








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Resonably Generous Levels 1.6.7Is resonably generous with talents, types and stat points for each level gained. + 0.1% resist all per level upto level 50. (Double at level 2) +0.1% resist all every even level at levels 51+ + 1 to all saves per level upto level 50. (Double at level 2) +1 to all saves every even level at levels 51+ + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (9 at level 2) and (6 at level 3 to 15) Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 16 / 19% |
| Size | small |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 97 (base 41) |
| Dexterity | 51 (base 12) |
| Constitution | 50 (base 12) |
| Magic | 34 (base 15) |
| Willpower | 68 (base 43) |
| Cunning | 69 (base 43) |
Resources
| Life | 761/761 |
| Hate | 45/100 |
| Psi | 206/206 |
| Healing Factor | 0.99939642752601 |
| Regeneration | 26.359188828495 |
Speed
| Mental | +1.9984014443253E-12% |
| Attack | +1.9984014443253E-12% |
| Movement | 0% |
| Spell | 0% |
| Global | +135% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 38.594739025712 |
| See Invisible | 38.594739025712 |
Offense: Barehand
| Damage | 104 |
| Accuracy | 72 |
| Crit Chance | 65% |
| APR | 5 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 19% |
| Speed | 0.99999999999998 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Lightning | +5% |
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 24 (58.391959798995%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 50.2 |
| Spell Save | 43 |
| Mental Save | 47 |
Defense: Resistances
| Lightning | + 14%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 16%( 70%) |
| Blight | + 16%( 70%) |
| Nature | + 17%( 70%) |
| Fire | + 12%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 32% |
| Silence Resistance | 17% |
| Confusion Resistance | 90% |
| Fear Resistance | 15% |
| Stun Resistance | 15% |
| Poison Resistance | 10% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 251 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Pugilism | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Unarmed training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Beyond the Flesh |
| talent | Augmentation |
| talent | Savage Hunter |
| talent | Striking Stance |
| beneficial effect | The thrill of combat improves the target's maximum life by 6%, life regeneration by 18.27, and stamina regeneration by 3.65. Bloodbath |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+35% global speed). Clarity |
| beneficial effect | Increases defense by 18. Mobile Defense |
| beneficial effect | The target's combat attack and crit chance are improved by 48 and 24%, respectively. Perfect control |
| beneficial effect | The target is in the middle of a combo chain and has earned 3 combo points. 3 Combo |
Quests
You successfully escorted the lost defiler to the recall portal on level 5 of Infinite Dungeon. Escort: lost defiler (level 5 of Infinite Dungeon)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 9 of Infinite Dungeon. Escort: repented thief (level 9 of Infinite Dungeon)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Infinite Dungeon. Escort: temporal explorer (level 6 of Infinite Dungeon)As a reward you improved talent Dream Walk (+1 level(s)). | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: Random Artifact: Cinderravager (97% power, 1 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: Random Artifact: Dimradiance (0 def, 0 armour) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| Light source | Shimmerpiety the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Spell.crit +1% S.pwr/crit +4 Res.pen +5% lightning +5% blight ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing iron helm of strength (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Ivorawe [power 83] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 4 mind ----- def ----- Resists +3% light Setup a psionic shield, reducing all damage taken by 83 for 5 turns Puts all charms on 25 cooldown 100% to heal for 38. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str ----- def ----- Armour +4 Mind.save +5 (+2 eff.) Confus- +23% Rings can have magical properties. |
| On fingers | steel ring 'Bydunatir'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +8% blight +3% fire +6% nature Phys.save +6 (+2 eff.) Spell.save +10 (+2 eff.) Poison- +10% Disease- +14% ---------- misc Max.stam +11.00 Rings can have magical properties. |
| Around waist | grounding rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.pwr +3 (+2 eff.) ----- def ----- Resists +6% lightning +5% temporal Mind.save +5 (+2 eff.) A belt that goes around your waist. |
| Main armor | rejuvenating cured leather armour of resilience (6 def, 4 armour)9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +23.00 HP.reg +2.10 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
| On feet | Belorin the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.crit +4.0% ----- def ----- Armour +5 Fatigue -2% Resists +3% temporal Phys.save +6 (+2 eff.) Die.at -40.00 life ---------- misc Max.enc +26 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | drakeskin leather gloves 'Korahir' (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- S.pwr/crit +2 Acc +5 (+1 eff.) ----- def ----- Armour +3 Phys.save +5 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +5 (+2 eff.) Disarm- +32% ---------- misc Vim/s.crit +2.00 Unarmed combat: Power 131% Range: 1.1x Uses 38% Wil, 78% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Acc +6 Apr +5 Crit +5.0% Atk.spd 125% On Hit: 10% Perfect Control 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Cloak | Brightgrind the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Res.pen +5% fire ----- def ----- Defense +1 (+1 eff.) Resists +3% nature Spell.save +3 (+1 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun Amulets can have magical properties. |
Inventory
healing infusion (heal 40; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 270 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Flashwither the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +12% darkness +15% light Res.pen +10% light ----- def ----- Resists +24% darkness Phys.save +14 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+5 eff.) ---------- misc Light +2 Rings can have magical properties. |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +2 Wil dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +6% light ----- def ----- Resists +5% arcane Mind.save +4 (+2 eff.) Max.HP +20.00 Disarm- +32% Pinning- +32% Knockbk- +25% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings can have magical properties. |
mule's steel ring of arcana (+0.10/turn)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -4% Silence- +22% ---------- misc Max.enc +21 Mana/turn +0.10 Rings can have magical properties. |
acidic iron battleaxe of paradox (110% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 110% Range: 1.5x Uses 113% Wil Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 temporal On Crit: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 While equipped: ----- def ----- Resists +9% temporal Massive two-handed battleaxes. |
iron battleaxe 'Zubabeth' (104% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Psionic Power 105% Range: 1.5x Uses 113% Wil Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 darkness Against +7% Living While equipped: dps ---------- Res.pen +5% mind ----- def ----- Resists +9% lightning Phys.save +6 (+2 eff.) Mind.save +3 (+1 eff.) Confus- +20% Massive two-handed battleaxes. |
Xerelravea the steel dagger (102% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Disrupt Power 102% Range: 1.3x Uses 42% Wil, 42% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 13 arcane resource burn While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% acid Res.pen +5% acid Acc +15 (+4 eff.) On Hit (Melee): * 20% chance to reduce armor by 26% Sharp, short and deadly. |
Chidor (132% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 132% Range: 1.6x Uses 113% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Dex +1 Con ----- def ----- Mind.save +9 (+3 eff.) Disarm- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Massive two-handed swords. |
elm longbow 'Shimmerwrecker'4.0 T1 longbow 2H weapon [Rare] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +9 fire While equipped: dps ---------- Dmg.mod +12% lightning +14% fire ----- def ----- Armour +2 Resists +6% blight Poison- +10% Stun/Frz- +10% Longbows are used to shoot arrows at your foes. |
elm longbow of acid4.0 T1 longbow 2H weapon [Ego] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +11 acid While equipped: dps ---------- Dmg.mod +14% acid Longbows are used to shoot arrows at your foes. |
elm longbow of cold4.0 T1 longbow 2H weapon [Ego] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +8 cold While equipped: dps ---------- Dmg.mod +15% cold Longbows are used to shoot arrows at your foes. |
arcing steel longsword of paradox (111% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 111% Range: 1.4x Uses 94% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 47 damage While equipped: ----- def ----- Resists +6% temporal Sharp, long, and deadly. |
hateful steel longsword of daylight (117% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Psionic Power 117% Range: 1.4x Uses 94% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 darkness +5 light Against +5% Living +7% Undead Sharp, long, and deadly. |
iron longsword (104% power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 105% Range: 1.4x Uses 94% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
acidic iron mace of massacre (120% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Master Power 121% Range: 1.4x Uses 94% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 Blunt and deadly. |
arcing iron mace of massacre (119% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Master Power 120% Range: 1.4x Uses 94% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 47 damage Blunt and deadly. |
elm magestaff (100% power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elm starstaff of might (104% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Arcane Power 105% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +5 (+3 eff.) Dmg.mod +12% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic dwarven-steel waraxe of daylight (119% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane Power 120% Range: 1.4x Uses 94% Wil Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +6 light Against +7% Undead On Crit: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 One-handed war axes. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Water +0.30 Spell/Ice +0.30 Spell/Frost alchemy On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
mindwoven woollen robe of frost (+18%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+0 eff.) Dmg.mod +12% cold ----- def ----- Resists +9% all +18% cold Mind.save +18 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +6% cold ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of hardened leather boots of speed (0 def, 5 armour)2.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 ---------- misc Infravis +1 A pair of boots made of leather. |
miner's pair of iron boots (0 def, 5 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +2% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+2 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 38% Wil, 78% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 125% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 105% Range: 1.4x Uses 38% Wil, 78% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Balanceusher' (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Spell.crit +1% Mind.crit +2% Acc +5 (+1 eff.) Melee Ret 2 nature ----- def ----- Armour +1 Fatigue +1% Phys.save +5 (+2 eff.) Mind.save +18 (+6 eff.) Disarm- +20% Unarmed combat: Power 95% Range: 1.4x Uses 38% Wil, 78% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +3 Crit +2.0% Atk.spd 100% On Hit: 10% Perfect Control 1 Metal gloves protecting the hands up to the middle of the lower arm. |
radiant iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 light Dmg.mod +4% light Acc +12 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% light Unarmed combat: Power 97% Range: 1.4x Uses 38% Wil, 78% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +3 Crit +7.0% Atk.spd 100% On Hit: 20% Searing Light 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Curegash (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+0 eff.) Dmg.mod +6% nature +3% fire Res.pen +10% fire Melee Ret 2 cold ----- def ----- Defense +1 (+1 eff.) Resists +9% nature ---------- misc Psi/turn +0.13 A pointy cloth hat, very wizardly... |
Arurig the Galestoker (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +6% fire +17% cold +5% arcane +3% nature A suit of armour made of leather. |
impenetrable dwarven-steel plate armour of fire resistance (0 def, 18 armour)17.0 T3 massive armor [Ego] Master While equipped: ----- def ----- Armour +18 Fatigue +22% Resists +18% fire A suit of armour made of metal plates. |
prismatic dwarven-steel plate armour of lightning resistance (0 def, 11 armour)17.0 T3 massive armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +15% lightning +10% light +10% darkness A suit of armour made of metal plates. |
iron shield of reflection (0 def, 2 armour, 100% power, 21 block)7.0 T1 shield armor [Ego] Arcane When used to Attack: Power 99% Range: 1.2x Uses 94% Wil Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +2.5% Block +21 While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +11% light +11% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield of physical resistance (+10%) (0 def, 4 armour, 100% power, 37 block)7.0 T2 shield armor [Ego] Master When used to Attack: Power 108% Range: 1.2x Uses 94% Wil Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +37 While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +10% physical ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of ash arrows 'Ulfotar' (17/17, 134% power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 134% Range: 1.4x Uses 47% Wil, 66% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 17 On Hit.r1 +4 mind On Crit.r2 +12 mind On Hit: * 20% chance to reduce armor by 26% * 10 arcane resource burn * 10% chance to slow global speed by 55% Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
154 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of clarity2.0 T1 lite [Ego] Nature/Psionic While equipped: ----- def ----- Phys.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Heal.mod +10% ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Madness (Adventure) difficulty)
Killed a Bringer of Doom.By Gerfrkat the Yeek Adventurer level 12
6th Mirth 122nd year of Ascendancy at 04:29 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Gerfrkat the Yeek Adventurer level 10
4th Mirth 122nd year of Ascendancy at 08:20 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Gerfrkat the Yeek Adventurer level 10
5th Mirth 122nd year of Ascendancy at 06:51 see stats
Log
Isloralaith the yaech hunter notices you at the last moment!
Gerfrkat performs a melee critical strike against Isloralaith the yaech hunter!
Gerfrkat's blood frenzy intensifies!
Gerfrkat hits Isloralaith the yaech hunter for 141 physical damage.
Talent Double Strike is ready to use.
Gerfrkat throws two quick punches.
Gerfrkat performs a melee critical strike against Isloralaith the yaech hunter!
Gerfrkat performs a melee critical strike against Isloralaith the yaech hunter!
Gerfrkat hits Isloralaith the yaech hunter for 143 physical, 150 physical (292 total damage).
Isloralaith the yaech hunter misses Gerfrkat.
Isloralaith the yaech hunter notices you at the last moment!
Gerfrkat performs a melee critical strike against Isloralaith the yaech hunter!
An elite foe has fallen to your hate! (+8 hate)
Gerfrkat hits Isloralaith the yaech hunter for 154 physical damage.
Gerfrkat killed Isloralaith the yaech hunter!
Gerfrkat receives 9 healing (9 psi heal) from Unnatural Body.
Gerfrkat picks up (j.): Chidor (132% power, 1 apr).
Gerfrkat receives 6 healing (6 psi heal) from Unnatural Body.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Gerfrkat deactivates Savage Hunter.
Gerfrkat deactivates Striking Stance.
Gerfrkat deactivates Beyond the Flesh.
Gerfrkat deactivates Augmentation.
Gerfrkat no longer revels in blood quite so much.










































































































