











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Resonably Generous Levels 1.6.7Is resonably generous with talents, types and stat points for each level gained. + 0.1% resist all per level upto level 50. (Double at level 2) +0.1% resist all every even level at levels 51+ + 1 to all saves per level upto level 50. (Double at level 2) +1 to all saves every even level at levels 51+ + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (9 at level 2) and (6 at level 3 to 15) Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 31 / 28% |
| Size | small |
| Lifes / Deaths | Killed by Neroth the bandit at level 17 on the 2nd Flare 122nd year of Ascendancy at 10:46 4 / 3Killed by skeleton mage at level 31 on the 8th Dusk 122nd year of Ascendancy at 22:47 Killed by Pissost at level 31 on the 8th Dusk 122nd year of Ascendancy at 22:51 |
Primary Stats
| Strength | 81 (base 16) |
| Dexterity | 63 (base 20) |
| Constitution | 57 (base 12) |
| Magic | 94 (base 53) |
| Willpower | 112 (base 60) |
| Cunning | 116 (base 60) |
Resources
| Mana | 744/839 |
| Life | 1063/1183 |
| Hate | 100/100 |
| Psi | 266/304 |
| Vim | 220/220 |
| Steam | 100/100 |
| Positive | 140/140 |
| Stamina | 398/445 |
| Equilibrium | 0 |
| Healing Factor | 1.5805726872246 |
| Regeneration | 24.278148991444 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +145.99005814206% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 52.545425695689 |
| See Invisible | 52.545425695689 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 86 |
| Crit Chance | 48% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +11% |
| Arcane | +10% |
| Mind | +11% |
| All | +6% |
| Light | +33% |
| Temporal | +21% |
| Fire | +6% |
| Physical | +11% |
Offense: Damage Penetration
| Light | +10% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 84.292304923968 (86.818181818182%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 5 |
| Physical Save | 57.53 |
| Spell Save | 62.92 |
| Mental Save | 66 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 39%( 70%) |
| Physical | + 22%( 70%) |
| Cold | + 61%( 70%) |
| All | + 18%( 70%) |
| Darkness | + 29%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 30%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Silence Resistance | 50% |
| Bleed Resistance | 76% |
| Confusion Resistance | 58% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
| Poison Resistance | 76% |
| Blind Resistance | 76% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 564 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.3 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 174 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.3 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 570 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Beyond the Flesh |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+41% global speed). Clarity |
Quests
You failed to protect the lone alchemist from death by Eilinowyn the giant red ant. Escort: lone alchemist (level 12 of Infinite Dungeon) | failed |
You successfully escorted the lost defiler to the recall portal on level 7 of Infinite Dungeon. Escort: lost defiler (level 7 of Infinite Dungeon)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 10 of Infinite Dungeon. Escort: lost sun paladin (level 10 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 22 of Infinite Dungeon. Escort: repented thief (level 22 of Infinite Dungeon)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 23 of Infinite Dungeon. Escort: repented thief (level 23 of Infinite Dungeon)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the repented thief from death by Veladhelle the rogue sapper. Escort: repented thief (level 25 of Infinite Dungeon) | failed |
You successfully escorted the temporal explorer to the recall portal on level 20 of Infinite Dungeon. Escort: temporal explorer (level 20 of Infinite Dungeon)As a reward you improved talent Foresight (+1 level(s)). | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 13): Near SightedYou completed the challenge and received: Random Artifact: Blazehack (125% power, 2 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 15): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 284 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (284)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): ExterminatorYou completed the challenge and received: Random Artifact: Islugaba (87% power, 18 apr, mind damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: Random Artifact: Thunderstoker (139% power, 6 apr, fire element) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 22): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 26): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
| Quiver | pouch of steel shots of erosion (18/18, 121% power, 2 apr)3.0 T2 shot ammo [Ego] Nature Power 122% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 Ranged+ +6 nature Shots are used with slings to pummel your foes to death. |
| On hands | Dazzleparry the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag +3 Wil +7 Cun dps ---------- Melee+ 5 blight Dmg.mod +4% arcane +5% blight Res.pen +10% light Acc +6 (+1 eff.) Apr +7 ----- def ----- Armour +2 Resists +6% blight Unarmed combat: Power 116% Range: 1.1x Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Acc +7 Apr +9 Crit +3.0% Atk.spd 125% Melee+ +4 arcane On Crit.r2 +7 arcane +7 blight On Hit: 20% Soul Rot 3 On Hit: 15% Perfect Strike 3 Steady Shot: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | bright alchemist's lamp of focus1.0 T3 lite [Ego] Master/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +5% mind ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Gloreba (0 def, 9 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +2 Dex +3 Wil +3 Cun +4 Con dps ---------- Apr +6 ----- def ----- Armour +9 Fatigue +3% Resists +9% fire +13% light +13% darkness A cap made of leather. |
| On feet | pair of hardened leather boots 'Icepall' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +2 Cun +7 Lck dps ---------- Res.pen +5% cold On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Armour +3 Resists +12% cold Stealth +5 HP.reg +2.00 Heal.mod +12% Disengage: Puts all charms on 15 cooldown Level 3.9 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Tool | Eruthel the voratun pickaxe (dig speed 25 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +7 Str +3 Con dps ---------- Apr +1 ----- def ----- Fatigue -4% ---------- misc Stam/turn +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Betorethra the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +15% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Silence- +27% ---------- misc Mana/turn +0.33 Rings can have magical properties. |
| Around neck | Neronor the Gleamsmash0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +8 Lck +4 Str dps ---------- Dmg.mod +12% light +6% acid Acc +8 (+2 eff.) Melee Ret 4 acid ----- def ----- Defense +8 (+3 eff.) Resists +16% fire +20% cold Unseen.red 13% Amulets can have magical properties. |
| In main hand | magewarrior's short ash starstaff of might (111% power, 3 apr, light element)5.0 T2 staff 1H weapon [Ego+] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +13% Phys.pwr +7 (+2 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +15% light Acc +8 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | flaming dwarven-steel shield of resilience (0 def, 6 armour, 100% power, 75 block)7.0 T3 shield armor [Ego] Nature When used to Attack: Power 138% Range: 1.2x Uses 108% Wil Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +75 On Hit.r1 +12 fire While equipped: dps ---------- Melee+ 6 fire Melee Ret 1 fire ----- def ----- Armour +6 Fatigue +8% Max.HP +61.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | spellcowled cashmere cloak of the guardian (8 def, 6 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +6 Defense +8 (+3 eff.) Phys.save +12 (+3 eff.) Spell.save +23 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Max.mana +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 T3 heavy armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +19% acid Mind.save +15 (+4 eff.) A suit of armour made of mail. |
Inventory
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Nytohor the yew starstaff (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Wil +1 Mag dps ---------- Spell.crit +16% Spell.pwr +9 (+2 eff.) Dmg.mod +20% physical Res.pen +20% acid ----- def ----- Armour +8 Defense +8 (+3 eff.) Resists +3% acid Phys.save +7 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +5 (+1 eff.) ---------- misc Mana/turn +0.04 Wards +3 physical Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short elm starstaff of illumination (100% power, 2 apr, light element)5.0 T1 staff 1H weapon [Ego] Nature/Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% light ----- def ----- Defense +6 (+2 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 160.04 light damage. Staves designed for wielders of magic, by the greats of the art. |
Bumnir (153% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Nature Power 154% Range: 1.4x Uses 108% Wil Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +8.5% Atk.spd 100% Melee+ +9 nature While equipped: Stats +4 Str +2 Dex dps ---------- Phys.crit +4.0% ----- def ----- Resists +6% cold ---------- misc Max.stam +30.00 One-handed war axes. |
Ururedan the linen cloak (6 def, 2 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +1 Wil dps ---------- Dmg.mod +3% mind Apr +1 ----- def ----- Armour +2 Defense +6 (+2 eff.) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Adeba (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +4% physical +7% cold +7% fire Phys.save +12 (+3 eff.) ---------- misc Max.stam +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron plate armour 'Emelralaith' (0 def, 7 armour)17.0 T1 massive armor [Rare] Nature While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +3% mind Max.HP +22.00 Blind- +10% ---------- misc Max.hate +4.00 A suit of armour made of metal plates. |
Belessra the steel shield (0 def, 4 armour, 100% power, 39.5 block)7.0 T2 shield armor [Rare] Psionic When used to Attack: Power 132% Range: 1.2x Uses 108% Wil Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +4.0% Block +40 Melee+ +8 arcane While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +4 Fatigue +8% Resists +11% mind Die.at -60.00 life ---------- misc Talents +1 Block Handheld deflection devices. |
Emelyralaith the Kilnvagrant (0 def, 4 armour, 100% power, 43 block)7.0 T2 shield armor [Rare] Nature When used to Attack: Power 115% Range: 1.2x Uses 108% Wil Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +43 While equipped: Stats +1 Wil dps ---------- Melee+ 6 lightning Dmg.mod +3% fire Melee Ret 3 lightning ----- def ----- Armour +4 Fatigue +8% Resists +3% lightning +3% nature +6% darkness ---------- misc Light +1 Talents +1 Block Handheld deflection devices. |
corrosive steel shield of shrapnel (0 def, 4 armour, 100% power, 39 block)7.0 T2 shield armor [Ego++] Arcane/Master When used to Attack: Power 105% Range: 1.2x Uses 108% Wil Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +39 Melee+ +10 acid While equipped: Stats +2 Con dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 298 physical damage over 5 turns (1/turn) On Melee Ret: * 11% chance to reduce armor by 41% ----- def ----- Armour +4 Fatigue +8% Resists +10% acid ---------- misc Talents +1 Block Handheld deflection devices. |
crackling iron shield of the stars (0 def, 2 armour, 100% power, 22.5 block)7.0 T1 shield armor [Ego++] Arcane When used to Attack: Power 100% Range: 1.2x Uses 108% Wil Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +2.5% Block +22 Melee+ +11 lightning +10 light +11 darkness While equipped: Stats +2 Dex +2 Mag +1 Cun dps ---------- Dmg.mod +11% light +11% darkness Melee Ret 1 lightning ----- def ----- Armour +2 Fatigue +8% Resists +11% lightning +12% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
279 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +48.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Madness (Adventure) difficulty)
Killed a Bringer of Doom.By Pissost the Yeek Adventurer level 23
9th Flare 122nd year of Ascendancy at 08:25 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Pissost the Yeek Adventurer level 24
10th Flare 122nd year of Ascendancy at 14:52 see stats
Infinite x10 (Madness (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Pissost the Yeek Adventurer level 14
1st Summertide 122nd year of Ascendancy at 08:26 see stats
Infinite x20 (Madness (Adventure) difficulty)
Got to level 20 of the infinite dungeon.By Pissost the Yeek Adventurer level 26
3rd Dusk 122nd year of Ascendancy at 19:39 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Pissost the Yeek Adventurer level 10
4th Mirth 122nd year of Ascendancy at 21:58 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Pissost the Yeek Adventurer level 20
5th Flare 122nd year of Ascendancy at 20:24 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By Pissost the Yeek Adventurer level 30
7th Dusk 122nd year of Ascendancy at 13:39 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By Pissost the Yeek Adventurer level 25
1st Dusk 122nd year of Ascendancy at 21:16 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Pissost the Yeek Adventurer level 17
2nd Flare 122nd year of Ascendancy at 10:43 see stats
The bigger the better! (Madness (Adventure) difficulty)
Did over 3000 damage in one attack.By Pissost the Yeek Adventurer level 28
5th Dusk 122nd year of Ascendancy at 12:55 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Pissost the Yeek Adventurer level 21
7th Flare 122nd year of Ascendancy at 19:29 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Pissost the Yeek Adventurer level 10
6th Mirth 122nd year of Ascendancy at 03:39 see stats
Utterly Destroyed (Madness (Adventure) difficulty)
Died on the Eidolon Plane.By Pissost the Yeek Adventurer level 31
8th Dusk 122nd year of Ascendancy at 22:51 see stats
Log
Burning from Skeleton mage hits Pissost for 10 to psi, 12 fire (22 total damage).
Umber hulk misses Pissost.
Skeleton mage casts Manathrust.
Your hatred grows even as your life fades! (+4 hate)
Pissost converts some damage to Psi!
Skeleton mage hits Pissost for 3 to psi, 101 arcane (104 total damage).
Pissost the level 31 yeek adventurer was blasted to death by a skeleton mage on level 28 of Infinite Dungeon.
You have 4 life(s) left.
Pissost deactivates Augmentation.
You feel your rampage slowing down. (-1 duration)
Pissost deactivates Chant of Fortitude.
Pissost deactivates Arcane Feed.
Pissost deactivates Fiery Hands.
Pissost deactivates Beyond the Flesh.
Pissost stops burning.
Pissost is no longer rampaging.
Pissost deactivates Savage Hunter.
Pissost deactivates Shock Hands.
Pissost deactivates Defensive Posture.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Skeleton mage killed Pissost!
Saving done.
Saving done.
Saving game...
Pissost activates Beyond the Flesh.
An elite foe has fallen to your hate! (+8 hate)
Personal New Achievement: Utterly Destroyed (Madness (Adventure) difficulty)!
Pissost deactivates Beyond the Flesh.























































































































