












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.0.1Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Clear Combat Log 1.7.4Clear Combat Log makes ToME’s battle log easier to scan without changing combat mechanics. Some things can be toggled On/Off in the game menu Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 49 / 78% |
| Size | big |
| Lifes / Deaths | Killed by Xumina the gigantic corrosive tunneler at level 18 on the 64th Dusk 122nd year of Ascendancy at 10:32 3 / 4Killed by Cyregabeth the temporal stalker at level 26 on the 28th Haze 122nd year of Ascendancy at 05:39 Killed by Glorunor the corrupted protoplasmic controller at level 31 on the 25th Regrowth 123rd year of Ascendancy at 03:25 Killed by Vorassra the corrupted acidic digestor at level 31 on the 25th Regrowth 123rd year of Ascendancy at 06:39 |
| Antimagic | Follower |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 79 (base 61) |
| Constitution | 41 (base 30) |
| Magic | 12 (base 9) |
| Willpower | 94 (base 62) |
| Cunning | 121.94144490474 (base 65) |
Resources
| Life | 944/944 |
| Steam | 100/100 |
| Equilibrium | 48 |
| Psi | 633/633 |
| Healing Factor | 1.3581403954777 |
| Regeneration | 43.800575483524 |
Speed
| Mental | 0% |
| Attack | +23.722443635534% |
| Movement | +10% |
| Spell | 0% |
| Global | +161.54172088315% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 6 |
| See Stealth | 77.663432976244 |
| See Invisible | 67.663432976244 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 52 |
| Crit Chance | 47% |
| APR | 70 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 119 |
| Accuracy | 52 |
| Crit Chance | 56% |
| APR | 81 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27.5 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 120 |
| Crit Chance | 78% |
| Speed | 0.80826078972853 |
Offense: Damage Bonus
| Lightning | +15% |
| Light | +20% |
| Nature | +38% |
| Blight | +18% |
| Darkness | +17% |
| Mind | +40% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +32% |
| Nature | +45% |
| Blight | +35% |
| Mind | +33% |
| Cold | +45% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 28 (48.304188961773%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 88 |
| Spell Save | 88 |
| Mental Save | 88 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 44%( 70%) |
| All | + 26%( 70%) |
| Lightning | + 51%( 70%) |
| Darkness | + 44%( 70%) |
| Mind | + 34%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Pinning Resistance | 25% |
| Confusion Resistance | 10% |
| Poison Resistance | 50% |
| Disarm Resistance | 100% |
| Bleed Resistance | 50% |
| Teleport Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 774 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 43% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1024% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Psionic / Solipsism | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Discharge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Nightmare | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Lucid Dreamer |
| talent | Psiblades |
| talent | Thought-Form: Bowman |
| talent | Antimagic Shield |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+47% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved mental save by +12. | done |
You failed to protect the lost defiler from death by Gludath the crimson crystal. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved mental save by +12. | done |
You failed to protect the lost sun paladin from death by orc assassin. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Poriwe the hornet swarm. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the worried loremaster from death by inCSoli. Escort: worried loremaster (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Emylralaith (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Mag +4 Wil +4 Cun dps ---------- Spell.crit +2% Crit.mult +20.00% Res.pen +15% blight ----- def ----- Armour +4 Fatigue +3% Phys.save +26 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +28 (+6 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Psi/ret +0.12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Arthukalthosin' 1.0 T3 lite [Rare] Nature While equipped: Stats +1 Cun +3 Wil dps ---------- Mind.crit +1% Mind.pwr +20 (+3 eff.) Dmg.mod +20% light ----- def ----- Mind.save +6 (+1 eff.) Max.HP +59.00 ---------- misc Psi/ret +0.16 Light +9 See.Stealth +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | psion's cashmere wizard hat of madness (2 def, 0 armour) 2.0 T3 head armor [Ego++] Psionic While equipped: Stats +14 Cun +3 Wil dps ---------- Mind.crit +9% Mind.pwr +7 (+1 eff.) Dmg.mod +10% mind ----- def ----- Defense +2 (+1 eff.) Resists +10% mind Phys.save +8 (+0 eff.) Mind.save +35 (+7 eff.) ---------- misc Max.psi +10.00 Hateful Whisper: Puts all charms on 11 cooldown Level 6.6 Pwr.cost 11 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 727 Mind damage and spreads amongst your foes, dealing damage and feeding you 6.1 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 39% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (6 def, 8 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+0 eff.) Max.HP +100.00 Disarm- +100% ---------- misc Light +1 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 220.00 arcane damage and stunned). Uses 73 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Isemibeth the voratun pickaxe (dig speed 18 turns)3.0 T5 digger tool [Random Unique] Nature While equipped: Stats +3 Str dps ---------- Crit.mult +5.00% Mind.pwr +15 (+2 eff.) Dmg.mod +13% nature ----- def ----- Resists +15% darkness +10% blight +9% cold +5% arcane +27% nature Affinity +15% darkness ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. It was hardened by the digestive sack. |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +60.00 HP.reg +9.00 Heal.mod +13% Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | Islira the Glacierwish =m 17=0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +13 Dex +10 Cun +8 Con dps ---------- Crit.mult +17.00% Mov.spd +10% Res.pen +20% cold Acc +8 (+3 eff.) Apr +16 Melee Ret 6 cold ----- def ----- Fatigue -8% Resists +6% acid +15% cold HP.reg +4.00 ---------- misc Stam/turn +1.20 Amulets make your neck look great! |
| In main hand | Elenibar (105% power, 47 apr, mind damage) 3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 106% Range: 1.1x Uses 79% Wil, 48% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +47 Crit +4.5% Atk.spd 100% Melee+ +20 physical On Hit: * flashes light on your target dealing 112 damage While equipped: Stats +8 Cun +5 Dex dps ---------- Phys.crit +5.0% Mind.crit +4% Crit.mult +9.00% Phys.pwr +15 (+3 eff.) Mind.pwr +13 (+2 eff.) Dmg.mod +9% blight +21% mind +17% darkness Res.pen +13% mind +12% darkness ----- def ----- Armour +8 Die.at -80.00 life ---------- misc Max.hate +7.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Silotira the Shimmertitan1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con dps ---------- Phys.pwr +6 (+2 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +15% lightning +9% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 16 ----- def ----- Resists +3% lightning Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +10 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Lisirema the Frostworm (115% power, 58 apr, mind damage) 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 115% Range: 1.1x Uses 79% Wil, 48% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +58 Crit +13.0% Atk.spd 100% On Hit.r1 +4 cold On Crit.r2 +20 cold On Hit: * 14% chance to reduce armor by 26% * 10% chance to slow global speed by 86% * flashes light on your target dealing 75 damage While equipped: dps ---------- Mind.crit +5% Crit.mult +9.00% Mind.pwr +29 (+4 eff.) Res.pen +5% cold Melee Ret 6 temporal ----- def ----- Mind.save +7 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.psi +16.00 Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Voryth the Dourvice (2 def, 8 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Phys.crit +4.0% Dmg.mod +9% mind ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +9% darkness +30% lightning Mind.save +15 (+3 eff.) Max.HP +48.00 Stun/Frz- +50% ---------- misc Max.hate +6.00 Max.psi +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+4 eff.) Resists +15% all HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
medical injector implant (efficiency 126% / cooldown 59%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 126% efficiency and cooldown mod of 59%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 143% / cooldown 61%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 143% efficiency and cooldown mod of 61%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
movement infusion of the duelist (speed 904%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 904% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Berilantir the stralite amulet =stun 32=0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +7 Cun +12 Con dps ---------- Mov.spd +10% ----- def ----- Armour +4 Defense +15 (+5 eff.) Fatigue -8% Resists +19% lightning +6% nature HP.reg +7.00 Stun/Frz- +32% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+7 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
voratun amulet 'Duvugorn' =mpow 25=0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Mind.pwr +25 (+4 eff.) ----- def ----- Armour +7 Defense +9 (+3 eff.) Resists +20% light +27% darkness +28% cold +5% arcane +28% fire Res.Cap +5% all Phys.save +20 (+0 eff.) Blind- +41% ---------- misc Max.hate +10.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Dazzlesaw0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% light +30% cold Res.pen +10% darkness ----- def ----- Resists +9% light +6% darkness Mind.save +11 (+2 eff.) Confus- +38% Rings make your fingers look great! |
stralite ring 'Mayewen' =m 10=0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Dex +2 Mag +12 Cun dps ---------- Crit.mult +10.00% Acc +13 (+4 eff.) Apr +2 ----- def ----- Armour +8 Defense +30 (+9 eff.) ---------- misc See.Invis +21 Rings make your fingers look great! |
Core of the Forge (127% power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Dreamforge Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+2 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+3 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 5.9 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 107.79 mind damage, 76.99 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 9.99 mind and 7.13 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Ivelevea the Splendourguile (93% power, 24 apr, nature damage) =m 20=3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 light On Hit.r1 +8 mind While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +3% Crit.mult +20.00% Mind.pwr +6 (+1 eff.) Melee+ 9 mind 10 darkness Dmg.mod +6% mind +6% darkness ----- def ----- Resists +15% mind ---------- misc Hate/m.crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Silivea the Douredge (131% power, 40 apr, mind damage) =m 25=3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 131% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +32% On Hit.r1 +21 blight While equipped: Stats +8 Cun +6 Dex dps ---------- Mind.crit +5% Crit.mult +25.00% Phys.pwr +25 (+5 eff.) Mind.pwr +10 (+1 eff.) Dmg.mod +9% darkness On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 16 ----- def ----- Armour +16 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Purevengeance the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +4% Mind.pwr +18 (+3 eff.) Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Resists +9% nature Phys.save +11 (+0 eff.) A belt that goes around your waist. |
hardened leather belt 'Giludar' =m 20=1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Dmg.mod +6% acid Res.pen +20% arcane Apr +2 ----- def ----- Resists +8% fire +7% cold ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
Floeumbra the cashmere cloak (2 def, 0 armour) =m 20=2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Spell.crit +6% Crit.mult +20.00% S.pwr/crit +4 Res.pen +5% cold Acc +27 (+9 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -7% Phys.save +6 (+0 eff.) Max.HP +68.00 HP.reg +4.00 Blind- +20% ---------- misc Max.stam +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Obsidiantouch (2 def, 0 armour) =stun 20=2.0 T3 cloak armor [Rare] Master While equipped: Stats +10 Str +4 Cun +3 Con dps ---------- Res.pen +15% darkness ----- def ----- Defense +2 (+1 eff.) Spell.save +9 (+0 eff.) Mind.save +6 (+1 eff.) Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aryromilin the silk robe (0 def, 0 armour) =m 17=2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Mag +5 Wil +6 Cun dps ---------- Phys.crit +3.0% Crit.mult +17.00% Dmg.mod +20% fire Acc +10 (+3 eff.) Apr +4 ----- def ----- Resists +30% fire +2% physical +13% all Die.at -80.00 life ---------- misc Mana/turn +0.30 Psi/turn +0.17 Hate/m.crit +4.00 Psi/m.crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Cracklesteel' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +7 Str +6 Wil +4 Cun +9 Con dps ---------- Dmg.mod +22% mind +9% lightning ----- def ----- Resists +15% acid +22% mind +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +8% blight +13% darkness +14% mind +13% all Phys.save +14 (+0 eff.) Spell.save +14 (+0 eff.) Mind.save +30 (+6 eff.) Max.HP +40.00 HP.reg +3.90 Heal.mod +15% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of the mind (+13%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+0 eff.) Dmg.mod +13% mind ----- def ----- Resists +13% mind +9% all Mind.save +15 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betelratira the pair of hardened leather boots (0 def, 3 armour) =stun 20=2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Resists +12% blight Phys.save +3 (+0 eff.) Mind.save +12 (+3 eff.) Pinning- +20% Stun/Frz- +20% ---------- misc Stam/turn +0.90 Max.stam +25.00 A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 24 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
76 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Umbraphage =dark=0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+1 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 157). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 484.38 darkness damage (based on Mindpower and charge). Uses 8 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
68 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
powerful air recycler =swim=0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
Lightninghunger [power 320] (11 cooldown) =m 20=2.0 T3 totem charm [Rare] Nature While equipped: Stats +6 Wil dps ---------- Crit.mult +20.00% S.pwr/crit +4 Dmg.mod +15% lightning Res.pen +25% lightning ----- def ----- Resists +5% arcane Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
Vorima the Hailpiercer [power 434] (11 cooldown) =mind 24=2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +24% mind Res.pen +10% acid +25% cold +25% mind Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce armor by 26% ----- def ----- Resists +9% mind Sting an enemy dealing 599 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By inCSoli the Cornac Solipsist level 37
61st Regrowth 123rd year of Ascendancy at 18:00 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By inCSoli the Cornac Solipsist level 36
60th Regrowth 123rd year of Ascendancy at 02:15 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By inCSoli the Cornac Solipsist level 17
45th Dusk 122nd year of Ascendancy at 06:59 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By inCSoli the Cornac Solipsist level 42
73rd Regrowth 123rd year of Ascendancy at 17:20 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By inCSoli the Cornac Solipsist level 49
64th Pyre 123rd year of Ascendancy at 15:17 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By inCSoli the Cornac Solipsist level 41
70th Regrowth 123rd year of Ascendancy at 16:49 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By inCSoli the Cornac Solipsist level 20
3rd Haze 122nd year of Ascendancy at 16:30 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By inCSoli the Cornac Solipsist level 39
67th Regrowth 123rd year of Ascendancy at 02:38 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By inCSoli the Cornac Solipsist level 35
57th Regrowth 123rd year of Ascendancy at 08:41 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By inCSoli the Cornac Solipsist level 23
17th Haze 122nd year of Ascendancy at 03:32 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By inCSoli the Cornac Solipsist level 31
38th Regrowth 123rd year of Ascendancy at 23:38 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By inCSoli the Cornac Solipsist level 10
4th Flare 122nd year of Ascendancy at 10:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By inCSoli the Cornac Solipsist level 20
69th Dusk 122nd year of Ascendancy at 16:36 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By inCSoli the Cornac Solipsist level 30
7th Regrowth 123rd year of Ascendancy at 07:08 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By inCSoli the Cornac Solipsist level 40
67th Regrowth 123rd year of Ascendancy at 02:38 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By inCSoli the Cornac Solipsist level 27
59th Haze 122nd year of Ascendancy at 07:44 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By inCSoli the Cornac Solipsist level 42
73rd Regrowth 123rd year of Ascendancy at 10:29 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By inCSoli the Cornac Solipsist level 25
24th Haze 122nd year of Ascendancy at 23:54 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By inCSoli the Cornac Solipsist level 40
67th Regrowth 123rd year of Ascendancy at 05:50 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By inCSoli the Cornac Solipsist level 13
17th Dusk 122nd year of Ascendancy at 21:51 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By inCSoli the Cornac Solipsist level 12
9th Flare 122nd year of Ascendancy at 01:12 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By inCSoli the Cornac Solipsist level 28
7th Allure 123rd year of Ascendancy at 09:52 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By inCSoli the Cornac Solipsist level 22
15th Haze 122nd year of Ascendancy at 02:33 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By inCSoli the Cornac Solipsist level 44
17th Pyre 123rd year of Ascendancy at 15:19 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By inCSoli the Cornac Solipsist level 27
29th Haze 122nd year of Ascendancy at 07:26 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By inCSoli the Cornac Solipsist level 17
42nd Dusk 122nd year of Ascendancy at 00:45 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By inCSoli the Cornac Solipsist level 36
59th Regrowth 123rd year of Ascendancy at 13:59 see stats
Log
You gain 8.54 gold from the melting of potent short dragonbone starstaff of invocation (143% power, 6 apr, light element).
You gain 5.06 gold from the melting of imbued elven-wood starstaff (129% power, 5 apr, temporal element).
You gain 3.80 gold from the melting of penetrating reinforced leather sling.
You collect a new ingredient: stack of herbs (viperweed) (1).
You gain 2.41 gold from the melting of absorbing mossy mindstar (75% power, 12 apr, nature damage).
You collect a new ingredient: stack of herbs (bilberry) (1).
You gain 4.25 gold from the melting of Psionic Fury (104% power, 25 apr, mind damage).
You collect a new ingredient: lump of stralite (1).
You gain 7.81 gold from the melting of warbringer's stralite greatsword of massacre (177% power, 3 apr).
You collect a new ingredient: lump of voratun (1).
You gain 3.75 gold from the melting of inquisitor's voratun greatsword (173% power, 4 apr).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Ran for 1 turns (stop reason: didn't move).
Ran for 1 turns (stop reason: didn't move).
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 65th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
Today is the 66th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:31.
Today is the 67th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
Saving done.
















































































































































