









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.6Donators/Buyers bonus! Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Psionic Blade 1.7.2Possessor Bonus Class 1.7.4Donators/Buyers bonus! AmmoAsKnife 1.7.2throwing knife will use equiped ammo stat if talent level is not less than material level Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | quick |
Mode | Insane Adventure |
Sex | Female |
Race | Ghoul |
Class | Psionic Blade |
Level / Exp | 36 / 24% |
Size | medium |
Lifes / Deaths | Killed by shadow at level 22 on the 47th Quantumnal 1337th year of Ascendancy at 16:09 0 / 7Killed by Porutira the midge swarm at level 22 on the 47th Quantumnal 1337th year of Ascendancy at 17:43 Killed by Silyldassra the poison ivy at level 22 on the 47th Quantumnal 1337th year of Ascendancy at 19:37 Killed by Glulenn the brown bear at level 23 on the 47th Quantumnal 1337th year of Ascendancy at 21:03 Killed by The Master at level 31 on the 52nd Quantumnal 1337th year of Ascendancy at 11:31 Killed by minotaur at level 36 on the 53rd Quantumnal 1337th year of Ascendancy at 12:51 Killed by Zubitha the orc warrior at level 36 on the 54th Quantumnal 1337th year of Ascendancy at 02:44 |
Primary Stats
Strength | 61 (base 18) |
Dexterity | 89 (base 53) |
Constitution | 64 (base 10) |
Magic | 31 (base 10) |
Willpower | 97 (base 54) |
Cunning | 62 (base 44) |
Resources
Life | 800/800 |
Stamina | 452/452 |
Psi | 523/523 |
Healing Factor | 1.3493965053824 |
Regeneration | 9.695097771705 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +84.2% |
Vision
Sight | 10 |
Lite | 4 |
See Invisible | 30 |
Offense: Mainhand
Damage | 154 |
Accuracy | 77 |
Crit Chance | 24% |
APR | 31 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 68 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +13% |
Acid | +10% |
Nature | +14% |
Physical | +5% |
Mind | +21% |
All | 0% |
Offense: Damage Penetration
Acid | +40% |
Darkness | +38% |
Temporal | +38% |
Blight | +35% |
Physical | +40% |
Fire | +45% |
All | +25% |
Defense: Base
Armour (hardiness) | 25 (57.718496631565%) |
Defense | 70 |
Ranged Defense | 70 |
Fatigue | 1.3478668315542 |
Physical Save | 42 |
Spell Save | 44 |
Mental Save | 67 |
Defense: Resistances
Acid | + 42%( 80%) |
Blight | + 32%( 70%) |
Arcane | + 35%( 70%) |
Cold | + 51%( 70%) |
All | + 28%( 70%) |
Darkness | + 55%( 70%) |
Light | + 30%( 70%) |
Temporal | + 48%( 70%) |
Physical | + 44%( 75%) |
Mind | + 41%( 70%) |
Fire | + 56%( 70%) |
Nature | + 54%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 0% |
Bleed Resistance | 100% |
Confusion Resistance | 50% |
Fear Resistance | 100% |
Stun Resistance | 50% |
Poison Resistance | 80% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 357 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 130 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 109 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Reality Slashing | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 0/5 |
| 4/5 |
| 2/5 |
Technique / Elusiveness | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Augmented striking | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Nihilism | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Psionic / Neurodisruption | 1.00 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
Psionic / Psionic Blade | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Psi-fighting | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 1/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Mind over Matter | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Mindfulness | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Psionic / Augmented mobility | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | Increases defense by 22. Mobile Defense |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. You survived the wilderness and have recovered some of your past power, but your memories still elude you. You defeated a powerful necromancer and his undead legion. The Keepers say this was a vital juncture, but your thread is not safe yet. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
Psionic focus | ![]() 3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 49.0 - 68.6 Physical Uses 20% Wil, 20% Dex, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 cold On Crit.r2 +16 cold While equipped: Stats +11 Str +11 Dex +11 Mag +11 Wil +12 Cun +13 Con dps ---------- Res.pen +10% blight +12% all Acc +24 (+5 eff.) Apr +15 Melee Ret 8 blight Sharp, long, and deadly. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +3 Wil +2 Cun +5 Con dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +6 (+1 eff.) ----- def ----- Resists +5% arcane Crit.chn- 15.00% ---------- misc Light +4 See.Invis +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 9/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Res.pen +13% darkness +13% temporal ----- def ----- Armour +4 Fatigue +3% Resists +10% fire +16% temporal +12% darkness +8% cold Def/telep +21 Res/telep +10% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | ![]() 2.0 T4 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +6% nature +18% cold Spell.save +12 (+4 eff.) Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 18% for 2 turns. 100% to increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% nature ----- def ----- Resists +6% blight +31% nature +3% mind Die.at -60.00 life ---------- misc See.Invis +18 Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Dex +5 Mag dps ---------- Mind.crit +3% Crit.mult +10.00% Dmg.mod +13% darkness +9% mind ----- def ----- Resists +26% darkness +6% cold Mind.save +12 (+3 eff.) Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +2 Dex +5 Mag dps ---------- Phys.pwr +15 (+3 eff.) Melee Ret 4 light ----- def ----- Resists +3% physical Mind.save +12 (+3 eff.) Die.at -60.00 life ---------- misc Max.stam +30.00 Amulets make your neck look great! |
In main hand | ![]() 5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 63.0 - 94.5 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +3.5% Atk.spd 100% On Crit.r2 +54 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Crit.mult +15.00% All.spd +4% Res.pen +20% fire +13% all Acc +28 (+6 eff.) Apr +13 ----- def ----- Resists +3% fire Massive two-handed mauls. |
On hands | ![]() 7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Phasing +30% ----- def ----- Resists +6% fire +5% arcane +15% mind Mind.save +11 (+3 eff.) Max.HP +168.00 Confus- +20% Knockbk- +20% A belt that goes around your waist. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 lightning ----- def ----- Armour +4 Defense +2 (+0 eff.) Resists +3% light +12% temporal Phys.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Die.at -50.00 life Max.HP +40.00 Disease- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T2 light armor [Rare] Master While equipped: Stats +4 Str +9 Wil +3 Con dps ---------- Spell.crit +6% Dmg.mod +12% mind ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +21% fire A suit of armour made of leather. |
Inventory
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 100.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Fatigue -4% Resists +15% acid +3% temporal HP.reg +1.00 Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Mind.save +6 (+2 eff.) Rings make your fingers look great! |
![]() 3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() 3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 58.0 - 87.0 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +4 nature On Crit.r2 +12 acid On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) * Create an explosion dealing 84 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +38% fire Res.pen +34% fire Acc +20 (+5 eff.) ----- def ----- Defense +24 (+6 eff.) HP.reg +4.00 Disarm- +57% Confus- +20% Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Ego+] Nature Power 43.5 - 65.2 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +7 lightning +7 cold While equipped: dps ---------- Mov.spd +32% Res.pen +13% lightning +14% cold Massive two-handed battleaxes. |
![]() 5.0 T1 greatmaul 2H weapon [Ego] Arcane/Master Power 26.5 - 39.8 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 Massive two-handed mauls. |
![]() 7.0 staff 2H weapon Reqs Mag 40 [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 20% Wil, 100% Mag, 20% Dex Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+7 eff.) Acc +20 (+5 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
![]() 3.0 T1 waraxe 1H weapon [Ego] Master Power 16.5 - 23.1 Physical Uses 20% Wil, 20% Dex, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid Res.pen +20% light +15% acid Melee Ret 4 light ----- def ----- Resists +9% cold Max.HP +41.00 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex +3 Wil ----- def ----- Armour +2 Phys.save +3 (+1 eff.) HP.reg +0.80 Heal.mod +10% A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +4 Dex +4 Cun +6 Lck dps ---------- Res.pen +15% physical +5% fire ----- def ----- Resists +9% light +12% nature Stealth +6 ---------- misc T.Disarm +9 Infravis +4 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Res.pen +10% light Melee Ret 4 fire ----- def ----- Defense +1 (+0 eff.) Resists +3% light +12% fire Mind.save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloth armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold +3% fire ----- def ----- Armour +3 Defense +2 (+0 eff.) Resists +3% acid +9% fire +5% arcane +7% all Phys.save +16 (+6 eff.) Spell.save +6 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) ----- def ----- Armour +8 Resists +3% temporal +12% darkness +11% all Mind.save +30 (+8 eff.) Die.at -40.00 life HP.reg +4.00 Heal.mod +20% Cut- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +22% mind +15% physical Apr +10 ----- def ----- Resists +12% temporal +22% mind +11% all ---------- misc Max.stam +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% light +5% cold ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal +9% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T1 feet armor [Ego+] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +3 ---------- misc Infravis +1 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +2 ---------- misc Stam/turn +0.40 Max.stam +10.00 Infravis +1 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Defense +25 (+6 eff.) Resists +6% fire +6% cold Crit.chn- 15.00% Max.HP +20.00 Disease- +10% A pair of boots made of leather. |
![]() 1.0 T2 hands armor [Rare] Arcane While equipped: Stats +12 Cun dps ---------- Crit.mult +10.00% Melee+ 13 light Dmg.mod +8% light Res.pen +25% light ----- def ----- Armour +2 Resists +11% light ---------- misc Equi/ret +0.12 Max.psi +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 183.41 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +2 Wil ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +12% darkness Phys.save +8 (+3 eff.) Spell.save +3 (+1 eff.) Poison- +20% Disarm- +20% A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Psi/turn +0.13 A pointy cloth hat, very wizardly... |
![]() 9.0 T1 light armor [Rare] Master While equipped: Stats +4 Dex +4 Wil +4 Cun ----- def ----- Armour +5 Defense +5 (+1 eff.) Fatigue +6% Resists +6% fire Mind.save +9 (+2 eff.) Silence- +10% A suit of armour made of leather. |
![]() 9.0 T2 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Melee+ 5 fire Ranged+ 5 fire Dmg.mod +9% cold Res.pen +10% light Melee Ret 2 cold ----- def ----- Armour +10 Defense +6 (+1 eff.) Fatigue +7% Resists +3% cold +20% physical +14% fire Phys.save +11 (+4 eff.) Mind.save +12 (+3 eff.) A suit of armour made of leather. |
![]() 9.0 T2 light armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.pwr +15 (+4 eff.) Res.pen +25% darkness ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +7% physical Phys.save +16 (+6 eff.) Mind.save +18 (+5 eff.) ---------- misc Max.psi +50.00 A suit of armour made of leather. |
![]() 7.0 T1 shield armor Reqs Shield usage training [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +4 Defense +7 (+2 eff.) Resists +12% darkness +6% fire Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +13 (+3 eff.) ---------- misc Max.stam +20.00 Light +4 Infravis +2 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +3% darkness Res.pen +10% fire Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 31% ----- def ----- Phys.save +5 (+2 eff.) Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +5% arcane +2% physical Crit.chn- 5.00% Fire a magical bolt dealing 100 fire damage Puts all charms on 15 cooldown 100% to reduce fatigue by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By afweer the Ghoul Psionic Blade level 26
48th Quantumnal 1337th year of Ascendancy at 21:24 see stats
By afweer the Ghoul Psionic Blade level 34
53rd Quantumnal 1337th year of Ascendancy at 09:27 see stats
By afweer the Ghoul Psionic Blade level 10
44th Quantumnal 1337th year of Ascendancy at 10:01 see stats
By afweer the Ghoul Psionic Blade level 20
46th Quantumnal 1337th year of Ascendancy at 21:52 see stats
By afweer the Ghoul Psionic Blade level 30
50th Quantumnal 1337th year of Ascendancy at 20:04 see stats
By afweer the Ghoul Psionic Blade level 29
50th Quantumnal 1337th year of Ascendancy at 20:04 see stats
By afweer the Ghoul Psionic Blade level 22
47th Quantumnal 1337th year of Ascendancy at 17:39 see stats
By afweer the Ghoul Psionic Blade level 21
47th Quantumnal 1337th year of Ascendancy at 04:21 see stats
By afweer the Ghoul Psionic Blade level 32
52nd Quantumnal 1337th year of Ascendancy at 21:25 see stats
Log
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QUICK Campaign Zones
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Norgos Lair
Scintillating Caves
Sandworm lair: Big Worms
Old Forest
Dreadfell
Gorbat Pride
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QUICK Campaign Perks
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1: Rune: Biting Gale
2: Talents: Vitality/Unflinching Resolve
3: Artifact: Wintertide Phial
4: Sandqueen Heart: Normal
5: Immunity: Confusion
6: Finale: Increased Resistances