










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Resonably Generous Levels 1.6.7Is resonably generous with talents, types and stat points for each level gained. + 0.1% resist all per level upto level 50. (Double at level 2) +0.1% resist all every even level at levels 51+ + 1 to all saves per level upto level 50. (Double at level 2) +1 to all saves every even level at levels 51+ + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (9 at level 2) and (6 at level 3 to 15) Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 10 / 60% |
| Size | small |
| Lifes / Deaths | Killed by Beldreel at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:08 0 / 5Killed by Emeluyata the wolf at level 9 on the 2nd Dusk 122nd year of Ascendancy at 11:32 Killed by Betheletha the stone troll at level 9 on the 8th Dusk 122nd year of Ascendancy at 01:38 Killed by Eilinotta the cave troll at level 9 on the 25th Dusk 122nd year of Ascendancy at 16:34 Killed by Poriba the forest troll at level 10 on the 34th Dusk 122nd year of Ascendancy at 20:35 |
Primary Stats
| Strength | 46 (base 12) |
| Dexterity | 32 (base 12) |
| Constitution | 25 (base 12) |
| Magic | 33 (base 28) |
| Willpower | 53 (base 34) |
| Cunning | 48 (base 34) |
Resources
| Life | -118/491 |
| Positive | 1/47 |
| Equilibrium | 10 |
| Psi | 0/176 |
| Healing Factor | 0.36538461538461 |
| Regeneration | 16.216524053846 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +83.349119151354% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +11% |
| Acid | +15% |
| Fire | +4% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 36.842048439813 (74.117647058824%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 18 |
| Physical Save | 30 |
| Spell Save | 32.4 |
| Mental Save | 42 |
Defense: Resistances
| Lightning | + 19%( 70%) |
| Physical | + 6%( 70%) |
| Cold | + 11%( 70%) |
| Blight | + 8%( 70%) |
| Arcane | + 10%( 70%) |
| Fire | + 16%( 70%) |
| All | + 5%( 70%) |
Defense: Immunities
| Silence Resistance | 17% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 52% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 155 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Celestial / Guardian | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Unarmed training | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Augmentation |
| talent | Weapon of Light |
| talent | Shield of Light |
| talent | Mitosis |
| talent | Beyond the Flesh |
| detrimental effect | The target has been dominated. It is unable to move and has lost 6 armor and 8 defense. Attacks from Poriba the forest troll gain 28% damage penetration. Dominated |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| detrimental effect | The target is poisoned, taking 21.22 nature damage per turn. Deadly Poison |
| detrimental effect | Huge cut that bleeds, doing 110.00 physical damage per turn. Bleeding |
| detrimental effect | The target's has a cursed wound, reducing healing by 75%. Cursed Wound |
| beneficial effect | The target has 20 increased life regeneration. Recovery |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-20% global speed). Solipsism |
| detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Betunor the forest troll) up to 4 times the normal amount of Vim. Bleak Outcome |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
| Quiver | Thunderweeper (17/17, 110% power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 110% Range: 1.2x Uses 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Ranged+ +4 acid +10 cold On Crit.r2 +8 lightning +6 cold On Hit: * 20% chance to reduce armor by 29% Shots are used with slings to pummel your foes to death. |
| Light source | Ururerath2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Dmg.mod +5% mind ----- def ----- Resists +5% arcane +3% lightning ---------- misc Psi/ret +0.04 Hate/m.crit +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's rough leather cap (0 def, 3 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
| Tool | evasive elm wand of lightning storm [power 116] (2.5/15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 11 lightning damage and will be dazed for 1 turn (58 total damage) Puts all charms on 15 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On feet | Elenarim the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% Mind.pwr +10 (+3 eff.) Dmg.mod +3% acid +3% mind ----- def ----- Armour +3 Fatigue +2% Resists +1% physical +6% cold +6% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around waist | Icescar1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Dmg.mod +12% acid +3% mind Res.pen +5% mind Melee Ret 2 mind 6 cold ----- def ----- Mind.save +5 (+1 eff.) A belt that goes around your waist. |
| Main armor | enlightening iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Mind.save +11 (+3 eff.) A suit of armour made of mail. |
| On hands | cinder dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 fire Dmg.mod +4% fire Acc +16 (+6 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% fire Unarmed combat: Power 120% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +14.0% Atk.spd 100% On Crit.r2 +8 fire On Hit: 10% Fire Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | crackling steel shield (0 def, 4 armour, 100% power, 40.5 block)7.0 T2 shield armor [Ego+] Arcane When used to Attack: Power 100% Range: 1.2x Uses 60% Wil Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +40 Melee+ +13 lightning While equipped: Stats +1 Dex dps ---------- Melee Ret 3 lightning ----- def ----- Armour +4 Fatigue +8% Resists +12% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Gorera' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Res.pen +5% acid Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Defense +1 (+1 eff.) Resists +3% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Khelodil0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +3 Str dps ---------- Spell.pwr +5 (+2 eff.) S.pwr/crit +2 On Hit (Melee): * 10% chance to reduce all saves and defense by 27 ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +1.00 Amulets can have magical properties. |
Inventory
healing infusion of the sneak (heal 136; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 136 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 133; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 133 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
elm starstaff 'Flameswift' (100% power, 2 apr, temporal element)5.0 T1 staff 2H weapon [Rare] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +3% lightning +10% temporal ----- def ----- Defense +5 (+5 eff.) Resists +3% fire ---------- misc Max.P.En +10.00 Max.N.En +10.00 Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 34.34 light damage. Staves designed for wielders of magic, by the greats of the art. |
Giwe (10 def, 3 armour)1.5 T1 hands armor [Rare] Nature While equipped: Stats +1 Dex +1 Mag +1 Wil dps ---------- Melee+ 6 cold Dmg.mod +4% cold Melee Ret 4 acid ----- def ----- Armour +3 Defense +10 (+9 eff.) Fatigue +1% Resists +6% acid +6% cold Unarmed combat: Power 104% Range: 1.4x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% On Crit.r2 +6 ice On Hit: 10% Ice Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Neroramina the Infernocut (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% fire +6% mind +3% temporal Res.pen +5% mind +5% fire ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Beldreel the Yeek Adventurer level 10
26th Dusk 122nd year of Ascendancy at 00:59 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Beldreel the Yeek Adventurer level 9
7th Flare 122nd year of Ascendancy at 06:29 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Beldreel the Yeek Adventurer level 10
32nd Dusk 122nd year of Ascendancy at 12:21 see stats
Log
Beldreel converts some damage to Psi!
Wolf hits Beldreel for 1 to psi, 2 physical (3 total damage).
Melee retaliation hits Wolf for 1 blight, 3 cold, 1 mind, 1 lightning (7 total damage).
Poriba the forest troll stops being poisoned.
Beldreel converts some damage to Psi!
Poriba the forest troll receives 26 healing from Unnatural Body.
Betunor the forest troll hits Beldreel for 0 to psi, 15 physical, 2 nature, 3 lightning (20 total damage).
Melee retaliation hits Betunor the forest troll for 1 blight, 3 cold, 1 mind, 1 lightning (6 total damage).
Poriba the forest troll uses Slash.
Poriba the forest troll performs a melee critical strike against Beldreel!
Poriba the forest troll performs a melee critical strike against Beldreel!
Beldreel is no longer being stalked by Poriba the forest troll.
Beldreel converts some damage to Psi!
Melee retaliation hits Poriba the forest troll for 1 blight, 3 cold, 1 mind, 1 lightning, 1 blight, 3 cold, 1 mind, 1 lightning (13 total damage).
Poriba the forest troll hits Beldreel for 0 to psi, 86 physical, 3 light, 7 lightning, 0 to psi, 131 physical (228 total damage).
Beldreel the level 10 yeek adventurer was cleaved to death by Poriba the forest troll on level 2 of Trollmire.
Beldreel deactivates Shield of Light.
Beldreel deactivates Weapon of Wrath.
Beldreel has finished recovering.
Beldreel deactivates Mitosis.
Beldreel deactivates Weapon of Light.
Beldreel is no longer poisoned.
Beldreel is no longer dominated.
Beldreel deactivates Augmentation.
Beldreel deactivates Beyond the Flesh.
Beldreel is not stunned anymore.
Beldreel is no longer surging arcane power.
Beldreel stops bleeding.
Beldreel stops regenerating health quickly.
Beldreel no longer has a cursed wound.









































































