Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Items Vault 1.6.0Donators/Buyers bonus! Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 29 / 51% |
Size | big |
Lifes / Deaths | Killed by Xeruwen the copperhead snake at level 7 on the 2nd Mirth 122nd year of Ascendancy at 04:02 2 / 5Killed by Bethubrelaith the wolf at level 10 on the 5th Mirth 122nd year of Ascendancy at 21:30 Killed by Yvariawyn the large white snake at level 10 on the 6th Mirth 122nd year of Ascendancy at 01:56 Killed by Emethra the elven cultist at level 29 on the 65th Dusk 122nd year of Ascendancy at 12:31 Killed by Yvibrethra the elven warrior at level 29 on the 67th Dusk 122nd year of Ascendancy at 08:46 |
Primary Stats
Strength | 30 (base 12) |
Dexterity | 16 (base 12) |
Constitution | 32 (base 25) |
Magic | 88 (base 60) |
Willpower | 68 (base 54) |
Cunning | 48 (base 28) |
Resources
Mana | 86/508 |
Equilibrium | 726 |
Psi | 0/108 |
Life | -290/773 |
Positive | 121/134 |
Paradox | 310 |
Negative | 121/134 |
Healing Factor | 0.89336633663364 |
Regeneration | 2.9034405940593 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +86% |
Spell | 0% |
Global | +85.44484742541% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 2 |
See Stealth | 32.137423878418 |
See Invisible | 32.137423878418 |
Offense: Mainhand
Damage | 160 |
Accuracy | 43 |
Crit Chance | 37% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 105 |
Accuracy | 43 |
Crit Chance | 35% |
APR | 28 |
Speed | 1.00 |
Offense: Spell
Spellpower | 57 |
Crit Chance | 18% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Light | +21% |
Physical | +12% |
Darkness | +3% |
Arcane | +9% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Lightning | +19% |
Acid | +20% |
Darkness | +15% |
Blight | +5% |
Arcane | +7% |
Cold | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 29.859960341424 (35.629139072848%) |
Defense | 44 |
Ranged Defense | 44 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 40 |
Mental Save | 30 |
Defense: Resistances
Acid | + 30%( 70%) |
Blight | + 29%( 70%) |
Arcane | + 21%( 70%) |
All | + 7%( 70%) |
Lightning | + 17%( 70%) |
Light | + 35%( 70%) |
Temporal | + 13%( 70%) |
Physical | + 8%( 70%) |
Darkness | + 13%( 70%) |
Fire | + 10%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 48% |
Confusion Resistance | 22% |
Disarm Resistance | 22% |
Silence Resistance | 26% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 446 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 394 damage for 3 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 496 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 573 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Temporal Guardian | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Psionic / Solipsism | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Arcane | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Reaving combat | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Celestial / Lunar combat | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Chronomancy / Blade Threading | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Psionic / Augmented mobility | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Forge | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Psionic / Feedback | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
talent | Elemental Harmony |
talent | Dreamforge |
talent | Forge Shield |
talent | Arcane Power |
talent | Skate |
talent | Shielding |
talent | Arcane Shield |
beneficial effect | The target is in a magical frenzy, improving spellpower by 15. Bloodlust |
beneficial effect | Increases defense by 8. Mobile Defense |
detrimental effect | Huge cut that bleeds, doing 50.80 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 5. Illness |
detrimental effect | Target is marked, leaving them vulnerable to marked shots. Marked |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Absorbs 16 damage from the next blockable attack. Currently Blocking: Physical. Forge Shield |
beneficial effect | The target purifies all diseases and poisons, turning them into healing effects. Waters of Life |
beneficial effect | Focused on Yvibrethra the elven warrior, +25% critical damage and +25% critical hit chance against this target. Warden's Focus |
detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-17% global speed). Solipsism |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of hardened leather boots 'Zeridil' (0 def, 6 armour) pair of hardened leather boots 'Zeridil' (0 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +4 (+0 eff.) Armour: +6 Changes stats: +2 Wil Critical mult.: +5.00% Silence immunity: +26% Confusion immunity: +22% Stun/Freeze immunity: +24% Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Infravision radius: +2 A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(124 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Radheregodin the iron helm (0 def, 3 armour) Radheregodin the iron helm (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Cun / +3 Wil Changes resistances: +1% physical Changes damage: +6% mind Critical mult.: +10.00% Only die when reaching: -40.00 life Mindpower: +4 (+1 eff.) Mental crit. chance: +1% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Glywen (0 def, 2 armour) Glywen (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage when hit (Melee): 6 physical Changes stats: +4 Str / +6 Mag / +3 Wil / +3 Con Changes resistances penetration: +20% acid Talent mastery: +0.20 Technique / Grappling Disarm immunity: +22% Only die when reaching: -80.00 life Maximum stamina: +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Yvobeth (dig speed 12 turns) Yvobeth (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +7 Physical power: +7 (+1 eff.) Defense: +15 (+5 eff.) Fatigue: -6% Changes stats: +5 Str Changes resistances: +12% blight Changes resistances penetration: +5% blight Changes damage: +6% physical Critical mult.: +13.00% Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Harigatar HarigatarInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% acid Changes damage: +11% acid Critical mult.: +5.00% Mana each turn: +0.16 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +20.00 Spell crit. chance: +2% Rings can have magical properties. |
On fingers | Borutolach BorutolachPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +8 (+1 eff.) Armour: +2 Damage (Melee): 12 light Damage (Ranged): 14 light Changes stats: +5 Str / +1 Dex / +2 Mag / +5 Wil / +5 Cun / +8 Con Changes damage: +11% light Mindpower: +6 (+2 eff.) Rings can have magical properties. |
Around neck | grounding copper amulet of strength (+2) grounding copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +11% lightning Stun/Freeze immunity: +24% Amulets can have magical properties. |
In main hand | Alarand the stralite waraxe (33-46.2 power, 5 apr) Alarand the stralite waraxe (33-46.2 power, 5 apr)Requires: - Magic 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 55% On weapon crit: * Wound the target dealing 298 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +9 nature Damage (radius 2) on crit: +13 lightning / +19 cold When wielded/worn: Physical crit. chance: +9.0% Physical power: +11 (+2 eff.) Changes resistances: +3% acid / +3% fire / +6% nature / +6% temporal Changes resistances penetration: +19% lightning / +5% cold Movement speed: +36% One-handed war axes. |
Around waist | Woepiercer WoepiercerCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +3 Str / +1 Wil Changes resistances: +6% darkness Changes resistances penetration: +15% darkness Changes damage: +3% darkness Spell save: +6 (+2 eff.) Light radius: +1 Size category: +1 A belt that goes around your waist. |
In off hand | Anakor the dwarven-steel waraxe (28-39.2 power, 4 apr) Anakor the dwarven-steel waraxe (28-39.2 power, 4 apr)Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 28.0 - 39.2 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 27 Damage (Melee): +10 blight / +11 nature When wielded/worn: Physical crit. chance: +4.0% Changes stats: +3 Dex Changes damage: +6% physical Disease immunity: +13% One-handed war axes. |
Cloak | Harerak (12 def, 0 armour) Harerak (12 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +2 Defense: +12 (+4 eff.) Changes stats: +4 Str / +1 Con Changes resistances: +14% nature / +12% blight Changes resistances penetration: +7% arcane Changes damage: +9% arcane Critical mult.: +11.00% Life regen: +3.00 Maximum life: +36.00 Maximum mana: +25.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +4% Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Rune of the Rift (422.00 temporal damage, removed from time 4 turns) Rune of the Rift (422.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 358.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 163; cd 21) shatter afflictions rune of the psychic (absorb 163; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 163 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 381; dur 4; cd 18) shielding rune of the warrior (absorb 381; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 381 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
gold ring 'Shaderock' gold ring 'Shaderock'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +10 Mag Changes resistances: +32% light Changes resistances penetration: +25% darkness Changes damage: +16% light Rings can have magical properties. |
Dusknaught (38.5-50.05 power, 9 apr) Dusknaught (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (40% chance level 5). On weapon hit: * 28% chance to reduce strength, dexterity, and constitution by 27 Damage (Melee): +20 blight Damage (radius 1) on hit: +12 darkness When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +8 (+3 eff.) Changes stats: +3 Wil Changes resistances: +3% darkness Changes damage: +6% arcane Disease immunity: +44% Disarm immunity: +38% Mana each turn: +0.12 Vim when firing critical spell: +2.00 Sharp, short and deadly. |
Moon (10-13 power, 0 apr) Moon (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 70% Mag, 20% Dex Damage type: Darkness Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
dwarven-steel dagger 'Beruralen' (18-23.4 power, 7 apr) dwarven-steel dagger 'Beruralen' (18-23.4 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 27 * 25% chance for lightning to strike from the target to a second target dealing 96 damage Damage (Melee): +9 blight Damage (radius 1) on hit: +20 temporal Damage (radius 2) on crit: +4 temporal When wielded/worn: Changes stats: +2 Wil / +3 Mag Changes resistances: +6% acid Mental save: +6 (+3 eff.) Disease immunity: +19% Spellpower: +7 (+2 eff.) Sharp, short and deadly. |
Surefire SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow 'Splendourblast'elven-wood longbow 'Splendourblast' Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 1) on hit: +16 light When wielded/worn: Changes stats: +13 Dex / +5 Wil Changes resistances: +6% light / +15% mind Changes damage: +9% mind See invisible: +12 Longbows are used to shoot arrows at your foes. |
Getykalthorain (27.5-38.5 power, 4 apr) Getykalthorain (27.5-38.5 power, 4 apr)Requires: - Magic 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +3 Wil / +3 Mag Changes resistances penetration: +5% blight Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +6 (+2 eff.) Spell crit. chance: +4% Blunt and deadly. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Magic 40 - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Emelossra the elven-silk cloak (16 def, 7 armour) Emelossra the elven-silk cloak (16 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +7 Defense: +16 (+6 eff.) Changes stats: +3 Mag / +8 Wil / +4 Cun Changes resistances: +21% darkness Changes resistances penetration: +13% darkness / +10% mind Changes damage: +24% darkness / +6% mind Stealth bonus: +14 Physical save: +23 (+12 eff.) Spell save: +25 (+8 eff.) Mental save: +18 (+9 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 40.87 to 51.09 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 46.55 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
drakeskin leather armour of fire resistance (20 def, 8 armour) drakeskin leather armour of fire resistance (20 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+7 eff.) Fatigue: +8% Changes resistances: +19% fire A suit of armour made of leather. |
nimble reinforced leather armour of the deep (23 def, 10 armour) nimble reinforced leather armour of the deep (23 def, 10 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +23 (+8 eff.) Fatigue: +8% Changes stats: +5 Dex Changes resistances: +7% acid / +9% cold Allows you to breathe in: water Movement speed: +20% A suit of armour made of leather. |
Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+4 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+8 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
152 alchemist agate 152 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Arurinor the Ravenspawn [power 308] (15 cooldown) Arurinor the Ravenspawn [power 308] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 23% Changes stats: +5 Dex / +7 Wil Changes resistances penetration: +25% arcane Reduces incoming crit damage: 15.00% It can be used to heal yourself and all friendly characters within 10 spaces for 308 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
piercing elm totem of healing [power 116] (15 cooldown) piercing elm totem of healing [power 116] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 91 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Aethelion the Cornac Adventurer level 22
40th Dusk 122nd year of Ascendancy at 23:57 see stats
By Aethelion the Cornac Adventurer level 10
5th Mirth 122nd year of Ascendancy at 19:21 see stats
By Aethelion the Cornac Adventurer level 20
27th Dusk 122nd year of Ascendancy at 13:45 see stats
By Aethelion the Cornac Adventurer level 25
53rd Dusk 122nd year of Ascendancy at 19:28 see stats
By Aethelion the Cornac Adventurer level 10
10th Mirth 122nd year of Ascendancy at 05:27 see stats
By Aethelion the Cornac Adventurer level 17
14th Dusk 122nd year of Ascendancy at 19:35 see stats
By Aethelion the Cornac Adventurer level 22
37th Dusk 122nd year of Ascendancy at 17:58 see stats
By Aethelion the Cornac Adventurer level 16
10th Dusk 122nd year of Ascendancy at 02:28 see stats
Log
Your summoned Aethelion's temporal clone disappears.
Aethelion's temporal clone receives 11 healing (2 psi heal).
Aethelion receives 11 healing (2 psi heal).
Dreamforge hits Yvibrethra the elven warrior for 6 mind, 2 fire (9 total damage).
Burning from Aethelion hits Yvibrethra the elven warrior for 3 fire damage.
Deep Wound from Yvibrethra the elven warrior hits Aethelion for (16 blocked), (25 absorbed), 0 physical (0 total damage).
Aethelion's temporal clone killed Aethelion's temporal clone!
Yvibrethra the elven warrior shoots!
Yvibrethra the elven warrior's Shoot performs a ranged critical strike against Aethelion!
Yvibrethra the elven warrior's Shoot hits Aethelion for (16 blocked), (254 absorbed), 0 physical, (14 absorbed), 0 blight (0 total damage).
Aethelion casts Warden's Focus.
Aethelion misses Yvibrethra the elven warrior.
Aethelion misses Yvibrethra the elven warrior.
Aethelion hits Yvibrethra the elven warrior for 161 physical, 6 nature, 10 light, 12 light, 44 blight, 6 nature, 10 light, 12 light (261 total damage).
Yvibrethra the elven warrior shoots!
Aethelion's arcane area effect hits Yvibrethra the elven warrior for 129 arcane damage.
Yvibrethra the elven warrior's Shoot performs a ranged critical strike against Aethelion!
Your shield crumbles under the damage!
The shield around Aethelion crumbles.
Aethelion strikes the dreamforge!
Talent Resonance Field is ready to use.
Aethelion converts some damage to Psi!
Deep Wound from Yvibrethra the elven warrior hits Aethelion for (16 blocked), 3 to psi, 27 physical (30 total damage).
Yvibrethra the elven warrior's Shoot hits Aethelion for (16 blocked), (141 absorbed), 6 to psi, 242 physical, 16 blight (265 total damage).
Aethelion receives 11 healing (2 psi heal).
Dreamforge hits Yvibrethra the elven warrior for 8 mind, 3 fire (11 total damage).
Burning from Aethelion hits Yvibrethra the elven warrior for 3 fire damage.
Yvibrethra the elven warrior shoots!
Yvibrethra the elven warrior's Shoot performs a ranged critical strike against Aethelion!