Lobi the level 2 Halfling Shadowblade by Dandelli

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassShadowblade
Level / Exp2 / 14%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity16 (base 13)
Constitution11 (base 10)
Magic13 (base 13)
Willpower10 (base 10)
Cunning16 (base 13)

Resources

Life118/118
Mana56/56
Stamina93/93
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
Stealth21

Offense: Mainhand

Damage20
Accuracy23
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy23
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower13
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (35.65183292883%)
Defense22
Ranged Defense22
Fatigue0
Physical Save8
Spell Save8
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Duelist1.00
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Lobi picks up (b.): movement infusion of the psychic (speed 430%; cd 18).
There is a way to the next level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 37 turns).
You gain 0.85 gold from the transmogrification of
impenetrable iron plate armour (0 def, 12 armour).
You gain 2.21 gold from the transmogrification of
cruel elm starstaff (10-12 power, 2 apr, temporal element).
You gain 0.75 gold from the transmogrification of
arcing iron mace (12-18 power, 2 apr).
You gain 2.82 gold from the transmogrification of
balanced iron greatsword (14-22 power, 1 apr).
You gain 0.45 gold from the transmogrification of
copper amulet of mastery (0.10 Cunning / Stealth).
You gain 1.65 gold from the transmogrification of
shielding rune of the sneak (absorb 98; dur 4; cd 16).
You gain 1.19 gold from the transmogrification of
shielding rune (absorb 65; dur 3; cd 14).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the psychic (absorb 32; cd 15).
You gain 0.56 gold from the transmogrification of
shatter afflictions rune (absorb 23; cd 21).
You gain 2.05 gold from the transmogrification of
blink rune of the warrior (range 3; phase 12; cd 11).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 20).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the sneak (heal 114; 14 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 430%; cd 18).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 12).
There is a way to the previous level here (press '' or right click to use).