Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 49 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 25 on the 30th Iron 123rd year of Ascendancy at 08:35 0 / 8Killed by orc necromancer at level 45 on the 32nd Dearth 123rd year of Ascendancy at 13:09 Killed by wretchling at level 47 on the 30th Loss 123rd year of Ascendancy at 16:35 Killed by venom wyrm at level 47 on the 30th Loss 123rd year of Ascendancy at 18:29 Killed by Elandar at level 49 on the 5th Shortage 123rd year of Ascendancy at 08:31 Killed by Elandar at level 49 on the 5th Shortage 123rd year of Ascendancy at 10:11 Killed by skeleton warrior at level 49 on the 5th Shortage 123rd year of Ascendancy at 12:53 Killed by Elandar at level 49 on the 5th Shortage 123rd year of Ascendancy at 13:04 |
Primary Stats
| Strength | 120 (base 65) |
| Dexterity | 79 (base 60) |
| Constitution | 100 (base 60) |
| Magic | 19 (base 7) |
| Willpower | 61 (base 29) |
| Cunning | 29 (base 9) |
Resources
| Life | -238/2342 |
| Stamina | 412/412 |
| Psi | 151/151 |
| Healing Factor | 1.7580232764073 |
| Regeneration | 59.895914842639 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 7 |
| See Stealth | 24 |
| See Invisible | 11 |
Offense: Mainhand
| Damage | 401 |
| Accuracy | 68 |
| Crit Chance | 57% |
| APR | 34 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50.433333333333 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Physical | +20% |
| Cold | +15% |
| All | 0% |
| Darkness | +6% |
| Mind | +13% |
| Lightning | +11% |
| Fire | +15% |
| Nature | +25% |
Offense: Damage Penetration
| Physical | +10% |
| Mind | +20% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 87.95 (96.071428571429%) |
| Defense | 44.05 |
| Ranged Defense | 48.05 |
| Fatigue | 10 |
| Physical Save | 98.95 |
| Spell Save | 57.15 |
| Mental Save | 69.8125 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Physical | -17%( 70%) |
| Cold | -1%( 70%) |
| All | -19%( 70%) |
| Lightning | + 6%( 70%) |
| Temporal | -16%( 70%) |
| Mind | + 3%( 70%) |
| Arcane | -13%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 96% |
| Blind Resistance | 61% |
| Silence Resistance | 5% |
| Bleed Resistance | 20% |
| Pinning Resistance | 24% |
| Disarm Resistance | 26% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1191% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 473 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 513 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 11 turns. Also while Heroism is active, you will only die when reaching -880 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.90 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 16% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The target is cursed, reducing all resistances by 34%. Curse of Vulnerability |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 5.57, and stamina regeneration by 1.11. Bloodbath |
| beneficial effect | The target is recovering 19 life each turn and its healing modifier has been increased by 40%. Recovery |
| beneficial effect | The target's skin turns to stone, granting 25 armour, 30 physical save and 30 spell save. Dwarven Resilience |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by naga myrmidon. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved spell save by +4. | done |
You failed to protect the lost anorithil from death by skeleton archer. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Makke. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Veladheda the skeleton mage. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Wrathroot. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 873. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? Slasul bound his lifeforce to yours and gave your a powerful trident in return. * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Chalyfang' (9 def, 5 armour) pair of voratun boots 'Chalyfang' (9 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +8 Armour: +5 Defense: +9 Ranged Defense: +4 Fatigue: +4% Changes stats: +3 Str / +4 Mag / +3 Wil / +1 Cun / +5 Con Damage when the wearer hits(melee): 6 physical Damage when the wearer is hit: 4 physical Physical save: +25 Mental save: +22 Stamina each turn: +0.40 It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | quiver of dragonbone arrows 'Dimtitan' (15/15, 62-86.8 power, 24 apr) quiver of dragonbone arrows 'Dimtitan' (15/15, 62-86.8 power, 24 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Physical crit. chance: +13.0% Capacity: 15 Special effect when this weapon hits: 10% chance to knock the target back Travel speed: +200% Damage when this weapon hits(ranged): +31 physical / +8 darkness Burst (radius 2) on crit: +12 darkness Damage conversion: 20% darkness / 50% light Arrows are used with bows to pierce your foes to death. |
| Light source | dwarven lantern 'Tempestvice' dwarven lantern 'Tempestvice'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 Damage when the wearer hits(melee): 29 dreamforge Damage when the wearer is hit: 27 dreamforge / 12 lightning / 8 acid Changes resistances: +10% mind / +3% nature / +9% lightning / +10% fire Changes resistances penetration: +10% nature Changes damage: +24% acid Physical save: +20 Spell save: +19 Mental save: +19 Blindness immunity: +36% Confusion immunity: +26% Light radius: +9 See stealth: +24 See invisible: +11 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Infernoripper' (0 def, 5 armour) drakeskin leather cap 'Infernoripper' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +3 Wil / +6 Con Damage when the wearer is hit: 6 physical Changes resistances: +12% fire / +12% acid Changes damage: +9% fire Mental save: +12 Light radius: +1 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 619.82 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| Tool | Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | steel ring 'Xorena' steel ring 'Xorena'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 Armour penetration: +7 Physical crit. chance: +1.0% Defense: +8 Changes stats: +4 Cun / +5 Wil Changes resistances: +3% temporal Changes resistances penetration: +10% physical Disarm immunity: +26% Pinning immunity: +24% Knockback immunity: +24% Stamina each turn: +0.20 Maximum life: +44.00 Mindpower: +7 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around waist | VMP VMPCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Ranged Defense: +8 Changes stats: +4 Wil Changes damage: +6% darkness / +6% fire Critical mult.: +15.00% Physical save: +30 Mental save: +14 Blindness immunity: +20% Cut immunity: +20% Silence immunity: +5% Confusion immunity: +10% Maximum life: +110.00 Mindpower: +18 A belt that goes around your waist. |
| In main hand | Legacy of the Naloren (84-117.6 power, 20 apr) Legacy of the Naloren (84-117.6 power, 20 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 84.0 - 117.6 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% When this weapon hits: Stunning Blow (10% chance level 1). When this weapon hits: Spit Poison (10% chance level 5). When this weapon hits: Silence (10% chance level 3). When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / +10 Lck Changes resistances: +15% cold / +10% acid / +20% nature Changes damage: +25% nature / +15% cold / +10% mind Talent masteries: +0.30 Technique / Combat techniques +0.30 Psionic / Psychic Assault +0.30 Technique / Combat training Talents cooldown: Spit Poison (-2 turns) Rush (-3 turns) Mindpower: +12 Mental crit. chance: +12% Light radius: +2 It can be used to activate talent Implode (costing 40 power out of 34/60) : Effective talent level: 2.0 Power cost: 40 out of 34/60. Range: 3.0 Travel Speed: instantaneous Is: a mind power Description: Crush the target mercilessly with constant, bone-shattering pressure, slowing it by 50% for 4 turns and dealing 97 damage each turn. The duration and damage will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This incredibly beautiful-and powerful-trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
| On hands | Markuksen paskat artit (0 def, 3 armour) Markuksen paskat artit (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +15 Str / +5 Dex / +10 Wil / +5 Cun / +9 Con Damage when the wearer hits(melee): 15 lightning Changes resistances: +2% physical / +5% arcane / +9% lightning / +9% mind Changes damage: +11% lightning Talent mastery: +0.40 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Trap disarming bonus: +56 Physical save: +13 Blindness immunity: +5% Stun/Freeze immunity: +20% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | fortifying voratun mail armour of Eyal (5 def, 10 armour) fortifying voratun mail armour of Eyal (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +5 Str / +6 Con Life regen: +2.30 Maximum life: +166.00 Healing mod.: +26% A suit of armour made of mail. |
| Cloak | cashmere cloak 'Uryldir' (2 def, 0 armour) cashmere cloak 'Uryldir' (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +4 Dex / +4 Con Changes resistances: +3% fire / +3% lightning / +6% acid Changes resistances penetration: +20% mind Changes damage: +3% mind Talent mastery: +0.30 Technique / Combat training Physical save: +8 Spell save: -18 Mental save: +9 Stamina each turn: +0.80 Mana each turn: -0.19 Only die when reaching: -50.00 life Maximum life: +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | enraging voratun amulet of murder enraging voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +8 Changes damage: +7% physical Critical mult.: +17.00% Combat speed: +10% Amulets can have magical properties. |
Inventory
regeneration infusion of the titan (heal 470 over 5 turns) regeneration infusion of the titan (heal 470 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 470 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the psychic (rad 10; power 97; turns 3; dispells darkness)sun infusion of the psychic (rad 10; power 97; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 49). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 97) for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. archmage's voratun amulet of the eclipsearchmage's voratun amulet of the eclipse Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 13 darkness / 11 light Damage when the wearer is hit: 15 darkness / 12 light Changes damage: +7% fire / +6% cold / +7% lightning / +7% acid / +15% light / +10% darkness Spellpower: +5 Spell crit. chance: +5% Amulets can have magical properties. |
gold amulet 'Barksweep' gold amulet 'Barksweep'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +3.0% Fatigue: -4% Damage when the wearer hits(melee): 4 nature Changes resistances: +6% nature Changes resistances penetration: +5% mind Talent mastery: +0.18 Technique / Bloodthirst Critical mult.: +10.00% Life regen: +1.80 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Burnriver (76-121.6 power, 4 apr) Burnriver (76-121.6 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 76.0 - 121.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% Burst (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +36 Changes stats: +9 Str / +8 Dex Damage when the wearer hits(melee): 2 fire Damage when the wearer is hit: 8 fire Changes resistances: +15% fire Changes damage: +18% physical / +6% blight Stamina when hit: +3.00 Spellpower: +6 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced voratun greatsword of the leech (59.5-95.2 power, 4 apr)balanced voratun greatsword of the leech (59.5-95.2 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +20 nature slow When wielded/worn: Accuracy: +17 Defense: +11 Damage when the wearer is hit: 22 nature slow Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow of naturedragonbone longbow of nature Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage when this weapon hits(ranged): +20 nature When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +11% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Velewyn (47-65.8 power, 6 apr)Velewyn (47-65.8 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown When wielded/worn: Fatigue: -12% Damage when the wearer hits(melee): 4 physical Damage when the wearer is hit: 20 mind Changes resistances: +6% cold Confusion immunity: +15% Stun/Freeze immunity: +25% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun mace of crippling (44.5-62.3 power, 6 apr)balanced voratun mace of crippling (44.5-62.3 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +11 Physical crit. chance: +12.0% Defense: +13 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. orichalcum trident of ruin (53-84.8 power, 16 apr)orichalcum trident of ruin (53-84.8 power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +15 Physical crit. chance: +16.0% Critical mult.: +21.00% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Noonbringer' (39.5-55.3 power, 6 apr)voratun waraxe 'Noonbringer' (39.5-55.3 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +16 light When wielded/worn: Physical crit. chance: +15.0% Damage when the wearer is hit: 4 lightning / 8 fire Changes resistances: +6% lightning / +3% light Changes resistances penetration: +10% light Changes damage: +6% light One-handed war axes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather beltdrakeskin leather belt 1.00 Encumbrance. Type: armor / belt ; tier 5 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. psion's elven-silk robe of the elements (5 def, 0 armour)psion's elven-silk robe of the elements (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Damage when the wearer hits(melee): 9 fire / 8 cold / 10 lightning / 7 acid Damage when the wearer is hit: 15 fire / 12 cold / 13 lightning / 12 acid Changes resistances: +7% fire / +7% cold / +7% lightning / +6% acid Changes resistances penetration: +10% mind Changes damage: +9% fire / +9% cold / +9% lightning / +8% acid / +16% mind Psi each turn: +0.55 Maximum psi: +40.00 Mindpower: +7 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fortifying voratun plate armour of Eyal (9 def, 16 armour) fortifying voratun plate armour of Eyal (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +4 Str / +3 Con Life regen: +3.10 Maximum life: +181.00 Healing mod.: +21% A suit of armour made of metal plates. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
This item will automatically be transmogrified when you leave the level. GuidanceGuidance Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +6 Spell save: +6 Mental save: +6 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
watchleader's dwarven lantern of corpselight watchleader's dwarven lantern of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +8% darkness / +6% blight Blindness immunity: +20% Confusion immunity: +22% Spellpower: +3 Spell crit. chance: +4% Light radius: +9 Infravision radius: +4 See stealth: +13 See invisible: +26 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (0/1) Rod of Recall (0/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 193/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
battle-ranger's pouch of stralite shots of the leech (56/56, 45.5-54.6 power, 5 apr) battle-ranger's pouch of stralite shots of the leech (56/56, 45.5-54.6 power, 5 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.5 - 54.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 56 Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits(ranged): +17 nature slow When wielded/worn: Ammo reloads per turns: +4 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. volcanic dragonbone wand of conjuration [power 535] (6/6 cooldown)volcanic dragonbone wand of conjuration [power 535] (6/6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +4 Volcano It can be used to fire a bolt of a random element (dam 268-535), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 diamond 8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Makke the Dwarf Berserker level 30
15th Steel 123rd year of Ascendancy at 23:49 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Makke the Dwarf Berserker level 44
24th Dearth 123rd year of Ascendancy at 15:34 see stats
Against all odds
Killed Ukruk in the ambush.By Makke the Dwarf Berserker level 29
6th Steel 123rd year of Ascendancy at 20:49 see stats
Arachnophobia
Destroyed the spydric menace.By Makke the Dwarf Berserker level 33
42nd Steel 123rd year of Ascendancy at 06:37 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Makke the Dwarf Berserker level 39
8th Profit 123rd year of Ascendancy at 09:30 see stats
Brave new world
Went to the Far East and took part in the war.By Makke the Dwarf Berserker level 32
39th Steel 123rd year of Ascendancy at 21:35 see stats
Clone War
Destroyed your own Shade.By Makke the Dwarf Berserker level 40
38th Profit 123rd year of Ascendancy at 13:36 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Makke the Dwarf Berserker level 8
24th Voratun 122nd year of Ascendancy at 04:52 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Makke the Dwarf Berserker level 31
36th Steel 123rd year of Ascendancy at 11:29 see stats
Exterminator
Killed 1000 creatures.By Makke the Dwarf Berserker level 16
18th Wealth 122nd year of Ascendancy at 03:44 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Makke the Dwarf Berserker level 23
34th Dearth 122nd year of Ascendancy at 02:45 see stats
Fear me not!
Survived the Fearscape!By Makke the Dwarf Berserker level 30
8th Steel 123rd year of Ascendancy at 15:54 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Makke the Dwarf Berserker level 46
27th Loss 123rd year of Ascendancy at 09:03 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Makke the Dwarf Berserker level 34
20th Gold 123rd year of Ascendancy at 22:20 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Makke the Dwarf Berserker level 22
29th Dearth 122nd year of Ascendancy at 03:17 see stats
Level 10
Got a character to level 10.By Makke the Dwarf Berserker level 10
2nd Acquisition 122nd year of Ascendancy at 01:45 see stats
Level 20
Got a character to level 20.By Makke the Dwarf Berserker level 20
12nd Dearth 122nd year of Ascendancy at 02:13 see stats
Level 30
Got a character to level 30.By Makke the Dwarf Berserker level 30
8th Steel 123rd year of Ascendancy at 02:58 see stats
Level 40
Got a character to level 40.By Makke the Dwarf Berserker level 40
13rd Profit 123rd year of Ascendancy at 14:48 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Makke the Dwarf Berserker level 38
22nd Voratun 123rd year of Ascendancy at 02:41 see stats
Orcrist
Killed the leaders of the Orc Pride.By Makke the Dwarf Berserker level 45
34th Dearth 123rd year of Ascendancy at 03:50 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Makke the Dwarf Berserker level 43
15th Dearth 123rd year of Ascendancy at 19:37 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Makke the Dwarf Berserker level 23
23rd Loss 122nd year of Ascendancy at 13:19 see stats
Size is everything
Did over 1500 damage in one attack.By Makke the Dwarf Berserker level 30
20th Steel 123rd year of Ascendancy at 14:37 see stats
Size matters
Did over 600 damage in one attack.By Makke the Dwarf Berserker level 21
19th Dearth 122nd year of Ascendancy at 16:56 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Makke the Dwarf Berserker level 32
36th Steel 123rd year of Ascendancy at 12:20 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Makke the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 18:14 see stats
That was close
Killed your target while having only 1 life left.By Makke the Dwarf Berserker level 47
30th Loss 123rd year of Ascendancy at 18:25 see stats
The Arena
Unlocked Arena mode.By Makke the Dwarf Berserker level 11
2nd Profit 122nd year of Ascendancy at 03:58 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Makke the Dwarf Berserker level 42
26th Wealth 123rd year of Ascendancy at 20:55 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Makke the Dwarf Berserker level 24
14th Shortage 122nd year of Ascendancy at 09:48 see stats
The bigger the better!
Did over 3000 damage in one attack.By Makke the Dwarf Berserker level 43
13rd Dearth 123rd year of Ascendancy at 06:58 see stats
The secret city
Discovered the truth about mages.By Makke the Dwarf Berserker level 12
14th Profit 122nd year of Ascendancy at 12:26 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Makke the Dwarf Berserker level 35
19th Stralite 123rd year of Ascendancy at 14:38 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Makke the Dwarf Berserker level 26
2nd Steel 123rd year of Ascendancy at 04:55 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Makke the Dwarf Berserker level 16
19th Wealth 122nd year of Ascendancy at 02:08 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Makke the Dwarf Berserker level 28
5th Steel 123rd year of Ascendancy at 13:04 see stats
Log
Talent Death Dance is ready to use.
Daelach hits Makke for 67 physical, 40 physical (108 total damage).
Makke hits Daelach for (7 absorbed), 0 physical, (7 absorbed), 0 lightning, (5 absorbed), 0 acid, (10 absorbed), 0 mind, (4 absorbed), 0 fire, (7 absorbed), 0 physical, (7 absorbed), 0 lightning, (5 absorbed), 0 acid, (10 absorbed), 0 mind, (4 absorbed), 0 fire (0 total damage).
Burning from Makke hits Daelach for (10 absorbed), 0 fire (0 total damage).
Elandar casts Illuminate.
Daelach resists the blinding light!
Skeleton warrior resists the blinding light!
Bone giant resists the blinding light!
Elandar's spell attains critical power!
The shield around daelach crumbles.
Elandar hits Skeleton warrior for 319 light damage.
Elandar hits Bone giant for (319 absorbed), 0 light (0 total damage).
Elandar hits Daelach for (162 absorbed), 13 light (13 total damage).
Elandar hits Makke for 272 light damage.
Burning from Makke hits Bone giant for (3 absorbed), 0 fire (0 total damage).
Makke performs a melee critical strike against Skeleton warrior!
Makke revels in the spilt blood and grows stronger!
Daelach casts Firebeam.
Makke damages himself through Martyrdom!
Skeleton warrior hits Makke for 173 physical damage.
Daelach hits Makke for 102 fire, 74 blight, 1 physical, 1 lightning, 1 acid, 1 mind, 1 fire, 48 blight, 1 physical, 1 lightning, 1 acid, 1 mind, 1 fire (235 total damage).
Makke hits Skeleton warrior for 1507 physical damage.
Makke hits Daelach for 9 physical, 10 lightning, 7 acid, 12 mind, 6 fire, 9 physical, 10 lightning, 7 acid, 12 mind, 6 fire (90 total damage).
Bone giant misses Makke.
Makke killed Skeleton warrior!
Argoniel casts Curse of Vulnerability.
Makke is cursed.
Elandar casts Freeze.
Saving game...
