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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.6Donators/Buyers bonus! Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Psionic Blade 1.7.2Possessor Bonus Class 1.7.4Donators/Buyers bonus! AmmoAsKnife 1.7.2throwing knife will use equiped ammo stat if talent level is not less than material level Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | quick |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Psionic Blade |
| Level / Exp | 50 / 6224% |
| Size | big |
| Lifes / Deaths | Killed by thought-forged warrior at level 9 on the 44th Quantumnal 1337th year of Ascendancy at 05:57 2 / 5Killed by Bandit Leader Ivagarin at level 22 on the 49th Quantumnal 1337th year of Ascendancy at 07:28 Killed by Doomed Shade of faweaw at level 50 on the 66th Quantumnal 1337th year of Ascendancy at 12:39 Killed by Doomed Shade of faweaw at level 50 on the 66th Quantumnal 1337th year of Ascendancy at 14:16 Killed by Doomed Shade of faweaw at level 50 on the 66th Quantumnal 1337th year of Ascendancy at 14:19 |
Primary Stats
| Strength | 155 (base 60) |
| Dexterity | 101 (base 28) |
| Constitution | 146 (base 27) |
| Magic | 40 (base 10) |
| Willpower | 139 (base 60) |
| Cunning | 140 (base 60) |
Resources
| Life | 1396/1396 |
| Stamina | 569/569 |
| Psi | 776/776 |
| Healing Factor | 1.2494337759488 |
| Regeneration | 33.6733832798 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 17 |
| See Invisible | 19 |
Offense: Mainhand
| Damage | 385 |
| Accuracy | 97 |
| Crit Chance | 99% |
| APR | 46 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Mind
| Mindpower | 115 |
| Crit Chance | 83% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Blight | +31% |
| Physical | +68% |
| Cold | +22% |
| All | +7% |
| Darkness | +40% |
| Mind | +77% |
| Fire | +34% |
| Nature | +22% |
Offense: Damage Penetration
| Lightning | +56% |
| Blight | +61% |
| Physical | +74% |
| Darkness | +59% |
| All | +41% |
Defense: Base
| Armour (hardiness) | 51 (49.007671158813%) |
| Defense | 100 |
| Ranged Defense | 100 |
| Fatigue | 0 |
| Physical Save | 86.72 |
| Spell Save | 78.56 |
| Mental Save | 92 |
Defense: Resistances
| Acid | + 75%( 75%) |
| Physical | + 58%( 75%) |
| Cold | + 69%( 75%) |
| All | + 54%( 75%) |
| Darkness | + 70%( 75%) |
| Light | + 67%( 75%) |
| Temporal | + 58%( 75%) |
| Mind | + 72%( 75%) |
| Fire | + 67%( 75%) |
| Nature | + 65%( 75%) |
Defense: Immunities
| Disarm Resistance | 44% |
| Confusion Resistance | 30% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 47% |
| Silence Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 320 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 51% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1135% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 791 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Reality Slashing | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Psionic / Solipsism | 1.40 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Technique / Elusiveness | 1.00 |
| 4/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Psionic / Nihilism | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented striking | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Psionic / Neurodisruption | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| Psionic / Psionic Blade | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Psionic / Mind over Matter | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| Psionic / Mindfulness | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Increases defense by 20. Mobile Defense |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
You can open the way to an endless dungeon... Infinite PossibilitiesYou have defeated the leader of Angolwen inside of a temporal pocket and returned safely to Point Zero. Impressive! You can challenge a fearsome golem... You can challenge a familiar-looking shadow... | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. You survived the wilderness and have recovered some of your past power, but your memories still elude you. You defeated a powerful necromancer and his undead legion. The Keepers say this was a vital juncture, but your thread is not safe yet. You defeated a host of orcs. Another lies ahead. You defeated another host of orcs. Ahead lies your fate. Elandar lies defeated. Argoniel lies defeated. The operation was a success! Speak with Zemekkys to learn more about your fate. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Equipment
| Psionic focus | voratun battleaxe 'Lavaimmortal' (58-87 power, 4 apr)3.0 T5 battleaxe 1H weapon [Rare] Master Power 58.5 - 87.8 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +27 blight While equipped: dps ---------- Crit.mult +25.00% Mind.pwr +40 (+7 eff.) S.pwr/crit +8 Dmg.mod +24% mind +27% fire Res.pen +20% blight +21% all Acc +35 (+7 eff.) Apr +21 On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 31 ----- def ----- Resists +15% fire Mind.save +12 (+2 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% Massive two-handed battleaxes. |
| Light source | Sparkgrind1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Crit.mult +20.00% Res.pen +5% lightning Acc +30 (+6 eff.) Apr +5 Melee Ret 8 arcane ----- def ----- Mind.save +10 (+2 eff.) ---------- misc Light +4 See.Stealth +17 See.Invis +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | elven-silk wizard hat 'Ragotar' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Psionic While equipped: Stats +19 Cun +15 Wil dps ---------- Mind.crit +12% Mind.pwr +15 (+3 eff.) Dmg.mod +19% mind On Hit (Melee): * 25 arcane resource burn ----- def ----- Defense +3 (+0 eff.) Resists +12% acid +20% mind +6% light Phys.save +15 (+1 eff.) Mind.save +56 (+10 eff.) ---------- misc Psi/ret +0.08 Max.psi +40.00 Hateful Whisper: Puts all charms on 15 cooldown Level 4.8 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 756 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.9 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On feet | Snowdredge (40 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Str +6 Wil +17 Con dps ---------- Phys.crit +7.0% Phys.pwr +20 (+3 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +18% physical +15% cold Res.pen +8% physical Apr +3 Melee Ret 13 physical ----- def ----- Armour +5 Defense +40 (+6 eff.) Fatigue +4% Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 26 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | voratun pickaxe 'Beulen' (dig speed 20 turns)3.0 T5 digger tool [Rare] Nature While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +9% nature Res.pen +25% physical Apr +4 ----- def ----- Armour +8 Resists +21% acid +15% fire +15% nature +9% cold Max.HP +80.00 Heal.mod +10% Poison- +21% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Leleneg0.1 T5 ring jewelry [Rare] Master While equipped: Stats +7 Str +6 Con ----- def ----- Defense +39 (+6 eff.) Resists +18% light +18% cold Die.at -80.00 life Max.HP +60.00 HP.reg +14.31 Poison- +26% Silence- +26% Stun/Frz- +76% Rings make your fingers look great! |
| On fingers | Chamyzilamas the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +14 Str +10 Dex +10 Cun +10 Con dps ---------- Phys.pwr +30 (+4 eff.) Spell.pwr +15 (+4 eff.) Mind.pwr +14 (+3 eff.) Dmg.mod +9% acid +12% physical Acc +11 (+2 eff.) Apr +3 Melee Ret 6 physical ----- def ----- Armour +6 Resists +6% acid Rings make your fingers look great! |
| Around neck | Chillstrike0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +3 Mag +3 Wil +10 Cun +24 Con dps ---------- Mov.spd +10% ----- def ----- Armour +8 Defense +12 (+2 eff.) Fatigue -10% Resists +6% cold Res.Cap +5% all Crit.chn- 19.73% Phys.save +27 (+2 eff.) HP.reg +5.00 ---------- misc Stam/turn +1.50 See.Invis +6 Amulets make your neck look great! |
| In main hand | Cleansequench (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 62.0 - 99.2 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +4 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +13 Str +13 Wil +21 Con dps ---------- Phys.crit +21.0% Dmg.mod +15% darkness +19% physical Res.pen +10% lightning Acc +23 (+4 eff.) Melee Ret 4 lightning On Hit (Melee): * 20% chance to slow global speed by 85% ----- def ----- Resists +9% darkness Max.HP +154.00 Massive two-handed swords. |
| On hands | Voidvault the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +1 Con dps ---------- Phys.crit +16.0% Spell.crit +20% Mind.crit +18% Crit.mult +14.00% Melee+ 13 nature Dmg.mod +6% nature Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 43% ----- def ----- Armour +3 Fatigue +5% Resists +15% acid +9% nature +6% darkness Phys.save +30 (+2 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Disarm- +44% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 21% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | Camikhad the drakeskin leather belt1.0 T5 belt armor [Rare] Arcane While equipped: Stats +11 Mag +11 Wil dps ---------- Spell.crit +5% Mind.pwr +39 (+7 eff.) Dmg.mod +24% blight +27% mind ----- def ----- Resists +9% acid +9% temporal +19% mind Max.HP +80.00 ---------- misc Hate/m.crit +6.56 A belt that goes around your waist. |
| Cloak | Geteruirek the Splendourburst (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +11 Str +5 Dex +4 Con dps ---------- Phys.crit +1.0% Dmg.mod +18% darkness +12% physical Res.pen +18% darkness ----- def ----- Defense +13 (+2 eff.) Resists +20% darkness +6% light Spell.save +27 (+3 eff.) Mind.save +13 (+2 eff.) Stealth +23 ---------- misc Stam/turn +1.30 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 237.44 physical damage and 344.85 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 377; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 377 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -951; dur 7; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -951 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 951 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 35%; mental, physical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 48%; mental; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 48% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 340 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Betille0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Crit.mult +20.00% Mind.pwr +15 (+3 eff.) Dmg.mod +27% mind Res.pen +10% mind ---------- misc Psi/ret +0.12 Max.psi +50.00 Masteries +0.37 Psionic/Neurodisruption Amulets make your neck look great! |
Gloomzephyr0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +27% darkness +7% physical Melee Ret 4 acid 2 fire ----- def ----- Resists +20% darkness +3% fire Amulets make your neck look great! |
Sunwitch0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% light Melee Ret 10 acid 4 light On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Resists +12% acid ---------- misc Light +2 Amulets make your neck look great! |
Tarrendil the Brightking0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +8.0% Phys.pwr +30 (+4 eff.) Dmg.mod +9% fire Melee Ret 8 physical ----- def ----- Defense +35 (+6 eff.) Resists +29% fire +12% nature +30% cold Mind.save +18 (+3 eff.) HP.reg +5.26 ---------- misc Stam/turn +3.95 Amulets make your neck look great! |
Voidvile0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +15% mind +5% cold ----- def ----- Resists +12% light +22% darkness Blind- +22% Amulets make your neck look great! |
Xassra the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Crit.mult +15.00% Acc +8 (+1 eff.) Apr +13 ----- def ----- Armour +4 Resists +5% arcane +6% cold Max.HP +100.00 Blind- +20% ---------- misc Mana/s.crit +2.00 Amulets make your neck look great! |
gold amulet 'Sparkhash'0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% acid +5% physical +3% darkness +9% lightning Heal.mod +20% Poison- +20% Knockbk- +10% ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
gold amulet 'Velobeth'0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Dex +3 Wil +5 Cun +3 Con dps ---------- Crit.mult +14.00% Spell.pwr +8 (+2 eff.) Mov.spd +10% Dmg.mod +8% blight +10% fire ----- def ----- Fatigue -6% Resists +3% mind +3% fire Die.at -60.00 life HP.reg +2.00 Disease- +20% ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
gold amulet 'Zisus'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +5 Dex dps ---------- Dmg.mod +3% mind Acc +25 (+5 eff.) ----- def ----- Defense +10 (+1 eff.) Die.at -20.00 life Amulets make your neck look great! |
Betedhetta0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Resists +9% fire Die.at -80.00 life Heal.mod +15% Silence- +10% Rings make your fingers look great! |
Dairerand the Prismtickler0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +9 Cun dps ---------- Melee+ 16 physical Ranged+ 25 physical Dmg.mod +22% lightning +17% fire +21% light Res.pen +15% lightning Melee Ret 4 light On Hit (Melee): * 20% chance to reduce all saves and defense by 54 On Hit (Ranged): * 17% chance to reduce all saves and defense by 54 ----- def ----- Resists +32% lightning +34% fire ---------- misc Hate/m.crit +3.00 Max.hate +12.00 Light +2 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
Galespike0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% lightning Res.pen +25% lightning +15% temporal Melee Ret 10 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Mind.save +8 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
gladiator's stralite ring of the mountain (+13%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +13% physical ----- def ----- Resists +13% physical Rings make your fingers look great! |
painweaver's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Cun dps ---------- Phys.pwr +16 (+3 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +20 (+4 eff.) Melee+ 30 physical Ranged+ 17 physical Dmg.mod +8% all On Hit (Melee): * 17% chance to reduce all saves and defense by 54 On Hit (Ranged): * 20% chance to reduce all saves and defense by 54 ---------- misc Hate/m.crit +2.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Max.HP +95.00 HP.reg +18.00 Heal.mod +14% Rings make your fingers look great! |
steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 10 light Ranged+ 10 light Dmg.mod +11% light Rings make your fingers look great! |
Drake's Bane (45-67 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+0 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Hellsbearer (29-43 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Psionic Power 29.0 - 43.5 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +12 darkness Against +12% Living On Hit.r1 +20 physical While equipped: Stats +2 Str ----- def ----- Resists +5% arcane +6% fire Massive two-handed battleaxes. |
Mardoroddahor the Demonsmasher (77-116 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 77.5 - 116.2 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.crit +2.0% Dmg.mod +9% darkness Res.pen +20% all Acc +50 (+9 eff.) Apr +21 ----- def ----- Phys.save +12 (+0 eff.) Spell.save +18 (+2 eff.) Massive two-handed battleaxes. |
Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
acidic iron battleaxe (16-24 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 16.0 - 24.0 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 188 damage over 5 turns and reducing armor and accuracy by 24 Massive two-handed battleaxes. |
flaming steel battleaxe of crippling (23-35 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Arcane/Master Power 23.5 - 35.2 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +7 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Massive two-handed battleaxes. |
Dagger of the Past (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 20% Wil, 50% Mag, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+1 eff.) Spell.save +10 (+0 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 20% Wil, 85% Dex, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Blighted Maul (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 20% Wil, 20% Dex, 140% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 31 * Blasts creatures in a radius 1 shockwave around your target for 378.00 to 1134.00 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 991.20 to 1982.40 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Eilineriwen the Growwisp (37-56 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 37.5 - 56.2 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +4 nature While equipped: Stats +1 Dex +2 Mag +5 Wil ----- def ----- Crit.chn- 15.00% ---------- misc Max.stam +30.00 Massive two-handed mauls. |
Beturanne the voratun greatsword (61-97 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 61.0 - 97.6 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +7 Str +5 Dex dps ---------- Dmg.mod +6% temporal Res.pen +21% physical Acc +35 (+7 eff.) Apr +24 Melee Ret 4 physical 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Massive two-handed swords. |
Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Emelegama the Demonstake (66-105 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 66.0 - 105.6 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 nature While equipped: Stats +29 Str +17 Dex +16 Mag +16 Wil +12 Cun +7 Con dps ---------- Dmg.mod +20% physical Acc +34 (+7 eff.) ----- def ----- Armour +12 Defense +5 (+1 eff.) Resists +9% darkness +3% fire Max.HP +20.00 Massive two-handed swords. |
Hettiyon the Glowbolt (59-94 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 59.0 - 94.4 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +16 blight +16 light On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 437 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +13 Str +13 Dex +17 Mag +14 Wil +14 Cun +16 Con dps ---------- Phys.crit +21.0% Phys.pwr +17 (+3 eff.) Res.pen +20% arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 Massive two-handed swords. |
enhanced dwarven-steel greatsword of enduring (33-53 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Nature Power 33.5 - 53.6 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Str +7 Dex +5 Mag +19 Wil +13 Cun +21 Con ----- def ----- Max.HP +61.00 Massive two-handed swords. |
hateful dwarven-steel greatsword of crippling (39-63 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master/Psionic Power 39.5 - 63.2 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 darkness Against +9% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Massive two-handed swords. |
hateful steel greatsword of shearing (27-44 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master/Psionic Power 27.5 - 44.0 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 darkness Against +7% Living While equipped: dps ---------- Res.pen +9% all Acc +10 (+2 eff.) Apr +9 Massive two-handed swords. |
Sword of Potential Futures (28-39 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 20% Wil, 20% Dex, 20% Mag 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 20% Wil, 130% Mag, 20% Dex Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 20% Wil, 100% Mag, 20% Dex Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+5 eff.) Acc +20 (+4 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Korastir1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Dex +6 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+3 eff.) ----- def ----- Armour +2 Resists +7% acid +7% fire +7% lightning +8% cold Die.at -40.00 life A belt that goes around your waist. |
Woeransom the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 54 ----- def ----- Resists +6% fire +3% darkness +5% cold ---------- misc Light +1 See.Invis +3 A belt that goes around your waist. |
Coalwend (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +5 Con +2 Wil dps ---------- Dmg.mod +3% darkness Melee Ret 4 darkness ----- def ----- Defense +1 (+0 eff.) Resists +3% darkness Mind.save +6 (+1 eff.) ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pyrewreath (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Str +2 Dex +4 Con dps ---------- Phys.crit +3.0% Acc +10 (+2 eff.) Melee Ret 4 fire ----- def ----- Defense +2 (+0 eff.) Resists +8% acid +8% fire +6% lightning +7% cold Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Veluthra the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Dex +2 Mag +1 Wil +2 Cun +2 Con dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +10 (+2 eff.) Acc +5 (+1 eff.) Apr +4 ----- def ----- Defense +2 (+0 eff.) Mind.save +12 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bogpanic (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +10% fire Melee Ret 2 acid On Hit (Melee): * 10% chance to slow global speed by 85% ----- def ----- Resists +15% fire +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lorimas (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) ----- def ----- Resists +6% fire +2% physical +9% all Crit.chn- 10.00% Spell.save +25 (+2 eff.) Mind.save +3 (+0 eff.) Die.at -80.00 life Max.HP +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+1 eff.) Resists +30% nature +11% all Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Turyregogas (20 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Phys.crit +1.0% Res.pen +5% acid Melee Ret 8 physical ----- def ----- Defense +20 (+3 eff.) Resists +11% all ---------- misc Stam/turn +3.00 Mana/turn +0.15 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Rimetorrent' (0 def, 6 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +16 Str +8 Mag +8 Wil +3 Con dps ---------- Phys.crit +6.0% Dmg.mod +28% lightning +25% physical +47% cold ----- def ----- Armour +6 Resists +11% lightning +15% cold +24% nature +15% all Poison- +26% Teleport- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cystwalker (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +5% nature ----- def ----- Armour +1 Resists +5% fire +6% nature +6% cold A pair of boots made of leather. |
Kilnburst the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +3% fire +6% cold Res.pen +5% fire Melee Ret 4 nature 2 fire ----- def ----- Armour +1 Resists +6% nature +12% cold Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
pair of iron boots 'Duvitodig' (20 def, 9 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +6% mind Res.pen +5% physical ----- def ----- Armour +9 Defense +20 (+3 eff.) Fatigue +2% Mind.save +6 (+1 eff.) HP.reg +2.00 Heal.mod +11% ---------- misc Stam/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Frigidschism' (40 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Mag +7 Con dps ---------- Acc +39 (+7 eff.) Apr +10 ----- def ----- Armour +5 Defense +39 (+6 eff.) Fatigue -6% Resists +5% physical +24% cold Phys.save +15 (+1 eff.) ---------- misc Max.enc +50 Light +3 See.Invis +12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Arogalle the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Str dps ---------- Acc +8 (+1 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +18% acid Phys.save +7 (+0 eff.) Spell.save +15 (+1 eff.) Mind.save +7 (+1 eff.) Die.at -80.00 life Max.HP +100.00 Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Marand the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Melee+ 6 nature Dmg.mod +4% nature Apr +1 ----- def ----- Armour +1 Resists +6% nature Die.at -40.00 life Cut- +20% Teleport- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Arthygadig the Demonrazor (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +12 Str +5 Wil dps ---------- Phys.pwr +25 (+4 eff.) Dmg.mod +15% darkness Res.pen +25% lightning +25% physical +20% darkness ----- def ----- Armour +5 Fatigue +5% Mind.save +15 (+3 eff.) ---------- misc Max.stam +31.32 Light +2 A cap made of leather. |
Emelora (15 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid Apr +1 ----- def ----- Armour +3 Defense +15 (+2 eff.) Fatigue +3% Resists +9% acid +3% temporal Die.at -80.00 life ---------- misc Stam/ret +1.20 Equi/ret +1.60 A cap made of leather. |
Mayassra (5 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Apr +2 Melee Ret 6 physical ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue +5% Resists +3% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
iron helm 'Dradrabar' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +3 Cun dps ---------- Dmg.mod +6% mind Melee Ret 8 mind ----- def ----- Armour +3 Fatigue +5% Resists +3% mind ---------- misc Light +1 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1216.3 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
501 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-4 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Lisithra the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +5 Str +6 Wil dps ---------- Phys.crit +13.0% Mind.crit +9% Phys.pwr +10 (+2 eff.) Dmg.mod +9% arcane Apr +5 ----- def ----- Defense +25 (+4 eff.) Resists +5% arcane +3% physical Die.at -80.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Adekira2.0 T1 lite [Rare] Nature While equipped: dps ---------- Apr +2 ----- def ----- Max.HP +60.00 Heal.mod +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dreamer's brass lantern of health2.0 T1 lite [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +5 (+1 eff.) Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 26 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Smearworm [power 365] (4/25 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +7 Str +6 Mag +4 Wil +14 Cun dps ---------- Res.pen +30% light Melee Ret 12 nature On Hit (Melee): * 26% chance to reduce damage dealt by 43% ----- def ----- Resists +18% nature ---------- misc Light +3 Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1130 Base Damage: 448 Armor: 50 All Resist: 50 Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
17 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Q.U.I.C.K.
The final anomaly has been prevented and the timeline is secure.
The Keepers of Reality will take care of any remaining loose ends.
You have done all they could have hoped, and more.
You may continue playing and enjoy the rest of time.
Achievements
A Frayed Knot (Insane (Adventure) difficulty)
Defeated the sorcerers and stopped the final anomaly.By faweaw the Ogre Psionic Blade level 50
65th Quantumnal 1337th year of Ascendancy at 00:44 see stats
A Twist of Fate (Insane (Adventure) difficulty)
Requisition an item from the Fate TwisterBy faweaw the Ogre Psionic Blade level 27
50th Quantumnal 1337th year of Ascendancy at 19:25 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By faweaw the Ogre Psionic Blade level 37
54th Quantumnal 1337th year of Ascendancy at 04:42 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By faweaw the Ogre Psionic Blade level 50
63rd Quantumnal 1337th year of Ascendancy at 10:23 see stats
Demonic Invasion (Insane (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By faweaw the Ogre Psionic Blade level 49
57th Quantumnal 1337th year of Ascendancy at 01:23 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By faweaw the Ogre Psionic Blade level 50
64th Quantumnal 1337th year of Ascendancy at 23:55 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By faweaw the Ogre Psionic Blade level 49
56th Quantumnal 1337th year of Ascendancy at 21:19 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By faweaw the Ogre Psionic Blade level 50
59th Quantumnal 1337th year of Ascendancy at 18:57 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By faweaw the Ogre Psionic Blade level 50
58th Quantumnal 1337th year of Ascendancy at 20:12 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By faweaw the Ogre Psionic Blade level 10
44th Quantumnal 1337th year of Ascendancy at 07:21 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By faweaw the Ogre Psionic Blade level 20
48th Quantumnal 1337th year of Ascendancy at 10:42 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By faweaw the Ogre Psionic Blade level 30
51st Quantumnal 1337th year of Ascendancy at 22:09 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By faweaw the Ogre Psionic Blade level 40
54th Quantumnal 1337th year of Ascendancy at 20:36 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By faweaw the Ogre Psionic Blade level 50
57th Quantumnal 1337th year of Ascendancy at 17:40 see stats
Now, this is impressive! (Insane (Adventure) difficulty)
Killed Linaniil, the Supreme Archmage of Angolwen.By faweaw the Ogre Psionic Blade level 50
65th Quantumnal 1337th year of Ascendancy at 10:42 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By faweaw the Ogre Psionic Blade level 31
52nd Quantumnal 1337th year of Ascendancy at 13:59 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By faweaw the Ogre Psionic Blade level 29
51st Quantumnal 1337th year of Ascendancy at 15:12 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By faweaw the Ogre Psionic Blade level 43
55th Quantumnal 1337th year of Ascendancy at 08:46 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By faweaw the Ogre Psionic Blade level 37
54th Quantumnal 1337th year of Ascendancy at 04:21 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By faweaw the Ogre Psionic Blade level 17
47th Quantumnal 1337th year of Ascendancy at 13:46 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By faweaw the Ogre Psionic Blade level 33
53rd Quantumnal 1337th year of Ascendancy at 05:54 see stats
Log
6]Faweaw's brain ruptures!
7]faweaw mentally dismisses some damage!
7]faweaw converts some damage to Psi!
7]Doomed Shade of faweaw converts some damage to Psi!
7]Doomed Shade of faweaw mentally dismisses some damage!
7]Overflowing Psi hits faweaw for 544 to psi, 945 physical, (13 dismissed), 0 to psi, 1 physical, 0 arcane, (14 dismissed), 1 to psi, 1 mind, (5 dismissed), 0 to psi, 0 nature, (1 dismissed), 0 to psi, 0 nature, (23 dismissed), 1 to psi, 2 lightning, 51 to psi, 88 lightning (1641 total damage).
7]Melee retaliation hits Doomed Shade of faweaw for (0 dismissed), (0 resonance), 0 to psi, 0 lightning, (3 dismissed), (0 resonance), 0 to psi, 0 darkness, (13 dismissed), (1 resonance), 0 to psi, 0 mind, (20 dismissed), (2 resonance), 0 to psi, 0 physical, 18 healing (35 psi heal), (4 dismissed), (0 resonance), 0 to psi, 0 arcane (4 total damage) [54 healing].
7]Faweaw is dazed!
7]Doomed Shade of faweaw slows down.
7]Doomed Shade of faweaw no longer feels strong.
7]Doomed Shade of faweaw's Beyond the Flesh performs a melee critical strike against faweaw!
7]Faweaw is not dazed anymore.
7]Doomed Shade of faweaw's mind surges with critical power!
7]Doomed Shade of faweaw's mind surges with critical power!
7]Doomed Shade of faweaw's mind surges with critical power!
7]Doomed Shade of faweaw's mind surges with critical power!
7]Doomed Shade of faweaw's mind surges with critical power!
7]faweaw converts some damage to Psi!
7]Doomed Shade of faweaw converts some damage to Psi!
7]Doomed Shade of faweaw mentally dismisses some damage!
7]Doomed Shade of faweaw's Beyond the Flesh hits faweaw for 96 to psi, 1718 physical (1815 total damage).
7]Doomed Shade of faweaw receives 43 healing (83 psi heal) from Unnatural Body.
7]Melee retaliation hits Doomed Shade of faweaw for (0 dismissed), (0 resonance), 0 to psi, 0 lightning, (2 dismissed), (0 resonance), 0 to psi, 0 darkness, (11 dismissed), (1 resonance), 0 to psi, 0 mind, (17 dismissed), (2 resonance), 0 to psi, 0 physical, 15 healing (29 psi heal), (3 dismissed), (0 resonance), 0 to psi, 0 arcane (3 total damage) [44 healing].
7]faweaw the level 50 ogre psionic blade was bludgeoned to death by a Doomed Shade of faweaw but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.
7]You have 2 life(s) left.
7]You enter a zero gravity zone, beware!
7]From the brink of death you seem to be yanked to another plane.
7]Doomed Shade of faweaw's Beyond the Flesh killed faweaw!
7]Saving game...
7]Saving done.
=====================
QUICK Campaign Zones
=====================
Norgos Lair
Heart of the Gloom
The Maze
Old Forest: Crystalline
Dreadfell
Grushnak Pride
Rak'shor Pride
Finale
Challenge: Linaniil
Challenge: Shadow Crypt
=====================
QUICK Campaign Perks
=====================
1: Infusion: Movement
2: Talents: Conversion/Resonance Field
3: Artifact: Prox's Lucky Halfling Foot
4: Sandqueen Heart: Normal
5: Immunity: Confusion
6: Finale: Increased Resistances
7: Infusion: Wild-Physical/Mental
8: Alchemists: Infusion of Wild Growth






































































































































