











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. High Quality Sounds 1.7.2Replaces a selection of sounds with higher quality versions. First release focuses primarily on UI, Actions and Talents from the base game. Future releases will handle the DLC's, various creatures and minor adjustments to tone down some sounds that prove to be an annoyance. Content consists of only sound assets to try and have the highest possible compatibility with future patches. DISCLAMER: These are not sounds I personally created from scratch but where taken from various sources. I take no credit in the creation of these sounds, only the selecting, editing, converting and packaging all this as a mod. I do this just for fun and to enhance a game I love to play. If you are an original creator and is somehow not cool with this, please let me know and I will remove that material. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Cornac | 
| Class | Berserker | 
| Level / Exp | 29 / 67% | 
| Size | medium | 
| Lifes / Deaths | Killed by Veloriatha the fire drake hatchling at level 12 on the 74th Dusk 122nd year of Ascendancy at 03:560 / 8 Killed by ritch flamespitter at level 13 on the 1st Haze 122nd year of Ascendancy at 14:45 Killed by shadow at level 13 on the 2nd Haze 122nd year of Ascendancy at 19:56 Killed by shadow at level 13 on the 2nd Haze 122nd year of Ascendancy at 22:46 Killed by Liselle the sand-drake at level 23 on the 1st Wintertide 123rd year of Ascendancy at 01:04 Killed by thatsjustlikeuropinionman at level 23 on the 1st Wintertide 123rd year of Ascendancy at 01:53 Killed by Xeromina the snow giant at level 27 on the 13rd Pyre 123rd year of Ascendancy at 07:05 Killed by Xerenor the snow giant chieftain at level 29 on the 28th Pyre 123rd year of Ascendancy at 23:33 | 
Primary Stats
| Strength | 65 (base 60) | 
| Dexterity | 42 (base 38) | 
| Constitution | 38 (base 16) | 
| Magic | 15 (base 10) | 
| Willpower | 14 (base 10) | 
| Cunning | 27 (base 22) | 
Resources
| Life | -158/1012 | 
| Stamina | 64/237 | 
| Healing Factor | 1.4102122670883 | 
| Regeneration | 8.8138266693019 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 25.082562303769 | 
| See Invisible | 25.082562303769 | 
Offense: Mainhand
| Damage | 143 | 
| Accuracy | 58 | 
| Crit Chance | 31% | 
| APR | 36 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 15 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 26 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +3% | 
| Lightning | +10% | 
| Light | +3% | 
| All | 0% | 
Offense: Damage Penetration
| Acid | +5% | 
Defense: Base
| Armour (hardiness) | 50.08934837382 (81.151787968034%) | 
| Defense | 32 | 
| Ranged Defense | 32 | 
| Fatigue | 6 | 
| Physical Save | 39 | 
| Spell Save | 30 | 
| Mental Save | 43 | 
Defense: Resistances
| Lightning | + 39%( 70%) | 
| Light | + 20%( 70%) | 
| Nature | + 22%( 70%) | 
| Blight | + 21%( 70%) | 
| Arcane | + 19%( 70%) | 
| Acid | + 18%( 70%) | 
| All | + 15%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Disarm Resistance | 20% | 
| Silence Resistance | 60% | 
| Confusion Resistance | 38% | 
| Stun Resistance | 100% | 
| Pinning Resistance | 30% | 
| Poison Resistance | 21% | 
| Knockback Resistance | 50% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 91 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Heroism Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -425 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 851 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 519% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 1.0Rune: Mirror Image Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. | 
Class Talents
| Technique / Berserker's strength | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Technique / Bloodthirst | 1.30 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| Technique / Two-handed assault | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire.Escort: lost defiler (level 3 of Trollmire) As a reward you improved Cunning by +5. | done | 
| You failed to protect the lost tinker from death by thatsjustlikeuropinionman.Escort: lost tinker (level 3 of Old Forest) | failed | 
| You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair.Escort: lost warrior (level 3 of Norgos Lair) As a reward you improved Constitution by +5. | done | 
| You failed to protect the temporal explorer from death by Salugama the wolf.Escort: temporal explorer (level 1 of Old Forest) | failed | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 9. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed pouch of bone giant dust. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed orc heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 3 lumberjacks have died. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Boots of the Hunter (2 def, 12 armour) 3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 20 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. | 
| Quiver |  Tundramaster (19/19, 32-45 power, 7 apr) 3.0 Encumbrance T2 arrow ammo [Rare] Nature Weapon Damage 32.0 - 44.8 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 19 Projectile Speed +400% On-Hit, radius 1 +16 cold On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 179 physical damage While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death. | 
| Light source |  brass lantern 'Noonwrest' 2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% light +3% acid Ignore resists +5% acid When Hit 10 acid defense ------ Resistance +3% acid +6% light Life +44.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  linen wizard hat 'Chaluredil' (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +10% lightning defense ------ Defense +1 (+0 eff.) Resistance +15% lightning Life Regen +4.00 Healmod +20% Poison Resist +10% Stun Resist +10% Knockbk Resist +10% A pointy cloth hat, very wizardly... | 
| Tool |  yew totem of healing [power 272]  (6/10 cooldown) 2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 272 Puts all charms on 10 turn cooldown Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  treant's steel ring of perseverance 0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +5% nature +7% blight Life Regen +2.00 Poison Resist +11% Disease Resist +13% Stun Resist +24% Rings make your fingers look great! | 
| On fingers |  Ce'Nisevea the gold ring 0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: Stats +5 Str +4 Dex +7 Con offense ------ Physical Power +7 (+1 eff.) Accuracy +17 (+5 eff.) Ignore Armor +12 defense ------ Defense +10 (+5 eff.) other ------- Stamina/turn +3.00 Max stamina +30.00 Disengage: Puts all charms on 7 turn cooldown Effective talent level: 2.0 Power cost 7 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 128% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
| Around waist |  Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In main hand |  Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr) 12.0 Encumbrance T3 greatsword 2H weapon Reqs Wil 18 [Unique] Psionic Weapon Damage 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +9.0% Attack Speed 100% On-hit +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. | 
| On hands |  NOTE: +5 CON drakeskin leather gloves of the juggernaut (0 def, 3 armour) 1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +5 Con defense ------ Armor +3 Physical save +10 (+3 eff.) Spell save +8 (+4 eff.) Mind save +7 (+2 eff.) Disarm Resist +20% Unarmed combat: Weapon Damage 27.5 - 30.3 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +13 physical On Hit: 10% Juggernaut level 1 Juggernaut: (Instant) Puts all charms on 19 turn cooldown Effective talent level: 2.6 Power cost 19 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  NOTE: +5 CON, res, armor Revenant (8 def, 20 armour) 17.0 Encumbrance T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con defense ------ Armor +20 Defense +8 (+4 eff.) Fatigue +12% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+4 eff.) Silence Resist +60% Confus Resist +5% Pinning Resist +10% Stun Resist +5% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. | 
| Cloak |  resilient linen cloak of the hunter (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego+] Nature While equipped: offense ------ Accuracy +16 (+5 eff.) defense ------ Defense +1 (+0 eff.) Fatigue -4% Life +75.00 other ------- Max stamina +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  NOTE: Stun, Confus res, 13% lightning res Salyra 0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Wil offense ------ Mindpower +12 (+6 eff.) defense ------ Resistance +13% lightning +3% nature +5% arcane Mind save +12 (+4 eff.) Confus Resist +23% Pinning Resist +20% Stun Resist +22% Amulets make your neck look great! | 
Inventory
|  wild infusion of the psychic (res 19%; physical; dur 4; cd 11) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion of the sneak (res 21%; magical; dur 4; cd 10) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  blink rune (range 4; phase 11; cd 17) 0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 4 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  NOTE: +60 HP Splendourvalor 0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Ignore resists +5% light defense ------ Resistance +3% mind +15% fire Unlife -20.00 life Life +40.00 other ------- Masteries +0.11 Technique/Superiority Amulets make your neck look great! | 
|  clarifying copper amulet of healing 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% mind Healmod +12% Cut Resist +50% Confus Resist +21% Heal: Puts all charms on 22 turn cooldown Effective talent level: 3.0 Power cost 22 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 205 life. The life healed will increase with your Mindpower. Amulets make your neck look great! | 
|  NOTE: +3 CUN copper amulet 'Cinderwire' 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +2 Wil offense ------ Mindpower +5 (+2 eff.) Damage +6% mind +15% fire Ignore resists +10% fire defense ------ Mind save +3 (+1 eff.) Amulets make your neck look great! | 
|  NOTE: +4 CON stabilizing steel amulet of constitution (+4) 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con defense ------ Resistance +10% temporal Pinning Resist +20% Knockbk Resist +23% Amulets make your neck look great! | 
|  warrior's steel amulet of magic (+4) 0.1 Encumbrance T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +4 Mag defense ------ Resistance +7% physical other ------- Stamina/turn +0.40 Amulets make your neck look great! | 
|  NOTE: 20% fire res Huremas 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +10% fire defense ------ Armor +6 Resistance +20% fire Spell save +3 (+1 eff.) Mind save +3 (+1 eff.) Rings make your fingers look great! | 
|  NOTE: 22% cold res Malontir the Curepain 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Wil offense ------ Mind Crit +1% Damage +11% cold Ignore resists +5% nature +5% acid When Hit 4 mind defense ------ Resistance +22% cold Mind save +18 (+6 eff.) Rings make your fingers look great! | 
|  NOTE: +2 CUN, Bleeding Edge mule's copper ring of misery 0.1 Encumbrance T1 ring jewelry [Ego+] Master/Psionic While equipped: Stats +2 Cun offense ------ On-Hit 7 physical On-Ranged-Hit 6 physical On-Hit (Melee): * 11% chance to reduce all saves and defense by 18 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 18 defense ------ Fatigue -4% other ------- Encumbrance +22 Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 13 turn cooldown Effective talent level: 3.0 Power cost 13 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! | 
|  NOTE: Shadowstep Nightsong 0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+3 eff.) Fatigue -7% Mind save +13 (+4 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 31 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. | 
|  NOTE: 26% Confus res, 16% lightning res steel ring 'Duvurondil' 0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil defense ------ Resistance +12% acid +12% lightning Crit Resistance 15.00% Spell save +6 (+3 eff.) Mind save +7 (+2 eff.) Confus Resist +26% other ------- Light +3 Rings make your fingers look great! | 
|  NOTE: +2 CON titan's steel ring of clarity 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con defense ------ Physical save +4 (+1 eff.) Mind save +5 (+2 eff.) Confus Resist +22% Rings make your fingers look great! | 
|  ash magestaff 'Nerolle' (15-18 power, 3 apr, lightning element) 5.0 Encumbrance T2 staff 1H weapon Reqs Mag 16 [Rare] Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Con offense ------ Physical Crit +2.0% Spell Crit +2% Spellpower +6 (+5 eff.) Damage +15% lightning +15% acid Accuracy +30 (+8 eff.) On-Hit (Melee): * 20% chance to reduce armor by 19% other ------- Max stamina +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  ethereal ash starstaff of breaching (15-18 power, 3 apr, temporal element) 5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego++] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +10 (+7 eff.) Damage +15% temporal Ignore resists +8% temporal Ignore Shields +12% defense ------ Defense +10 (+5 eff.) Shield Power +7% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  NOTE: +6 CUN Airstar the iron greatmaul (20-31 power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Master Weapon Damage 20.5 - 30.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +2 Str +2 Wil +6 Cun offense ------ Physical Crit +9.0% Critical power +17.00% Damage +6% lightning Ignore resists +20% lightning Ignore Armor +9 defense ------ Resistance +6% fire Massive two-handed mauls. | 
|  hateful dwarven-steel greatmaul of dampening (41-62 power, 2 apr) 5.0 Encumbrance T3 greatmaul 2H weapon [Ego] Disrupt/Psionic Weapon Damage 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +9 darkness Damage Against +9% Living While equipped: defense ------ Resistance +13% acid +13% lightning +13% fire +14% cold +6% all Spell save +10 (+5 eff.) Massive two-handed mauls. | 
|  steel greatsword of massacre (34-54 power, 2 apr) 3.0 Encumbrance T2 greatsword 2H weapon [Ego] Master Weapon Damage 33.5 - 53.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% Massive two-handed swords. | 
|  elemental dwarven-steel greatsword of shearing (37-59 power, 2 apr) 3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Arcane/Master Weapon Damage 37.0 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * Create an explosion dealing 16 lightning damage (1/turn) While equipped: offense ------ Damage +7% lightning Ignore resists +12% lightning +10% all Accuracy +14 (+4 eff.) Ignore Armor +14 Massive two-handed swords. | 
|  Lelagasin the Tempestnaught (20-29 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon [Rare] Master Weapon Damage 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +8 cold While equipped: offense ------ Damage +9% lightning +9% acid Ignore resists +20% lightning When Hit 10 lightning On-Hit (Melee): * 20% chance to reduce armor by 19% Sharp, long, and deadly. | 
|  truestriking dwarven-steel longsword of crippling (24-33 power, 4 apr) 3.0 Encumbrance T3 longsword 1H weapon [Ego++] Master Weapon Damage 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Ignore resists +7% physical Accuracy +5 (+2 eff.) Ignore Armor +7 Sharp, long, and deadly. | 
|  acidic iron mace of massacre (18-24 power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon [Ego] Arcane/Master Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Blunt and deadly. | 
|  iron mace of persecution (14-19 power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon [Ego] Disrupt Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Damage Against +5% Unnatural While equipped: Stats +1 Wil Blunt and deadly. | 
|  plaguebringer's steel waraxe (12-16 power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon [Ego+] Arcane Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +9 blight On Hit: 20% Epidemic level 2 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 9 While equipped: defense ------ Disease Resist +10% One-handed war axes. | 
|  dwarven-steel dagger of daylight (17-22 power, 7 apr) 1.0 Encumbrance T3 dagger 1H weapon [Ego] Arcane Weapon Damage 17.0 - 22.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +7 light Damage Against +10% Undead Sharp, short and deadly. | 
|  plaguebringer's dwarven-steel dagger (18-23 power, 7 apr) 1.0 Encumbrance T3 dagger 1H weapon [Ego+] Arcane Weapon Damage 18.0 - 23.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +5 blight On Hit: 20% Epidemic level 3 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 9 While equipped: defense ------ Disease Resist +15% Sharp, short and deadly. | 
|  Wretchrip 4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-Hit, radius 1 +20 nature On-crit, radius 2 +16 nature While equipped: Stats +5 Str offense ------ Physical Power +11 (+2 eff.) Damage +18% acid +9% mind On-Hit (Ranged): * 20% chance to reduce armor by 19% Longbows are used to shoot arrows at your foes. | 
|  blazebringer's ash longbow 4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-crit, radius 2 +45 fire While equipped: offense ------ Global Speed +3% Ignore resists +11% fire Longbows are used to shoot arrows at your foes. | 
|  yew longbow of piercing 4.0 Encumbrance T3 longbow 2H weapon Reqs Shoot [Ego+] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: offense ------ Ignore resists +11% all Accuracy +14 (+4 eff.) Ignore Armor +11 Longbows are used to shoot arrows at your foes. | 
|  elemental pouch of dwarven-steel shots of accuracy (19/19, 32-39 power, 3 apr) 3.0 Encumbrance T3 shot ammo [Ego+] Arcane/Master Weapon Damage 32.5 - 39.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +3 Critical Rate +5.0% Capacity 19 On Hit: * Create an explosion dealing 18 lightning damage (1/turn) Shots are used with slings to pummel your foes to death. | 
|  dwarven-steel shield of crushing (0 def, 6 armour, 78.5 block) 7.0 Encumbrance T3 shield armor [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +3.0% Physical Power +8 (+2 eff.) defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. | 
|  cashmere robe of life (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +8% blight +11% all Life +56.00 Life Regen +1.90 Healmod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  NOTE: 34% lightning res, 15% res all mindwoven elven-silk robe of lightning (+34%) (0 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) Damage +23% lightning defense ------ Resistance +34% lightning +15% all Mind save +23 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  troll-hide cured leather armour of resilience (6 def, 4 armour) 9.0 Encumbrance T2 light armor [Ego+] Nature While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Life +52.00 Life Regen +4.80 Healmod +11% A suit of armour made of leather. | 
|  NOTE: 19% cold res Islylaith the dwarven-steel mail armour (3 def, 8 armour) 14.0 Encumbrance T3 heavy armor [Rare] Master While equipped: offense ------ Damage +12% mind When Hit 2 mind 8 physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 18 defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +19% cold Unlife -80.00 life A suit of armour made of mail. | 
|  NOTE: +5 CUN enlightening dwarven-steel mail armour of fire resistance (3 def, 8 armour) 14.0 Encumbrance T3 heavy armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +4 Wil defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +19% fire Mind save +10 (+3 eff.) A suit of armour made of mail. | 
|  NOTE: 26% lightning and more Poleriathra (5 def, 17 armour) 14.0 Encumbrance T5 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +13 Wil +7 Cun +2 Con defense ------ Armor +17 Defense +5 (+2 eff.) Fatigue +12% Resistance +26% lightning +3% temporal +29% darkness +10% fire +6% nature +7% acid +11% physical +10% blight +11% cold +5% arcane Mind save +23 (+8 eff.) other ------- Light +2 A suit of armour made of mail. | 
|  NOTE: +1 CON Blasttouch 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +5 Mag +1 Con offense ------ When Hit 2 lightning On-Hit (Melee): * 20% chance to reduce armor by 19% defense ------ Resistance +5% fire +6% cold other ------- Infravision +1 A belt that goes around your waist. | 
|  NOTE: 12% lightning res Runezilagas the Stormmistress 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Mind Crit +1% Damage +3% lightning Ignore resists +5% fire defense ------ Defense +9 (+4 eff.) Resistance +12% lightning Stealth +6 other ------- Hate-on-crit +3.00 Max psi +10.00 A belt that goes around your waist. | 
|  NOTE: +2 CUN Tidecrypt the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Str +3 Mag +2 Cun defense ------ Resistance +6% lightning +6% temporal +12% cold A belt that goes around your waist. | 
|  NOTE: water breathe rough leather belt of unlife 1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
|  NOTE: 11% cold res Ivusevea the Magmawell (1 def, 6 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Wil offense ------ Ignore resists +20% acid +10% fire defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  NOTE: +2 CUN enveloping linen cloak of Eldoral (7 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex defense ------ Defense +7 (+3 eff.) Physical save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  NOTE: 3 CON Frigidseam (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con offense ------ Damage +12% lightning +15% cold defense ------ Defense +2 (+1 eff.) Resistance +6% blight +9% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  NOTE: 32% cold res Gynne the Chillbone (0 def, 3 armour) 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Con offense ------ Damage +9% arcane defense ------ Armor +3 Resistance +8% fire +32% cold other ------- Light +3 A pair of boots made of leather. | 
|  NOTE: IMMUNITIES, +5 CON pair of dwarven-steel boots 'Runithel' (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Con offense ------ Ignore Armor +3 defense ------ Armor +4 Fatigue +3% Resistance +6% fire +5% arcane +8% cold Physical save +6 (+2 eff.) Silence Resist +31% Confus Resist +31% Stun Resist +23% Rush: Puts all charms on 16 turn cooldown Effective talent level: 1.3 Power cost 16 out of 25/25. Range 6 Cooldown: 35 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Korarevor the rough leather gloves (25 def, 7 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +4 Dex offense ------ On-Hit 6 physical Damage +4% physical defense ------ Armor +7 Defense +25 (+11 eff.) Unlife -80.00 life Life Regen +4.00 Unarmed combat: Weapon Damage 9.0 - 9.9 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-Hit, radius 1 +7 physical On-crit, radius 2 +6 physical On Hit: 10% Sand Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  NOTE: +2 CON, +4 MAG Erelyrogund the hardened leather gloves (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil +3 Cun +2 Con offense ------ Spellpower +5 (+5 eff.) On-Hit 9 arcane Damage +5% arcane Accuracy +6 (+2 eff.) defense ------ Armor +2 Resistance +3% arcane +7% darkness Life Regen +2.00 other ------- Stamina/turn +0.70 Max stamina +14.00 Light +3 Infravision +2 Unarmed combat: Weapon Damage 16.5 - 18.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +3 Critical Rate +7.0% Attack Speed 100% On-hit +6 arcane +4 darkness On Hit: 10% Nightmare level 3 On Hit: 10% Manathrust level 3 On Crit: 10% Dominate level 3 Track: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  NOTE: 18% cold res Winterdeath the dwarven-steel gauntlets (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Damage +6% cold Ignore resists +5% cold Accuracy +7 (+2 eff.) When Hit 6 cold On-Hit (Melee): * 10% chance to reduce damage dealt by 15% defense ------ Armor +2 Fatigue +3% Resistance +9% mind +18% cold Physical save +7 (+2 eff.) Mind save +6 (+2 eff.) Disarm Resist +22% Unarmed combat: Weapon Damage 20.0 - 28.0 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Perfect Control level 3 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  NOTE: dmg, +8 MAG alchemist's dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +8 Mag +4 Wil offense ------ On-Hit 5 acid 3 fire 5 cold 5 lightning Damage +3% arcane defense ------ Armor +2 Fatigue +3% Unarmed combat: Weapon Damage 22.0 - 30.8 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +11 ice +11 lightning +13 fire +8 arcane +9 acid On-crit, radius 2 +7 arcane Metal gloves protecting the hands up to the middle of the lower arm. | 
|  alchemist's voratun gauntlets of archery (0 def, 3 armour) 1.5 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +7 Dex +3 Mag +3 Wil +4 Cun offense ------ On-Hit 5 acid 6 fire 4 cold 6 lightning Accuracy +7 (+2 eff.) Ignore Armor +8 defense ------ Armor +3 Fatigue +5% Unarmed combat: Weapon Damage 32.0 - 44.8 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +21 Critical Rate +10.0% Attack Speed 83% On-hit +8 ice +9 fire +18 acid +12 lightning On Hit: 15% Perfect Strike level 5 Steady Shot: Puts all charms on 13 turn cooldown Effective talent level: 3.0 Power cost 13 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. | 
|  NOTE: +3 CUN clarifying linen wizard hat of frost (+16%) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Nature/Psionic While equipped: Stats +3 Cun offense ------ Damage +11% cold defense ------ Defense +1 (+0 eff.) Resistance +16% cold Mind save +6 (+2 eff.) A pointy cloth hat, very wizardly... | 
|  NOTE: +5 CON linen wizard hat 'Salyra' (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +5 Con offense ------ Critical power +5.00% Damage +12% fire defense ------ Defense +1 (+0 eff.) Resistance +6% blight +18% fire Spell save +6 (+3 eff.) A pointy cloth hat, very wizardly... | 
|  NOTE: +9 MAG Aerotira (2 def, 0 armour) 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Str +1 Dex +9 Mag +7 Wil defense ------ Defense +2 (+1 eff.) Resistance +12% blight +6% temporal +6% light Physical save +8 (+3 eff.) Spell save +6 (+3 eff.) other ------- See Invisibility +9 A pointy cloth hat, very wizardly... | 
|  5 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  4 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  2 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  7 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  5 topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  2 onyx 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  lapis lazuli 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 emerald 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  2 garnet 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  5 quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  Crystal Focus 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  758 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  NOTE: 20 HP, 10% Confus res Pitchstone 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +9% darkness defense ------ Resistance +6% nature Mind save +9 (+3 eff.) Life +20.00 Confus Resist +10% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  NOTE: +4 CUN Fogscar (dig speed 38 turns) 3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +4 Cun +1 Str offense ------ Mind Crit +3% Damage +6% nature +6% darkness When Hit 2 mind defense ------ Resistance +11% nature other ------- Max hate +2.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  NOTE: +5 MAG dwarven-steel pickaxe 'Kilnkarma' (dig speed 23 turns) 3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +5 Mag +3 Cun +2 Con offense ------ Damage +15% lightning Ignore resists +15% fire Accuracy +6 (+2 eff.) defense ------ Resistance +9% fire Crit Resistance 10.00% other ------- Infravision +4 See Invisibility +9 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 13 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
|  Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (3/3) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  steel torque of clear mind [power 2]  (6/16 cooldown) 2.0 Encumbrance T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 16 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
|  NOTE: silencing steel torque of mindblast [power 175] (6/10 cooldown) 2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 175 mind damage and silencing them for 4 turns Puts all charms on 10 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
|  NOTE: +1 CUN Pyrewalker the ash totem of summon tentacle [power 165] (6/16 cooldown) 2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +1 Cun +1 Wil offense ------ Mind Crit +5% defense ------ Resistance +12% mind +6% fire other ------- Hate-on-crit +4.00 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 355 Base Damage: 177 Armor: 5 All Resist: 12 Puts all charms on 16 turn cooldown 100% to heal for 54. Natural totems are made by powerful wilders to store nature power. | 
|  yew totem of stinging 'Nimbusoblivion' [power 272]  (6/10 cooldown) 2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: offense ------ Damage +15% lightning Ignore resists +10% lightning When Hit 4 lightning defense ------ Resistance +3% lightning Sting an enemy dealing 272 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to gain a 25% chance to evade weapon attacks for 2 turns. 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. | 
|  elm wand of shielding 'Bethelera' [power 116]  (6/13 cooldown) 2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Damage +9% acid defense ------ Resistance +1% physical Physical save +6 (+2 eff.) Unlife -80.00 life other ------- Max stamina +20.00 Infravision +3 Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| The CogThe Cog 0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. | 
|  Heart of the Sandworm Queen 0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. | 
Achievements
 Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By thatsjustlikeuropinionman the Cornac Berserker level 13
7th Haze 122nd year of Ascendancy at 02:05 see stats
 Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.
			Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.By thatsjustlikeuropinionman the Cornac Berserker level 23
1st Decay 122nd year of Ascendancy at 06:52 see stats
 Home sweet home (Insane (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Insane (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By thatsjustlikeuropinionman the Cornac Berserker level 29
23rd Pyre 123rd year of Ascendancy at 16:04 see stats
 Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By thatsjustlikeuropinionman the Cornac Berserker level 10
43rd Dusk 122nd year of Ascendancy at 21:22 see stats
 Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By thatsjustlikeuropinionman the Cornac Berserker level 20
56th Haze 122nd year of Ascendancy at 17:31 see stats
 Poisonous (Insane (Adventure) difficulty)
			Sided with the assassin lord.
			Poisonous (Insane (Adventure) difficulty)
			Sided with the assassin lord.By thatsjustlikeuropinionman the Cornac Berserker level 24
48th Regrowth 123rd year of Ascendancy at 18:58 see stats
 Size matters (Insane (Adventure) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Adventure) difficulty)
			Did over 600 damage in one attack.By thatsjustlikeuropinionman the Cornac Berserker level 17
37th Haze 122nd year of Ascendancy at 22:09 see stats
 That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.
			That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.By thatsjustlikeuropinionman the Cornac Berserker level 27
13rd Pyre 123rd year of Ascendancy at 06:47 see stats
 The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By thatsjustlikeuropinionman the Cornac Berserker level 11
68th Dusk 122nd year of Ascendancy at 14:53 see stats
 The Right thing to do (Insane (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do (Insane (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By thatsjustlikeuropinionman the Cornac Berserker level 25
57th Regrowth 123rd year of Ascendancy at 02:17 see stats
 The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By thatsjustlikeuropinionman the Cornac Berserker level 11
69th Dusk 122nd year of Ascendancy at 22:03 see stats
 Thralless (Insane (Adventure) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless (Insane (Adventure) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By thatsjustlikeuropinionman the Cornac Berserker level 25
56th Regrowth 123rd year of Ascendancy at 07:18 see stats
 Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.By thatsjustlikeuropinionman the Cornac Berserker level 25
6th Pyre 123rd year of Ascendancy at 02:31 see stats
 Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By thatsjustlikeuropinionman the Cornac Berserker level 19
53rd Haze 122nd year of Ascendancy at 23:20 see stats
 Unstoppable (Insane (Adventure) difficulty)
			Returned from the dead.
			Unstoppable (Insane (Adventure) difficulty)
			Returned from the dead.By thatsjustlikeuropinionman the Cornac Berserker level 23
1st Wintertide 123rd year of Ascendancy at 01:53 see stats
Log
Thatsjustlikeuropinionman uses Fearless Cleave.
You pickup 0.90 gold pieces.
Thatsjustlikeuropinionman picks up (x.): iron mace of persecution (14-19 power, 2 apr).
thatsjustlikeuropinionman performs a melee critical strike against Snow giant chieftain!
Snow giant chieftain is not dazed anymore.
thatsjustlikeuropinionman performs a melee critical strike against Snow giant chieftain!
You collect a new ingredient: snow giant kidney (1).
thatsjustlikeuropinionman performs a melee critical strike against Snow giant!
You collect a new ingredient: snow giant kidney (1).
Snow giant thunderer casts Lightning.
Snow giant thunderer hits Snow giant boulder thrower for 197 lightning damage.
Snow giant thunderer hits thatsjustlikeuropinionman for 121 lightning damage.
thatsjustlikeuropinionman hits Snow giant chieftain for 272 physical, 63 physical (335 total damage).
thatsjustlikeuropinionman hits Snow giant for 364 physical damage.
thatsjustlikeuropinionman killed Snow giant chieftain!
thatsjustlikeuropinionman killed Snow giant!
------Player Action End------
Snow giant thunderer casts Lightning.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at thatsjustlikeuropinionman!
Thatsjustlikeuropinionman is knocked back!
Snow giant boulder thrower hits thatsjustlikeuropinionman for 205 physical damage.
Snow giant thunderer hits Snow giant thunderer for 199 lightning damage.
Snow giant thunderer hits Snow giant boulder thrower for 150 lightning damage.
Snow giant thunderer hits thatsjustlikeuropinionman for 122 lightning damage.
Xerenor the snow giant chieftain casts Drain.
Xerenor the snow giant chieftain hits thatsjustlikeuropinionman for 163 blight damage.
thatsjustlikeuropinionman the level 29 cornac berserker was infected to death by Xerenor the snow giant chieftain on level 1 of Daikara.
Thatsjustlikeuropinionman no longer revels in blood quite so much.
thatsjustlikeuropinionman's rage subsides!








































