Grus'hash the level 10 Orc Gunslinger by EFFBEEDALES

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceOrc
ClassGunslinger
Level / Exp10 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity35 (base 34)
Constitution17 (base 11)
Magic9 (base 10)
Willpower11 (base 10)
Cunning25 (base 24)

Resources

Life230/242
Steam100/100
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage20
Accuracy46
Crit Chance12%
APR1
Speed1.00

Offense: Offhand

Damage20
Accuracy46
Crit Chance12%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance6%
Speed1

Offense: Mind

Mindpower17
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)10 (63.914983985962%)
Defense37
Ranged Defense37
Fatigue0
Physical Save11
Spell Save7
Mental Save12

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
5/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
0/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Orc1.00
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
3/5
0/5
0/5
Steamtech / Engineering1.20
1/5
2/5
0/5
0/5

Effects

talent

Quests

active
done
active
active

Equipment

Quiver
Light source
On head
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Grus'hash the Orc Gunslinger level 10
20th Retaking 124th year of Ascendancy at 01:15
see stats

Log

Grus'hash wears (replacing iron steamgun): Talosis' Counterpoint.

Grus'hash wears:
warrior's steel ring.

You gain 5.00 gold from the melting of
elm totem of summon tentacle [power 95] (25 cooldown).
You collect a new ingredient:
lump of iron (1).
You gain 0.75 gold from the melting of
prismatic iron plate armour (0 def, 7 armour).
You collect a new ingredient:
lump of steel (1).
You gain 1.47 gold from the melting of
steel mail armour of lightning resistance (2 def, 6 armour).
You collect a new ingredient:
lump of steel (1).
You gain 1.56 gold from the melting of
prismatic steel mail armour (2 def, 6 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.11 gold from the melting of
iron mail armour of temporal resistance (2 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.62 gold from the melting of
cleansing iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.15 gold from the melting of
mindwoven linen robe of lightning (+16%) (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (11-16 power, 0 apr).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 1.89 gold from the melting of
nature's vined mindstar of clarity (6-6 power, 18 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.18 gold from the melting of
nature's mossy mindstar (3-3 power, 12 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.05 gold from the melting of
horrifying mossy mindstar (3-3 power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 1.70 gold from the melting of
iron dagger of daylight (10-12 power, 5 apr).
There is a Entrance to the Yeti Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.