold damage.
Forward Aerial cover of leaves falls apart.
Orc corruptor casts Moonlight Ray.
Orc corruptor roars triumphantly.
Orc corruptor's Blood Grasp hits Forward Aerial for 439 cold, 135 darkness (574 total damage).
Orc corruptor receives 106 healing from Orc corruptor's Blood Grasp.
Forward Aerial the level 50 thalore wyrmic was swallowed by the void to death by an orc corruptor on level 1 of Rak'shor Pride.





























































































































