











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.0.1Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 10 / 77% |
| Size | big |
| Lifes / Deaths | Killed by Bethywe the polar bear at level 10 on the 3rd Dusk 122nd year of Ascendancy at 21:45 3 / 2Killed by inBack2Basics at level 10 on the 3rd Dusk 122nd year of Ascendancy at 21:50 |
Primary Stats
| Strength | 42 (base 34) |
| Dexterity | 13 (base 12) |
| Constitution | 17 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 24 (base 21) |
| Cunning | 10 (base 10) |
Resources
| Life | 421/421 |
| Stamina | 162/162 |
| Healing Factor | 1.062941519274 |
| Regeneration | 0.26573537981851 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 13.843738619919 |
| See Invisible | 31.843738619919 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 36 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Nature | +4% |
| Fire | +3% |
| Mind | +14% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
| Mind | +10% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 29.883307766991 (81.151787968034%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 18 |
| Physical Save | 29 |
| Spell Save | 21 |
| Mental Save | 15 |
Defense: Resistances
| Blight | + 3%( 70%) |
| Physical | + 1%( 70%) |
| Cold | + 27%( 70%) |
| All | 0%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 6%( 70%) |
| Lightning | + 12%( 70%) |
| Mind | + 11%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 126 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 526% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed bear paw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Shadesmash (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce damage dealt by 18% ----- def ----- Armour +3 Fatigue -3% Resists +12% darkness Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Singemire the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +3% fire ----- def ----- Resists +6% lightning +9% fire +6% light Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Zanaregolen' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Dex +1 Wil +5 Con dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +20 (+9 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc See.Invis +9 A cap made of leather. |
| On hands | Eclipseimmortal the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Melee+ 5 nature Dmg.mod +4% nature Apr +2 On Hit (Melee): * 10% chance to reduce damage dealt by 18% ----- def ----- Armour +1 Resists +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | elm totem of healing 'Runarain' [power 110] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% ----- def ----- Armour +6 ---------- misc Light +1 Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Fogpain0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +11% mind ----- def ----- Resists +11% mind Crit.chn- 5.00% ---------- misc See.Invis +9 Rings make your fingers look great! |
| On fingers | psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+4 eff.) Rings make your fingers look great! |
| Around neck | copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
| In main hand | iron mace 'Iceweeper' (107% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 darkness Against +6% Living While equipped: dps ---------- Res.pen +5% cold Melee Ret 6 mind 2 cold ----- def ----- Resists +3% cold Blunt and deadly. |
| Around waist | rough leather belt 'Toxinstreak'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Resists +6% lightning +1% physical +9% cold Spell.save +5 (+3 eff.) Die.at -40.00 life ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | reinforced iron shield of cold resistance (+15%) (0 def, 4 armour, 100% power, 47.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 100% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +48 While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +15% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Medunaneg' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +10% mind ----- def ----- Defense +1 (+1 eff.) Resists +3% blight Max.HP +33.00 Blind- +10% Disease- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Yvyreldamira the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Res.pen +15% physical ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Die.at -20.00 life Max.HP +20.00 A suit of armour made of mail. |
Inventory
movement infusion of the sneak (speed 433%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 433% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 4; phase 12; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal elm vilestaff (100% power, 2 apr, fire element)5.0 T1 staff 2H weapon Reqs Mag 11 [Ego+] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +7 (+7 eff.) Dmg.mod +10% fire Phasing +11% ----- def ----- Defense +11 (+11 eff.) Shield.pwr +6% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Elenarand the Coalslice (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +5% cold Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poleriakira (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +11% cold Phys.save +6 (+3 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poruwyn (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) ----- def ----- Resists +3% darkness +9% temporal +6% light +7% all Mind.save +19 (+12 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arytha the Dayravager (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% light Melee Ret 4 light On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Armour +1 Resists +5% fire +9% light +6% cold A pair of boots made of leather. |
Bethiriathra the Festerwish (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature Melee Ret 4 acid ----- def ----- Armour +3 Fatigue +2% Resists +5% fire +3% nature +5% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Blizzardwrest' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Wil +7 Cun +2 Con dps ---------- Res.pen +10% cold ----- def ----- Armour +3 Fatigue +2% Resists +3% cold Crit.chn- 5.00% Phys.save +11 (+5 eff.) Mind.save +12 (+8 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
Amehell the Duskstar (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Armour +3 Fatigue +5% Resists +3% light +6% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Coalknight the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Crit.mult +15.00% Phys.pwr +5 (+2 eff.) Res.pen +20% physical Apr +5 ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness A cap made of leather. |
reinforced iron shield (0 def, 3 armour, 98% power, 43.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 99% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +44 While equipped: ----- def ----- Armour +3 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced iron shield of lightning resistance (+15%) (0 def, 3 armour, 100% power, 38.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 100% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +38 While equipped: ----- def ----- Armour +3 Fatigue +8% Resists +15% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Voidbreaker'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+3 eff.) Dmg.mod +6% darkness +3% fire On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By inBack2Basics the Cornac Bulwark level 10
2nd Dusk 122nd year of Ascendancy at 11:01 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By inBack2Basics the Cornac Bulwark level 9
5th Mirth 122nd year of Ascendancy at 21:22 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By inBack2Basics the Cornac Bulwark level 10
3rd Dusk 122nd year of Ascendancy at 21:50 see stats
Log
Bethywe the polar bear uses Knockback.
InBack2Basics resists the knockback!
Melee retaliation hits Bethywe the polar bear for 0 cold, 0 mind, 0 cold, 6 mind, 0 cold, 6 mind, 0 cold, 6 mind (20 total damage).
Tempest of Metal hits inBack2Basics for 7 physical, 11 fire, 3 physical, 2 mind, 11 fire (34 total damage).
Bethywe the polar bear hits inBack2Basics for 53 physical, 11 fire, 21 physical, 5 mind, 11 fire (100 total damage).
InBack2Basics is suffering less.
Bleeding from Bethywe the polar bear hits inBack2Basics for 10 physical damage.
Burning from Bethywe the polar bear hits inBack2Basics for 28 fire damage.
inBack2Basics hits Bethywe the polar bear for 18 physical, 4 nature (22 total damage).
Emelylaith the polar bear is not stunned anymore.
Emelylaith the polar bear summons a Ritch Flamespitter!
Bethywe the polar bear uses Stun.
InBack2Basics is stunned!
Melee retaliation hits Bethywe the polar bear for 1 cold, 5 mind, 1 cold, 9 mind, 1 cold, 9 mind, 1 cold, 9 mind (35 total damage).
Tempest of Metal hits inBack2Basics for 9 physical, 11 fire, 3 physical (22 total damage).
Bethywe the polar bear hits inBack2Basics for 17 physical, 11 fire (28 total damage).
inBack2Basics the level 10 cornac bulwark was eviscerated to death by Bethywe the polar bear on level 3 of Norgos Lair.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bethywe the polar bear killed inBack2Basics!
Saving game...
Talent Shield Pummel is ready to use.
Talent Repulsion is ready to use.
Talent Shield Slam is ready to use.
Talent Dig is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!


























































