










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 32 / 91% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 74 (base 60) |
| Dexterity | 76 (base 60) |
| Constitution | 52 (base 49) |
| Magic | 57 (base 33) |
| Willpower | 56 (base 30) |
| Cunning | 31 (base 13) |
Resources
| Mana | 2/411 |
| Psi | 106/146 |
| Life | 1198/1198 |
| Positive | 143/143 |
| Stamina | 308/308 |
| Healing Factor | 1.389329218765 |
| Regeneration | 25.210979823599 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 13 |
| See Invisible | 17 |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 65 |
| Crit Chance | 11% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +1410065416% |
| Physical | +1410065421% |
| Cold | +1410065431% |
| Blight | +1410065424% |
| Arcane | +1410065413% |
| Fire | +1410065416% |
| All | +1410065407% |
Offense: Damage Penetration
| Blight | +10% |
| Arcane | +20% |
Defense: Base
| Armour (hardiness) | 33.883307766991 (81.151787968034%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 18 |
| Physical Save | 51 |
| Spell Save | 66 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Light | + 21%( 70%) |
| Physical | + 23%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 41%( 70%) |
| Fire | + 31%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Spell / Arcane | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thermal mastery | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Spell / Fire | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Celestial / Sunlight | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Spell / Enhancement | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Meta | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Shock Hands |
| talent | Fiery Hands |
| talent | Arcane Power |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by treant. Escort: lone alchemist (level 1 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 145. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots of disengagement (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Armour +4 Fatigue +3% Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | heroic voratun gauntlets of spellstriking (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +12 (+4 eff.) Melee+ 9 arcane Dmg.mod +6% arcane ----- def ----- Armour +7 Fatigue +5% Resists +10% arcane Mind.save +8 (+2 eff.) Max.HP +61.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | thaloren dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +2 Dex +5 Wil +3 Cun dps ---------- Apr +6 ----- def ----- Armour +4 Fatigue +4% Resists +11% blight Mind.save +8 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | stralite ring 'Harorak'0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +12% blight Res.pen +20% arcane ----- def ----- Resists +12% light HP.reg +4.00 Blind- +35% Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Vim/s.crit +2.00 Infravis +5 See.Stealth +13 See.Invis +17 Rings make your fingers look great! |
| On fingers | gold ring 'Snowward'0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +24% cold +14% physical Res.pen +10% blight ----- def ----- Fatigue -6% Resists +14% physical ---------- misc Max.enc +20 Rings make your fingers look great! |
| Main armor | searing stralite mail armour of Eyal (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 8 acid 12 fire Melee Ret 8 acid 10 fire ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +14% acid +18% fire Max.HP +45.00 HP.reg +5.00 Heal.mod +10% A suit of armour made of mail. |
| In main hand | hateful iron battleaxe of massacre (25-38 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master/Psionic Power 25.0 - 37.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 darkness Against +9% Living Massive two-handed battleaxes. |
| Cloak | murderer's cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Acc +6 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
enhanced stralite greatmaul (52-78 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Nature Power 52.0 - 78.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +9 Str +9 Dex +10 Mag +10 Wil +10 Cun +9 Con Massive two-handed mauls. |
quick dwarven-steel greatmaul of crippling (42-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego++] Master Power 41.5 - 62.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Dex dps ---------- Phys.crit +9.0% Phys.spd +10% Acc +16 (+4 eff.) Massive two-handed mauls. |
iron greatsword (15-24 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 15.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
stralite greatsword 'Adolaith' (50-81 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 50.5 - 80.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Dex +1 Wil +7 Con dps ---------- Phys.pwr +19 (+6 eff.) Res.pen +16% physical ----- def ----- Defense +15 (+6 eff.) Resists +6% lightning +12% temporal +9% nature +3% darkness Cut- +10% Disarm- +35% Confus- +20% Massive two-handed swords. |
stralite greatsword 'Yaroblek' (46-74 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Arcane Power 46.0 - 73.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +23 cold While equipped: Stats +2 Dex +2 Mag dps ---------- Spell.pwr +30 (+9 eff.) Dmg.mod +9% blight Melee Ret 10 arcane ---------- misc Max.vim +50.00 Infravis +3 Massive two-handed swords. |
thick linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Resists +5% fire +5% cold A pair of boots made of leather. |
pair of hardened leather boots 'Brodundur' (0 def, 15 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Dex +2 Wil +10 Lck dps ---------- Mind.crit +5% ----- def ----- Armour +15 Stealth +11 Disarm- +20% Teleport- +20% ---------- misc Max.hate +8.00 A pair of boots made of leather. |
rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
miner's iron helm of constitution (+3) (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
enlightening stralite plate armour of implacability (0 def, 20 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Master/Psionic While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +20 Fatigue +16% Phys.save +8 (+3 eff.) Mind.save +15 (+5 eff.) A suit of armour made of metal plates. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
678 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 290/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Zerking for Onion the Dwarf Berserker level 8
2nd Profit 122nd year of Ascendancy at 10:16 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Zerking for Onion the Dwarf Berserker level 32
43rd Dearth 122nd year of Ascendancy at 05:54 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Zerking for Onion the Dwarf Berserker level 32
18th Loss 122nd year of Ascendancy at 07:20 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zerking for Onion the Dwarf Berserker level 31
5th Wealth 122nd year of Ascendancy at 17:00 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Zerking for Onion the Dwarf Berserker level 10
2nd Profit 122nd year of Ascendancy at 13:03 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Zerking for Onion the Dwarf Berserker level 20
2nd Profit 122nd year of Ascendancy at 13:03 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Zerking for Onion the Dwarf Berserker level 30
2nd Profit 122nd year of Ascendancy at 13:03 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Zerking for Onion the Dwarf Berserker level 30
3rd Profit 122nd year of Ascendancy at 11:28 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Zerking for Onion the Dwarf Berserker level 31
9th Profit 122nd year of Ascendancy at 21:20 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Zerking for Onion the Dwarf Berserker level 31
5th Profit 122nd year of Ascendancy at 17:12 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Zerking for Onion the Dwarf Berserker level 30
3rd Profit 122nd year of Ascendancy at 11:28 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Zerking for Onion the Dwarf Berserker level 30
3rd Profit 122nd year of Ascendancy at 11:28 see stats
Squadmate (Nightmare (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Zerking for Onion the Dwarf Berserker level 6
19th Voratun 122nd year of Ascendancy at 09:02 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Zerking for Onion the Dwarf Berserker level 30
3rd Profit 122nd year of Ascendancy at 11:28 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Zerking for Onion the Dwarf Berserker level 8
2nd Profit 122nd year of Ascendancy at 10:16 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zerking for Onion the Dwarf Berserker level 8
2nd Profit 122nd year of Ascendancy at 10:16 see stats
Well trained (Nightmare (Roguelike) difficulty)
Deal one million damage to training dummies in a single training session.By Zerking for Onion the Dwarf Berserker level 32
3rd Loss 122nd year of Ascendancy at 11:04 see stats
Log
You gain 7.94 gold from the transmogrification of truestriking stralite greatsword of crippling (47-75 power, 3 apr).
You gain 6.49 gold from the transmogrification of truestriking dwarven-steel greatsword of disruption (33-53 power, 2 apr).
You gain 6.11 gold from the transmogrification of stralite greatsword of evisceration (48-78 power, 3 apr).
You gain 4.98 gold from the transmogrification of dwarven-steel greatsword of rage (32-51 power, 2 apr).
You gain 10.44 gold from the transmogrification of blazebringer's stralite greatsword of shearing (50-79 power, 3 apr).
You gain 9.11 gold from the transmogrification of balanced stralite greatsword of rage (50-80 power, 3 apr).
You gain 5.94 gold from the transmogrification of balanced stralite greatsword of erosion (50-80 power, 3 apr).
You gain 9.36 gold from the transmogrification of warbringer's stralite dagger of shearing (29-38 power, 9 apr).
You gain 9.98 gold from the transmogrification of warbringer's stralite dagger of rage (30-39 power, 9 apr).
You gain 5.33 gold from the transmogrification of truestriking stralite dagger of projection (30-38 power, 9 apr).
You gain 4.77 gold from the transmogrification of stralite dagger of rage (29-38 power, 9 apr).
You gain 7.08 gold from the transmogrification of inquisitor's voratun dagger of shearing (38-50 power, 9 apr).
You gain 10.60 gold from the transmogrification of enhanced stralite dagger of amnesia (28-37 power, 9 apr).
You gain 7.68 gold from the transmogrification of quick stralite battleaxe of evisceration (44-66 power, 3 apr).
You gain 9.22 gold from the transmogrification of inquisitor's stralite battleaxe of enduring (47-70 power, 3 apr).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Zerking for Onion drops on the floor: Skin of Many (12 def, 6 armour).
Your Skin of Many (12 def, 6 armour) is magically sorted by the storage room and put in a pile with the others items of the same type.
Zerking for Onion drops on the floor: Wrathroot's Barkwood (9 def, 10 armour, 60 block).
Your Wrathroot's Barkwood (9 def, 10 armour, 60 block) is magically sorted by the storage room and put in a pile with the others items of the same type.
Zerking for Onion drops on the floor: Genocide (42-67 power, 4 apr).
Your Genocide (42-67 power, 4 apr) is magically sorted by the storage room and put in a pile with the others items of the same type.
































































































