








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.6.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Arcane Blade |
| Level / Exp | 9 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by Glavena the giant green ant at level 9 on the 1st Mirth 122nd year of Ascendancy at 23:37 / 1 |
Primary Stats
| Strength | 27 (base 22) |
| Dexterity | 17 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 24 (base 22) |
| Willpower | 16 (base 10) |
| Cunning | 24 (base 22) |
Resources
| Life | -10/229 |
| Mana | 6/138 |
| Stamina | 95/119 |
| Healing Factor | 1.1 |
| Regeneration | 23.375 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 26 |
| Crit Chance | 9% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
| Fire | +2% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 5 |
| Physical Save | 22 |
| Spell Save | 14 |
| Mental Save | 19 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Light | + 30%( 70%) |
| Darkness | + 11%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Arcane Combat |
| talent | Fiery Hands |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| detrimental effect | The target is poisoned and sick, doing 19.97 nature damage per turn. All damage it does is reduced by 14%. Numbing Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 44.37 nature damage per turn. Poison |
Quests
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' | active |
Equipment
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+3 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. copper ring of perseverance (On fingers)]copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 (-) Stun/Frz- +22% (-) Rings can have magical properties. |
| On feet | [vs. Shadeonslaught (0 def, 3 armour) (On feet)]Shadeonslaught (0 def, 3 armour) 3.0 T1 feet armor [Rare] Master While equipped: Stats +2(-) Str +1(-) Mag dps ---------- Melee+ 0(-20) item temporal energize On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 (-) Fatigue -2% (-) Phys.save +6 (+4 eff.) (-) ---------- misc Max.enc +23 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Main armor | [vs. searing rough leather armour (3 def, 2 armour) (Main armor)]searing rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego+] Arcane While equipped: dps ---------- Melee+ 9(-) acid 8(-) fire Melee Ret 8(-) acid 9(-) fire ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Resists +10%(-) acid +10%(-) fire A suit of armour made of leather. |
| On hands | [vs. steady rough leather gloves of strength (+2) (0 def, 1 armour) (On hands)]steady rough leather gloves of strength (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2(-) Str dps ---------- Phys.pwr +5 (+2 eff.) (-) Acc +5 (+3 eff.) (-) ----- def ----- Armour +1 (-) Phys.save +5 (+3 eff.) (-) Mind.save +5 (+5 eff.) (-) Disarm- +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. catburglar's rough leather cap of trickery (0 def, 1 armour) (On head)]catburglar's rough leather cap of trickery (0 def, 1 armour) 2.0 T1 head armor [Ego++] Master While equipped: Stats +2(-) Cun +6(-) Dex dps ---------- Apr +4 (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +11%(-) darkness ---------- misc Infravis +2 (-) A cap made of leather. |
| In main hand | [vs. flaming steel greatsword of massacre (30-48 power, 2 apr) (In main hand)]flaming steel greatsword of massacre (30-48 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane/Master Power 30.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +3.0% (-) Atk.spd 100% (-) On Hit.r1 +9(-) fire Massive two-handed swords. |
Inventory
[vs. flaming steel greatsword of massacre (30-48 power, 2 apr) (In main hand)]yew starstaff 'Dourwinter' (20-24 power, 4 apr, temporal element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0(-10.0 - -24.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 (+2) Crit +3.5% (+0.5%) Atk.spd 100% (-) On Hit.r1 +0(-9) fire While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Dmg.mod +20% temporal Res.pen +5% fire On Hit (Melee): * 10% chance to reduce armor by 24% ----- def ----- Defense +6 (+3 eff.) Resists +12% darkness ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 39.95 light damage. Staves designed for wielders of magic, by the greats of the art. |
[vs. flaming steel greatsword of massacre (30-48 power, 2 apr) (In main hand)]Phoenixwrest the dwarven-steel mace (33-46.2 power, 4 apr) 3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Master Power 33.0 - 46.2(+3.0 - -1.8) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 (+2) Crit +1.5% (-1.5%) Atk.spd 100% (-) On Hit.r1 +0(-9) fire While equipped: Stats +1 Dex +2 Cun dps ---------- Res.pen +5% acid ----- def ----- Resists +12% fire ---------- misc See.Invis +3 Blunt and deadly. |
[vs. flaming steel greatsword of massacre (30-48 power, 2 apr) (In main hand)]mossy mindstar (2.5-2.75 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.5 - 2.8(-27.5 - -45.3) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 (+10) Crit +2.5% (-0.5%) Atk.spd 100% (-) On Hit.r1 +0(-9) fire While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Shadeonslaught (0 def, 3 armour) (On feet)]insulating pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-2) Str +0(-1) Mag dps ---------- Melee+ 0(-20) item temporal energize ----- def ----- Armour +1 (-2) Fatigue +0% (+2%) Resists +6% fire +5% cold Phys.save +0 (+0 eff.) (-6 (-4 eff.)) ---------- misc Max.enc +0 (-23) Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Glavena the giant green ant's disarming trap hits Irine for 68 acid damage.
Poison from Glavena the giant green ant hits Irine for 4 nature damage.
Poison from Glavena the giant green ant hits Irine for 4 nature damage.
Poison from Glavena the giant green ant hits Irine for 4 nature damage.
Irine triggers a trap (Glavena the giant green ant's poison gas trap)!
Poison gas trap's random poison area effect hits Irine for 11 nature damage.
Irine rearms.
Poison from Glavena the giant green ant hits Irine for 20 nature damage.
You do not have enough Mana to use Arcane Reconstruction.
Irine is poisoned!
Poison gas trap's random poison area effect hits Irine for 11 nature damage.
Poison from Glavena the giant green ant hits Irine for 18 nature damage.
Numbing Poison from Poison gas trap hits Irine for 11 nature damage.
You do not have enough Mana to use Arcane Reconstruction.
Irine uses Infusion: Regeneration.
Irine starts regenerating health quickly.
Poison gas trap's random poison area effect hits Irine for 11 nature damage.
Poison from Glavena the giant green ant hits Irine for 24 nature damage.
Numbing Poison from Poison gas trap hits Irine for 11 nature damage.
Irine the level 9 higher arcane blade was naturalised to death by Glavena the giant green ant on level 1 of The Maze.
Irine stops regenerating health quickly.
Irine deactivates Fiery Hands.
Irine is no longer poisoned.
Irine deactivates Arcane Combat.
Irine stops being poisoned.


































































