
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Lite 1.7.4Ashes of Urh'Rok 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Sawbutcher |
| Level / Exp | 31 / 11% |
| Size | big |
| Lifes / Deaths | Killed by Islelradhenn the dreaming giant venus flytrap at level 13 on the 6th Flare 122nd year of Ascendancy at 00:58 0 / 8Killed by Glorimitira the worm that walks at level 23 on the 54th Haze 122nd year of Ascendancy at 16:53 Killed by Yvyma the elven blood mage at level 27 on the 27th Regrowth 123rd year of Ascendancy at 15:00 Killed by Xanimira the skeleton warrior at level 29 on the 26th Pyre 123rd year of Ascendancy at 08:57 Killed by Betakira the skeleton magus at level 29 on the 26th Pyre 123rd year of Ascendancy at 16:55 Killed by Mayusenor the void horror at level 30 on the 33rd Pyre 123rd year of Ascendancy at 08:30 Killed by GigaChad's Inner Demon at level 30 on the 33rd Pyre 123rd year of Ascendancy at 10:34 Killed by GigaChad's Inner Demon at level 31 on the 33rd Pyre 123rd year of Ascendancy at 18:00 |
Primary Stats
| Strength | 103 (base 60) |
| Dexterity | 28 (base 13) |
| Constitution | 59 (base 25) |
| Magic | 12 (base 10) |
| Willpower | 25 (base 10) |
| Cunning | 57 (base 48) |
Resources
| Life | -298/922 |
| Steam | 80/100 |
| Healing Factor | 1.3755375896091 |
| Regeneration | 11.826150368808 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 11 |
| Infravision | 12 |
| See Stealth | 15 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 150 |
| Accuracy | 63 |
| Crit Chance | 26% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 81 |
| Accuracy | 63 |
| Crit Chance | 30% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Acid | +15% |
| Nature | +15% |
| Temporal | +3% |
| Mind | +15% |
| Lightning | +21% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +19% |
| Light | +14% |
| Temporal | +29% |
| Arcane | +44% |
| Cold | +19% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 69 (60%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 28 |
| Physical Save | 45 |
| Spell Save | 22 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 40%( 70%) |
| Physical | + 41%( 70%) |
| Cold | + 33%( 70%) |
| All | + 26%( 70%) |
| Lightning | + 62%( 70%) |
| Light | + 35%( 70%) |
| Mind | + 28%( 70%) |
| Darkness | + 55%( 70%) |
| Fire | + 50%( 70%) |
| Nature | + 56%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Bleed Resistance | 20% |
| Teleport Resistance | 100% |
| Pinning Resistance | 35% |
| Disarm Resistance | 80% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.1 steam per turn. Can be activated for an instant burst of 51 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 189% efficiency and cooldown mod of 62%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 273 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.3 steam per turn. Can be activated for an instant burst of 52 steam. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Automated butchery | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You failed to protect the injured seer from death by Ce'Nyriariatira the venom wyrm. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Ivimira the gelatinous cube. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed skeleton mage skull. * You've found the needed pouch of bone giant dust. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Ebonyraven' (0 def, 12 armour) 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +12% lightning +6% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Armor +12 Fatigue +3% Resistance +8% acid +9% darkness +9% blight +9% fire +10% cold +15% lightning Physical save +9 (+3 eff.) Pinning Resist +15% Knockbk Resist +15% Teleport Resist +100% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Ce'Noda'1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats +3 Con offense ------ Ignore resists +10% arcane +9% all Ignore Armor +8 defense ------ Resistance +10% blight +6% fire +3% acid Crit Resistance 5.00% Spell save +3 (+2 eff.) Life Regen +5.00 Cut Resist +20% other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Radhynaridil the Starminister (0 def, 5 armour) 2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +8 Str +12 Dex +2 Mag defense ------ Armor +5 Fatigue +5% Resistance +20% darkness +9% light other ------- Light +3 Infravision +12 Sight +2 See Stealth +15 See Invis +15 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 451.5 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
| On hands | Wyrmbreath (0 def, 4 armour) 1.0 Encumbrance T2 hands armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Damage +10% fire defense ------ Armor +4 Resistance +18% fire +10% darkness +10% nature Disarm Resist +80% other ------- Talents +3 Iron Grip Unarmed combat: Weapon Damage 18.0 - 19.8 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 100% On-hit +10 fire Damage Conversion 50% fire On Hit: 10% Bellowing Roar level 3 On Hit: 10% Fire Breath level 2 Fire Breath: Effective talent level: 2.0 Power cost 24 out of 9/24. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 283.35 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Branorain [power 45] (36/25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +3 Str offense ------ Ignore resists +25% arcane Accuracy +25 (+6 eff.) When Hit 4 arcane defense ------ Defense +30 (+10 eff.) other ------- Stamina/turn +3.00 Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Splendourvice'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Physical Power +7 (+1 eff.) Spellpower +8 (+3 eff.) Mindpower +17 (+4 eff.) Move Speed +15% Damage +3% temporal Ignore resists +5% light +20% temporal Accuracy +10 (+2 eff.) On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +8 (+3 eff.) other ------- Light +1 Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
| On fingers | Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-6 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 84.47 You won the Ring of Blood trial, and this is your reward. |
| Around neck | Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | warded stralite steamsaw of evisceration (32-48 power, 0 apr) 3.0 Encumbrance T4 steamsaw 1H weapon [Ego++] Arcane/Master/Steamtech Weapon Damage 32.0 - 48.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +66 On Hit: * applies a stacking poison dealing 43 damage per turn On Crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +8.0% Physical Power +7 (+1 eff.) defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% other ------- Wards +5 lightning +6 temporal +5 darkness +4 fire +5 nature +5 blight +5 cold +5 arcane +5 light Talents +1 Ward +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Shimmerstalker 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +15% acid +6% lightning +3% light +3% mind Life +31.00 A belt that goes around your waist. |
| In off hand | Unlightgrinder (40-61 power, 0 apr) 3.0 Encumbrance T5 steamsaw 1H weapon [Random Unique] Arcane/Nature/Psionic/Steamtech Weapon Damage 40.5 - 60.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +8.0% Attack Speed 100% Block +106 On-hit +8 light Damage Against +24% Undead On Hit: * 20% chance to reduce damage dealt by 28% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * applies a stacking poison dealing 30 damage per turn Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Str offense ------ On-Hit 9 fire Accuracy +10 (+2 eff.) When Hit 13 fire defense ------ Armor +6 Defense +10 (+4 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Skyoracle the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +9% lightning Ignore resists +10% darkness +10% cold When Hit 4 lightning defense ------ Defense +2 (+1 eff.) Resistance +27% lightning +0% cold +0% nature Life +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 27 armour) 2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 poison 30 physical 20 nature slow defense ------ Armor +27 Hardiness +30% Defense +10 (+4 eff.) Fatigue +1% Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
steam generator implant of the titan (steam 8)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 26 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.5 steam per turn. Can be activated for an instant burst of 38 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 171; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 171 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 289; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 289 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the titan (die at -565; dur 7; cd 30)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 30 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -565 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1312 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
2 schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back Support0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Black Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal Plating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Lightning Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Unstoppable Force Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
grounding copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% lightning Stun Resist +22% Amulets make your neck look great! |
Falykan the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +6 Cun +5 Con offense ------ Move Speed +10% Damage +6% physical defense ------ Armor +4 Fatigue -6% Spell save +3 (+2 eff.) Life +40.00 Life Regen +2.00 Confus Resist +20% other ------- Stamina/turn +0.60 Amulets make your neck look great! |
Skyvagrant the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun offense ------ Damage +12% arcane When Hit 4 arcane defense ------ Resistance +25% lightning +5% arcane Physical save +19 (+6 eff.) Spell save +12 (+6 eff.) Mind save +15 (+8 eff.) Stun Resist +20% Amulets make your neck look great! |
Aeremnir the Blazewell0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +9% light On-Hit (Melee): * 20 arcane resource burn * 10% chance to reduce damage dealt by 28% defense ------ Resistance +9% acid Physical save +6 (+2 eff.) Rings make your fingers look great! |
Zanarihor0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil offense ------ Ignore resists +5% mind defense ------ Armor +12 Resistance +3% lightning Physical save +6 (+2 eff.) Mind save +6 (+3 eff.) Poison Resist +20% Rings make your fingers look great! |
copper ring of aether (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +11% arcane defense ------ Resistance +11% arcane Rings make your fingers look great! |
sneakthief's steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +3 Mag +6 Cun offense ------ On-Hit 18 light On-Ranged-Hit 10 light Damage +11% light Accuracy +7 (+2 eff.) Rings make your fingers look great! |
titan's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con defense ------ Physical save +8 (+2 eff.) Life +24.00 Disarm Resist +23% Pinning Resist +20% Knockbk Resist +20% Rings make your fingers look great! |
psionicist's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Wil offense ------ Accuracy +10 (+2 eff.) Ignore Armor +7 defense ------ Defense +9 (+3 eff.) Mind save +8 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 92% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
elemental stralite dagger of shearing (29-38 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego++] Arcane/Master Weapon Damage 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * Create an explosion dealing 76 cold damage (1/turn) While equipped: offense ------ Damage +21% cold Ignore resists +6% all +13% cold Accuracy +11 (+3 eff.) Ignore Armor +9 Sharp, short and deadly. |
flaming stralite dagger of phasing (26-34 power, 17 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane Weapon Damage 26.5 - 34.5 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +17 Critical Rate +8.0% Attack Speed 100% Ignore Shields +11% On-Hit, radius 1 +9 fire Sharp, short and deadly. |
The Lumberator (27-40 power, 19 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Unique] Nature/Steamtech Weapon Damage 27.0 - 40.5 Nature Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +19 Critical Rate +3.0% Attack Speed 100% Block +50 On Kill: * summon a treant (5 turn cooldown) Uses 1.0 Steam While equipped: defense ------ Armor +14 Defense +4 (+2 eff.) Fatigue +8% other ------- Talents +1 Block "Spread the wonders of nature even quicker than ever with this seed injecting steamsaw! Your former enemies will be freshly grown trees before you even know it!" |
arcing dwarven-steel steamsaw of the stars (20-31 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Ego+] Arcane/Steamtech Weapon Damage 20.5 - 30.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +45 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Cun +4 Mag offense ------ Damage +12% light +10% darkness defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% Resistance +12% light +13% darkness other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw 'Runykath' (21-32 power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Random Unique] Master/Psionic/Steamtech Weapon Damage 21.0 - 31.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +54 On-hit +20 blight +12 mind On Hit: * 19% chance to reduce all saves and defense by 35 Uses 1.0 Steam While equipped: Stats +2 Mag +3 Wil +3 Cun offense ------ Spell Crit +3% defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +8% Resistance +16% lightning +24% acid other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
exposing stralite steamsaw of acid resistance (+19%) (30-45 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego] Master/Psionic/Steamtech Weapon Damage 30.0 - 45.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +70 Uses 1.0 Steam While equipped: offense ------ On-Hit (Melee): * 7% chance to reduce all saves and defense by 35 When Hit: * 12% chance to reduce all saves and defense by 35 defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% Resistance +19% acid other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw of evisceration (29-44 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego+] Master/Steamtech Weapon Damage 29.0 - 43.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +72 On Crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: offense ------ Physical Crit +8.0% Physical Power +10 (+2 eff.) defense ------ Armor +5 Defense +8 (+3 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
overgrown voratun steamgun of tinkering (+6)4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 Shoot [Ego] Nature/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On Hit: 10% Overgrowth level 5 Uses 2.0 Steam While equipped: Stats +6 Cun offense ------ Steampower +8 (+2 eff.) defense ------ Life Regen +1.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
barbed pouch of stralite shots of vileness (20/20, 54-65 power, 5 apr)3.0 Encumbrance T4 shot ammo Reqs Dex 35 [Ego+] Arcane/Master Weapon Damage 54.5 - 65.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +14.5% Capacity 20 On-ranged-hit +9 blight On Hit: * 21% chance to reduce strength, dexterity, and constitution by 23 On Crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
flaming voratun shield of acid resistance (+21%) (0 def, 10 armour, 211 block)7.0 Encumbrance T5 shield armor [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 7 fire When Hit 3 fire defense ------ Armor +10 Fatigue +8% Resistance +21% acid other ------- Talents +1 Block Handheld deflection devices. |
rejuvenating reinforced leather armour of fire resistance (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego] Nature/Master While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +15% fire Life Regen +2.80 other ------- Stamina/turn +0.80 A suit of armour made of leather. |
Issisabers the Blazeknight (3 def, 16 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Dex +3 Wil +4 Cun +2 Con defense ------ Armor +16 Defense +3 (+1 eff.) Fatigue +12% Resistance +27% blight +6% lightning +10% nature +13% darkness other ------- Light +1 See Invis +6 A suit of armour made of mail. |
radiant dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature While equipped: Stats +1 Wil defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +15% blight +16% darkness other ------- Light +1 A suit of armour made of mail. |
fortifying stralite mail armour of the deep (4 def, 10 armour)14.0 Encumbrance T4 heavy armor [Ego++] Nature/Master While equipped: Stats +2 Str +4 Con defense ------ Armor +10 Defense +4 (+2 eff.) Fatigue +12% Resistance +8% acid +7% cold Life +65.00 other ------- Breathe water A suit of armour made of mail. |
radiant voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego++] Nature While equipped: Stats +2 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +20% blight +10% darkness Life +32.00 Life Regen +5.00 Healmod +10% other ------- Light +1 A suit of armour made of mail. |
Mayoreta (0 def, 19 armour)17.0 Encumbrance T3 massive armor [Random Unique] Nature/Master While equipped: Stats +2 Wil offense ------ Spell Crit +3% Spellpower/crit +4 Ignore resists +10% arcane Ignore Shields +10% defense ------ Armor +19 Fatigue +22% Resistance +15% blight +15% darkness +18% lightning other ------- Light +1 A suit of armour made of metal plates. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Firestriker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Damage +6% fire defense ------ Defense +2 (+1 eff.) Resistance +6% acid +15% blight Mind save +6 (+3 eff.) Healmod +20% Teleport Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arulenor the pair of hardened leather boots (0 def, 9 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Damage +6% arcane +6% physical When Hit 10 arcane 6 physical On-Hit (Melee): * 20% chance to reduce armor by 33% defense ------ Armor +9 Physical save +10 (+3 eff.) Spell save +8 (+4 eff.) Mind save +9 (+5 eff.) other ------- Max stamina +30.00 A pair of boots made of leather. |
Blindbearer (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Move Speed +10% Damage +6% lightning Ignore resists +25% light When Hit 2 light On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Armor +3 Fatigue -6% Resistance +3% lightning Life +36.00 other ------- Stamina/turn +0.20 A pair of boots made of leather. |
fleetfooted pair of dwarven-steel boots of speed (6 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: Stats +6 Dex offense ------ Move Speed +25% defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic hardened leather gloves (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: defense ------ Armor +6 Mind save +7 (+4 eff.) Life +57.00 Unarmed combat: Weapon Damage 22.0 - 24.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Battle Shout level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chamaruigund (0 def, 10 armour)1.0 Encumbrance T4 hands armor [Random Unique] Nature While equipped: offense ------ On-Hit 10 cold 9 physical Damage +8% physical +7% cold Accuracy +10 (+2 eff.) When Hit 2 physical defense ------ Armor +10 Resistance +3% physical +8% cold Physical save +3 (+1 eff.) Life Regen +5.00 other ------- Stamina/turn +1.20 Psi/turn +0.24 Max stamina +30.00 Unarmed combat: Weapon Damage 26.0 - 28.6 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +5 physical On-crit, radius 2 +10 ice +10 physical On Hit: 10% Ice Breath level 5 On Hit: 10% Sand Breath level 5 On Hit: 10% Second Wind level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of strength (+3) (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +3 Str offense ------ Physical Power +9 (+2 eff.) defense ------ Armor +7 Mind save +5 (+3 eff.) Life +49.00 Unarmed combat: Weapon Damage 40.0 - 44.0 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Battle Shout level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Khelachak the Cloudcrypt (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +6 Dex +2 Con offense ------ Mind Crit +2% Critical power +20.00% Mindpower +10 (+2 eff.) Ignore resists +10% lightning +20% physical defense ------ Armor +3 Fatigue +3% Resistance +17% mind Mind save +22 (+11 eff.) Confus Resist +32% A hat made of leather. Very stylish. |
Silotira the Firerune (0 def, 7 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Damage +6% light Ignore resists +10% temporal +25% light +25% fire When Hit 4 fire On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +7 Fatigue +3% Resistance +15% fire other ------- Infravision +3 A hat made of leather. Very stylish. |
thaloren dwarven-steel helm of blood magic (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +11 Wil offense ------ Spell Crit +2% Damage +10% blight +10% arcane defense ------ Armor +4 Fatigue +4% Resistance +5% blight Mind save +7 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
394 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Light of Revelation2.0 Encumbrance T2 lite [Unique] Unknown While equipped: offense ------ Against +25% Horror defense ------ Resist Against +25% Horror other ------- Light +7 See Stealth +35 See Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Airblast the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ When Hit 4 mind defense ------ Armor +8 Resistance +6% lightning +15% fire Mind save +22 (+11 eff.) Life Regen +4.00 Healmod +15% other ------- Light +4 See Stealth +17 See Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful frost salve [power 18] powerful frost salve [power 18]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (18% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
powerful healing salve [power 242] powerful healing salve [power 242]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 242 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
Magmahack the dwarven-steel pickaxe (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Spellpower +5 (+2 eff.) Spellpower/crit +10 Damage +6% arcane +12% blight Ignore resists +20% fire defense ------ Life +21.00 other ------- Max stamina +16.00 Max vim +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Morningworm (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +4 Str +5 Mag +2 Cun +4 Con offense ------ Damage +12% light other ------- Light +3 Infravision +6 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (0/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 62% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 49/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield [power 27] (36/25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Ay ay captain! (Insane (Adventure) difficulty)
Turn into a pirate!By GigaChad the Cornac Sawbutcher level 12
3rd Flare 122nd year of Ascendancy at 16:41 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By GigaChad the Cornac Sawbutcher level 11
1st Summertide 122nd year of Ascendancy at 14:30 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By GigaChad the Cornac Sawbutcher level 22
52nd Haze 122nd year of Ascendancy at 07:56 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By GigaChad the Cornac Sawbutcher level 28
23rd Pyre 123rd year of Ascendancy at 03:10 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By GigaChad the Cornac Sawbutcher level 10
3rd Mirth 122nd year of Ascendancy at 07:12 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By GigaChad the Cornac Sawbutcher level 20
68th Dusk 122nd year of Ascendancy at 06:46 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By GigaChad the Cornac Sawbutcher level 30
26th Pyre 123rd year of Ascendancy at 20:21 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By GigaChad the Cornac Sawbutcher level 22
5th Haze 122nd year of Ascendancy at 00:18 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By GigaChad the Cornac Sawbutcher level 25
8th Regrowth 123rd year of Ascendancy at 02:50 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By GigaChad the Cornac Sawbutcher level 23
54th Haze 122nd year of Ascendancy at 16:52 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By GigaChad the Cornac Sawbutcher level 7
79th Pyre 122nd year of Ascendancy at 03:22 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By GigaChad the Cornac Sawbutcher level 15
3rd Dusk 122nd year of Ascendancy at 18:26 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By GigaChad the Cornac Sawbutcher level 22
52nd Haze 122nd year of Ascendancy at 01:29 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By GigaChad the Cornac Sawbutcher level 15
8th Flare 122nd year of Ascendancy at 07:51 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By GigaChad the Cornac Sawbutcher level 30
33rd Pyre 123rd year of Ascendancy at 10:34 see stats
Log
Tempest of Metal misses GigaChad.
Tempest of Metal misses GigaChad.
GigaChad's Inner Demon receives 2 healing from Bloodcaller.
Melee retaliation hits GigaChad's Inner Demon for 0 lightning, 2 nature, 1 fire, 0 physical, 0 arcane, 0 nature (4 total damage).
GigaChad's Inner Demon hits GigaChad for 61 physical, 0 arcane, 3 fire, 9 fire, 2 nature (75 total damage).
Salota the dredgling's defensive darkness area effect hits GigaChad for 12 darkness damage.
Salota the dredgling's defensive darkness area effect hits GigaChad's Inner Demon for 12 darkness damage.
Salota the dredgling's defensive darkness area effect hits GigaChad's Inner Demon for 0 darkness damage.
Something receives 20 healing from GigaChad.
Waking Nightmare from Emilaith the temporal stalker hits GigaChad for 24 darkness damage.
Bloodstar from Emilaith the temporal stalker hits GigaChad for 26 fire, 33 physical (59 total damage).
Poison from GigaChad's Inner Demon hits GigaChad for 16 nature damage.
Bleeding from GigaChad's Inner Demon hits GigaChad for 28 physical damage.
Burning from GigaChad's Inner Demon hits GigaChad for 25 fire damage.
GigaChad's Inner Demon slows down.
GigaChad's Inner Demon speeds up.
Burning from GigaChad hits GigaChad's Inner Demon for 2 fire damage.
Bleeding from GigaChad hits GigaChad's Inner Demon for 3 physical damage.
Deep Wound from GigaChad hits GigaChad's Inner Demon for 7 physical damage.
Poison from GigaChad hits GigaChad's Inner Demon for 4 nature damage.
Poison from GigaChad hits GigaChad's Inner Demon for 2 nature damage.
Burning from GigaChad hits GigaChad's Inner Demon for 3 fire damage.
GigaChad's Inner Demon uses Implant: Steam Generator.
GigaChad's Inner Demon uses Punishment.
GigaChad's Inner Demon unleashes a punishing strike for 161% bonus damage!
GigaChad's Inner Demon receives 1 healing from Bloodcaller.
GigaChad's Inner Demon hits GigaChad for 62 physical, 0 arcane, 2 fire, 7 fire, 2 nature, 34 physical (106 total damage).
Melee retaliation hits GigaChad's Inner Demon for 0 lightning, 2 nature, 1 fire, 3 physical, 1 arcane, 0 nature, 0 lightning, 2 nature, 1 fire, 3 physical, 1 arcane, 0 nature (15 total damage).
GigaChad the level 31 cornac sawbutcher was eviscerated to death by a GigaChad's Inner Demon on level 3 of Temporal Rift.










































































































