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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Sawbutcher |
| Level / Exp | 21 / 57% |
| Size | huge |
| Lifes / Deaths | Killed by Elugavena the dreaming horror at level 21 on the 46th Haze 122nd year of Ascendancy at 11:33 / 1 |
Primary Stats
| Strength | 73 (base 48) |
| Dexterity | 10 (base 10) |
| Constitution | 39 (base 19) |
| Magic | 10 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 59 (base 32) |
Resources
| Life | -68/632 |
| Steam | 2/100 |
| Healing Factor | 1.266678594013 |
| Regeneration | 10.890237849483 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 53 |
| Crit Chance | 24% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 49 |
| Accuracy | 53 |
| Crit Chance | 24% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Physical | +4% |
| Cold | +31% |
| All | 0% |
| Lightning | +22% |
| Light | +3% |
| Mind | +12% |
| Fire | +12% |
| Nature | +9% |
Offense: Damage Penetration
| Physical | +15% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 60.723073231957 (100%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 47 |
| Physical Save | 30 |
| Spell Save | 18 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 48%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 50%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 30%( 70%) |
| Lightning | + 50%( 70%) |
| Mind | + 27%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Stun Resistance | 26% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Poison Resistance | 24% |
| Disarm Resistance | 80% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 125% efficiency and cooldown mod of 84%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.1 steam per turn. Can be activated for an instant burst of 36 steam. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Furnace | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Talents +1 Rocket Boots Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Aeryra the Nimbusnoon2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +9% nature +9% mind Ignore resists +15% lightning defense ------ Resistance +12% lightning +6% mind Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.94 to 101.81 lightning damage (67.87 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | Mayetha (0 def, 9 armour) 1.5 Encumbrance T2 hands armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun offense ------ Spell Crit +3% On-Hit 5 physical Damage +4% physical Accuracy +12 (+4 eff.) When Hit 2 mind defense ------ Armor +9 Fatigue +3% Resistance +15% darkness Disarm Resist +70% other ------- Mana/turn +0.08 Vim-on-crit +2.00 Infravision +5 Talents +2 Iron Grip Unarmed combat: Weapon Damage 20.5 - 28.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +12 Ignore Armor +9 Critical Rate +18.0% Attack Speed 83% On-hit +13 darkness On-Hit, radius 1 +5 physical On-crit, radius 2 +8 physical On Hit: 10% Sand Breath level 3 On Crit: 20% Dominate level 3 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.4 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | innervating steel torque of clear mind [power 2] (7/25 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Torandur the Snowtorrent0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% lightning +6% cold +3% mind When Hit 2 fire 8 cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Resistance +24% lightning +6% mind Rings make your fingers look great! |
| On fingers | steel ring 'Ariratira'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun offense ------ On-Hit 7 physical On-Ranged-Hit 9 physical Damage +12% fire On-Hit (Melee): * 10% chance to reduce all saves and defense by 19 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 19 defense ------ Resistance +6% cold +24% fire Unlife -60.00 life Life Regen +3.00 Disarm Resist +10% Stun Resist +26% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around neck | Emibrelle the Blindsear0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +9 Lck offense ------ Damage +3% light Accuracy +6 (+2 eff.) When Hit 6 mind defense ------ Defense +7 (+3 eff.) Fatigue -5% Resistance +12% blight +12% nature +3% mind Resist unseen 11% Life Regen +2.00 Poison Resist +24% Disease Resist +20% Amulets make your neck look great! |
| In main hand | acidic dwarven-steel steamsaw of purity (22-32 power, 0 apr) 3.0 Encumbrance T3 steamsaw 1H weapon [Ego] Nature/Steamtech Weapon Damage 21.5 - 32.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +44 On Hit: * splashes acid on your target dealing 28 damage and reducing their armor Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 6 acid When Hit 1 acid defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +8% Resistance +10% nature +11% blight other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Emelana1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +3 (+1 eff.) Damage +3% acid Ignore resists +15% physical Accuracy +10 (+3 eff.) defense ------ Armor +4 Spell save +6 (+4 eff.) other ------- Stamina/turn +1.00 Size +1 A belt that goes around your waist. |
| In off hand | Manolen (25-38 power, 0 apr) 3.0 Encumbrance T3 steamsaw 1H weapon [Rare] Arcane/Steamtech Weapon Damage 25.0 - 37.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +48 On-hit +16 mind On Hit: * splashes acid on your target dealing 37 damage and reducing their armor On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 19 defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +8% Resistance +6% mind +9% blight other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Xeridhethra the linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun +1 Wil offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +1 (+0 eff.) Resistance +6% acid +10% cold +10% nature Life +32.00 other ------- Max hate +8.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Zeresasus the steel plate armour (0 def, 18 armour) 17.0 Encumbrance T2 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +5 Wil +4 Cun defense ------ Armor +18 Hardiness +20% Fatigue +26% Resistance +12% blight +10% darkness +5% arcane Mind save +11 (+5 eff.) other ------- Light +3 See Invisibility +6 A suit of armour made of metal plates. |
Inventory
regeneration infusion of the warrior (heal 308; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
copper amulet 'Chargesweep'0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Damage +3% light +15% lightning On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +3% lightning +3% blight other ------- Light +2 Masteries +0.12 Steamtech/Sawmaiming Amulets make your neck look great! |
clarifying gold amulet of mastery (0.24 Cunning / Survival)0.1 Encumbrance T3 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +18% mind Confus Resist +21% other ------- Masteries +0.24 Cunning/Survival Amulets make your neck look great! |
marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +4 (+1 eff.) Rings make your fingers look great! |
cruel yew starstaff of illumination (20-24 power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Nature/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Critical power +12.00% Spellpower +9 (+4 eff.) Damage +20% darkness defense ------ Defense +7 (+3 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 43.09 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
cruel yew starstaff of power (20-24 power, 4 apr, physical element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Critical power +15.00% Spellpower +13 (+6 eff.) Damage +20% physical other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew vilestaff of fate (20-24 power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +9 (+4 eff.) Damage +20% fire defense ------ Physical save +8 (+4 eff.) Spell save +7 (+4 eff.) Mind save +7 (+3 eff.) other ------- Mana/turn +0.18 Max mana +47.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff (20-24 power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Normal] Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+4 eff.) Damage +20% lightning other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff of breaching (25-30 power, 5 apr, physical element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+6 eff.) Damage +25% physical Ignore resists +12% physical other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic steel battleaxe of vileness (22-33 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Arcane Weapon Damage 22.0 - 33.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +10 blight On Hit: * 13% chance to reduce strength, dexterity, and constitution by 5 On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed battleaxes. |
Murkdare the dwarven-steel battleaxe (42-62 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 41.5 - 62.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +12 cold While equipped: offense ------ Damage +9% darkness Ignore resists +25% darkness When Hit 6 fire 6 cold Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Iveda' (32-49 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Random Unique] Arcane/Nature Weapon Damage 32.5 - 48.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +10 light +16 nature Damage Against +12% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +2 Wil defense ------ Resistance +3% lightning Life Regen +4.00 Silence Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Massive two-handed battleaxes. |
acidic dwarven-steel greatmaul (42-64 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego] Arcane Weapon Damage 42.5 - 63.8 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed mauls. |
thought-forged steel greatsword (23-37 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Psionic Weapon Damage 23.0 - 36.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +9 mind On Hit: * 17% chance to reduce all saves and defense by 19 While equipped: Stats +3 Cun +3 Wil Massive two-handed swords. |
Overcutter (13-20 power, 12 apr)3.0 Encumbrance T1 steamsaw 2H weapon [Unique] Steamtech Weapon Damage 13.0 - 19.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +2.0% Attack Speed 100% Block +70 Uses 1.0 Steam While equipped: defense ------ Armor +7 Defense +8 (+4 eff.) Fatigue +10% other ------- Talents +2 Block Earlier steamsaws were notably not meant to be used with one hand. |
manaburning steel longsword of massacre (17-24 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Disrupt/Master Weapon Damage 17.0 - 23.8 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: * 15 arcane resource burn Sharp, long, and deadly. |
Manosarim the Cobrahash (22-31 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Arcane Weapon Damage 22.5 - 31.5 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +11 light Damage Against +10% Undead While equipped: offense ------ Ignore resists +5% nature defense ------ Resistance +2% physical Mind save +3 (+1 eff.) Unlife -20.00 life Healmod +15% Confus Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Sharp, long, and deadly. |
flaming dwarven-steel longsword (22-30 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego] Arcane Weapon Damage 21.5 - 30.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +9 fire Sharp, long, and deadly. |
arcing steel mace (14-20 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego] Arcane Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Blunt and deadly. |
steel mace (14-20 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Normal] Weapon Damage 14.0 - 19.6 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% Blunt and deadly. |
steel waraxe of enduring (12-17 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego+] Nature Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +7 Con +7 Wil defense ------ Life +29.00 One-handed war axes. |
Falenarithel the Icebone (20-27 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 19.5 - 27.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +20 cold On Critical: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Wil offense ------ Physical Crit +8.0% Physical Power +10 (+3 eff.) defense ------ Resistance +6% lightning Crit Resistance 10.00% other ------- See Invisibility +9 One-handed war axes. |
flaming dwarven-steel waraxe (22-31 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego] Arcane Weapon Damage 22.0 - 30.8 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +8 fire One-handed war axes. |
steel dagger of erosion (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Nature Weapon Damage 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 nature Sharp, short and deadly. |
Boltwinter (18-23 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Rare] Master Weapon Damage 17.5 - 22.8 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-crit, radius 2 +4 lightning While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Armor +8 Defense +13 (+6 eff.) Resistance +6% blight Unlife -20.00 life Silence Resist +20% Disarm Resist +34% Sharp, short and deadly. |
Dagger of the Past (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Mag 24,Dex 24 [Unique] Arcane Potentially it would go with a sword in the future. Weapon Damage 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +20.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal While equipped: offense ------ Move Speed +20% Damage +5% temporal defense ------ Defense +10 (+5 eff.) Spell save +10 (+6 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Spelldrinker (27-35 power, 8 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Weapon Damage 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+7 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
dwarven-steel dagger of erosion (19-25 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Nature Weapon Damage 19.0 - 24.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +9 nature Sharp, short and deadly. |
dwarven-steel dagger of erosion (18-24 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Nature Weapon Damage 18.5 - 24.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 nature Sharp, short and deadly. |
Sunsteel the thorny mindstar (9-10 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Random Unique] Nature/Psionic Weapon Damage 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +12 darkness While equipped: offense ------ Mind Crit +10% Mindpower +10 (+5 eff.) Damage +15% darkness +3% fire Ignore resists +8% darkness When Hit 2 fire defense ------ Resistance +6% darkness +3% fire Blind Resist +11% other ------- Hate-on-crit +2.00 Psi-on-crit +2.00 Talents +1 Attune Mindstar Masteries +0.10 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Pinwheel (13-20 power, 10 apr)3.0 Encumbrance T1 steamsaw 1H weapon [Unique] Steamtech Weapon Damage 13.0 - 19.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +3.0% Attack Speed 100% Block +50 On Hit: * 15% chance to pin the target Uses 1.0 Steam While equipped: defense ------ Armor +4 Defense +7 (+3 eff.) Fatigue +7% other ------- Talents +1 Block "Create new, exciting connections in other people's lives, such as between their feet and the floor!" |
Thunderbraze (12-17 power, 0 apr)3.0 Encumbrance T1 steamsaw 1H weapon [Rare] Psionic/Steamtech Weapon Damage 11.5 - 17.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +14 Ignore Shields +30% On-hit +8 light On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Uses 1.0 Steam While equipped: offense ------ Damage +3% blight Ignore resists +5% arcane defense ------ Armor +2 Defense +2 (+1 eff.) Fatigue +4% Resistance +12% lightning other ------- Mana/turn +0.04 Max mana +60.00 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming steel steamsaw of cold resistance (+17%) (14-21 power, 0 apr)3.0 Encumbrance T2 steamsaw 1H weapon [Ego] Nature/Master/Steamtech Weapon Damage 14.0 - 21.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +22 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 6 fire When Hit 1 fire defense ------ Armor +3 Defense +4 (+2 eff.) Fatigue +6% Resistance +17% cold other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw of resilience (25-38 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Ego] Nature/Steamtech Weapon Damage 25.0 - 37.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +50 Uses 1.0 Steam While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +8% Life +61.00 other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
ranger's yew longbow of acid4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +12 acid While equipped: Stats +3 Dex offense ------ Damage +17% acid Longbows are used to shoot arrows at your foes. |
fungal cured leather sling of lightning4.0 Encumbrance T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane/Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +8 lightning While equipped: Stats +2 Con offense ------ Damage +8% lightning other ------- Masteries +0.20 Wild-gift/Fungus Regenerate 100 life over 5 turns Puts all charms on 20 turn cooldown Slings are used to hurl stones or metal shots at your foes. |
Huromnir4.0 Encumbrance T2 steamgun 1H weapon Reqs Dex 16 Shoot [Rare] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On-ranged-hit +4 acid Uses 2.0 Steam While equipped: offense ------ Physical Crit +2.0% Damage +15% acid Accuracy +7 (+2 eff.) On-Hit (Ranged): * 10% chance to slow global speed by 45% defense ------ Resistance +6% blight +3% darkness Poison Resist +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
caustic steel steamgun4.0 Encumbrance T2 steamgun 1H weapon Reqs Dex 16 Shoot [Ego+] Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On-crit, radius 2 +7 acid +7 nature Uses 2.0 Steam While equipped: offense ------ Ignore resists +8% acid +9% nature Ignore Armor +6 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of dwarven-steel shots 'Nerolema' (21/21, 43-52 power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Random Unique] Nature/Master Weapon Damage 43.0 - 51.6 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +3 Critical Rate +11.0% Capacity 21 On-ranged-hit +20 temporal On-crit, radius 2 +4 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to create vines that bind the target to the ground dealing 109 nature damage and pinning them for 3 turns On Critical: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of corruption (21/21, 32-38 power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Ego+] Arcane Weapon Damage 31.5 - 37.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 21 On Hit: 20% Curse of Vulnerability level 3 Shots are used with slings to pummel your foes to death. |
flaming dwarven-steel shield of lightning resistance (+17%) (0 def, 6 armour, 73 block)7.0 Encumbrance T3 shield armor [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 5 fire When Hit 6 fire defense ------ Armor +6 Fatigue +8% Resistance +17% lightning other ------- Talents +1 Block Handheld deflection devices. |
psion's Robe of the Worm (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Psionic While equipped: offense ------ Mind Crit +1% Mindpower +6 (+3 eff.) Damage +8% mind Ignore resists +6% mind defense ------ Resistance +7% all other ------- Psi/turn +0.33 Max psi +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering Robe of the Worm (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane While equipped: offense ------ Damage +12% arcane defense ------ Resistance +7% all other ------- Max mana +12.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy woollen robe of corrosion (+18%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature/Disrupt While equipped: offense ------ Damage +12% acid When Hit: * 4% chance to slow global speed by 45% * 4 arcane resource burn defense ------ Resistance +18% acid +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +3 Con offense ------ Damage +6% nature defense ------ Resistance +11% all Poison Resist +29% Disease Resist +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Drudosin the Blastbrace (12 def, 10 armour)9.0 Encumbrance T3 light armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +4 Wil +6 Cun offense ------ Damage +9% lightning defense ------ Armor +10 Defense +12 (+6 eff.) Fatigue +8% Resistance +12% blight +18% fire +14% darkness +9% lightning other ------- Light +2 A suit of armour made of leather. |
prismatic hardened leather armour of cold resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Resistance +16% cold +13% light +11% darkness A suit of armour made of leather. |
reinforced leather armour 'Ce'Nadathra' (18 def, 15 armour)9.0 Encumbrance T4 light armor [Random Unique] Nature/Master While equipped: Stats +7 Cun +5 Dex offense ------ Damage +12% blight Ignore resists +20% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +15 Defense +18 (+9 eff.) Fatigue +8% Resistance +10% acid +13% cold +3% blight Life +38.00 other ------- Breathe water A suit of armour made of leather. |
steel mail armour 'Flashtorrent' (8 def, 17 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Master/Psionic While equipped: Stats +1 Cun offense ------ Damage +9% light Ignore resists +5% light defense ------ Armor +17 Defense +8 (+4 eff.) Fatigue +12% Resistance +18% fire Mind save +12 (+6 eff.) other ------- Light +3 A suit of armour made of mail. |
steel mail armour of the deep (2 def, 7 armour)14.0 Encumbrance T2 heavy armor [Ego+] Nature While equipped: defense ------ Armor +7 Defense +2 (+1 eff.) Fatigue +12% Resistance +5% acid +6% cold other ------- Breathe water A suit of armour made of mail. |
cleansing dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego] Disrupt While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +13% nature +12% blight A suit of armour made of mail. |
prismatic dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego] Arcane While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +10% light +12% darkness A suit of armour made of mail. |
prismatic dwarven-steel mail armour of command (10 def, 15 armour)14.0 Encumbrance T3 heavy armor [Ego+] Arcane/Psionic While equipped: Stats +2 Cun defense ------ Armor +15 Defense +10 (+5 eff.) Fatigue +12% Resistance +12% light +12% darkness Mind save +13 (+6 eff.) A suit of armour made of mail. |
prismatic dwarven-steel plate armour of spell shielding (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego] Arcane While equipped: defense ------ Armor +11 Fatigue +22% Resistance +6% arcane +12% light +12% darkness Spell save +16 (+9 eff.) A suit of armour made of metal plates. |
radiant dwarven-steel plate armour (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego+] Nature While equipped: Stats +1 Wil defense ------ Armor +11 Fatigue +22% Resistance +11% blight +17% darkness other ------- Light +2 A suit of armour made of metal plates. |
rejuvenating dwarven-steel plate armour of Eyal (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego+] Nature While equipped: defense ------ Armor +11 Fatigue +22% Life +25.00 Life Regen +4.90 Healmod +13% other ------- Stamina/turn +0.70 A suit of armour made of metal plates. |
Amygafast the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Dex +2 Con offense ------ Mindpower +4 (+2 eff.) Ignore resists +5% acid Ignore Armor +2 defense ------ Defense +30 (+15 eff.) Resistance +6% acid Mind save +5 (+2 eff.) A belt that goes around your waist. |
blurring rough leather belt1.0 Encumbrance T1 belt armor [Ego] Master While equipped: defense ------ Defense +10 (+5 eff.) Stealth +6 A belt that goes around your waist. |
Balyndur1.0 Encumbrance T3 belt armor [Rare] Disrupt While equipped: Stats +4 Mag offense ------ Ignore resists +10% physical Accuracy +20 (+6 eff.) defense ------ Armor +4 Resistance +8% acid +7% blight Unlife -60.00 life A belt that goes around your waist. |
Voidresolve (2 def, 6 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Ignore resists +10% darkness Accuracy +20 (+6 eff.) defense ------ Armor +6 Defense +2 (+1 eff.) Resistance +7% acid +7% fire +7% cold +6% nature +7% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivelle the Nightbright (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Cun +3 Con offense ------ Damage +18% darkness Ignore resists +20% darkness +15% mind When Hit 2 darkness defense ------ Armor +3 Resistance +3% darkness Physical save +11 (+5 eff.) Mind save +15 (+7 eff.) A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Sunwalker' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con offense ------ Ignore resists +5% fire When Hit 6 acid 2 fire defense ------ Armor +3 Fatigue +2% Resistance +24% acid Physical save +11 (+5 eff.) Mind save +11 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
corrosive hardened leather gloves of dexterity (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 8 acid Damage +5% acid Accuracy +12 (+4 eff.) defense ------ Armor +2 Resistance +6% acid Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +9.0% Attack Speed 100% On-crit, radius 2 +8 acid On Hit: 10% Corrosive Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Normal] While equipped: defense ------ Armor +2 Fatigue +3% Unarmed combat: Weapon Damage 21.0 - 29.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Disrupt/Master While equipped: Stats +3 Str offense ------ Physical Power +6 (+2 eff.) Damage +10% blight When Hit: * 19 arcane resource burn defense ------ Armor +2 Fatigue +3% Spell save +10 (+6 eff.) Unarmed combat: Weapon Damage 24.5 - 34.3 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: * 20 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. It was corrupted by the digestive sack. |
steady dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Disrupt/Psionic While equipped: offense ------ Physical Power +4 (+1 eff.) Accuracy +13 (+4 eff.) Ignore Armor +6 defense ------ Armor +2 Fatigue +3% Resistance +7% blight Physical save +6 (+3 eff.) Spell save +13 (+7 eff.) Mind save +5 (+2 eff.) Disarm Resist +31% Unarmed combat: Weapon Damage 22.5 - 31.5 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +16 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Perfect Control level 3 On Hit: * 13% chance to slow global speed by 45% * 12% chance to reduce armor by 10% Metal gloves protecting the hands up to the middle of the lower arm. |
grounding hardened leather hat (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Nature While equipped: defense ------ Armor +3 Fatigue +3% Resistance +8% lightning +7% temporal A hat made of leather. Very stylish. |
hardened leather hat 'Arcwrither' (6 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +3 Cun offense ------ Damage +9% arcane Accuracy +7 (+2 eff.) When Hit 10 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 When Hit: * 13% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +6 (+3 eff.) Fatigue +3% Resistance +5% arcane +15% lightning A hat made of leather. Very stylish. |
mindwoven cashmere wizard hat of fire (+16%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+2 eff.) Damage +11% fire defense ------ Defense +2 (+1 eff.) Resistance +16% fire other ------- Psi/turn +0.17 A pointy cloth hat, very wizardly... |
miner's rough leather cap of constitution (+3) (0 def, 3 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +3 Fatigue +1% other ------- Infravision +2 A cap made of leather. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+4 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+4 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
280 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Turorehir the Boltwrest2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ Damage +21% lightning When Hit 12 fire On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% lightning +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Psionic While equipped: defense ------ Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +7 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 11] simple frost salve [power 11]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 137] simple healing salve [power 137]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 137 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
Kyroldir the Sleetwild (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Ignore resists +5% cold defense ------ Defense +15 (+7 eff.) Resistance +5% arcane +9% cold Mind save +6 (+3 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 60.85 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By MiniSaw the Cornac Sawbutcher level 8
7th Mirth 122nd year of Ascendancy at 20:45 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By MiniSaw the Cornac Sawbutcher level 10
2nd Flare 122nd year of Ascendancy at 00:41 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By MiniSaw the Cornac Sawbutcher level 20
25th Dusk 122nd year of Ascendancy at 20:53 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By MiniSaw the Cornac Sawbutcher level 20
26th Dusk 122nd year of Ascendancy at 12:18 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By MiniSaw the Cornac Sawbutcher level 7
79th Pyre 122nd year of Ascendancy at 03:45 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By MiniSaw the Cornac Sawbutcher level 18
16th Dusk 122nd year of Ascendancy at 19:21 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By MiniSaw the Cornac Sawbutcher level 17
10th Dusk 122nd year of Ascendancy at 04:01 see stats
Log
MiniSaw is no longer suffering from insomnia.
Elugavena the dreaming horror converts some damage to Psi!
Bleeding from MiniSaw hits Elugavena the dreaming horror for 9 to psi, 8 physical (17 total damage).
Restless Night from Elugavena the dreaming horror hits MiniSaw for 14 mind damage.
Elugavena the dreaming horror receives 6 healing (9 psi heal).
Elugavena the dreaming horror activates River of Souls.
MiniSaw uses Tremor Engine.
Elugavena the dreaming horror converts some damage to Psi!
Elugavena the dreaming horror mentally dismisses some damage!
MiniSaw hits Armoured skeleton warrior for 13 lightning damage.
MiniSaw hits Elugavena the dreaming horror for (5 dismissed), 2 to psi, 2 lightning (4 total damage).
Elugavena the dreaming horror hits MiniSaw for 1 mind damage.
Armoured skeleton warrior hits MiniSaw for 23 physical, 3 fire (26 total damage).
Melee retaliation hits Armoured skeleton warrior for 1 acid, 2 fire, 7 mind, 9 cold (19 total damage).
Acid Splash from MiniSaw hits Armoured skeleton warrior for 3 acid damage.
Elugavena the dreaming horror stops regenerating health quickly.
Elugavena the dreaming horror speeds up.
MiniSaw is no longer distorted.
Talent Block is ready to use.
Talent Infusion: Wild is ready to use.
Elugavena the dreaming horror converts some damage to Psi!
Elugavena the dreaming horror mentally dismisses some damage!
Bleeding from MiniSaw hits Elugavena the dreaming horror for (21 dismissed), 9 to psi, 8 physical (17 total damage).
Restless Night from Elugavena the dreaming horror hits MiniSaw for 12 mind damage.
Elugavena the dreaming horror receives 6 healing (9 psi heal).
MiniSaw activates Saw Wheels.
Elugavena the dreaming horror's River of Souls hits MiniSaw for 100 darkness damage.
MiniSaw the level 21 cornac sawbutcher was swallowed by the void to death by Elugavena the dreaming horror on level 1 of The Maze.


















































































































