













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Resonably Generous Levels 1.6.7Is resonably generous with talents, types and stat points for each level gained. + 0.1% resist all per level upto level 50. (Double at level 2) +0.1% resist all every even level at levels 51+ + 1 to all saves per level upto level 50. (Double at level 2) +1 to all saves every even level at levels 51+ + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (9 at level 2) and (6 at level 3 to 15) Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 36 / 47% |
| Size | small |
| Lifes / Deaths | Killed by Zubissra the treant at level 10 on the 6th Dusk 122nd year of Ascendancy at 03:09 3 / 4Killed by Norgos, the Guardian at level 17 on the 21st Dusk 122nd year of Ascendancy at 15:17 Killed by Ivathra the dreaming black bear at level 18 on the 23rd Dusk 122nd year of Ascendancy at 12:00 Killed by Isothra the whitehoof maulotaur at level 30 on the 26th Haze 122nd year of Ascendancy at 00:06 |
Primary Stats
| Strength | 158 (base 60) |
| Dexterity | 75 (base 12) |
| Constitution | 98 (base 42) |
| Magic | 34 (base 12) |
| Willpower | 134.41045356889 (base 60) |
| Cunning | 112.60816464481 (base 60) |
Resources
| Life | 1460/1460 |
| Hate | 72/100 |
| Equilibrium | 28 |
| Psi | 341/341 |
| Healing Factor | 1.6570378524193 |
| Regeneration | 25.817273337134 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +42.783646509902% |
| Spell | 0% |
| Global | +159.84348727077% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 51.964633116745 |
| See Invisible | 51.964633116745 |
Offense: Mainhand
| Damage | 131 |
| Accuracy | 50 |
| Crit Chance | 33% |
| APR | 35 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 149 |
| Accuracy | 50 |
| Crit Chance | 34% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 97 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +26% |
| Light | +10% |
| Cold | +15% |
| Nature | +33% |
| Physical | +8% |
| Fire | +13% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Nature | +25% |
| Fire | +15% |
| Cold | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 60.292304923968 (86.818181818182%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 13 |
| Physical Save | 72.5 |
| Spell Save | 66.5 |
| Mental Save | 80 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 26%( 70%) |
| All | + 19%( 70%) |
| Physical | + 48%( 81%) |
| Darkness | + 19%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 30%( 70%) |
| Mind | + 19%( 70%) |
| Lightning | + 37%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Stun Resistance | 57% |
| Confusion Resistance | 100% |
| Fear Resistance | 57% |
| Poison Resistance | 76% |
| Blind Resistance | 76% |
| Silence Resistance | 96% |
| Bleed Resistance | 76% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 677 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 361 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 324 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Discharge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Force of will | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Psiblades |
| talent | Mitosis |
| talent | Augmentation |
| talent | Call Shadows |
| talent | Skate |
| talent | Night Terror |
| talent | Gloom |
| talent | Deflection |
| talent | Beyond the Flesh |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 14.7): 94%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 35% when tested. Power 1+: Removed from Reality: +16 Physical Resistance, +11 Maximum Physical Resistance Power 2+: -1 Luck, +28 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 82 mind and 82 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 94%) of triggering a radius 26 nightmare (summon Terrors and chances to slow, deal 107 Mind damage, and deal 107 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+44% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lost warrior from death by Vorinn the lesser vampire. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by Zeor the dolleg. Escort: repented thief (level 4 of Old Forest) | failed |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed sandworm tooth. * You've found the needed hummerhorn wing. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
| Quiver | Silythra the quiver of ash arrows (32/32, 136% power, 15 apr)3.0 T2 arrow ammo [Rare] Arcane Power 137% Range: 1.4x Uses 82% Wil, 59% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +15 Crit +1.5% Capacity 32 Rld cld 3 Ranged+ +8 mind On Hit.r1 +20 mind +20 blight On Crit.r2 +20 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce all saves and defense by 49 Arrows are used with bows to pierce your foes to death. |
| On hands | Spellhunt Remnants (Nightmares) (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+2 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 142% Range: 1.4x Uses 74% Wil, 74% Cun Dmg Physical Apr +18 Crit +12.0% Atk.spd 100% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Curse of Nightmares Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 197.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(173 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Chaladufang the Nimbussweeper (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning +5% cold +15% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +6% fire Curse of Nightmares A cap made of leather. |
| On feet | wanderer's pair of dwarven-steel boots of phasing (Nightmares) (0 def, 4 armour)3.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +3 Wil +3 Cun +3 Con ----- def ----- Armour +4 Fatigue +3% Phys.save +13 (+2 eff.) Mind.save +13 (+3 eff.) Curse of Nightmares Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | piercing elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of Growth (Nightmares)0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% Curse of Nightmares This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | gold ring 'Blazebreeze' (Nightmares)0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +13% fire Melee Ret 6 lightning 6 acid On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Resists +6% lightning +26% fire Silence- +29% ---------- misc Mana/turn +0.20 Curse of Nightmares Rings can have magical properties. |
| Around neck | Daneth's Neckguard (Nightmares)2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical Curse of Nightmares A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | creative vined mindstar of life (Nightmares) (83% power, 35 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 84% Range: 1.1x Uses 135% Wil, 57% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +35 Crit +3.0% Atk.spd 100% While equipped: Stats +8 Cun dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +8 (+2 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Torakhad the Snowwoe (Nightmares)1.0 T3 belt armor [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +15% cold ----- def ----- Resists +10% lightning +8% temporal Mind.save +9 (+2 eff.) Max.HP +43.00 ---------- misc Light +3 Curse of Nightmares A belt that goes around your waist. |
| In off hand | inquisitor's thorny mindstar of balance (Nightmares) (94% power, 47 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Disrupt Power 95% Range: 1.1x Uses 135% Wil, 57% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +47 Crit +3.5% Atk.spd 100% On Crit: * Deals 146 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +3% Mind.pwr +11 (+2 eff.) ----- def ----- Phys.save +3 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | spellcowled cashmere cloak of the guardian (Nightmares) (9 def, 3 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +3 Defense +9 (+3 eff.) Phys.save +13 (+2 eff.) Spell.save +17 (+3 eff.) Mind.save +13 (+3 eff.) ---------- misc Max.mana +48.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening stralite mail armour of the deep (Nightmares) (4 def, 10 armour)14.0 T4 heavy armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun +6 Wil ----- def ----- Armour +10 Defense +4 (+1 eff.) Fatigue +12% Resists +9% acid +9% cold Mind.save +19 (+4 eff.) ---------- misc Breathe water Curse of Nightmares A suit of armour made of mail. |
Inventory
healing infusion of the sneak (heal 265; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 265 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
starlit copper amulet of healing (Misfortune)0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% light +10% darkness Heal.mod +12% Blind- +20% Cut- +50% Curse of Misfortune Heal: Puts all charms on 35 cooldown Level 3.9 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 618 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Cyroma the Hellqueller (Shrouds) (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 169% Range: 1.5x Uses 142% Wil Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +14 mind On Crit.r2 +12 blight On Hit: * 37% chance to reduce all saves and defense by 49 On Crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +7 Cun +6 Wil dps ---------- Phys.crit +16.0% Phys.pwr +16 (+3 eff.) Dmg.mod +15% blight ----- def ----- Resists +6% blight +6% fire Curse of Shrouds Massive two-handed battleaxes. |
truestriking voratun dagger of erosion (Corpses) (147% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Master Power 147% Range: 1.3x Uses 78% Wil, 38% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +9 nature While equipped: dps ---------- Res.pen +11% physical Acc +14 (+5 eff.) Apr +10 Curse of Corpses Sharp, short and deadly. |
warbringer's stralite dagger of erosion (Madness) (135% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature/Master Power 136% Range: 1.3x Uses 78% Wil, 38% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 nature While equipped: Stats +5 Con dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +6% physical ----- def ----- Disarm- +20% Curse of Madness Sharp, short and deadly. |
inquisitor's voratun greatsword of dampening (Shrouds) (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Disrupt Power 174% Range: 1.6x Uses 142% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Deals 146 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) While equipped: ----- def ----- Resists +19% acid +20% lightning +14% cold +17% fire +9% all Spell.save +14 (+2 eff.) Curse of Shrouds Massive two-handed swords. |
voratun greatsword of rage (Misfortune) (170% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 170% Range: 1.6x Uses 142% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Str dps ---------- Dmg.mod +14% physical Acc +20 (+7 eff.) Curse of Misfortune Massive two-handed swords. |
Xanith the dwarven-steel mace (Corpses) (127% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Nature Power 127% Range: 1.4x Uses 125% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit.r2 +22 acid +29 nature While equipped: dps ---------- Res.pen +17% acid +17% nature Apr +11 ----- def ----- Armour +12 Resists +6% blight +5% arcane +12% light Mind.save +18 (+4 eff.) HP.reg +4.00 Curse of Corpses Blunt and deadly. |
creative vined mindstar of resolve (Nightmares) (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 85% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+1 eff.) ----- def ----- Spell.save +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Voidglamour (Corpses) (120% power, 4 apr, acid element)5.0 T3 staff 2H weapon [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Cun +6 Wil dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +9 (+1 eff.) Dmg.mod +20% acid +6% mind +9% blight ---------- misc Mana/turn +0.28 Equi/ret +0.16 Psi/ret +0.12 Max.mana +56.00 Max.P.En +15.00 Max.N.En +15.00 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters (Nightmares)1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Nightmares A belt rumoured to have been worn by the Conclave healers. |
tormentor's elven-silk robe of protection (Misfortune) (4 def, 3 armour)2.0 T5 cloth armor [Ego+] Master/Psionic While equipped: Stats +7 Cun dps ---------- Crit.mult +13.00% ----- def ----- Armour +3 Defense +4 (+1 eff.) Resists +15% all Phys.save +23 (+4 eff.) ---------- misc Hate/m.crit +3.00 Psi/m.crit +4.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Growthmortal the hardened leather gloves (Corpses) (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Acc +8 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Armour +2 Resists +15% temporal +6% cold +6% light +5% arcane Phys.save +7 (+2 eff.) Mind.save +8 (+2 eff.) Disarm- +25% Unarmed combat: Power 114% Range: 1.1x Uses 74% Wil, 74% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Acc +9 Apr +3 Crit +3.0% Atk.spd 125% On Hit: 10% Perfect Control 3 Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's dwarven-steel gauntlets (Nightmares) (0 def, 2 armour)1.5 T2 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 7 nature Dmg.mod +6% nature ----- def ----- Armour +2 Fatigue +3% Resists +6% nature Unarmed combat: Power 122% Range: 1.4x Uses 74% Wil, 74% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +5 nature On Hit: 10% Venomous Breath 3 Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Tarroruiruimas the Furnacehacker (Misfortune) (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +16% lightning +21% fire +18% light On Hit (Melee): * 10% chance to reduce damage dealt by 39% ----- def ----- Defense +2 (+1 eff.) Resists +24% lightning +9% fire +9% light +15% darkness Curse of Misfortune A pointy cloth hat, very wizardly... |
defender's voratun helm of dexterity (+5) (Misfortune) (5 def, 11 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +5 Dex ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +5% Resists +2% all Phys.save +11 (+2 eff.) Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
eldritch cashmere wizard hat of decomposition (Corpses) (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +7 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning +5% temporal +5% light +5% fire +3% nature +5% acid +5% blight +5% cold +6% darkness ---------- misc Mana/turn +0.90 Mana/ret +1.80 Max.mana +47.00 Curse of Corpses Manaflow: Puts all charms on 40 cooldown Level 1.3 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
shielding cashmere wizard hat of decomposition (Shrouds) (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: Stats +4 Mag ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning +4% temporal +5% light +4% fire +5% nature +5% acid +4% blight +6% cold +5% darkness Spell.save +8 (+2 eff.) Curse of Shrouds A pointy cloth hat, very wizardly... |
impenetrable stralite mail armour of lightning resistance (Nightmares) (4 def, 16 armour)14.0 T4 heavy armor [Ego] Master While equipped: ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +12% Resists +19% lightning Curse of Nightmares A suit of armour made of mail. |
volcanic drakeskin leather armour of acid resistance (Nightmares) (20 def, 18 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee+ 5 fire Ranged+ 8 fire ----- def ----- Armour +18 Defense +20 (+7 eff.) Fatigue +8% Resists +22% acid +28% fire +18% physical Curse of Nightmares A suit of armour made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
265 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hellsvile the dwarven-steel pickaxe (dig speed 22 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +3 Dex +7 Wil dps ---------- Melee Ret 10 fire ----- def ----- Resists +20% darkness Affinity +15% darkness ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mardyvor (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Defense +15 (+5 eff.) Phys.save +3 (+1 eff.) Disease- +20% Stun/Frz- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots 'Urthokath' (18/18, 135% power, 2 apr)3.0 T2 shot ammo [Random Unique] Nature/Master/Psionic Power 135% Range: 1.2x Uses 40% Wil, 109% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 Ranged+ +8 darkness +13 cold +8 mind Against +7% Living On Hit.r1 +4 mind On Crit.r2 +6 cold On Hit: * 20% chance to reduce all saves and defense by 49 Shots are used with slings to pummel your foes to death. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Madness (Adventure) difficulty)
Amassed 8000 gold pieces.By Emelezi the Yeek Adventurer level 35
79th Haze 122nd year of Ascendancy at 04:46 see stats
Earth Master (Madness (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Emelezi the Yeek Adventurer level 31
26th Haze 122nd year of Ascendancy at 05:42 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Emelezi the Yeek Adventurer level 25
4th Haze 122nd year of Ascendancy at 15:45 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Emelezi the Yeek Adventurer level 10
5th Dusk 122nd year of Ascendancy at 08:37 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Emelezi the Yeek Adventurer level 20
32nd Dusk 122nd year of Ascendancy at 06:13 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By Emelezi the Yeek Adventurer level 30
25th Haze 122nd year of Ascendancy at 02:45 see stats
Rescuer of the lost (Madness (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Emelezi the Yeek Adventurer level 23
51st Dusk 122nd year of Ascendancy at 17:46 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By Emelezi the Yeek Adventurer level 26
6th Haze 122nd year of Ascendancy at 03:40 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Emelezi the Yeek Adventurer level 20
33rd Dusk 122nd year of Ascendancy at 20:41 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Emelezi the Yeek Adventurer level 9
5th Flare 122nd year of Ascendancy at 16:16 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Emelezi the Yeek Adventurer level 24
1st Haze 122nd year of Ascendancy at 03:03 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Emelezi the Yeek Adventurer level 26
6th Haze 122nd year of Ascendancy at 03:33 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Emelezi the Yeek Adventurer level 18
22nd Dusk 122nd year of Ascendancy at 01:19 see stats
You were not supposed to see that! (Madness (Adventure) difficulty)
Read a Forbidden Tome.By Emelezi the Yeek Adventurer level 30
25th Haze 122nd year of Ascendancy at 19:25 see stats
Log
Resting starts...
Your summoned terror disappears.
Shadow is free from the abyss.
Emelezi gains 1% of a turn from Ancestral Life.
Your summoned terror disappears.
Shadow is free from the abyss.
Talent Resonance Field is ready to use.
Emelezi uses Resonance Field.
Emelezi's mind surges with critical power!
Emelezi gains 1% of a turn from Ancestral Life.
Your summoned terror disappears.
Emelezi gains 0% of a turn from Ancestral Life.
Emelezi no longer feels strong.
Emelezi gains 0% of a turn from Ancestral Life.
Shadow casts Phase Door.
Shadow casts Phase Door.
The psychic field around Emelezi crumbles.
Talent Pain Enhancement System is ready to use.
Talent Resonance Field is ready to use.
Rested for 29 turns.
Emelezi deactivates Augmentation.
Emelezi deactivates Psiblades.
Emelezi deactivates Skate.
Emelezi deactivates Beyond the Flesh.
Emelezi deactivates Deflection.
Emelezi deactivates Gloom.
Emelezi deactivates Call Shadows.
Emelezi deactivates Mitosis.
Emelezi deactivates Night Terror.














































































































































