











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Marauder |
| Level / Exp | 20 / 89% |
| Size | big |
| Lifes / Deaths | Killed by black crystal at level 16 on the 19th Dusk 122nd year of Ascendancy at 12:44 2 / 4Killed by shadow at level 20 on the 36th Dusk 122nd year of Ascendancy at 17:25 Killed by shadow at level 20 on the 36th Dusk 122nd year of Ascendancy at 19:40 Killed by Merc at level 20 on the 36th Dusk 122nd year of Ascendancy at 21:00 |
| Antimagic | Follower |
Primary Stats
| Strength | 60 (base 40) |
| Dexterity | 40 (base 31) |
| Constitution | 22 (base 15) |
| Magic | 10 (base 10) |
| Willpower | 33 (base 10) |
| Cunning | 39 (base 20) |
Resources
| Life | 704/704 |
| Stamina | 214/214 |
| Equilibrium | 30 |
| Healing Factor | 1.2524166372473 |
| Regeneration | 9.0800206200432 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 47 |
| Crit Chance | 25% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 47 |
| Crit Chance | 24% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +3% |
| Physical | +6% |
| Cold | +24% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Acid | +25% |
| Cold | +5% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 38.335093952971 (47.857809501309%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 25 |
| Physical Save | 28 |
| Spell Save | 23 |
| Mental Save | 33 |
Defense: Resistances
| Blight | + 6%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 38%( 70%) |
| All | 0%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 3%( 70%) |
| Physical | + 9%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 32% |
| Pinning Resistance | 22% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 466% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You abandoned repented thief, to death. Escort: repented thief (level 1 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | brass lantern 'Earuvon'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Armour +4 Resists +5% arcane +6% fire Die.at -60.00 life Max.HP +42.00 HP.reg +2.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Getechik the Shadowvice (0 def, 7 armour) =5 Wil=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +5 Wil dps ---------- Dmg.mod +6% physical Res.pen +15% darkness ----- def ----- Armour +7 Fatigue +5% Skullcr.mult +1 Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 155.5 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | iron gauntlets 'Eremirim' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +9 (+5 eff.) Die.at -40.00 life Stun/Frz- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | ash totem of healing 'Frigidquarry' [power 182] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +2 Dex +2 Mag +1 Con dps ---------- Dmg.mod +6% cold Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Filthglamour the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% light +3% cold Res.pen +20% nature On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Max.HP +23.00 Disarm- +22% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
| On fingers | Dairehad0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Cun +9 Wil dps ---------- Mind.pwr +12 (+4 eff.) On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce armor by 10% ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
| Around neck | Eilinoma the Rainumbra0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +3 Wil ----- def ----- Resists +3% blight +15% cold +3% nature Amulets make your neck look great! |
| In main hand | Arthyfang (123% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Disrupt Power 123% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +12 physical On Hit: * 14 arcane resource burn While equipped: dps ---------- Acc +10 (+4 eff.) Apr +3 On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +6% darkness +3% cold Die.at -20.00 life One-handed war axes. |
| Around waist | Arulaith the Winterreign1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +10 (+3 eff.) Res.pen +5% acid +5% cold ----- def ----- Max.HP +33.00 A belt that goes around your waist. |
| In off hand | Infernosever the iron waraxe (107% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 darkness Against +6% Living While equipped: ----- def ----- Resists +5% arcane Heal.mod +5% Disease- +20% Stun/Frz- +20% One-handed war axes. |
| Cloak | linen cloak 'Balodas' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Acc +10 (+4 eff.) ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% light Die.at -80.00 life Max.HP +32.00 Heal.mod +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Mayille the stralite mail armour (12 def, 14 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +11 Str +3 Cun +4 Con dps ---------- Dmg.mod +3% acid Res.pen +20% acid On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Armour +14 Defense +12 (+6 eff.) Fatigue +12% Resists +3% blight +9% physical +13% darkness Mind.save +22 (+10 eff.) Max.HP +86.00 ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
healing infusion (heal 49; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 49 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 410; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 410 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical, physical; dur 3; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 23%; mental; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 22%; physical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 20%; physical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
grounding gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Heal.mod +10% Cut- +50% Stun/Frz- +22% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 234 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Gilolebar the Glacierreign0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% lightning +6% cold Melee Ret 2 cold ----- def ----- Resists +26% lightning +3% mind +15% darkness Stun/Frz- +10% Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+6 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Porilrath the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +5 (+1 eff.) Dmg.mod +6% acid Res.pen +5% mind Melee Ret 4 mind ----- def ----- Resists +3% acid HP.reg +2.00 Stun/Frz- +21% ---------- misc Equi/ret +0.08 Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
psionicist's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Mind.save +4 (+2 eff.) Rings make your fingers look great! |
rogue's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +6 (+3 eff.) Resists +22% lightning Rings make your fingers look great! |
Emugana the steel battleaxe (128% power, 4 apr) =3 CON=3.0 T2 battleaxe 2H weapon [Random Unique] Nature/Master Power 128% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Melee+ +14 nature While equipped: Stats +3 Con dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +9% blight Res.pen +10% physical ----- def ----- Disarm- +20% Massive two-handed battleaxes. |
Perseverance (138% power, 9 apr)3.0 T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 138% Range: 1.4x Uses 20% Wil, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+9 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
Sileribrethra (118% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Master Power 119% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 nature While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Resists +5% arcane +6% temporal Silence- +10% Disarm- +26% Sharp, long, and deadly. |
arcing dwarven-steel longsword of phasing (126% power, 9 apr)3.0 T3 longsword 1H weapon [Ego] Arcane Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +3.5% Atk.spd 100% Phasing +13% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, long, and deadly. |
Smolderblood the iron mace (115% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +12% fire ---------- misc See.Invis +3 Blunt and deadly. |
cured leather sling 'Amuharandur'4.0 T2 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: dps ---------- Phys.crit +3.0% Acc +7 (+3 eff.) On Hit (Ranged): * 10% chance to slow global speed by 53% ----- def ----- Resists +9% blight +3% nature +6% acid Heal.mod +5% Disarm- +20% ---------- misc See.Invis +3 Slings are used to hurl stones or metal shots at your foes. |
Wintermortal the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +6% cold Res.pen +20% cold Melee Ret 4 cold ----- def ----- Resists +3% lightning HP.reg +0.90 Heal.mod +12% A belt that goes around your waist. |
Zanamakan =3 WIL=1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.pwr +5 (+1 eff.) Against +16% Summoned ----- def ----- Armour +2 Resists +12% cold D.Red.from +19% Summoned A belt that goes around your waist. |
Zeridir1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +8 Mag dps ---------- Spell.pwr +7 (+4 eff.) Dmg.mod +3% arcane +6% temporal Res.pen +5% arcane Melee Ret 6 arcane 4 temporal ----- def ----- Resists +11% fire +11% cold Mind.save +10 (+5 eff.) ---------- misc Mana/turn +0.39 Max.mana +51.00 A belt that goes around your waist. |
hardened leather belt 'Kindleknight'1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +7 (+2 eff.) Res.pen +20% cold Melee Ret 8 mind 4 fire ----- def ----- Resists +3% mind +9% fire Phys.save +7 (+4 eff.) A belt that goes around your waist. |
Strikesaw (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex +3 Wil ----- def ----- Defense +1 (+1 eff.) Resists +9% lightning Crit.chn- 5.00% Max.HP +31.00 ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Fuliromiregotar' (13 def, 2 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% ----- def ----- Armour +2 Defense +13 (+7 eff.) Resists +4% physical +15% fire +5% arcane +15% light Stealth +8 Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Phlegmspawn (0 def, 0 armour) =5 WIL=2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +9% mind +7% all ---------- misc Mana/turn +0.11 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +9% blight +9% all Mind.save +16 (+8 eff.) Max.HP +46.00 HP.reg +2.10 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +2% Spell.pwr +3 (+2 eff.) Dmg.mod +7% arcane +9% temporal ----- def ----- Resists +9% all ---------- misc Max.mana +19.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Quenchpierce the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +5% cold Melee Ret 4 cold ----- def ----- Armour +1 Resists +8% lightning +6% temporal +3% blight ---------- misc Light +1 A pair of boots made of leather. |
Uroladin the Brighttrencher (0 def, 1 armour) =3 CON=2.0 T1 feet armor [Rare] Psionic While equipped: Stats +5 Str +2 Dex +2 Mag +5 Wil +1 Cun +3 Con dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +6% physical ----- def ----- Armour +1 ---------- misc Light +1 See.Invis +3 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of dwarven-steel boots 'Sparkbraid' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +15% darkness Res.pen +10% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 21% ----- def ----- Armour +4 Fatigue +3% Resists +23% lightning +9% temporal +6% darkness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Umbrawyrd' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con +2 Wil dps ---------- Melee Ret 8 darkness ----- def ----- Armour +4 Fatigue -3% Crit.chn- 10.00% Phys.save +7 (+4 eff.) ---------- misc Max.enc +27 Light +3 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brenusin the iron helm (0 def, 3 armour) =4 CON=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Wil +4 Con dps ---------- Dmg.mod +3% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +5% Resists +3% nature Stun/Frz- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
steel mail armour 'Galigar' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +2 Str +1 Dex dps ---------- Crit.mult +5.00% ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +34% lightning +16% temporal A suit of armour made of mail. |
steel mail armour 'Isowe' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Str +2 Cun +3 Con dps ---------- Dmg.mod +6% temporal ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +17% acid +6% temporal +5% mind Mind.save +12 (+6 eff.) Max.HP +48.00 ---------- misc Light +3 A suit of armour made of mail. |
Skin of Many (12 def, 6 armour) =4 CON=9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
cured leather armour of lightning resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +18% lightning A suit of armour made of leather. |
duelist's cured leather armour of Eyal (10 def, 7 armour)9.0 T2 light armor [Ego++] Nature/Master While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +7 Defense +10 (+5 eff.) Fatigue +7% Max.HP +22.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of leather. |
enlightening steel plate armour of stability (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +9 Fatigue +22% Resists +7% physical Phys.save +14 (+7 eff.) Mind.save +12 (+6 eff.) A suit of armour made of metal plates. |
chilling quiver of yew arrows of accuracy (20/20, 138% power, 10 apr)3.0 T3 arrow ammo [Ego] Arcane/Master Power 139% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +10 Crit +2.0% Capacity 20 Ranged+ +15 cold Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
287 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cloudbile the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +3 (+1 eff.) Mov.spd +10% Dmg.mod +18% lightning Apr +1 ----- def ----- Die.at -40.00 life ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Max.HP +23.00 ---------- misc Max.stam +22.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirewhisper the brass lantern =4 WIL=2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind Res.pen +15% cold On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +3% acid +3% temporal +5% arcane ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Brenydor'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +12% physical Res.pen +5% mind ----- def ----- Mind.save +5 (+3 eff.) ---------- misc Stam/turn +1.00 Light +5 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Swampmaster'2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% nature +5% fire ----- def ----- Resists +3% nature ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 60% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cracklebraze [power 266] (15 cooldown) =8 WIL=2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Str +8 Wil dps ---------- Dmg.mod +12% lightning Melee Ret 4 lightning ---------- misc See.Invis +6 Sting an enemy dealing 266 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of stinging [power 188] (15 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 188 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Merc the Krog Marauder level 10
10th Flare 122nd year of Ascendancy at 13:36 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Merc the Krog Marauder level 20
34th Dusk 122nd year of Ascendancy at 21:06 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Merc the Krog Marauder level 16
17th Dusk 122nd year of Ascendancy at 14:59 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Merc the Krog Marauder level 11
4th Dusk 122nd year of Ascendancy at 07:27 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Merc the Krog Marauder level 15
16th Dusk 122nd year of Ascendancy at 18:56 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Merc the Krog Marauder level 20
36th Dusk 122nd year of Ascendancy at 21:00 see stats
Log
Greater Weapon Focus from Merc hits Shadow for 0 physical, 0 darkness, 0 arcane, 0 fire (0 total damage).
Merc hits Shadow for 0 physical, 0 arcane, 0 arcane, 0 fire, 0 physical, 0 physical, 0 darkness, 0 arcane, 0 fire (0 total damage).
Merc hits Porarin the green ooze for 8 physical damage.
Talent Whirlwind is ready to use.
Talent Rush is ready to use.
Shadow casts Shadow Lightning.
Shadow hits Merc for (53 antimagic), 72 lightning (72 total damage).
Merc the level 20 krog marauder was zapped to death by a shadow on level 3 of Sandworm lair.
Merc no longer revels in blood quite so much.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Shadow killed Merc!
Saving game...
Talent Skullcracker is ready to use.
Saving done.
Resting starts...
Talent Dual Strike is ready to use.
Talent Infusion: Wild is ready to use.
Talent Antimagic Shield is ready to use.
Merc activates Antimagic Shield.
Talent Infusion: Healing is ready to use.
Talent Bleeding Edge is ready to use.
Merc regains balance.
Talent Greater Weapon Focus is ready to use.
Talent Wrath of the Wilds is ready to use.
Rested for 42 turns (stop reason: all resources and life at maximum).
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!

























































































































