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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Sawbutcher |
| Level / Exp | 33 / 88% |
| Size | big |
| Lifes / Deaths | Killed by Zubeyath the elven warrior at level 27 on the 8th Decay 122nd year of Ascendancy at 03:41 0 / 7Killed by Xedamira the elven mage at level 27 on the 8th Decay 122nd year of Ascendancy at 19:34 Killed by Arariaba the xorn at level 31 on the 2nd Regrowth 123rd year of Ascendancy at 05:27 Killed by Polebeth the greater faeros at level 32 on the 2nd Regrowth 123rd year of Ascendancy at 15:24 Killed by Cyrerin the corrupted acidic digestor at level 33 on the 14th Regrowth 123rd year of Ascendancy at 14:52 Killed by Cyrerin the corrupted acidic digestor at level 33 on the 14th Regrowth 123rd year of Ascendancy at 15:44 Killed by Xeryriwe the corrupted protosentient globula at level 33 on the 14th Regrowth 123rd year of Ascendancy at 17:56 |
Primary Stats
| Strength | 87 (base 60) |
| Dexterity | 18 (base 10) |
| Constitution | 55 (base 20) |
| Magic | 15 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 69 (base 55) |
Resources
| Life | -620/1222 |
| Steam | 100/100 |
| Healing Factor | 1.6153601499369 |
| Regeneration | 13.888018893299 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 18 |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 63 |
| Crit Chance | 23% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 69 |
| Accuracy | 63 |
| Crit Chance | 23% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Acid | +11% |
| Light | +16% |
| Cold | +12% |
| Blight | +11% |
| Mind | +14% |
| Fire | +16% |
| All | 0% |
Offense: Damage Penetration
| Physical | +50% |
| Lightning | +5% |
| Light | +5% |
| Acid | +19% |
| Mind | +20% |
| Arcane | +25% |
| Fire | +10% |
| Nature | +39% |
Defense: Base
| Armour (hardiness) | 68.292304923968 (100%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 48 |
| Physical Save | 56 |
| Spell Save | 10 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 40%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 39%( 70%) |
| All | + 13%( 70%) |
| Physical | + 15%( 70%) |
| Lightning | + 43%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 36%( 70%) |
| Mind | + 24%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 58%( 70%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 65% |
| Blind Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 48% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.2 steam per turn. Can be activated for an instant burst of 51 steam. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 201% efficiency and cooldown mod of 62%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.5 steam per turn. Can be activated for an instant burst of 63 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 152% efficiency and cooldown mod of 65%. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Steamtech / Battlefield management | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Steamtech / Furnace | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed red crystal shard. * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed ice ant stinger. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed pouch of faeros ash. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Rimeweeper (0 def, 5 armour) 3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +3 Cun +4 Con offense ------ Damage +12% cold +3% fire Ignore resists +20% nature +10% fire defense ------ Armor +5 Fatigue +4% Resistance +9% nature Physical save +28 (+8 eff.) Mind save +16 (+5 eff.) Pinning Resist +20% Knockbk Resist +20% Teleport Resist +100% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | cashmere wizard hat 'Zeregohad' (2 def, 0 armour) 2.0 Encumbrance T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +1 Cun +2 Wil offense ------ Mind Crit +6% Damage +13% fire Ignore resists +10% physical Accuracy +55 (+13 eff.) Ignore Armor +2 defense ------ Defense +2 (+1 eff.) Resistance +27% fire +7% cold Mind save +18 (+6 eff.) other ------- Light +7 Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 114 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Xerisebrenne the dwarven-steel gauntlets (0 def, 7 armour) 1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Mag offense ------ Spell Crit +2% Critical power +10.00% On-Hit 8 mind 7 acid Damage +5% mind +5% acid defense ------ Armor +7 Fatigue +3% Resistance +7% mind +7% acid Mind save +10 (+3 eff.) Life +55.00 Disarm Resist +100% other ------- Vim-on-crit +2.00 Talents +5 Iron Grip Unarmed combat: Weapon Damage 26.5 - 37.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +4 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +10 mind +8 acid On Hit: 20% Psychic Lobotomy level 3 On Hit: 10% Battle Shout level 3 On Hit: 10% Corrosive Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Murkbutcher [power 93] (18/25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +4 Con offense ------ Damage +6% darkness Ignore resists +20% physical defense ------ Armor +4 Defense +5 (+3 eff.) Resistance +3% darkness +3% physical other ------- Stamina/turn +2.00 Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 59. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Gleamroar0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: offense ------ Damage +9% mind Ignore resists +10% mind +5% lightning defense ------ Resistance +6% mind +3% light Life +57.00 Life Regen +5.00 Healmod +16% other ------- Light +3 Rings make your fingers look great! |
| On fingers | Amekath0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +15 (+4 eff.) Damage +11% blight defense ------ Resistance +11% blight +3% darkness Unlife -60.00 life Life +60.00 Blind Resist +10% Teleport Resist +10% Rings make your fingers look great! |
| Around neck | voratun amulet 'Sunransom'0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun offense ------ Mind Crit +6% Mindpower +10 (+5 eff.) Damage +6% light Ignore resists +10% mind defense ------ Resistance +18% temporal Pinning Resist +25% Knockbk Resist +28% Amulets make your neck look great! |
| In main hand | Lisigaba (42-63 power, 0 apr) 3.0 Encumbrance T5 steamsaw 1H weapon [Rare] Master/Steamtech Weapon Damage 42.0 - 63.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +101 On-Hit, radius 1 +0 20% chance of physical repulsion On Hit: * 20% chance to slow global speed by 50% * splashes acid on your target dealing 71 damage and reducing their armor Uses 1.0 Steam While equipped: Stats +3 Mag offense ------ Damage +6% acid defense ------ Armor +6 Defense +10 (+4 eff.) Fatigue +12% Resistance +15% lightning +21% fire other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Globeth the Weeplord 1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +2 Str offense ------ Physical Power +20 (+5 eff.) Mindpower +2 (+1 eff.) Ignore resists +20% physical defense ------ Armor +4 Resistance +3% cold +3% nature +9% temporal Physical save +9 (+3 eff.) A belt that goes around your waist. |
| In off hand | voratun steamsaw 'Splendourransom' (39-58 power, 0 apr) 3.0 Encumbrance T5 steamsaw 1H weapon [Random Unique] Nature/Disrupt/Steamtech Weapon Damage 39.0 - 58.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +96 On-hit +15 nature +4 physical Damage Against +9% Unnatural On-crit, radius 2 +18 acid +25 nature On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% * applies a stacking poison dealing 47 damage per turn Uses 1.0 Steam While equipped: Stats +3 Con offense ------ Critical power +15.00% Physical Power +5 (+1 eff.) Ignore resists +19% acid +19% nature +5% light Ignore Armor +13 defense ------ Armor +6 Defense +10 (+4 eff.) Fatigue +12% other ------- Light +3 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Gilorion the cashmere cloak (13 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Wil offense ------ Critical power +20.00% Ignore resists +25% arcane defense ------ Defense +13 (+5 eff.) Resistance +20% cold +5% arcane +20% nature Crit Resistance 5.00% Physical save +22 (+6 eff.) Life +100.00 other ------- Mana-on-crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 23 armour) 14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +23 Hardiness +20% Defense +10 (+4 eff.) Fatigue +17% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 27.24 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
steam generator implant of the titan (steam 9)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 26 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.8 steam per turn. Can be activated for an instant burst of 44 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 820%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 820% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; mental; dur 2; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the sneak (range 7; phase 31; cd 13)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Ablative Armour0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Flare Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hand Cannon0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Itching Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Lightning Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
restful copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great! |
stralite amulet 'Velodhessra'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: defense ------ Resistance +9% blight +14% fire +3% temporal +22% cold Crit Resistance 15.00% Disease Resist +10% other ------- EQ when Hit +0.12 Light +1 Amulets make your neck look great! |
wizard's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag defense ------ Spell save +6 (+6 eff.) Mind save +6 (+2 eff.) Confus Resist +23% Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
lifebinding dragonbone starstaff of invocation (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane/Nature Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +5% Spellpower +29 (+8 eff.) Spellpower/crit +7 Damage +30% darkness defense ------ Life Regen +1.80 Healmod +17% other ------- Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 34.27 to 41.13 darkness damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of channeling (36-43 power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 36.0 - 43.2 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +34 (+10 eff.) Damage +36% lightning other ------- Mana/turn +0.40 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Sootspitter the voratun greatsword (64-102 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Arcane/Master Weapon Damage 64.0 - 102.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +23 blight On-Hit, radius 1 +8 darkness On Hit: 20% Epidemic level 5 On Hit: * 23% chance to reduce strength, dexterity, and constitution by 5 * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Spell Crit +3% Ignore resists +20% darkness +16% physical Accuracy +28 (+7 eff.) Ignore Armor +16 defense ------ Disease Resist +34% other ------- Mana/turn +0.04 Vim-on-crit +2.00 Max vim +20.00 Massive two-handed swords. |
arcing steel waraxe of phasing (14-20 power, 8 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane Weapon Damage 14.0 - 19.6 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +4.0% Attack Speed 100% Ignore Shields +13% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage One-handed war axes. |
elemental voratun waraxe (40-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Arcane Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: offense ------ Damage +19% cold Ignore resists +23% cold One-handed war axes. |
stormbringer's voratun waraxe of massacre (48-68 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Nature/Master Weapon Damage 48.5 - 67.9 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +22 lightning +15 cold While equipped: offense ------ Move Speed +37% Ignore resists +15% lightning +15% cold One-handed war axes. |
Gorykalthochak (28-43 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Rare] Arcane/Steamtech Weapon Damage 28.5 - 42.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +74 On-Hit, radius 1 +16 acid On Hit: * Create an explosion dealing 15 cold damage (1/turn) Uses 1.0 Steam While equipped: Stats +5 Dex +5 Cun +3 Con offense ------ Damage +24% cold Ignore resists +25% cold defense ------ Armor +5 Defense +8 (+4 eff.) Fatigue +10% Resistance +15% acid +5% arcane other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Prismwaker the stralite steamsaw (34-51 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Rare] Nature/Steamtech Weapon Damage 34.0 - 51.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +79 On-hit +8 acid On-Hit, radius 1 +0 20% chance of physical repulsion Uses 1.0 Steam While equipped: offense ------ Damage +12% acid +3% mind defense ------ Armor +5 Defense +8 (+4 eff.) Fatigue +10% Resistance +14% blight +16% nature +6% mind other ------- Light +3 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Zubildata the Squalorstrider (31-46 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Weapon Damage 31.0 - 46.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +73 On-hit +9 nature Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con offense ------ Critical power +15.00% Damage +3% nature Ignore resists +5% blight On shield block: * Cause enemies within radius 6 to bleed for 263 physical damage over 5 turns (1/turn) On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Armor +9 Defense +8 (+4 eff.) Fatigue +10% Physical save +13 (+4 eff.) Spell save +3 (+3 eff.) other ------- Max mana +20.00 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Rags of the Sanctuary of life (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Nature While equipped: defense ------ Resistance +6% blight +7% all Life +45.00 Life Regen +2.00 Healmod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Furnaceradiance' (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: offense ------ Damage +26% acid +9% fire +18% nature Ignore resists +25% arcane +15% nature defense ------ Resistance +39% acid +30% fire +15% nature +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of the mountain (+10%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +5 Str +6 Mag +6 Wil offense ------ Damage +21% lightning +37% physical +23% cold defense ------ Resistance +10% lightning +12% cold +24% physical +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Alamnir the Phoenixtrial (11 def, 13 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun +1 Wil offense ------ Damage +3% fire Ignore resists +5% fire When Hit 0 physical defense ------ Armor +13 Defense +11 (+5 eff.) Fatigue +12% Resistance +16% acid Crit Resistance 15.00% Mind save +12 (+4 eff.) Life +23.00 A suit of armour made of mail. |
fortifying stralite mail armour of lightning resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Master While equipped: Stats +4 Str +5 Con defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +17% lightning Life +58.00 A suit of armour made of mail. |
stralite plate armour 'Issydragen' (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Rare] Master While equipped: Stats +7 Str +5 Mag +14 Con offense ------ Ignore resists +15% acid defense ------ Armor +13 Fatigue +22% Resistance +25% cold Pinning Resist +20% A suit of armour made of metal plates. |
voratun plate armour 'Glarewitch' (0 def, 23 armour)17.0 Encumbrance T5 massive armor [Rare] Master While equipped: offense ------ Damage +6% light +18% mind defense ------ Armor +23 Fatigue +22% Resistance +21% acid +6% physical +17% lightning +13% fire +3% nature +6% cold A suit of armour made of metal plates. |
voratun plate armour of acid resistance (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Ego] Master While equipped: defense ------ Armor +16 Fatigue +22% Resistance +19% acid A suit of armour made of metal plates. |
Kindlebraze the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +7% darkness Ignore resists +7% darkness When Hit 6 mind 6 light defense ------ Defense +1 (+1 eff.) Resistance +11% darkness +21% cold +6% mind +0% nature Stealth +7 other ------- Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Haluhell' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ When Hit 6 mind defense ------ Defense +1 (+1 eff.) Resistance +9% fire +0% nature +0% cold Spell save +9 (+9 eff.) Life +20.00 Life Regen +2.00 Poison Resist +10% Disease Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of fog (11 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature While equipped: defense ------ Defense +11 (+5 eff.) Resistance +13% blight +18% fire +16% nature +19% light Stealth +9 Life Regen +6.00 Healmod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Steam Powered Boots (8 def, 15 armour)3.0 Encumbrance T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex offense ------ Damage +10% fire defense ------ Armor +15 Defense +8 (+4 eff.) Fatigue +8% Pinning Resist +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Undeathbrand (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +2 Wil +2 Con offense ------ On-Hit 8 light 9 temporal On-Ranged-Hit 5 temporal Damage +4% temporal +3% light +6% nature Ignore resists +5% fire defense ------ Armor +2 Resistance +10% temporal +5% light +9% fire Disarm Resist +20% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 18.0 - 19.8 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Disarm level 3 On Hit: 20% Searing Light level 3 On Hit: * 7% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Nature While equipped: offense ------ On-Hit 7 nature Damage +5% nature defense ------ Armor +2 Fatigue +3% Resistance +5% nature Unarmed combat: Weapon Damage 18.0 - 25.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +7 nature On Hit: 10% Venomous Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+4 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+4 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+6 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+6 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+8 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+2 eff.) Spell save +8 (+8 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
527 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent fungal web0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to belt When attached: Heals you for 50 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
steel armour reinforcement0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: defense ------ Armor +2 Hardiness +20% Fatigue +4% Tinkers can be attached to normal items to improve them with steam power! |
good waterproof coating0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: defense ------ Resistance +10% nature +10% cold Tinkers can be attached to normal items to improve them with steam power! |
iron rocket boots0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to feet When attached: other ------- Talents +1 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
stralite grip0.0 Encumbrance T4 steamtech tinker [Normal] Steamtech Attachable to hands When attached: defense ------ Disarm Resist +90% other ------- Talents +4 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
well-made focus lens0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: other ------- Infravision +7 Sight +2 See Stealth +15 See Invis +15 Tinkers can be attached to normal items to improve them with steam power! |
perfect poison groove0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
good thunderclap coating0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: On-Hit, radius 1 +36 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 18] simple frost salve [power 18]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 152% efficiency and 65% cooldown modifier. Remove 1 physical effects and grants a frost aura (18% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
powerful frost salve [power 26] powerful frost salve [power 26]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 152% efficiency and 65% cooldown modifier. Remove 2 physical effects and grants a frost aura (26% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
powerful healing salve [power 356] powerful healing salve [power 356]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 152% efficiency and 65% cooldown modifier. Heal 356 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
great healing salve [power 425] great healing salve [power 425]1.0 Encumbrance T4 salve misc [Normal] Nature/Steamtech Using medical injector with 152% efficiency and 65% cooldown modifier. Heal 425 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
potent pain suppressor salve [power 247] potent pain suppressor salve [power 247]1.0 Encumbrance T2 salve misc [Normal] Nature/Steamtech Using medical injector with 152% efficiency and 65% cooldown modifier. Let you fight up to -247 life and reduces all damage by 16% for 5 turns (takes no time to activate) Puts Talent Medical Injector on 10 turn cooldown Activation is instant. Medical salve. |
great pain suppressor salve [power 370] great pain suppressor salve [power 370]1.0 Encumbrance T4 salve misc [Normal] Nature/Steamtech Using medical injector with 152% efficiency and 65% cooldown modifier. Let you fight up to -370 life and reduces all damage by 23% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 turn cooldown Activation is instant. Medical salve. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Radhymarach the Spiderrebel (dig speed 14 turns)3.0 Encumbrance T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Mag offense ------ Spell Crit +6% Damage +3% nature Ignore resists +5% nature When Hit 2 temporal On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Armor +3 Defense +5 (+3 eff.) Resistance +6% physical other ------- Max mana +28.00 Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged iron torque of psionic shield [power 33] (18/32 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 33 for 5 turns Puts all charms on 32 turn cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield [power 49] (18/25 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By GigaChad the Cornac Sawbutcher level 21
26th Haze 122nd year of Ascendancy at 17:02 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By GigaChad the Cornac Sawbutcher level 13
38th Dusk 122nd year of Ascendancy at 12:21 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By GigaChad the Cornac Sawbutcher level 32
9th Regrowth 123rd year of Ascendancy at 17:20 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By GigaChad the Cornac Sawbutcher level 30
9th Allure 123rd year of Ascendancy at 02:33 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By GigaChad the Cornac Sawbutcher level 23
73rd Haze 122nd year of Ascendancy at 12:38 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By GigaChad the Cornac Sawbutcher level 10
6th Mirth 122nd year of Ascendancy at 04:27 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By GigaChad the Cornac Sawbutcher level 20
24th Haze 122nd year of Ascendancy at 08:29 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By GigaChad the Cornac Sawbutcher level 30
9th Allure 123rd year of Ascendancy at 00:09 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By GigaChad the Cornac Sawbutcher level 19
72nd Dusk 122nd year of Ascendancy at 16:59 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By GigaChad the Cornac Sawbutcher level 30
1st Regrowth 123rd year of Ascendancy at 09:41 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By GigaChad the Cornac Sawbutcher level 31
2nd Regrowth 123rd year of Ascendancy at 05:25 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By GigaChad the Cornac Sawbutcher level 7
1st Mirth 122nd year of Ascendancy at 03:04 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By GigaChad the Cornac Sawbutcher level 33
12nd Regrowth 123rd year of Ascendancy at 12:42 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By GigaChad the Cornac Sawbutcher level 16
50th Dusk 122nd year of Ascendancy at 15:51 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By GigaChad the Cornac Sawbutcher level 23
73rd Haze 122nd year of Ascendancy at 14:53 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By GigaChad the Cornac Sawbutcher level 16
48th Dusk 122nd year of Ascendancy at 11:50 see stats
Log
Nerebreriarin the corrupted plasmic disruptor misses GigaChad.
GigaChad has regained its confidence.
GigaChad speeds up.
GigaChad is not stunned anymore.
GigaChad has recovered!
Talent Implant: Medical Injector is ready to use.
Neryrin the corrupted mastocytic feeder hits GigaChad for damage.
Neryrin the corrupted mastocytic feeder hits Nerebreriarin the corrupted plasmic disruptor for damage.
Arcane Vortex from Xeryriwe the corrupted protosentient globula hits GigaChad for 62 arcane damage.
GigaChad shrugs off Nerebreriarin the corrupted plasmic disruptor's 'Blinded'!
Hymn of Perseverance hits GigaChad for 0 darkness damage.
Xeryriwe the corrupted protosentient globula casts Manathrust.
Xeryriwe the corrupted protosentient globula hits Something for 304 arcane damage.
Nerebreriarin the corrupted plasmic disruptor's light area effect hits GigaChad for 51 light damage.
Nerebreriarin the corrupted plasmic disruptor's defensive darkness area effect hits GigaChad for 17 darkness damage.
Neryrin the corrupted mastocytic feeder uses Fan of Knives.
Nerebreriarin the corrupted plasmic disruptor casts Moonlight Ray.
Nerebreriarin the corrupted plasmic disruptor hits GigaChad for 331 darkness damage.
Arcane Vortex from Xeryriwe the corrupted protosentient globula hits GigaChad for 62 arcane damage.
Neryrin the corrupted mastocytic feeder's Fan of Knives hits GigaChad for 196 physical damage.
Neryrin the corrupted mastocytic feeder's Fan of Knives hits GigaChad for 170 physical damage.
Neryrin the corrupted mastocytic feeder's Fan of Knives hits GigaChad for 188 physical damage.
Neryrin the corrupted mastocytic feeder's Fan of Knives hits GigaChad for 172 physical damage.
Neryrin the corrupted mastocytic feeder's Fan of Knives hits GigaChad for 171 physical damage.
Hymn of Perseverance hits GigaChad for 51 darkness damage.
Xeryriwe the corrupted protosentient globula casts Pulverizing Auger.
Xeryriwe the corrupted protosentient globula hits Nerebreriarin the corrupted plasmic disruptor for 41 arcane damage.
Xeryriwe the corrupted protosentient globula hits Neryrin the corrupted mastocytic feeder for 136 arcane damage.
Xeryriwe the corrupted protosentient globula hits GigaChad for 257 physical damage.
GigaChad the level 33 cornac sawbutcher was pierced to death by Xeryriwe the corrupted protosentient globula on level 1 of The Godfeaster.






















































































































