














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.6.0Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
| Campaign | Infinite |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 21 / 82% |
| Size | small |
| Lifes / Deaths | Killed by Beliratta the elven warrior at level 12 on the 8th Mirth 122nd year of Ascendancy at 13:34 0 / 6Killed by luminous horror at level 18 on the 3rd Summertide 122nd year of Ascendancy at 19:16 Killed by Elera the snow giant chieftain at level 19 on the 1st Flare 122nd year of Ascendancy at 12:27 Killed by Emossra the lesser vampire at level 21 on the 2nd Flare 122nd year of Ascendancy at 20:26 Killed by Gytira the forest troll at level 21 on the 2nd Flare 122nd year of Ascendancy at 22:55 Killed by Cyruna the fire drake hatchling at level 21 on the 3rd Flare 122nd year of Ascendancy at 01:13 |
Primary Stats
| Strength | 37 (base 12) |
| Dexterity | 27 (base 12) |
| Constitution | 18 (base 12) |
| Magic | 17 (base 12) |
| Willpower | 59 (base 48) |
| Cunning | 53.60097204942 (base 42) |
Resources
| Life | -40/452 |
| Hate | 100/100 |
| Equilibrium | 18 |
| Psi | 0/212 |
| Healing Factor | 1.063829787234 |
| Regeneration | 33.919031935732 |
Speed
| Mental | +30.42895843273% |
| Attack | +30.42895843273% |
| Movement | +173.84408455052% |
| Spell | 0% |
| Global | +84.011017571122% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 29 |
| Crit Chance | 18% |
| APR | 40 |
| Speed | 0.77 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 29 |
| Crit Chance | 18% |
| APR | 40 |
| Speed | 0.77 |
Offense: Spell
| Spellpower | 4.25 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 17% |
| Speed | 0.76670090140738 |
Offense: Damage Bonus
| Fire | +16% |
| Darkness | +20% |
| Light | +20% |
| Nature | +18% |
| Cold | +11% |
| Physical | +20% |
| Mind | +32% |
| All | +8% |
Offense: Damage Penetration
| Darkness | +10% |
| Nature | +25% |
| Fire | +5% |
| Mind | +59% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33.551211628464 (74.117647058824%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 27 |
| Physical Save | 38.2 |
| Spell Save | 28.6 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 24%( 70%) |
| Physical | + 45%( 70%) |
| Cold | + 18%( 70%) |
| All | + 14%( 70%) |
| Darkness | + 16%( 70%) |
| Temporal | + 15%( 70%) |
| Lightning | + 18%( 70%) |
| Mind | + 16%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Confusion Resistance | 55% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Rampage | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cursed / Endless hunt | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Augmentation |
| talent | Surge |
| talent | Psiblades |
| talent | Beyond the Flesh |
| talent | Stalk |
| beneficial effect | +9% darkness damage. Resonance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | Vinzaeme is feeding from Gytira the forest troll. Feeding |
| beneficial effect | Stalking Gytira the forest troll. Bonus level 2: +16 accuracy, +15% melee damage, +1.00 hate/turn prey was hit. Stalking 1222/1923 +2 |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target is rampaging! (+190% movement speed, +30% attack speed, +30% mind speed, +12% physical damage, +6 physical save, +6 mental save, 24/24 damage shrugged off this turn) Rampaging |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-19% global speed). Solipsism |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
Quests
Proceed directly to the next Infinite Dungeon level in less than 77 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 15): Rush Hour (77)Turns left: 68 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 281 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (281)Turns left: 253 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: Random Artifact: Furnacehack | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: Random Artifact: Cyrotta of conjuration [power 130] (19 cooldown) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 9): Near SightedYou completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Nature's Vengeance (150% power, 4 apr)Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Power: 150% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +9.0% Attack speed: 100% Damage (Melee): +10 silence / +18 nature When wielded/worn: Accuracy: +6 (+3 eff.) It can be used to activate talent Rush (costing 15 power out of 25/25) : Effective talent level: 3.0 Power cost: 15 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
| Quiver | Cracklerock (21/21, 126% power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 127% Range: 1.4x Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 21 Damage (radius 1) on hit: +12 lightning Damage (radius 2) on crit: +8 cold Arrows are used with bows to pierce your foes to death. |
| On hands | Treestoker (0 def, 2 armour)Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +7 Physical power: +4 (+2 eff.) Armour: +2 Damage (Melee): 7 nature / 9 fire Changes resistances: +7% blight / +5% fire / +5% nature Changes resistances penetration: +10% darkness / +10% nature Changes damage: +5% fire / +10% nature / +3% darkness Spell save: +8 (+3 eff.) When used to modify unarmed attacks: Power: 116% Range: 1.1x Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +3.0% Attack speed: 125% When this weapon hits: Fire Breath (10% chance level 3). When this weapon hits: Venomous Breath (10% chance level 3). On weapon hit: * 12% chance to slow global speed by 58% * 13% chance to reduce armor by 9% Damage (radius 2) on crit: +8 nature / +6 fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Salyrenn the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +3 (+1 eff.) Knockback immunity: +20% Light radius: +6 Infravision radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cleansing linen wizard hat (1 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +6% nature / +5% blight A pointy cloth hat, very wizardly... |
| On feet | pair of dwarven-steel boots of evasion (7 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+3 eff.) Fatigue: +3% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Satyrbraid the ash totem of healing [power 194] (5/15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +3% lightning / +9% nature It can be used to heal yourself and all friendly characters within 10 spaces for 194 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 36. * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | solipsist's steel ring of luminosityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 17 light Damage (Ranged): 11 light Changes stats: +3 Mag / +5 Wil / +4 Cun Changes damage: +12% light Mindpower: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | ZubuvenaInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances penetration: +15% mind Changes damage: +12% mind Mental save: +6 (+3 eff.) Confusion immunity: +20% Mindpower: +5 (+2 eff.) Rings can have magical properties. |
| Around neck | Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Yvymira the Cleansetooth (83% power, 32 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Power: 84% Range: 1.1x Uses stats: 90% Wil, 54% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +2% mind / +3% nature Changes resistances penetration: +5% fire / +4% mind / +10% nature Changes damage: +3% mind / +3% fire Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Life regen: +0.90 Psi when hit: +1.00 Hate per kill: +2.00 Psi per kill: +2.00 Maximum life: +12.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +2% Damage Resonance (when hit): +9% It can be used to inflict 42.48 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Dimward the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 Physical crit. chance: +3.0% Defense: +5 (+2 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 25% Changes resistances: +5% cold / +5% fire A belt that goes around your waist. |
| In off hand | vined mindstar 'Sleetpierce' (81% power, 32 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 82% Range: 1.1x Uses stats: 90% Wil, 54% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 mind Damage (radius 1) on hit: +4 mind Damage (radius 2) on crit: +16 mind When wielded/worn: Damage when hit (Melee): 2 cold Changes stats: +4 Cun Changes damage: +3% cold Talent granted: +1 Attune Mindstar Critical mult.: +9.00% Mindpower: +7 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Ichorraze (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Effects on melee hit: * 10% chance to slow global speed by 58% Changes resistances penetration: +25% mind / +5% nature Changes damage: +9% mind Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aneruiyon the steel plate armour (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +15% acid / +12% physical Changes resistances penetration: +15% mind Physical save: +26 (+7 eff.) Equilibrium when hit: +0.16 A suit of armour made of metal plates. |
Inventory
FurnacehackInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Dex / +1 Wil / +1 Cun / +2 Con Changes resistances: +14% fire / +12% cold Talent mastery: +0.11 Corruption / Reaving combat Reduces incoming crit damage: 5.00% Physical save: +5 (+2 eff.) Life regen: +2.00 Maximum life: +33.00 Infravision radius: +1 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.Iserin Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 10 light Damage (Ranged): 11 light Damage when hit (Melee): 4 arcane Changes stats: +1 Mag / +3 Wil / +6 Cun Changes resistances penetration: +5% mind Changes damage: +11% light Equilibrium when hit: +0.12 Maximum psi: +10.00 Rings can have magical properties. |
copper ring of the mountain (+10%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% physical Changes damage: +10% physical Rings can have magical properties. |
balanced voratun greatmaul (176% power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 177% Range: 1.5x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +7 (+3 eff.) Disarm immunity: +38% Massive two-handed mauls. |
thought-forged steel greatsword of persecution (124% power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 124% Range: 1.6x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 17% chance to reduce all saves and defense by 30 Damage (Melee): +10 mind Damage against: +10% Unnatural When wielded/worn: Changes stats: +3 Cun / +4 Wil Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Flashoblivion the linen cloak (1 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to reduce armor by 9% Changes resistances: +6% acid / +10% cold Changes resistances penetration: +10% nature Changes damage: +9% acid / +3% light Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.rough leather gloves 'Islunn' (0 def, 7 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 6 physical Changes stats: +3 Wil Changes resistances: +3% lightning / +12% acid Changes damage: +4% physical Confusion immunity: +20% Maximum life: +20.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When used to modify unarmed attacks: Power: 93% Range: 1.1x Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 125% When this weapon hits: Sand Breath (10% chance level 1). Damage (radius 1) on hit: +5 physical Damage (radius 2) on crit: +7 physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
duelist's cured leather armour of thunder (8 def, 6 armour)Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +13 (+5 eff.) Armour: +6 Defense: +8 (+4 eff.) Fatigue: +7% Changes stats: +5 Str / +3 Dex / +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% lightning Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Mindpower: +12 (+4 eff.) Mental crit. chance: +4% A suit of armour made of leather. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
44 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing steel torque of psionic shield [power 47] (5/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 47 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Bolthack [power 110] (5/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +9% lightning Changes damage: +3% acid / +3% blight It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. When used: * Gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Vinzaeme the Yeek Adventurer level 13
9th Mirth 122nd year of Ascendancy at 14:01 see stats
Infinite x10 (Insane (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Vinzaeme the Yeek Adventurer level 12
9th Mirth 122nd year of Ascendancy at 00:15 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Vinzaeme the Yeek Adventurer level 10
5th Mirth 122nd year of Ascendancy at 09:27 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Vinzaeme the Yeek Adventurer level 20
2nd Flare 122nd year of Ascendancy at 03:52 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Vinzaeme the Yeek Adventurer level 15
1st Summertide 122nd year of Ascendancy at 06:58 see stats
Log
Vinzaeme converts some damage to Psi!
Something hits Vinzaeme for 10 to psi, 14 physical, 13 to psi, 18 blight, 0 blight (54 total damage).
Vinzaeme receives 2 healing (2 psi heal).
Vinzaeme gains 0% of a turn from Ancestral Life.
Vinzaeme uses Dominant Will.
Vinzaeme misses Emossra the lesser vampire.
Vinzaeme misses Emossra the lesser vampire.
Emossra the lesser vampire uses Dual Strike.
Vinzaeme's mind surges with critical power!
Vinzaeme is stunned!
Vinzaeme's mind surges with critical power!
Your hatred grows even as your life fades! (+4 hate)
Vinzaeme mentally dismisses some damage!
Vinzaeme converts some damage to Psi!
Melee retaliation hits Emossra the lesser vampire for 1 cold, 0 cold (1 total damage).
Emossra the lesser vampire hits Vinzaeme for 0 physical, 5 to psi, 7 darkness, (3 dismissed), 0 to psi, 1 fire, (9 dismissed), 3 to psi, 4 physical, (3 dismissed), 1 to psi, 1 light, 12 to psi, 17 darkness (50 total damage).
You are unable to move!
pair of dwarven-steel boots of evasion (7 def, 4 armour) is still recharging.
You are too close to build up momentum!
You are unable to move!
Your hatred grows even as your life fades! (+10 hate)
Adiganor the bloated horror uses Rampage.
Adiganor the bloated horror begins rampaging!
Cyruna the fire drake hatchling casts Drain.
Your hatred grows even as your life fades! (+8 hate)
Saving done.
Saving done.
Saving game...




















































































