











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 33 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Isatha the brittle clear ooze at level 33 on the 37th Steel 123rd year of Ascendancy at 06:43 / 1 |
Primary Stats
| Strength | 42 (base 34) |
| Dexterity | 8 (base 10) |
| Constitution | 28 (base 22) |
| Magic | 50 (base 35) |
| Willpower | 72 (base 60) |
| Cunning | 26 (base 10) |
Resources
| Life | -254/1018 |
| Mana | 417/602 |
| Equilibrium | 45 |
| Healing Factor | 1.2556298990388 |
| Regeneration | 4.0807971718761 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 37.637072247758 |
| See Invisible | 46.637072247758 |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 42 |
| Crit Chance | 18% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 42 |
| Crit Chance | 16% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +3% |
| Arcane | +3% |
| Fire | +24% |
| All | 0% |
Offense: Damage Penetration
| Acid | +20% |
| Cold | +10% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 76.723073231957 (96.438666929426%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 48 |
| Physical Save | 57 |
| Spell Save | 69 |
| Mental Save | 66 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 36%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 52%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 39%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 33%( 70%) |
| Physical | + 26%( 70%) |
| Lightning | + 37%( 70%) |
| Fire | + 64%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Silence Resistance | 37% |
| Confusion Resistance | 33% |
| Knockback Resistance | 0% |
| Stun Resistance | 32% |
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 256 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 207 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Earthen vines | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Velubrelaith the giant acid ant. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by thought-forged warrior. Escort: injured seer (level 3 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by Emeluwe the white wolf. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Belobeth the ghast. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by orc corruptor. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed skeleton mage skull. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Grinomas' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Phys.crit +2.0% Spell.crit +3% Spell.pwr +10 (+3 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +3% acid Die.at -80.00 life Silence- +37% Confus- +33% Stun/Frz- +32% ---------- misc Stam/turn +3.00 Mana/turn +0.24 Mana/s.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Ce'Neriasewyn the Earthglamour0.0 T3 lite [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag dps ---------- Spell.pwr +9 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +16 (+8 eff.) Resists +6% nature Phys.save +28 (+8 eff.) Spell.save +28 (+7 eff.) Mind.save +27 (+7 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Getiromilin' (5 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +20% acid ----- def ----- Armour +4 Defense +5 (+3 eff.) Fatigue +4% Resists +5% arcane +12% temporal Max.HP +40.00 Disarm- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Voidgasher (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +7 Fatigue +3% Resists +12% blight +6% nature Spell.save +6 (+2 eff.) Mind.save +8 (+2 eff.) Max.HP +59.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Serpentsin the elven-wood totem of summon tentacle [power 305] (19 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +1 Cun +3 Mag dps ---------- Dmg.mod +3% nature ----- def ----- Resists +6% nature ---------- misc See.Invis +9 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 673 Base Damage: 337 Armor: 21 All Resist: 24 Puts all charms on 19 cooldown 100% to reduce fatigue by 48% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | stralite ring of warding0.1 T4 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +23% acid +16% fire +15% lightning +20% cold Rings make your fingers look great! |
| On fingers | Abyssbreeze0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +15% fire Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +21% fire Rings make your fingers look great! |
| Around neck | steel amulet 'Squalorpride'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 6 acid ----- def ----- Resists +3% lightning +25% darkness +3% nature +16% light Spell.save +9 (+2 eff.) Die.at -20.00 life Blind- +23% Amulets make your neck look great! |
| In main hand | voratun shield of reflection (0 def, 10 armour, 185% power, 201 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego] Arcane When used to Attack: Power 185% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +201 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +10% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | Tarrolach the Glintstinger1.0 T3 belt armor [Random Unique] Master While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.crit +3.0% Crit.mult +7.00% Phys.pwr +4 (+1 eff.) Against +26% Summoned ----- def ----- Resists +9% blight +8% fire +6% light +9% cold D.Red.from +19% Summoned ---------- misc Light +3 A belt that goes around your waist. |
| In off hand | windwalling dwarven-steel shield of resistance (0 def, 6 armour, 138% power, 78.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Nature/Psionic When used to Attack: Power 138% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +78 Melee+ +13 physical While equipped: Stats +1 Wil ----- def ----- Armour +6 Fatigue +8% Resists +7% acid +12% physical +8% cold +8% lightning +7% fire Shield.near.proj +22 Proj.slow +18% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Radhavon the Frigidvenom (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Str +3 Con dps ---------- Phys.crit +3.0% Res.pen +10% cold Apr +3 ----- def ----- Defense +1 (+1 eff.) Resists +11% blight +3% cold +11% nature HP.reg +3.00 Heal.mod +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Dagogas the stralite plate armour (9 def, 28 armour)17.0 T4 massive armor Reqs Massive armour training Str 48 [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +3% arcane On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Armour +28 Defense +9 (+5 eff.) Fatigue +22% Resists +9% acid +17% temporal +7% lightning +9% cold +10% fire +9% physical Spell.save +12 (+3 eff.) Mind.save +16 (+4 eff.) ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 A suit of armour made of metal plates. |
Inventory
healing infusion (heal 74; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 74 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 71; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 71 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 68; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 68 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 705%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 705% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 414; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 414 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
teleportation rune of the wizard (range 120; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 120 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Morningbreacher the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +4.0% Dmg.mod +9% light Res.pen +10% light +10% acid ----- def ----- Defense +25 (+13 eff.) Resists +17% mind +15% acid Confus- +34% Amulets make your neck look great! |
gold amulet 'Goreknave'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +3% mind Res.pen +15% lightning On Hit (Melee): * 20% chance to slow global speed by 53% * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +9% nature Amulets make your neck look great! |
Betanor the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% light +3% mind ----- def ----- Armour +4 Resists +24% light Phys.save +3 (+1 eff.) Spell.save +9 (+2 eff.) Die.at -80.00 life ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
Iveda0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% light +3% mind Res.pen +15% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Resists +22% light ---------- misc Mana/s.crit +1.00 Max.mana +20.00 Rings make your fingers look great! |
gold ring 'Quenchbolt'0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +21% cold Res.pen +10% cold Acc +5 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Resists +24% cold Mind.save +8 (+2 eff.) Confus- +22% Rings make your fingers look great! |
titan's steel ring of frost (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +12% cold ----- def ----- Resists +24% cold Phys.save +6 (+2 eff.) Rings make your fingers look great! |
truestriking dwarven-steel battleaxe of massacre (151% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +19 (+6 eff.) Apr +12 Massive two-handed battleaxes. |
Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 10 [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+8 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
blazebringer's stralite greatsword (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature Power 161% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +61 fire While equipped: dps ---------- All.spd +7% Res.pen +20% fire Massive two-handed swords. |
balanced dwarven-steel longsword of vileness (125% power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +14 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 24 While equipped: dps ---------- Acc +8 (+3 eff.) ----- def ----- Defense +10 (+5 eff.) Disarm- +22% Sharp, long, and deadly. |
Olymadar the vined mindstar (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +9 Cun +2 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +9% mind Melee Ret 6 mind ----- def ----- Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +2 (+0 eff.) ---------- misc Equi/ret +1.12 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of balance (88% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +4 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous pulsing mindstar of life (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +11 (+4 eff.) Dmg.mod +16% mind ----- def ----- Max.HP +12.00 HP.reg +1.00 ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous thorny mindstar of storms (91% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +4 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Mind.crit +6% Mind.pwr +9 (+3 eff.) Melee+ 8 lightning Dmg.mod +8% mind +9% lightning Res.pen +7% lightning ----- def ----- Resists +8% lightning ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of storms (98% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 99% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str +1 Dex +2 Mag +1 Wil +3 Cun +1 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 7 lightning Dmg.mod +6% lightning +2% nature Res.pen +6% lightning ----- def ----- Resists +7% lightning +5% blight Disease- +13% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Fulirin the ash vilestaff (111% power, 3 apr, blight element)5.0 T2 staff 2H weapon [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) S.pwr/crit +5 Dmg.mod +15% blight Res.pen +15% blight ----- def ----- Defense +20 (+10 eff.) Resists +6% acid +15% darkness Phys.save +15 (+5 eff.) Pinning- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff 'Erelyldil' (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Spell.crit +2% Phys.pwr +15 (+5 eff.) Spell.pwr +13 (+4 eff.) S.pwr/crit +6 Dmg.mod +15% darkness +15% physical Res.pen +10% blight Melee Ret 6 physical ----- def ----- Defense +20 (+10 eff.) Resists +15% acid Spell.save +9 (+2 eff.) ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 4 cone, dealing 27.68 to 33.22 darkness damage Puts all charms on 6 cooldown Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
monstrous hardened leather belt of life1.0 T3 belt armor [Ego+] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Phys.save +6 (+2 eff.) HP.reg +1.10 Heal.mod +16% ---------- misc Size +1 A belt that goes around your waist. |
Mayorinor (1 def, 10 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Con dps ---------- Phys.crit +3.0% Dmg.mod +3% physical ----- def ----- Armour +10 Defense +1 (+1 eff.) Resists +12% cold Phys.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of protection (12 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +12 (+6 eff.) Phys.save +9 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Umbraquake the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +17% lightning Res.pen +15% blight +25% darkness +15% mind Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +25% lightning +15% mind +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Belisessra' (10 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Spell.crit +10% Phys.pwr +20 (+7 eff.) Spell.pwr +22 (+7 eff.) Dmg.mod +12% physical Res.pen +15% physical Apr +2 ----- def ----- Defense +10 (+5 eff.) Resists +4% physical +11% all Phys.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Mana/turn +0.23 Max.mana +55.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 33% (based on Cunning). Uses 37 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Swamptooth (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +3% lightning Res.pen +15% lightning +20% fire ----- def ----- Armour +1 Resists +15% nature Disengage: Puts all charms on 11 cooldown Level 3.5 Pwr.cost 11 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 91% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of dwarven-steel boots 'Broduchik' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +4 Dex dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +7% lightning +8% temporal Die.at -60.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 A pair of boots made of leather. |
traveler's pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue -3% Phys.save +5 (+2 eff.) ---------- misc Max.enc +28 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bokolen (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +5 Str dps ---------- Melee+ 6 acid Dmg.mod +4% acid Acc +10 (+3 eff.) ----- def ----- Armour +1 Resists +6% acid Phys.save +12 (+4 eff.) Max.HP +60.00 Heal.mod +5% Silence- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cashmere wizard hat of blight (+13%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% blight ----- def ----- Defense +2 (+1 eff.) Resists +13% blight A pointy cloth hat, very wizardly... |
cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
miner's dwarven-steel helm of might (0 def, 7 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +7 Fatigue +4% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +23% acid +12% nature +11% blight A suit of armour made of mail. |
enlightening steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Mind.save +10 (+2 eff.) Max.HP +20.00 HP.reg +2.00 Heal.mod +13% A suit of armour made of mail. |
rejuvenating reinforced leather armour of natural resilience (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +14% nature +13% blight D.Red.from +9% Unnatural HP.reg +2.00 ---------- misc Stam/turn +1.50 A suit of armour made of leather. |
Kindlewinnow the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Mind.crit +2% Crit.mult +20.00% Mind.pwr +10 (+4 eff.) Res.pen +10% fire Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Armour +9 Fatigue +22% Resists +21% lightning +9% fire ---------- misc Max.hate +4.00 A suit of armour made of metal plates. |
dwarven-steel plate armour 'Borasta' (0 def, 24 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Master While equipped: Stats +6 Str dps ---------- Spell.crit +3% Dmg.mod +6% acid Res.pen +10% acid ----- def ----- Armour +24 Fatigue +22% Resists +5% physical +10% darkness +17% cold ---------- misc Light +1 Track: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Winterreign the dwarven-steel shield (0 def, 10 armour, 131% power, 101 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 131% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +101 While equipped: Stats +1 Cun +1 Con dps ---------- Dmg.mod +3% cold Res.pen +5% cold ----- def ----- Armour +10 Fatigue +8% Resists +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield 'Rhotar' (0 def, 13 armour, 138% power, 117 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 139% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +117 While equipped: dps ---------- Acc +10 (+3 eff.) Apr +3 ----- def ----- Armour +13 Fatigue +8% Resists +9% blight +5% arcane +3% darkness ---------- misc Max.stam +10.00 Talents +1 Block Handheld deflection devices. |
wrathful dwarven-steel shield of the stars (0 def, 6 armour, 137% power, 86 block)7.0 T3 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 137% Range: 1.2x Uses 100% Str Dmg Physical Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +86 Melee+ +12 light +12 darkness On Crit.r2 +15 light +15 fire While equipped: Stats +3 Cun +2 Mag dps ---------- Dmg.mod +14% light +13% darkness On shield block: * Deals 121 light and fire damage to each enemy blocked ----- def ----- Armour +6 Fatigue +8% Resists +7% fire +22% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
382 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Chamubar the Ebonymire0.0 T3 lite [Rare] Arcane While equipped: Stats +5 Cun +5 Mag dps ---------- Crit.mult +10.00% Spell.pwr +11 (+3 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 26 * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +6% darkness ---------- misc Equi/ret +0.12 Psi/ret +0.24 Max.psi +30.00 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Flashonslaught the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +7 Str dps ---------- Res.pen +20% physical Acc +5 (+2 eff.) ----- def ----- Resists +6% blight +3% fire Mind.save +7 (+2 eff.) ---------- misc Light +4 See.Stealth +6 See.Invis +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp1.0 T3 lite [Normal] While equipped: ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Winterrupture (15/15, 156% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Rare] Master Power 156% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 15 Ranged+ +20 acid On Hit.r1 +20 acid +20 cold On Crit.r2 +20 cold On Hit: * 20% chance to reduce armor by 34% Shots are used with slings to pummel your foes to death. |
inquisitor's pouch of dwarven-steel shots of crippling (18/18, 139% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego++] Disrupt/Master Power 139% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 18 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 71 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
Elessra the Satyrcutter [power 230] (19 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Dex +3 Mag ----- def ----- Resists +9% nature ---------- misc Light +3 Infravis +2 Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 542 Base Damage: 245 Armor: 11 All Resist: 20 Puts all charms on 19 cooldown 100% to increase all damage by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Rainwish the yew totem of healing [power 230] (11 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Cun ----- def ----- Resists +3% cold +18% fire Mind.save +6 (+1 eff.) ---------- misc Psi/ret +0.08 Hate/m.crit +2.00 Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 11 cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Shadeworm [power 296] (11 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% blight ----- def ----- Defense +10 (+5 eff.) Resists +9% nature +3% temporal +9% darkness +9% mind Max.HP +20.00 Teleport- +10% ---------- misc Max.vim +20.00 Heal yourself and all friendly characters within 10 spaces for 296 Puts all charms on 11 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Vorymira [power 100] (19 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Mind.pwr +25 (+9 eff.) Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 232 Base Damage: 108 Armor: 2 All Resist: 0 Puts all charms on 19 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Sicajan the Dwarf Stone Warden level 19
25th Shortage 122nd year of Ascendancy at 06:14 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Sicajan the Dwarf Stone Warden level 13
29th Loss 122nd year of Ascendancy at 13:37 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Sicajan the Dwarf Stone Warden level 32
35th Steel 123rd year of Ascendancy at 23:50 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Sicajan the Dwarf Stone Warden level 26
16th Steel 123rd year of Ascendancy at 08:45 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Sicajan the Dwarf Stone Warden level 23
11st Iron 123rd year of Ascendancy at 05:15 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Sicajan the Dwarf Stone Warden level 24
23rd Iron 123rd year of Ascendancy at 17:09 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sicajan the Dwarf Stone Warden level 10
10th Wealth 122nd year of Ascendancy at 05:15 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Sicajan the Dwarf Stone Warden level 20
25th Shortage 122nd year of Ascendancy at 19:34 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Sicajan the Dwarf Stone Warden level 30
26th Steel 123rd year of Ascendancy at 20:41 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Sicajan the Dwarf Stone Warden level 28
24th Steel 123rd year of Ascendancy at 19:00 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Sicajan the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 13:19 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Sicajan the Dwarf Stone Warden level 25
15th Steel 123rd year of Ascendancy at 02:41 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sicajan the Dwarf Stone Warden level 9
9th Wealth 122nd year of Ascendancy at 00:27 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Sicajan the Dwarf Stone Warden level 18
22nd Shortage 122nd year of Ascendancy at 00:44 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Sicajan the Dwarf Stone Warden level 22
7th Iron 123rd year of Ascendancy at 22:26 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sicajan the Dwarf Stone Warden level 15
13rd Shortage 122nd year of Ascendancy at 00:43 see stats
Log
Sicajan uses Track.
You don't see how to get there...
Resting starts...
Talent Track is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).
Isatha the brittle clear ooze is seized by a stone vine.
Sicajan uses Rockswallow.
Sicajan uses Resilience of the Dwarves.
Sicajan's skin turns to stone.
Sicajan uses Rockswallow.
Sicajan hits Isatha the brittle clear ooze for (75 to psi shield), 113 nature (113 total damage).
Sicajan casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Sicajan counter attacks Isatha the brittle clear ooze with her shield shards!
Sicajan misses Isatha the brittle clear ooze.
Isatha the brittle clear ooze's Beyond the Flesh hits Sicajan for 118 physical, 23 physical, (11 flat reduction), 0 lightning (141 total damage).
Sicajan hits Isatha the brittle clear ooze for (11 to psi shield), 17 nature, (5 to psi shield), 7 physical, 0 arcane, 21 arcane (45 total damage).
Melee retaliation hits Isatha the brittle clear ooze for (2 to psi shield), 3 acid, 4 darkness, 14 arcane (21 total damage).
Stone Vine from Sicajan hits Isatha the brittle clear ooze for (17 to psi shield), 25 nature, 30 arcane (55 total damage).
Isatha the brittle clear ooze uses Skullcracker.
Isatha the brittle clear ooze performs a melee critical strike against Sicajan!
Sicajan is recovering from the damage!
Sicajan shrugs off the effect 'Confused'!
Melee retaliation hits Isatha the brittle clear ooze for (2 to psi shield), 3 acid, 4 darkness, 14 arcane (21 total damage).
Isatha the brittle clear ooze hits Sicajan for 1132 physical damage.
Sicajan the level 33 dwarf stone warden was decapitated to death by Isatha the brittle clear ooze on level 9 of Dreadfell.














































































































