













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.6.0Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 22 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by Glorarin the large brown snake at level 19 on the 34th Dusk 122nd year of Ascendancy at 06:42 0 / 6Killed by Veluriath the minotaur at level 20 on the 53rd Haze 122nd year of Ascendancy at 12:40 Killed by Isluletha the ghoulking at level 20 on the 4th Decay 122nd year of Ascendancy at 10:17 Killed by Blood Master at level 21 on the 1st Wintertide 123rd year of Ascendancy at 16:01 Killed by Urkis, the High Tempest at level 21 on the 1st Allure 123rd year of Ascendancy at 06:53 Killed by thought-forged bowman at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 16:13 |
| Antimagic | Follower |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 31 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 73.447393738107 (base 49) |
| Cunning | 75.154621086317 (base 46) |
Resources
| Life | -925/526 |
| Hate | 100/100 |
| Equilibrium | 18 |
| Healing Factor | 0.55614973262034 |
| Regeneration | 54.744456033107 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +80.160320641283% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 47 |
| Crit Chance | 29% |
| APR | 35 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 47 |
| Crit Chance | 29% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +28% |
| Lightning | +19% |
| Fire | +16% |
| All | +13% |
Offense: Damage Penetration
| Acid | +5% |
| Light | +10% |
| Cold | +5% |
| Mind | +10% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 6 (35.629139072848%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 29 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 27%( 70%) |
| Physical | + 25%( 70%) |
| Cold | + 19%( 70%) |
| All | + 16%( 70%) |
| Darkness | + 26%( 70%) |
| Temporal | + 16%( 70%) |
| Lightning | + 21%( 70%) |
| Mind | + 23%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -469 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1761 life, 22 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 462% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 427 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Cursed / Force of will | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Deflection |
| talent | Call Shadows |
| talent | Gesture of Pain |
| talent | Psiblades |
| detrimental effect | Reduces global action speed by 29%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | Guarding against melee damage: Will dismiss up to 12 damage from the next 1.8 attack(s) with a 4% chance to counterattack. Guarded |
| beneficial effect | Keeps you from dying even if your life drops to -914 Heroism |
| detrimental effect | The target is in a deep sleep and unable to perform most actions. Every 45 damage it takes will reduce the duration of the effect by one turn. Slumber |
| beneficial effect | Kabeldos is feeding from Ganne the red ooze. Feeding |
| beneficial effect | You gain 16% resistance against nature. Resolve |
| beneficial effect | A flow of life spins around the target, regenerating 85.31 life per turn. Regeneration |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Huge cut that bleeds, doing 35.60 physical damage per turn and decreasing all heals received by 50%. Deep Wound |
| beneficial effect | An unseen force strikes from 3 to 4 targets in a range of 5 around this creature every turn, doing 128 damage and knocking them back for 2 tiles. Unseen Force |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You failed to protect the injured seer from death by war hound. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed red crystal shard. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Beostir' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +6 Armour: +1 Damage when hit (Melee): 2 acid Changes stats: +6 Lck / +6 Dex Stealth bonus: +6 Stamina each turn: +3.00 A pair of boots made of leather. |
| Light source | nightwalker's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+3 eff.) Changes stats: +4 Wil Critical mult.: +11.00% Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Pyrewoe the linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun Changes resistances: +3% fire Changes damage: +6% mind / +3% fire Equilibrium when hit: +0.70 Psi when hit: +0.80 Hate when hit: +1.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +1% A pointy cloth hat, very wizardly... |
| On hands | iron gauntlets 'Turaruikhad' (0 def, 1 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Fatigue: +1% Changes stats: +4 Dex / +7 Mag Life regen: +2.00 Stamina each turn: +0.70 Maximum stamina: +13.00 Infravision radius: +3 When used to modify unarmed attacks: Power: 105% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Nightmare (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | focusing yew totem of healing [power 284] (9.5/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 284 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | LustrecryptInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +9 Cun / +4 Wil Changes resistances: +3% mind Changes resistances penetration: +10% mind / +10% light Changes damage: +9% mind Reduces incoming crit damage: 15.00% Mindpower: +7 (+2 eff.) Rings can have magical properties. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 37.01 You won the Ring of Blood trial, and this is your reward. |
| Around neck | steel amulet 'Freezetorrent'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 4 cold Changes stats: +4 Dex / +4 Cun / +4 Con Changes resistances: +6% acid / +5% physical / +3% cold Changes resistances penetration: +5% acid / +5% cold Life regen: +3.00 Stamina each turn: +1.10 Movement speed: +10% Amulets can have magical properties. |
| In main hand | thorny mindstar of resolve (100% power, 29 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 100% Range: 1.1x Uses stats: 72% Wil, 43% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +29 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +7 Wil Talent granted: +1 Attune Mindstar Spell save: +5 (+2 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | noble's rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +4 Wil / +7 Cun / +5 Lck Damage against: +17% Summoned Reduced damage from: +20% Summoned Trap disarming bonus: +8 Stealth bonus: +6 Infravision radius: +4 A belt that goes around your waist. |
| In off hand | creative vined mindstar of storms (83% power, 22 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 84% Range: 1.1x Uses stats: 72% Wil, 43% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +22 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 5 lightning Changes stats: +1 Str / +1 Dex / +1 Mag / +4 Wil / +7 Cun / +1 Con Changes resistances: +6% lightning Changes resistances penetration: +5% lightning Changes damage: +6% lightning Talent granted: +1 Attune Mindstar Critical mult.: +6.00% Mindpower: +6 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | marshal's linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Physical save: +6 (+3 eff.) Maximum life: +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cleansing cured leather armour of stability (6 def, 4 armour)Requires: - Strength 14 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +10% blight / +6% physical / +12% nature Physical save: +12 (+6 eff.) A suit of armour made of leather. |
Inventory
wild infusion of the psychic (res 31%; mental; dur 2; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
This item will automatically be transmogrified when you leave the level.dwarven-steel battleaxe of daylight (138% power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 139% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +14 light Damage against: +16% Undead Massive two-handed battleaxes. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con 4 charge(s). Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 4/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Kabeldos the Thalore Doomed level 20
59th Haze 122nd year of Ascendancy at 19:15 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Kabeldos the Thalore Doomed level 11
3rd Summertide 122nd year of Ascendancy at 22:39 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kabeldos the Thalore Doomed level 22
5th Allure 123rd year of Ascendancy at 08:25 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Kabeldos the Thalore Doomed level 10
3rd Mirth 122nd year of Ascendancy at 02:08 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Kabeldos the Thalore Doomed level 20
53rd Haze 122nd year of Ascendancy at 10:19 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Kabeldos the Thalore Doomed level 19
78th Dusk 122nd year of Ascendancy at 09:55 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Kabeldos the Thalore Doomed level 19
34th Dusk 122nd year of Ascendancy at 01:57 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Kabeldos the Thalore Doomed level 21
1st Allure 123rd year of Ascendancy at 06:53 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Kabeldos the Thalore Doomed level 6
78th Pyre 122nd year of Ascendancy at 22:17 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Kabeldos the Thalore Doomed level 16
6th Dusk 122nd year of Ascendancy at 23:20 see stats
Log
Kabeldos is no longer distorted.
Islivea the sandworm's Mind Storm killed Shadow!
Deep Wound from Thought-forged bowman hits Kabeldos for 23 physical damage.
Thought-forged bowman's Crippling Shot hits Kabeldos for (34 deflected), 64 physical (64 total damage).
Thought-forged bowman's Steady Shot hits Kabeldos for 120 physical damage.
Kabeldos hits Yvalaith the red ooze for 120 physical damage.
Kabeldos hits Bethivena the gigantic corrosive tunneler for 63 physical damage.
Kabeldos receives 2 healing from Bloodcaller.
You have deflected 12 incoming damage!
Kabeldos killed Yvalaith the red ooze!
Islivea the sandworm's projectile hits Kabeldos for (12 deflected), 13 mind (13 total damage).
Ganne the red ooze uses Slumber.
Kabeldos is in a deep sleep.
You are asleep and unable to move!
Islivea the sandworm uses Mind Sear.
You have deflected 34 incoming damage!
Your hatred grows even as your life fades! (+13 hate)
Islivea the sandworm hits Kabeldos for (34 deflected), 149 mind (149 total damage).
Thought-forged bowman uses Steady Shot.
Thought-forged bowman shoots!
Ganne the red ooze receives 2 healing (4 psi heal).
Kabeldos's manaburn arcane area effect hits Huge sandworm burrower for 0 arcane damage.
Kabeldos's manaburn arcane area effect hits Kabeldos for 0 arcane damage.
Thought-forged bowman's Steady Shot performs a ranged critical strike against Kabeldos!
Your hatred grows even as your life fades! (+12 hate)
Your hatred grows even as your life fades! (+6 hate)
Saving done.
Saving done.
Saving game...




































































