












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Artificer |
Level / Exp | 50 / 1016% |
Size | big |
Lifes / Deaths | Killed by Atamathon the Giant Golem at level 50 on the 32nd Dusk 124th year of Ascendancy at 02:07 / 1 |
Primary Stats
Strength | 102.60373690114 (base 65) |
Dexterity | 126.60373690114 (base 61) |
Constitution | 55.603736901143 (base 13) |
Magic | 14 (base 9) |
Willpower | 57 (base 28) |
Cunning | 105 (base 59) |
Resources
Life | -272/1414 |
Mana | 0/509 |
Healing Factor | 1.8962916650247 |
Regeneration | 34.497665919373 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +38% |
Spell | 0% |
Global | +170% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 18 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 267 |
Accuracy | 98 |
Crit Chance | 108% |
APR | 109 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 44 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 70 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +85% |
Light | +60% |
Mind | +60% |
Cold | +91% |
Arcane | +85% |
Fire | +95% |
All | +45% |
Offense: Damage Penetration
Lightning | +40% |
Light | +10% |
Mind | +10% |
Cold | +40% |
Arcane | +40% |
Fire | +50% |
All | 0% |
Defense: Base
Armour (hardiness) | 43 (69.687909656376%) |
Defense | 76 |
Ranged Defense | 80 |
Fatigue | 0 |
Physical Save | 61 |
Spell Save | 57 |
Mental Save | 78 |
Defense: Resistances
Acid | + 60%( 70%) |
Blight | + 65%( 70%) |
Arcane | + 59%( 70%) |
Cold | + 60%( 70%) |
All | + 58%( 70%) |
Physical | + 70%( 70%) |
Lightning | + 62%( 70%) |
Light | + 67%( 70%) |
Temporal | + 59%( 70%) |
Mind | + 70%( 70%) |
Darkness | + 67%( 70%) |
Fire | + 70%( 70%) |
Nature | + 60%( 70%) |
Defense: Immunities
Disarm Resistance | 100% |
Pinning Resistance | 57% |
Knockback Resistance | 20% |
Confusion Resistance | 100% |
Fear Resistance | 60% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 37 up to 8 times. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 789% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Cunning / Power user | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Armorsmithing | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Toolsmithing | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Imbuing | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Accessory crafting | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Weaponsmithing | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Cunning / Experimental imbuing | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Inventory management | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Premonition |
talent | Charm Combat |
beneficial effect | The target has increased resistances: 8.84% lightning, 2.94% temporal, 1.47% light, 8.84% fire, 4.42% nature, 4.42% acid, 14.74% physical, 5.89% mind, 2.94% blight, 4.42% cold, 1.47% arcane, 5.89% darkness Power Ward |
detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 5. Illness |
beneficial effect | +9 raw spellpower, +43 raw mindpower Power Blast |
beneficial effect | Reduces physical damage received by 29% and provides a 16% chance to ignore critical hits. Juggernaut |
beneficial effect | Reduces all damage taken by 260. Blocking |
beneficial effect | The bear in you is awaken, you take 25% less damage. Essence of Bearness |
beneficial effect | If the target fails a mental save against a detrimental effect, then power will be used equal to 20 + effect apply power - target's mental save (minimum 5), and the effect will be prevented. If there is not enough power, the effect will not be prevented (power 72/72). Mind Shield |
beneficial effect | +26 raw spell save, +33 raw mind save Power Cleanse |
beneficial effect | Increases global action speed by 70%. Speed |
beneficial effect | Reduces fire damage received by 19%. Premonition Shield |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Eilinanor the giant lightning ant. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1389. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed ice wyrm tooth. * You've found the needed electric eel tail. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed naga tongue. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed mummified bone. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed skeleton mage skull. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +24 Physical crit. chance: +16.0% Physical power: +10 (+3 eff.) Armour: +8 Fatigue: +3% Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +8 Cun / +5 Con Talent mastery: +0.20 Cunning / Survival Critical mult.: +16.00% It can be used to boost speed by 70% (based on Cunning) Activation costs 34 power out of 26/50. Crafted by: asterfaster Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 96.0 - 115.2 Uses stats: 29% Wil, 50% Cun, 70% Dex Damage type: Mind Mastery: Weapon Aptitude Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +18 Crit. chance: +29.7% Capacity: 52 Turns elapse between self-loadings: 1 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * dominate the target Consumes 2% of wielder's health on hit to deal 54% increased damage. Augment level: 8.4 Crafted by: asterfaster Shots are used with slings to pummel your foes to death. |
Light source | ![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Maximum life: +166.00 Light radius: +1 Infravision radius: +5 Enemies within your light radius must save against your mindpower or have a 7% chance to suffer from slowness (30%), stun or confusion (30%) for 3 turns It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects Activation costs 28 power out of 60/60. Augment level: 3.2 Crafted by: asterfaster Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +12.0% Armour: +8 Fatigue: +3% Ammo reloads per turn: +2 Talent mastery: +0.20 Cursed / Fears Critical mult.: +32.00% Fear immunity: +60% If you fail a mental save against a detrimental effect, it will be prevented. This costs power equal the difference between your mental save and the apply power of the effect + 20 (minimum 5 power). If there isn't enough power, the effect will not be prevented. (power 72/72) It can be used to activate talent Instill Fear (costing 13 power out of 34/45) : Effective talent level: 4.2 Power cost: 13 out of 34/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 47.20 mind and 42.77 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 32% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 31. Terrified: Deals 11.20 mind and 10.15 darkness damage per turn and increases cooldowns by 48%. Haunted: Causes the target to suffer 18.21 mind and 16.50 darkness damage for each detrimental mental effect every turn. Augment level: 8.4 Crafted by: asterfaster A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +32 (+5 eff.) Armour: +5 Defense: +14 (+3 eff.) Fatigue: +3% Changes stats: +4 Str / +3 Dex / +3 Wil / +6 Con Talent mastery: +0.20 Technique / Grappling Physical save: +18 (+5 eff.) Spell save: +8 (+2 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +114% When used to modify unarmed attacks: Base power: 43.0 - 60.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +23 Crit. chance: +20.3% Attack speed: 83% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +15 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 21 cooldown : Effective talent level: 3.5 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Crafted by: asterfaster Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Infused by nature Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +9 Physical power: +4 (+1 eff.) Armour: +7 Changes stats: +7 Str / +2 Dex Changes resistances: +6% fire / +3% all Disarm immunity: +20% Knockback immunity: +20% Only die when reaching: -80.00 life Maximum life: +100.00 Movement speed: +10% Healing mod.: +10% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike (costing 18 power out of 18/26) : Effective talent level: 3.5 Power cost: 18 out of 18/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +80 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Augment level: 3.2 Crafted by: asterfaster Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances penetration: +20% lightning / +20% fire / +20% arcane / +20% cold Changes damage: +20% lightning / +20% fire / +20% cold / +20% arcane / +29% all Stun/Freeze immunity: +30% Spellpower: +37 (+13 eff.) Reduces the damage and secondary effects of poisons and diseases by 51% Augment level: 7.2 Crafted by: asterfaster Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +58 (+9 eff.) Changes stats: +29 Dex Changes resistances penetration: +20% lightning / +20% fire / +20% arcane / +20% cold Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Stun/Freeze immunity: +75% Reduces the damage and secondary effects of poisons and diseases by 56% Augment level: 8.4 Crafted by: asterfaster Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -12% Changes stats: +10 Dex / +6 Wil / +9 Cun / +10 Con Changes resistances: +29% mind Mental save: +29 (+6 eff.) Confusion immunity: +120% Life regen: +5.00 Stamina each turn: +0.83 Mindpower: +31 (+8 eff.) Movement speed: +13% The wearer is treated as an undead. The wearer no longer has to breathe. Prevents the wearer from taking more than 71% of their maximum life in damage from a single blow Augment level: 3.2 Crafted by: asterfaster Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Weapon Aptitude Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When this weapon hits: Shoot (45% chance level 3). On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Ranged): +10 ice / +18 cold When wielded/worn: Changes damage: +6% cold Ice block penetration: +35% It can be used to Release a blast of freezing water that deals 251 cold damage and soaks all enemies in radius 2, reducing their stun and freeze resistance by 50% Activation costs 11 power out of 2/15. Augment level: 8.4 Crafted by: asterfaster Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Fatigue: -4% Changes stats: +12 Dex / +12 Cun / +20 Lck Critical mult.: +10.00% Trap disarming bonus: +30 Stealth bonus: +25 Maximum encumbrance: +12 Infravision radius: +13 Movement speed: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Crafted by: asterfaster A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Willpower 28 - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Mastery: Weapon Aptitude Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+4 eff.) Ranged Defense: +17 (+3 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +1 Block Mental save: +18 (+4 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+2 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 94.72 to 118.40 light damage (based on Willpower and Cunning) Activation costs 9 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
Cloak | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +11 (+1 eff.) Armour penetration: +20 Physical crit. chance: +12.0% Defense: +5 (+1 eff.) Changes stats: +4 Cun Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Critical mult.: +66.00% Stealth bonus: +8 Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +2.00 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 7 power out of 25/25) : Effective talent level: 5.0 Power cost: 7 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 86 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Crafted by: asterfaster A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +14% blight / +15% all Changes damage: +14% all Stun/Freeze immunity: +38% Life regen: +3.00 Maximum life: +58.00 Spellpower: +15 (+5 eff.) Healing mod.: +24% Reduces damage from enemies more than 3 tiles away by 33% Augment level: 8.4 Crafted by: asterfaster A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 293 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 268 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 648% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 793% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 836% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 973% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 781% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 499 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 548.10 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 461.87 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 633 damage for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 38 up to 8 times. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +7 Dex / +10 Cun / +7 Con Cut immunity: +80% Life regen: +4.00 Stamina each turn: +1.50 Movement speed: +10% Healing mod.: +27% It can be used to activate talent Heal, placing all other charms into a 24 cooldown : Effective talent level: 3.5 Power cost: 24 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 446 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +25 (+4 eff.) Physical crit. chance: +3.0% Physical power: +11 (+3 eff.) Changes stats: +8 Cun / +14 Dex Changes resistances penetration: +20% arcane Critical mult.: +5.00% Physical save: +3 (+1 eff.) Vim when firing critical spell: +1.00 Spellpower: +24 (+8 eff.) Mindpower: +11 (+3 eff.) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -8% Damage when hit (Melee): 10 arcane / 12 temporal Changes stats: +3 Wil Changes resistances: +12% blight / +6% arcane / +15% mind Critical mult.: +24.66% Maximum encumbrance: +36 Stun/Freeze immunity: +25% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +15 (+5 eff.) Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings make your fingers look great! |
![]() Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 24 power out of 35/35) : Effective talent level: 4.5 Power cost: 24 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 395.27 fire damage, and flames will be left dealing a further 92.32 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
![]() Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 23 Damage (Melee): +8 blight / +8 arcane When wielded/worn: Armour penetration: +8 Physical crit. chance: +11.0% Physical power: +12 (+3 eff.) Changes stats: +11 Con / +11 Wil Changes resistances: +5% arcane / +6% blight Changes resistances penetration: +9% physical Changes damage: +6% blight Critical mult.: +14.00% Disarm immunity: +24% Maximum life: +77.00 Sharp, short and deadly. |
![]() Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 30% Cun, 35% Str, 35% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+3 eff.) Physical power: +12 (+3 eff.) Talent masteries: +0.20 Technique / Two-handed assault +0.20 Corruption / Brutality Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 17 power out of 25/25) : Effective talent level: 4.5 Power cost: 17 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 24% chance to reduce strength, dexterity, and constitution by 23 On weapon crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +12 blight When wielded/worn: Physical crit. chance: +13.0% Physical power: +10 (+3 eff.) Disease immunity: +22% Massive two-handed mauls. |
![]() Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Travel speed: +200% When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +15 Changes stats: +8 Cun Changes resistances penetration: +14% all Combat speed: +10% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +48 (+8 eff.) Armour penetration: +14 Changes stats: +7 Dex Changes resistances penetration: +12% all Combat speed: +10% Sharp, long, and deadly. |
![]() Requires: - Strength 45 - Dexterity 30 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
![]() Requires: - Willpower 28 - Magic 20 Infused by nature Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 40% Wil, 30% Mag Damage type: Darkness Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 15% chance to cast Tendrils Eruption level 3 on your target When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes damage: +10% blight / +10% mind / +10% darkness Spellpower: +12 (+4 eff.) Spell crit. chance: +12% Mindpower: +12 (+3 eff.) Mental crit. chance: +12% This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
![]() Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Weapon Aptitude Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 4). When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +10 Changes stats: +3 Mag Changes resistances penetration: +8% all Changes damage: +9% arcane Spellpower: +13 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+7 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Wil / +7 Mag Spell crit. chance: +5% A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +19 (+5 eff.) Changes stats: +5 Str / +5 Con Critical mult.: +7.00% Physical save: +13 (+3 eff.) Size category: +1 A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+4 eff.) Changes stats: +5 Str / +8 Con Physical save: +13 (+3 eff.) Mental save: +11 (+3 eff.) Mindpower: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +7% acid / +8% fire / +7% cold / +6% lightning Physical save: +8 (+2 eff.) Size category: +1 A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Con Critical mult.: +10.00% Physical save: +8 (+2 eff.) Size category: +1 A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +13 (+3 eff.) Changes stats: +4 Str / +4 Con Critical mult.: +10.00% Physical save: +10 (+3 eff.) Size category: +1 A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +7 Dex / +4 Wil / +6 Cun / +7 Lck Trap disarming bonus: +16 Stealth bonus: +6 Physical save: +13 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+3 eff.) Infravision radius: +4 A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +7 Defense: +3 (+0 eff.) Changes stats: +4 Cun / +4 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+5 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 11 power out of 20/20) : Effective talent level: 4.5 Power cost: 11 out of 20/20. Range: 9 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +13% blight / +15% all Life regen: +5.10 Maximum life: +79.00 Healing mod.: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Changes damage: +15% all Spell save: +29 (+8 eff.) Spellpower: +19 (+7 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Changes stats: +4 Mag Changes resistances: +16% acid / +15% physical / +12% light / +14% fire / +17% cold / +11% darkness / +15% all Changes damage: +10% acid / +12% physical / +30% light / +17% fire / +15% cold Talent cooldown: Refit Golem (-4 turns) Maximum life: +57.00 Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +12 Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +5 Changes stats: +4 Dex / +2 Mag / +3 Wil / +3 Cun Silence immunity: +50% Confusion immunity: +45% Stun/Freeze immunity: +50% Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +80.00 Light radius: +2 It can be used to activate talent Disengage, placing all other charms into a 11 cooldown : Effective talent level: 2.5 Power cost: 11 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +10 Armour Hardiness: +13% Effects on melee hit: * 17% chance to reduce all saves and defense by 39 Damage (Melee): 27 mind / 27 darkness Changes stats: +10 Con Changes resistances: +9% physical Mental save: -10 (-2 eff.) Mindpower: +7 (+2 eff.) When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Reproach (10% chance level 5). It can be used to activate talent Ruined Earth, placing all other charms into a 14 cooldown : Effective talent level: 4.5 Power cost: 14 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 14 darkness Changes stats: +5 Mag Changes resistances: +10% darkness Changes damage: +8% darkness / +7% arcane When used to modify unarmed attacks: Base power: 31.5 - 44.1 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Moonlight Ray (20% chance level 5). On weapon hit: * 10% chance to reduce damage dealt by 31% Damage (Melee): +11 arcane Damage (radius 2) on crit: +10 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Fatigue: +4% Changes stats: +3 Cun / +3 Wil Changes resistances: +20% fire Changes damage: +20% fire It can be used to activate talent Meteor Rain (costing 26 power out of 50/50) : Effective talent level: 3.5 Power cost: 26 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 128.72 fire and 95.72 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+4 eff.) Mindpower: +12 (+3 eff.) It can be used to assault the mind of a foe to utterly dominate it Activation costs 68 power out of 150/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Con / +10 Wil Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demon seeds +0.20 Corruption / Demonic pact Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +5 (+1 eff.) Fatigue: +5% Changes stats: +7 Con Changes resistances: +5% all Physical save: +11 (+3 eff.) A cap made of leather. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +3 Fatigue: +3% Changes stats: +7 Lck Changes resistances: +7% cold / +8% fire Spell crit. chance: +4% Mental crit. chance: +3% A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +28 Defense: +5 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 6 blight Changes resistances: +18% blight / +18% temporal / +5% physical Spell save: +9 (+3 eff.) Confusion immunity: +25% Healing mod.: +25% Damage Shield penetration: +37% A suit of armour made of mail. |
![]() Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +8.0% Armour: +8 Defense: +32 (+7 eff.) Fatigue: +8% Stamina each turn: +1.20 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 24 cooldown : Effective talent level: 5.5 Power cost: 24 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 204 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +5 Con / +5 Mag Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Silence immunity: +20% Confusion immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
![]() Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +25 (+5 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+4 eff.) Spell save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
![]() Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +15% acid / +15% physical / +11% fire / +11% cold / +11% lightning Talent cooldown: Rush (-5 turns) Disarm immunity: +30% Stun/Freeze immunity: +23% Knockback immunity: +26% Life regen: +4.80 Stamina each turn: +2.10 A suit of armour made of metal plates. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Mag / +5 Wil Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4 Uses stat: 100% Str Damage type: Stunning fire Mastery: Weapon Aptitude Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +1 Block Spellpower: +8 (+3 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
![]() Requires: - Shield usage training - Strength 35 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.0 - 54.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +192 On weapon hit: * Deal physical damage equal to your armor (43) When wielded/worn: Armour: +32 Defense: +20 (+4 eff.) Fatigue: +8% Changes stats: +5 Dex Changes resistances: +24% blight / +12% cold Changes damage: +15% blight Talent granted: +1 Block Stamina each turn: +3.70 Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Darkness Mastery: Weapon Aptitude Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +200 When wielded/worn: Armour: +9 Defense: +12 (+3 eff.) Ranged Defense: +15 (+3 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Talent masteries: +0.20 Technique / Shield offense +0.20 Technique / Shield defense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
![]() Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.5 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +197 On weapon hit: * Deal physical damage equal to your armor (43) When wielded/worn: Armour: +26 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 35 Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 53.5 - 64.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +143 On weapon hit: * Deal physical damage equal to your armor (43) When wielded/worn: Armour: +13 Fatigue: +8% Effects on melee hit: * 9 arcane resource burn Damage (Melee): 12 acid / 11 nature Effects when hit in melee: * 8 arcane resource burn Changes stats: +3 Con Changes resistances: +11% acid / +7% nature Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 24 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.5 - 36.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +81 On weapon hit: * Deal physical damage equal to your armor (43) Damage (Melee): +18 physical When wielded/worn: Armour: +9 Fatigue: +8% Changes stats: +3 Wil Changes resistances: +14% physical Talent granted: +1 Block Slows Projectiles: +22% Bonus block near projectiles: +52 Handheld deflection devices. |
![]() Requires: - Dexterity 20 - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 50% Dex, 70% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On hit: * 25% chance to strike the target again. While equipped: Masteries: * +0.2 Technique / Two-handed assault Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 30 % chance of gloom effects Masteries: * +0.2 Cursed / Punishments Mental save: -10 Mindpower: +15 Mental crit. chance: +5% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mind): Hateful Whisper (10% chance level 2). Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.2 Chronomancy / Timetravel Spellpower: +8 Mindpower: +8 Reduces paradox anomalies(equivalent to willpower): +5 Use talent when activated: Wormhole level 1 Costs 15/15 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Str * +2 Con Maximum encumbrance: +20 Knockback immunity: +30% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +30.00 Maximum stamina: +30.00 Size category: +1 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +6 Str * +6 Wil * +4 Cun Changes resistances: * +20% lightning * +20% physical * +20% fire * +20% cold * +20% acid Telepathy: dragon Cooldown Reduction: * Ice Breath 3 turns * Lightning Breath 3 turns * Sand Breath 3 turns * Fire Breath 3 turns * Corrosive Breath 3 turns Blindness immunity: +40% Stun/Freeze immunity: +25% Knockback immunity: +40% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Masteries: * +0.2 Wild-gift / Venom drake aspect Talent on hit(nature): Acidic Spray (10% chance level 2). Use talent when activated: Dissolve level 2 Costs 20/20 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Str * +2 Wil * +3 Con Changes damage: * +10% physical Masteries: * +0.2 Technique / Thuggery Affinity: head Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% cold Changes damage: * +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 86 fire damage (based on Spellpower) to foes who enter it. Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 acid Talent on hit: Corrosive Mist (10% chance). Talent on hit: Earthen Missiles (20% chance). While equipped: Changes resistances: * +20% acid * +10% physical Changes resistances cap: * +10% acid * +5% physical Cooldown Reduction: * Clinch 2 turns Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Str While equipped: Changes damage: * +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Confusion immunity: +15% Stun/Freeze immunity: +15% When activated: surround yourself with a magical shield (strength 135, based on Magic) for 10 turns Costs 20/20 power Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% light * +25% darkness Changes resistances cap: * +10% darkness Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. When activated: lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Costs 40/40 power Affinity: head Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +20% arcane Masteries: * +0.2 Spell / Meta Cooldown Reduction: * Disruption Shield 10 turns Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Firing range: +1 While equipped: Accuracy: +12 Physical crit. chance: +5.0% Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Masteries: * +0.2 Technique / Superiority * +0.2 Cunning / Survival Use talent when activated: Indomitable level 1 Costs 60/60 power Affinity: head Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage affinity(heal): * +20% arcane When activated: create 2 living shards of crystal to serve you for 10 turns Costs 45/45 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 15 darkness, 15 cold Changes stats: * +5 Dex * +5 Cun * +5 Mag Changes resistances: * +30% temporal * +30% darkness * +30% cold Masteries: * +0.1 Spell / Phantasm * +0.1 Spell / Dreadmaster * +0.1 Cunning / Stealth Stealth bonus: +10 When activated: turn yourself invisible (power 30, based on Cunning and Magic) for 10 turns Costs 50/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Str Armour Penetration: +15 Crit. chance: +10.0% On crit: * decapitate a weakened target Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Mag While equipped: Staff uses all elements from the same aspect Spell crit. chance: +10% Talent on hit(spell): Impending Doom (10% chance level 1). Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * deals 34 temporal damage and slows enemies in radius 6 of the target by 44% based on Magic While equipped: Changes damage: * +30% temporal * +30% physical Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Use talent when activated: Blink Blade level 4 Costs 10/10 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: When activated: summon an elder vampire with Taunt to your side for 15 turns Costs 60/60 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +0% all Reduce damage by fixed amount: * +0 all Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. When activated: flip the hourglass (sands currently flowing towards stability) Costs 20/20 power Affinity: tool Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Ranged Defense: +20 Changes stats: * +5 Cun * +6 Dex Deflect projectiles away: +15% Slows Projectiles: +30% Use talent when activated: Evasion level 4 Costs 30/30 power Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Melee retaliation: 35 nature slow Changes resistances: * +25% nature Changes resistances penetration: * +10% nature Changes damage: * +30% nature Masteries: * +0.3 Wild-gift / Moss Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour: +8 Changes resistances: * +15% acid * +12% physical Changes resistances penetration: * +10% mind * +10% physical When activated: send out a range 5 beam of kinetic energy, dealing 80.04 to 100.05 physical damage (based on Willpower and Cunning) with knockback Costs 10/10 power Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Damage against: +25% Orc While equipped: Reduced damage from: * +15% Orc Telepathy: humanoid/orc Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage on hit: 50 acid, 50 nature slow On crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Cooldown Reduction: * Mana Clash 2 turns * Ice Claw 1 turns * Swallow 2 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% nature Life regen: +3.00 Healing mod.: +20% Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Ice On hit: * bursts into an icy cloud Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 5 % chance of confusion Melee retaliation: 5 % chance of confusion Changes resistances: * -10% mind Changes resistances penetration: * +10% mind Changes damage: * +15% mind Confusion immunity: -50% Talent on hit(mind): Sunder Mind (8% chance level 1). Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Cooldown Reduction: * Swift Shot 1 turns * Hurricane Shot 2 turns When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Will bring you back from death, but only once! Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 35 mind, 10 % chance of gloom effects Melee retaliation: 35 mind, 10 % chance of gloom effects Changes resistances penetration: * +10% all Masteries: * +0.2 Psionic / Focus * +0.1 Psionic / Solipsism * +0.2 Cursed / Slaughter * +0.2 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 Mental crit. chance: +5% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mind): Hateful Whisper (8% chance level 2). Talent on hit(mind): Agony (8% chance level 2). Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Affinity: tool Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: While equipped: Damage (melee): 25 vim draining blight Melee retaliation: 25 vim draining blight Masteries: * +0.2 Corruption / Sanguisuge * +0.2 Corruption / Blood Disease immunity: +100% Maximum vim: +25.00 Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Use talent when activated: Blood Grasp level 5 Costs 12/12 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +15% mind * +5% physical Mindpower: +6 Mental crit. chance: +4% When activated: release a wave of psionic power, dealing 244.16 mind damage (based on Willpower) to all within radius 5 Costs 40/40 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage on hit: 10 silence, 18 nature Use talent when activated: Rush level 3 Costs 15/25 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +15.0% While equipped: Changes stats: * +4 Cun * +5 Dex Changes damage: * +8% light * +10% physical Telepathy: humanoid/orc Pinning immunity: +20% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% acid * +10% physical * +10% lightning * +10% fire On shield block: * 30% chance of petrifying the attacker. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 temporal Damage conversion: 30% temporal While equipped: Changes damage: * +5% temporal Masteries: * +0.1 Chronomancy / Blade Threading * +0.1 Chronomancy / Temporal Guardian Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +20% nature Reduces incoming crit damage: 15.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Str Damage conversion: 20% blight On hit: * Blasts creatures in a radius 1 shockwave around your target for 250.28 to 750.83 physical damage (based on Strength). * 50% chance to reduce strength, dexterity, and constitution by 23 When activated: knock away other creatures within radius 4), dealing 627.58 to 1255.15 physical damage (based on Strength) to each Costs 50/50 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Powered by unknown forces Modifies crafted object: Weapon combat: On kill: * swallows the victim's soul, gaining a new power While equipped: Learn talent(s): * +1 Soul Purge Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage on hit: 20 nature On hit: * 50% chance to shatter magical shields While equipped: Changes damage: * +15% nature Spell save: +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +10% Mag Talent on hit: Disperse Magic (15% chance). On hit: * steals up to 50 mana from the target While equipped: Changes resistances: * +12% arcane Spell save: +12 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Masteries: * +0.2 Chronomancy / Gravity * +0.2 Spell / Stone * +0.1 Chronomancy / Matter * +0.2 Spell / Earth Use talent when activated: Stone Wall level 1 Costs 60/60 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Poisonous Bite (20% chance). Talent on hit: Quick as Thought (10% chance). Talent on hit: Implode (5% chance). While equipped: Masteries: * +0.2 Technique / Grappling Disarm immunity: +40% Use talent when activated: Mindhook level 4 Costs 16/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Wil * +4 Mag Changes resistances: * +10% darkness Changes damage: * +10% light Blindness immunity: +20% Confusion immunity: +20% Light radius: +6 Affinity: head Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances cap: * +5% light * +5% darkness Changes resistances penetration: * +15% light * +15% darkness Changes damage: * +8% light * +8% darkness All your damage is converted and split into light and darkness. Use talent when activated: Circle of Sanctity level 3 Costs 30/60 power Affinity: pendant Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Weapon combat: Uses stats: +10% Mag Burst on hit (radius 1): 50 gravity Burst on crit (radius 2): 30 gravity pin Talent on hit: Earthen Missiles (15% chance). While equipped: Armour: +5 Changes resistances: * +10% physical Masteries: * +0.2 Spell / Stone * +0.1 Wild-gift / Sand drake aspect * +0.1 Spell / Earth Use talent when activated: Earthquake level 4 Costs 30/30 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Masteries: * +0.2 Spell / Animus * +0.2 Spell / Master of flesh * +0.2 Spell / Master necromancer * +0.2 Spell / Master of bones Spellpower: +20 Spell crit. chance: +10% Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Effects when hit in melee: * 20% chance to cause random gloom Changes stats: * +6 Wil * +4 Cun * +3 Con Changes resistances: * +25% mind * +20% darkness Masteries: * +0.2 Cursed / Gloom Mental save: +25 Confusion immunity: +50% Fear immunity: +50% Light radius: -2 Infravision radius: +4 Use talent when activated: Dominate level 2 Costs 15/25 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * -15% acid * +15% physical Reduces opponents crit chance: 20% Knockback immunity: +30% Life regen: +2.00 Maximum life: +40.00 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +15% lightning Changes damage: * +25% lightning Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% blight * +15% cold * +15% nature Healing mod.: +15% Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Clinch (20% chance). Talent on hit: Maim (10% chance). While equipped: Cooldown Reduction: * Clinch 2 turns Disarm immunity: +30% Stun/Freeze immunity: +20% Knockback immunity: +20% Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Blindness immunity: +100% Use talent when activated: Earth's Eyes level 2 Costs 35/35 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage Type: Dreamforge While equipped: Damage (melee): 30 dreamforge Changes resistances: * +5% physical * +5% mind * +15% fire Changes resistances penetration: * +10% mind * +10% physical Changes damage: * +10% physical * +10% mind * +10% fire Masteries: * +0.2 Psionic / Dream Forge * +0.2 Psionic / Dream Smith Use talent when activated: Forge Bellows level 3 Costs 24/30 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +10 Changes stats: * +10 Lck Masteries: * +0.2 Cunning / Survival Movement speed: +10% Activating this item is instant. Use talent when activated: Inertial Shot level 3 Costs 8/8 power Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.2 Cunning / Trapping * +0.2 Cursed / Endless hunt * +0.2 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +30% Maximum life: +80.00 Activating this item is instant. When activated: boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Costs 32/32 power Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Melee retaliation: 10 draining blight Changes damage: * +5% blight Affinity: digger Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 When activated: summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 29.64 cold and 22.51 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Costs 60/60 power Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +10 Physical power: +10 Armour: +10 Armour Hardiness: +20% Defense: +5 Fatigue: -15% Changes damage: * +8% physical Cooldown Reduction: * Rush 6 turns Physical save: +20 Maximum mana: -40.00 Maximum stamina: +40.00 Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn While equipped: Changes damage: * +15% fire When activated: accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Costs 10/25 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Ice Shards (15% chance). While equipped: Changes resistances: * +20% cold * +20% fire Learn talent(s): * +1 Shieldsmaiden Aura * +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 30 mind slow Uses stats: +10% Wil On hit: * 50% chance to reload 1 ammo Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Mag Damage Type: Bright light Armour Penetration: +15 Travel speed: +300% Shoots beam through all targets. On hit: * 25% chance to blind Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 20 nature, 15 cold Talent on hit: Water Bolt (40% chance). While equipped: Changes resistances: * +15% cold Changes damage: * +10% cold Talent on hit(spell): Water Bolt (20% chance level 3). Use talent when activated: Freeze level 3 Costs 60/150 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% temporal * +10% physical Changes resistances penetration: * +20% temporal * +20% physical Changes damage: * +20% temporal * +20% physical Use talent when activated: Temporal Reprieve level 1 Costs 50/50 power Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 49 light, 49 darkness On hit: * 9% chance to stun or confuse the target Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Chain Lightning (12% chance). While equipped: Damage (ranged): 30 lightning Changes resistances: * +20% lightning Changes damage: * +25% lightning Masteries: * +0.5 Spell / Storm * +0.5 Spell / Air Automatically fires lightning bolts every game turn at nearby enemies dealing 54 to 108 lightning damage based on Magic with a chance to inflict Daze. Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +20% blight Masteries: * +0.3 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). Affinity: head Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Deflect projectiles away: +25% Slows Projectiles: +20% Use talent when activated: Evasion level 2 Costs 50/50 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 cold Uses stats: +20% Str While equipped: Changes resistances: * +15% cold * +10% fire Maximum air capacity: +20.00 On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage affinity(heal): * +20% darkness Masteries: * +0.2 Cursed / Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). When activated: release absorbed darkness in a 0 radius cone with a 0% chance to blind (based on lite radius), dealing 326.25 darkness damage (based on Mindpower and charge) Costs 10/10 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 vim draining blight Maximum vim: +25.00 Use talent when activated: Vimsense level 2 Costs 25/45 power Affinity: head Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +8% acid * +8% physical * +8% cold * +8% fire * +8% lightning Telepathy: dragon Physical save: +8 Spell save: +8 Mental save: +8 Affinity: head Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +12% arcane * +12% darkness Changes damage: * +10% arcane * +10% darkness Masteries: * +0.1 Spell / Aether * +0.2 Spell / Arcane * +0.2 Spell / Nightfall Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power Use talent when activated: Aether Breach level 2 Costs 28/28 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +20% fire * -20% cold Changes damage: * +10% fire * -5% cold Damage affinity(heal): * +30% fire Talent on hit(spell): Volcano (10% chance level 3). Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +10% Str Attack speed: -80% While equipped: Fatigue: -12% Changes stats: * +7 Dex Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Gravity pin While equipped: Changes resistances: * +15% physical Changes damage: * +10% physical * +10% temporal Masteries: * +0.1 Chronomancy / Gravity * +0.1 Chronomancy / Matter * +0.1 Spell / Earth Use talent when activated: Gravity Spike level 3 Costs 14/14 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Lightning Breath (10% chance). Talent on hit: Poison Breath (10% chance). Talent on hit: Acid Breath (10% chance). On hit: * hit up to two adjacent enemies Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 15 arcane Uses stats: +10% Mag Burst on crit (radius 2): 30 arcane silence Attack speed: +11% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. Affinity: tool Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +20% Maximum life: +40.00 Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Powered by unknown forces Modifies crafted object: Weapon combat: Uses stats: +10% Wil On hit: * torments the target with many mental effects On kill: * reduces mental save penalty While equipped: Mental save: -30 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage against: +20% Living On hit: * 10% chance to send the wielder into a killing frenzy While equipped: Reduced damage from: * +20% Living Masteries: * +0.3 Technique / Berserker's strength * +0.2 Technique / Two-handed weapons * +0.2 Technique / Two-handed maiming * +0.2 Technique / Two-handed assault Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage Type: Nature slow While equipped: Changes resistances: * +12% arcane * +12% blight Changes damage: * +18% nature * +15% acid Masteries: * +0.1 Wild-gift / Slime * +0.1 Wild-gift / Ooze Spell save: +15 Use talent when activated: Ooze Spit level 2 Costs 20/20 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Uses stats: +20% Wil Talent on hit: Dominate (10% chance). Talent on hit: Slash (5% chance). While equipped: Damage (melee): 15 darkness, 15 cold Changes damage: * +10% darkness * +10% cold Maximum hate: +20.00 Healing mod.: -10% Use talent when activated: Instill Fear level 3 Costs 20/30 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Lifesteal (this weapon only): +8% While equipped: Melee retaliation: 15 draining blight Changes stats: * +5 Con Changes resistances: * +20% blight * +10% light Masteries: * +0.3 Cursed / Bloodstained Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 22 bleed, 22 poison Talent on hit: Disarm (30% chance). Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances penetration: * +20% nature Changes damage: * +10% nature Masteries: * +0.2 Cunning / Stealth * +0.3 Cunning / Poisons Poison immunity: +50% Talent on hit(mind): Poison Strike (10% chance level 1). Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage conversion: 50% darkness On hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Use talent when activated: Invoke Darkness level 3 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 10 silence On kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 30 bleed Burst on crit (radius 2): 50 bleed Talent on hit: Bone Grab (10% chance). Talent on hit: Bone Spear (20% chance). While equipped: Masteries: * +0.2 Corruption / Bone Talent on hit(spell): Bone Spear (10% chance level 4). Use talent when activated: Bone Nova level 4 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 lightning, 10 cold Talent on hit: Call Lightning (25% chance). While equipped: Changes stats: * +4 Str Changes resistances: * +10% lightning * +10% cold Knockback immunity: +20% Use talent when activated: Throw Boulder level 2 Costs 6/6 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +10% mind Mindpower: +10 Mental crit. chance: +5% Use talent when activated: Psychic Lobotomy level 3 Costs 8/10 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +20% cold Changes resistances penetration: * +10% cold Changes damage: * +15% cold When activated: release a will o' the wisp that will explode against your foes for 277 cold damage (based on your Magic) Costs 20/20 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Dex On hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Changes stats: * +8 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage Type: Fire Damage conversion: 50% cold While equipped: Changes resistances: * +20% fire * +20% cold Changes resistances penetration: * +12% fire * +12% cold Changes damage: * +20% fire * +20% cold Masteries: * +0.2 Psionic / Thermal mastery Learn talent(s): * +1 Psionic Maelstrom Spell save: +12 Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Infused by psionic forces Modifies crafted object: While equipped: Knockback immunity: +100% Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +15 Armour Hardiness: +15% Fatigue: +15% Knockback immunity: +50% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% When activated: slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Costs 25/25 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Sunder Armour (15% chance). While equipped: Accuracy: +20 Pinning immunity: +35% Knockback immunity: +35% Use talent when activated: Fearless Cleave level 3 Costs 18/18 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Travel speed: +100% Talent on hit: Tornado (10% chance). On hit: * 35% chance for lightning to arc to a second target Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 acid, 16 cold Burst on hit (radius 1): 20 cold Burst on crit (radius 2): 12 acid On hit: * 20% chance to slow global speed by 68% Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Telepathy: elemental/air Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Damage against: * +6% Horror Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Reduces incoming crit damage: 15.00% Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Reduces incoming crit damage: 15.00% Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Reduces incoming crit damage: 15.00% Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 12 nature slow Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Stamina each turn: +2.00 Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Changes resistances: * +3% temporal Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by unknown forces Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: Weapon combat: Base Damage: +16 Burst on hit (radius 1): 25 fire On hit: * 25% chance to slow global speed by 68% While equipped: Defense: +20 Changes stats: * +4 Str * +3 Dex Changes resistances: * +8% physical Reduces incoming crit damage: 18.49% Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 physical While equipped: Defense: +15 Changes stats: * +3 Con Changes resistances: * +2% physical Changes damage: * +15% cold Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +4 Defense: +20 Changes resistances: * +12% blight Changes damage: * +12% acid Physical save: +6 Silence immunity: +20% Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 light, 4 fire Burst on hit (radius 1): 12 light Burst on crit (radius 2): 8 fire Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: Weapon combat: Block value: +40 While equipped: Armour: +15 Changes resistances: * +15% nature * +15% light Reduces incoming crit damage: 15.00% Maximum life: +100.00 Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +12 Changes resistances: * +9% mind Mental save: +6 Maximum life: +100.00 Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Str * +2 Mag * +13 Cun * +5 Con Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Abyssal Shroud level 5 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Accelerate level 8 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Crafted by a master Modifies crafted object: Use talent when activated: Antimagic Zone level 8 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Arrow Stitching level 8 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Axe Kick level 1 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Black Ice level 5 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Bleeding Edge level 8 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Blinding Powder level 3 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Blinding Speed level 5 Puts all charms on cooldown for 110 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Blinding Speed level 8 Puts all charms on cooldown for 110 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Blood Spray level 6 Puts all charms on cooldown for 14 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Capacitor Discharge level 7 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Chain Lightning level 3 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Constrict level 8 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Corrosive Breath level 7 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Corrosive Vapour level 3 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Crippling Shot level 6 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Crush level 8 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Crush level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Dire Plague level 3 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Disarm level 8 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Disengage level 8 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Use talent when activated: Dual Strike level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Execution level 8 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Feint level 8 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Firebeam level 8 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Fireflash level 1 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Fireflash level 8 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Flame level 7 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Flame level 6 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Flame level 5 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Flameshock level 6 Puts all charms on cooldown for 36 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Ghoulish Leap level 3 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Ghoulish Leap level 1 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Glacial Vapour level 6 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Glacial Vapour level 8 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Glacial Vapour level 5 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Ice Breath level 6 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Ice Breath level 6 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Ice Claw level 1 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Judgement level 6 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Use talent when activated: Knockback level 8 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Use talent when activated: Knockback level 7 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Use talent when activated: Knockback level 8 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Lightning Breath level 3 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Lightning level 8 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Lightning level 6 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Infused by psionic forces Modifies crafted object: Use talent when activated: Lucid Shot level 3 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Lunge level 6 Puts all charms on cooldown for 36 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Crafted by a master Modifies crafted object: Use talent when activated: Nature's Balance level 3 Puts all charms on cooldown for 100 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Netherblast level 8 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Nightmare level 8 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Orcish Fury level 8 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Path of the Sun level 8 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Pinning Shot level 5 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Poison Storm level 8 Puts all charms on cooldown for 48 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Poisonous Bite level 8 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Poisonous Bite level 7 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Poisonous Spores level 7 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Poisonous Spores level 7 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Poisonous Spores level 7 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Pride of the Orcs level 8 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Pride of the Orcs level 8 Puts all charms on cooldown for 36 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Pulverizing Auger level 5 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Reckless Charge level 7 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Rotting Disease level 3 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Rotting Disease level 6 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Rush level 8 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Rush level 5 Puts all charms on cooldown for 22 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Shield Pummel level 8 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Shield Pummel level 3 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Shockwave Bomb level 3 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by arcane disrupting forces Crafted by a master Modifies crafted object: Use talent when activated: Shoot Down level 8 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Skullcracker level 8 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Crafted by a master Modifies crafted object: Use talent when activated: Slime Spit level 8 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Slime Spit level 6 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Slime Spit level 7 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Slime Spit level 8 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Snap level 3 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Soul Rot level 8 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Spinal Break level 7 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Crafted by a master Modifies crafted object: Use talent when activated: Spit Poison level 8 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Crafted by a master Modifies crafted object: Use talent when activated: Spit Poison level 8 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Static Field level 8 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Strafe level 6 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Strafe level 8 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Use talent when activated: Stun level 6 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Stun level 8 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Stunning Blow level 7 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Stunning Blow level 6 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Sunder Armour level 8 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Use talent when activated: Sunder Arms level 6 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Swap level 6 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Throw Bones level 3 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Infused by psionic forces Modifies crafted object: Use talent when activated: Throw Boulder level 6 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Infused by psionic forces Modifies crafted object: Use talent when activated: Throw Boulder level 7 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: To The Arms level 7 Puts all charms on cooldown for 18 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Turn Back the Clock level 6 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Twist the Knife level 8 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Use talent when activated: Warshout level 3 Puts all charms on cooldown for 36 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Warshout level 8 Puts all charms on cooldown for 36 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Water Bolt level 5 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Water Bolt level 8 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Wraithform level 8 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Wraithform level 8 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 16 temporal Burst on hit (radius 1): 24 temporal On hit: * 25% chance to gain 10% of a turn (3/turn limit) While equipped: Changes resistances: * +12% light * +18% temporal Changes resistances penetration: * +20% light Changes damage: * +24% arcane * +24% nature Components can be used to enhance items being crafted! |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +14 Changes stats: +8 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 18 cooldown : Effective talent level: 5.5 Power cost: 18 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 55 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 33% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 ice, 4 - 29 fire, 4 - 29 lightning, 4 - 29 acid While equipped: Damage (melee): 3 - 10 acid, 3 - 10 fire, 3 - 10 lightning, 3 - 10 cold Changes stats: * +2 - +5 Mag * +2 - +5 Wil Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag Changes resistances penetration: * +5% - +15% temporal * +5% - +15% physical Changes damage: * +5% - +30% temporal * +5% - +30% physical Reduces paradox anomalies(equivalent to willpower): +8 - +16 Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 85 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 blight Talent on hit: Soul Rot (20% chance). While equipped: Damage (melee): 5 - 15 blight Changes resistances: * +5% - +10% blight Changes damage: * +3% - +11% blight Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Wil Mental save: +5 - +15 Light radius: +1 - +2 Affinity: head Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 fire Talent on hit: Fire Breath (10% chance). While equipped: Damage (melee): 5 - 15 fire Changes resistances: * +5% - +10% fire Changes damage: * +3% - +11% fire Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% mind Confusion immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Mag * +2 - +6 Wil Silence immunity: +20% - +50% Spellpower on spell critical (stacks up to 3 times): +2 - +7 Spellpower: +5 - +20 Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Dex Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Str * +1 - +4 Con Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +40.00 - +100.00 Spellpower: +15 - +30 Spell crit. chance: +5% - +15% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Stamina when hit: +0.70 - +3.00 Equilibrium when hit: +0.70 - +3.00 Affinity: head Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 acid While equipped: Changes damage: * +8% - +22% acid Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Combat speed: +15% Casting speed: +15% Mental speed: +15% Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% fire * +10% - +20% cold Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% fire * +5% - +25% cold Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +2 - +12 Armour Penetration: +2 - +12 Crit. chance: +2.0% - +12.0% Travel speed: +200% Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Armour Penetration: +5 - +10 Talent on hit: Perfect Strike (15% chance). While equipped: Accuracy: +5 - +10 Armour penetration: +5 - +15 Changes stats: * +2 - +9 Cun * +2 - +9 Dex Use talent when activated: Steady Shot level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Armour penetration: +5 - +15 Critical mult.: +10.00% - +30.00% Stealth bonus: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +1 - +5 Fatigue: -2% - -7% Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances penetration: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 68% * 10 - 25% chance to reduce armor by 33% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: When activated: Reveal the area around you, dispelling darkness, and detect the presence of nearby creatures for 10 turns Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +2 - +10 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour: +5 Defense: +6 Changes stats: * +3 Cun Mental save: +12 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% acid Changes damage: * +10% - +30% acid Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Defenselessness (20% chance). (Other talents possible) Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Death (20% chance). (Other talents possible) Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% lightning * +7% - +17% cold * +7% - +17% fire * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% lightning * +7% - +17% fire * +7% - +17% cold * +2% - +10% all Spell save: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% darkness Changes damage: * +10% - +20% darkness Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% darkness Changes damage: * +10% - +20% darkness Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Dex Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * Deal physical damage equal to your armor (43) While equipped: Armour: +1 - +11 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Con * +5 - +15 Wil Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Con * +5 - +15 Wil Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +18 Use talent when activated: Evasion level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 fire While equipped: Changes damage: * +8% - +22% fire Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical crit. chance: +2.0% - +8.0% Changes stats: * +5 - +17 Lck Spell crit. chance: +2% - +8% Mental crit. chance: +2% - +8% Affinity: head Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% cold Changes damage: * +10% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * 20% chance to create vines that bind the target to the ground dealing 266 nature damage and pinning them for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +6 - +12 Defense: +6 - +12 Maximum wards: * +3 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Cut immunity: +40% - +80% Healing mod.: +10% - +30% Use talent when activated: Heal level 1 - 3 Puts all charms on cooldown for 35 turns Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Mental save: +5 - +15 Only die when reaching: -50.00 life Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Cun * +3 - +7 Wil Mindpower: +3 - +6 Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +5.00 - +20.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +20% Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 lightning While equipped: Changes damage: * +8% - +22% lightning Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: When activated: Create a storm. Each turn, creatures within take lightning damage and will be dazed for 1 turn Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun * +1 - +10 Wil Mental save: +10 - +30 Mental crit. chance: +4% - +8% Use talent when activated: Hateful Whisper level 2 - 4 Puts all charms on cooldown for 15 turns Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 15 arcane Burst on crit (radius 2): 15 arcane While equipped: Changes stats: * +5 Mag Changes damage: * +9% arcane Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Str * +3 - +10 Con Changes damage: * +5% - +10% physical Size category: +1 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Increases the mastery of a randomly chosen talent category by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: When activated: Blast the opponent's mind dealing mind damage and silencing them Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Mental crit. chance: +4% - +8% Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 5 - 35 physical Effects on melee hit: * 10 - 20% chance to reduce all saves and defense by 39 Damage (ranged): 5 - 35 physical Effects on ranged hit: * 10 - 20% chance to reduce all saves and defense by 39 Changes stats: * +1 - +10 Cun Hate when firing a critical mind attack: +1.00 - +3.00 Maximum hate: +5.00 - +15.00 Use talent when activated: Bleeding Edge level 2 - 4 Puts all charms on cooldown for 20 turns Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% nature Changes damage: * +10% - +20% nature Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% temporal Use talent when activated: Temporal Shield level 2 - 5 Puts all charms on cooldown for 30 turns Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Increases the mastery of 2 randomly chosen talent categories by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Stun/Freeze immunity: +20% - +50% Life regen: +1.00 - +9.00 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: When activated: setup a psionic shield, reducing all damage taken by 0 for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Critical mult.: +5.00% - +15.00% Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Shoot (10% chance). Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +70.00 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +100.00 Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Physical crit. chance: +5.0% - +15.0% Critical mult.: +10.00% - +35.00% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% blight * +5% - +15% darkness Spell save: +5 - +15 Mental save: +5 - +15 Use talent when activated: Circle of Sanctity level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: head Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: On shield block: * Cause enemies within radius 6 to bleed for 257 physical damage over 5 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Mag * +2 - +6 Wil Spell crit. chance: +4% - +8% Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +15% blight * +5% - +15% fire Critical mult.: +10.00% - +20.00% Spellpower: +5 - +15 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Movement speed: +10% - +25% Activating this item is instant. Use talent when activated: Blinding Speed level 2 - 4 Puts all charms on cooldown for 40 turns Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: When activated: Summon a resilient tentacle. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% physical * +5% - +15% fire * +5% - +15% lightning * +5% - +15% cold Cooldown Reduction: * Rush 5 turns Disarm immunity: +20% - +40% Stun/Freeze immunity: +20% - +40% Knockback immunity: +20% - +40% Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 15 light, 5 - 15 darkness Effects when hit in melee: * 5 - 15% chance to blind * 5 - 15% chance to reduce damage dealt by 31% Changes damage: * +5% - +15% light * +5% - +15% darkness Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Spell save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Infused by nature Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Dex * +3 - +9 Mag * +3 - +9 Wil * +3 - +9 Cun Maximum life: +30.00 - +70.00 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Accuracy: +15 - +35 Fatigue: -4% - -10% Maximum life: +40.00 - +110.00 Maximum stamina: +10.00 - +40.00 Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 physical Talent on hit: Juggernaut (10% chance). While equipped: Changes stats: * +1 - +6 Con Physical save: +10 - +30 Spell save: +3 - +10 Mental save: +3 - +10 Disarm immunity: +20% - +50% Use talent when activated: Juggernaut level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Changes damage: * +10% - +20% mind Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% mind Changes damage: * +10% - +20% mind Affinity: hat Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 darkness Accuracy: +3 - +13 Crit. chance: +3.0% - +13.0% Talent on crit: Dominate (10% chance). While equipped: Accuracy: +5 - +15 Changes stats: * +1 - +6 Cun Changes resistances: * +5% - +15% darkness Infravision radius: +1 - +4 Use talent when activated: Track level 2 Puts all charms on cooldown for 15 turns Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 - +20 Mag * +5 - +20 Wil * +5 - +20 Cun Spellpower on spell critical (stacks up to 3 times): +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 light, 10 - 20 darkness While equipped: Changes stats: * +1 - +11 Cun * +1 - +11 Mag Changes resistances: * +10% - +20% light * +10% - +20% darkness Changes damage: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness Changes damage: * +5% - +15% light Damage affinity(heal): * +5% light Light radius: +1 - +3 Use talent when activated: Sun Flare level 3 Puts all charms on cooldown for 30 turns Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +15% New effects duration reduction after a teleport: +10% - +30% When activated: blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on cooldown for 10 turns Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +20 Physical crit. chance: +3.0% - +10.0% Defense: +5 - +15 Stamina each turn: +0.50 - +1.50 Use talent when activated: Second Wind level 3 - 5 Puts all charms on cooldown for 35 turns Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: When activated: Harden the skin for 7 turns increasing armour and armour hardiness Puts all charms on cooldown for 20 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Physical save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% blight The wearer is treated as an undead. The wearer no longer has to breathe. Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Mental save: +5 - +15 Maximum life: +40.00 - +110.00 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Blindness immunity: +10% - +40% Infravision radius: +2 - +10 Sight radius: +2 See invisible: +5 - +15 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +6 Crit. chance: +10.0% Talent on crit: Cripple (20% chance). While equipped: Physical crit. chance: +16.0% Critical mult.: +10.00% Spell crit. chance: +10% Mental crit. chance: +13% Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 183 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 cold While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% cold On shield block: * Deals 228 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Changes stats: * +1 - +6 Str Increases digging speed by 30% Use talent when activated: Perfect Strike level 2 - 4 Puts all charms on cooldown for 26 turns Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +10 Cun * -10 Str Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Mag * +4 - +8 Wil Spellpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Maximum mana: +20.00 - +60.00 Spell crit. chance: +4% - +10% Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +15% mind * +5% - +15% fire Mental save: +5 - +15 Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind * +10% - +20% darkness Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +20 - +40 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +10 Defense: +2 - +10 Changes stats: * +3 - +10 Cun * +3 - +10 Dex Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +10 Changes damage: * +5% - +10% physical Combat speed: +10% Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * gain a 10% - 40% chance to evade weapon attacks for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Effects on melee hit: * 5 - 15% chance to reduce all saves and defense by 39 Effects when hit in melee: * 10 - 35% chance to reduce all saves and defense by 39 Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase the duration of 1 - 3 beneficial effects by 1 - 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +20% darkness * +5% - +20% physical Changes damage: * +5% - +30% darkness * +5% - +30% physical Maximum hate: +5.00 - +15.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Mag * +4 - +8 Wil Mana each turn: +0.10 - +0.40 Psi each turn: +0.10 - +0.40 Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Con Maximum life: +30.00 - +100.00 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +4 - +10 Str * +4 - +10 Con Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% lightning Stun/Freeze immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes damage: * +8% - +22% physical Cooldown Reduction: * Fragmentation Shot 2 turns * Pin Down 1 turns Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +10 Changes resistances: * +5% - +13% acid * +5% - +13% physical * +5% - +13% cold * +5% - +13% lightning * +5% - +13% fire Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Accuracy: +2 - +12 Talent on hit: Battle Shout (10% chance). While equipped: Armour: +3 - +6 Mental save: +5 - +15 Maximum life: +40.00 - +80.00 Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Block value: +30 - +120 While equipped: Armour: +4 - +12 Changes stats: * +3 - +7 Con Physical save: +5 - +15 Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 nature While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Maximum life: +20.00 - +120.00 Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +10 Changes stats: * +3 - +10 Str * +3 - +10 Dex Physical save: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Mental save: +5 - +15 Confusion immunity: +10% - +25% Mindpower: +5 - +15 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +3 - +6 Str * +3 - +6 Con Physical save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% acid * +5% - +20% physical * +5% - +20% cold * +5% - +20% lightning * +5% - +20% fire Mindpower: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +16 Changes stats: * +2 - +10 Dex Movement speed: +20% Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +8 Cun * +3 - +8 Wil Damage against: * +15% - +45% Summoned Reduced damage from: * +15% - +45% Summoned Affinity: belt Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: Charm power: 160% - 190% Charm cooldown: 120% - 150% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +25% physical Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase all damage penetration by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 23 While equipped: Disease immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: head Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +3 - +8 Defense: +4 - +12 Changes resistances cap: * +2% - +7% all Physical save: +7 - +27 Affinity: amulet This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +20% mind Changes damage: * +5% - +30% mind Psi each turn: +0.30 - +1.00 Maximum psi: +10.00 - +40.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Mental save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 266 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: Charm power: 60% - 90% Charm cooldown: 60% - 80% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +7 Dex Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +60.00 Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Life regen: +1.00 - +5.00 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Arcane Vortex (10% chance). While equipped: Changes stats: * +1 - +7 Mag Changes damage: * +5% - +15% arcane Spellpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 15 physical Burst on crit (radius 2): 5 - 15 physical Talent on hit: Sand Breath (10% chance). While equipped: Armour: +5 - +10 Damage (melee): 5 - 15 physical Changes damage: * +3% - +11% physical Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Spell save: +10 - +25 Mental save: +10 - +25 Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 acid, 8 - 23 fire Melee retaliation: 8 - 16 acid, 8 - 16 fire Changes resistances: * +10% - +30% acid * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Turns elapse between self-loadings: 5 - 2 Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Accuracy: +5 - +20 Defense: +5 - +20 Changes stats: * +5 - +20 Lck Reduce all damage from unseen attackers: 10% - 20% Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% - +25% darkness Changes resistances penetration: * +5% - +20% darkness Changes damage: * +5% - +25% darkness Stealth bonus: +5 - +25 Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +30% arcane Maximum mana: +10.00 - +110.00 Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 68% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects when hit in melee: * 3 - 10% chance to slow global speed by 68% * 3 - 10 arcane resource burn Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * heal for 30 - 110 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag * +1 - +6 Wil Spell save: +5 - +15 Maximum mana: +40.00 - +80.00 Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% temporal Pinning immunity: +20% - +50% Knockback immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun Changes damage: * +5% - +30% light * +5% - +30% darkness Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% light * +10% - +30% darkness Blindness immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Talent on hit: Perfect Control (10% chance). While equipped: Accuracy: +5 - +10 Physical save: +5 - +10 Mental save: +5 - +10 Disarm immunity: +20% - +50% Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Stone Touch (5% chance). While equipped: Armour: +5 - +20 Armour Hardiness: +5% - +15% Changes stats: * +5 - +15 Con Changes resistances: * +4% - +12% physical Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 - +8 Str * +4 - +8 Mag * +4 - +8 Wil Changes resistances: * +5% - +15% lightning * +5% - +15% cold Changes damage: * +5% - +30% lightning * +5% - +25% physical * +5% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Modifies crafted object: Charm power: 130% - 150% Charm cooldown: 110% - 130% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +24 Changes stats: * +1 - +13 Str * +1 - +13 Dex Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Travel speed: +200% While equipped: Changes stats: * +1 - +7 Cun Combat speed: +10% Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +13 Changes resistances: * +10% - +30% cold Affinity: cloak Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 39 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Mag * +2 - +6 Wil Changes damage: * +5% - +30% arcane * +5% - +30% temporal Maximum mana: +10.00 - +110.00 Spellpower: +2 - +10 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Poison immunity: +10% - +30% Disease immunity: +10% - +30% Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 cold Burst on crit (radius 2): 5 - 15 cold Affinity: ammo Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Moonlight Ray (20% chance). On hit: * 5 - 15% chance to reduce damage dealt by 31% While equipped: Damage (melee): 5 - 20 darkness Changes resistances: * +5% - +15% darkness Changes damage: * +3% - +11% darkness Affinity: hands Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +31% Confusion immunity: +41% Stun/Freeze immunity: +46% Affinity: feet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * reduce the cooldown of your ward talent by 1 While equipped: Maximum wards: * +3 - +8 lightning * +3 - +8 temporal * +3 - +8 darkness * +3 - +8 fire * +3 - +8 nature * +3 - +8 blight * +3 - +8 cold * +3 - +8 arcane * +3 - +8 light Learn talent(s): * +1 Ward Affinity: shield Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Ammo reloads per turn: +1 - +5 Changes stats: * +1 - +7 Mag Changes resistances penetration: * +5% - +10% temporal * +5% - +15% physical Changes damage: * +5% - +10% temporal * +5% - +15% physical Masteries: * +0.1 - +0.2 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Affinity: ranged Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str * +4 - +10 Dex * +4 - +10 Wil Affinity: amulet Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Confusion immunity: +10% - +30% Light radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Use talent when activated: Track level 2 - 5 Puts all charms on cooldown for 40 turns Affinity: lite Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +9 Str * +1 - +9 Dex * +1 - +9 Cun * +1 - +9 Con Affinity: head Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
![]() 0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 2 - 10 lightning, 2 - 10 physical, 2 - 10 cold, 2 - 10 fire, 2 - 10 acid Changes resistances: * +2% - +10% lightning * +2% - +10% physical * +2% - +10% cold * +2% - +10% fire * +2% - +10% acid Affinity: mindstar Components can be used to enhance items being crafted! |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 68 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 14 power out of 25/25) : Effective talent level: 5.0 Power cost: 14 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 20 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 639.60 fire damage (based on Magic) Activation costs 34 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 64% of the healing done. This effect scales with your Magic stat. Activation costs 51 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 137 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 371.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 17 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 62.0 - 74.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +18 Armour Penetration: +18 Crit. chance: +7.0% Capacity: 59 Turns elapse between self-loadings: 4 On weapon hit: * 20% chance to slow global speed by 68% * 20% chance to knock the target back 3 spaces and deal 266 physical damage On weapon crit: * Splash the target with acid dealing 127 damage over 5 turns and reducing armor and accuracy by 16 Damage (Ranged): +8 acid / +36 physical / +12 mind Damage (radius 1) on hit: +16 nature / +4 acid Damage (radius 2) on crit: +4 nature / +20 acid Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+4 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 102 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 24 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+4 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 165.30 temporal and 165.30 darkness damage (based on Magic) Activation costs 14 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 21 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By asterfaster the Cornac Artificer level 46
2nd Decay 123rd year of Ascendancy at 17:55 see stats
By asterfaster the Cornac Artificer level 33
24th Regrowth 123rd year of Ascendancy at 04:48 see stats
By asterfaster the Cornac Artificer level 39
25th Dusk 123rd year of Ascendancy at 04:40 see stats
By asterfaster the Cornac Artificer level 44
29th Haze 123rd year of Ascendancy at 22:19 see stats
By asterfaster the Cornac Artificer level 50
47th Pyre 124th year of Ascendancy at 00:27 see stats
By asterfaster the Cornac Artificer level 50
21st Pyre 124th year of Ascendancy at 14:24 see stats
By asterfaster the Cornac Artificer level 50
37th Regrowth 124th year of Ascendancy at 18:24 see stats
By asterfaster the Cornac Artificer level 25
43rd Haze 122nd year of Ascendancy at 21:16 see stats
By asterfaster the Cornac Artificer level 50
72nd Regrowth 124th year of Ascendancy at 06:20 see stats
By asterfaster the Cornac Artificer level 14
1st Dusk 122nd year of Ascendancy at 22:55 see stats
By asterfaster the Cornac Artificer level 48
10th Decay 123rd year of Ascendancy at 13:59 see stats
By asterfaster the Cornac Artificer level 39
75th Dusk 123rd year of Ascendancy at 23:24 see stats
By asterfaster the Cornac Artificer level 49
6th Allure 124th year of Ascendancy at 23:32 see stats
By asterfaster the Cornac Artificer level 50
40th Regrowth 124th year of Ascendancy at 05:19 see stats
By asterfaster the Cornac Artificer level 24
42nd Haze 122nd year of Ascendancy at 10:06 see stats
By asterfaster the Cornac Artificer level 33
29th Regrowth 123rd year of Ascendancy at 14:21 see stats
By asterfaster the Cornac Artificer level 29
7th Allure 123rd year of Ascendancy at 02:27 see stats
By asterfaster the Cornac Artificer level 50
5th Regrowth 124th year of Ascendancy at 11:35 see stats
By asterfaster the Cornac Artificer level 33
24th Regrowth 123rd year of Ascendancy at 04:27 see stats
By asterfaster the Cornac Artificer level 50
21st Pyre 124th year of Ascendancy at 14:51 see stats
By asterfaster the Cornac Artificer level 10
6th Mirth 122nd year of Ascendancy at 01:23 see stats
By asterfaster the Cornac Artificer level 20
57th Dusk 122nd year of Ascendancy at 12:33 see stats
By asterfaster the Cornac Artificer level 30
7th Allure 123rd year of Ascendancy at 15:28 see stats
By asterfaster the Cornac Artificer level 40
75th Dusk 123rd year of Ascendancy at 23:24 see stats
By asterfaster the Cornac Artificer level 50
3rd Regrowth 124th year of Ascendancy at 04:24 see stats
By asterfaster the Cornac Artificer level 37
37th Pyre 123rd year of Ascendancy at 16:06 see stats
By asterfaster the Cornac Artificer level 43
27th Haze 123rd year of Ascendancy at 17:31 see stats
By asterfaster the Cornac Artificer level 28
6th Allure 123rd year of Ascendancy at 09:17 see stats
By asterfaster the Cornac Artificer level 49
5th Allure 124th year of Ascendancy at 17:05 see stats
By asterfaster the Cornac Artificer level 39
7th Flare 123rd year of Ascendancy at 13:10 see stats
By asterfaster the Cornac Artificer level 19
57th Dusk 122nd year of Ascendancy at 04:14 see stats
By asterfaster the Cornac Artificer level 7
1st Mirth 122nd year of Ascendancy at 02:27 see stats
By asterfaster the Cornac Artificer level 33
24th Regrowth 123rd year of Ascendancy at 04:48 see stats
By asterfaster the Cornac Artificer level 39
64th Dusk 123rd year of Ascendancy at 12:36 see stats
By asterfaster the Cornac Artificer level 50
22nd Pyre 124th year of Ascendancy at 04:08 see stats
By asterfaster the Cornac Artificer level 14
17th Dusk 122nd year of Ascendancy at 18:23 see stats
By asterfaster the Cornac Artificer level 50
77th Pyre 124th year of Ascendancy at 04:42 see stats
By asterfaster the Cornac Artificer level 42
25th Haze 123rd year of Ascendancy at 17:40 see stats
By asterfaster the Cornac Artificer level 20
59th Dusk 122nd year of Ascendancy at 23:15 see stats
By asterfaster the Cornac Artificer level 43
28th Haze 123rd year of Ascendancy at 06:46 see stats
Log
A shield forms around asterfaster.
A barrier bursts from the leather jacket!
Asterfaster casts Rune: Shatter Afflictions.
Asterfaster can move freely once more.
Asterfaster casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Atamathon the Giant Golem resists the fear!
Atamathon the Giant Golem reflects damage back to asterfaster!
asterfaster hits Atamathon the Giant Golem for 11 fire, 10 cold, 9 lightning, 9 arcane, 23 fire, 19 cold, 19 lightning, 19 arcane (119 total damage).
Atamathon the Giant Golem hits asterfaster for (6 armor), (2 absorbed), 0 fire, (6 armor), (3 absorbed), 0 cold, (6 armor), (2 absorbed), 0 lightning, (6 armor), (3 absorbed), 0 arcane, (11 armor), (5 absorbed), 0 fire, (12 armor), (5 absorbed), 0 cold, (11 armor), (5 absorbed), 0 lightning, (12 armor), (5 absorbed), 0 arcane (0 total damage).
Asterfaster can barely stand!
Atamathon the Giant Golem is not crippled anymore.
Atamathon the Giant Golem has recovered!
Atamathon the Giant Golem hits asterfaster for (44 armor), (52 absorbed), 0 fire, (44 armor), (58 absorbed), 0 light, (44 armor), (53 absorbed), 0 physical (0 total damage).
Asterfaster casts Rune: Shatter Afflictions.
Asterfaster can move freely once more.
Asterfaster uses Block.
Talent Rune: Stormshield is ready to use.
Asterfaster shoots!
Atamathon the Giant Golem uses Crush.
Your shield crumbles under the damage!
The shield around asterfaster crumbles.
Asterfaster is afflicted by a crippling illness!
Asterfaster resists the terror!
Asterfaster resists the crushing!
Atamathon the Giant Golem hits asterfaster for (260 blocked), (894 absorbed), 23 arcane, (39 blocked), 0 blight (23 total damage).
Asterfaster's Shoot performs a ranged critical strike against Atamathon the Giant Golem!