pat the level 10 Dwarf Reaver by nya

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassReaver
Level / Exp10 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 22)
Dexterity12 (base 12)
Constitution23 (base 18)
Magic31 (base 24)
Willpower15 (base 10)
Cunning10 (base 10)

Resources

Life374/374
Vim123/123
Healing Factor1.4099022211821
Regeneration7.4019866612061

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10
See Invisible10

Offense: Mainhand

Damage40
Accuracy35
Crit Chance4%
APR3
Speed1.00

Offense: Offhand

Damage26
Accuracy35
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance1%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+11%

Defense: Base

Armour (hardiness)19.317011280365 (87.903125182002%)
Defense4
Ranged Defense4
Fatigue17
Physical Save27
Spell Save24
Mental Save14

Defense: Resistances

Acid+ 14%( 70%)
Cold+ 31%( 70%)
Darkness+ 14%( 70%)
Blight+ 14%( 70%)
Physical+ 7%( 70%)
Fire+ 19%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
2/5
2/5
0/5
0/5
Corruption / Reaving combat1.30
2/5
1/5
1/5
0/5
Corruption / Vim1.00
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
1/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
2/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
2/5
1/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
2/5
2/5
0/5

Effects

talent
talent

Quests

done
done
done
done
active
done
active
active

Equipment

Light source
On head
On hands
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By pat the Dwarf Reaver level 10
19th Dearth 122nd year of Ascendancy at 06:50
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By pat the Dwarf Reaver level 5
18th Voratun 122nd year of Ascendancy at 15:43
see stats
The secret city Discovered the truth about mages.
By pat the Dwarf Reaver level 7
10th Profit 122nd year of Ascendancy at 01:06
see stats

Log


Pat wears (replacing
acidic iron waraxe of massacre (16-23 power, 2 apr)): hateful steel waraxe of the mystic (15-21 power, 3 apr).

Pat wears (replacing
balanced steel waraxe (12-17 power, 3 apr)): iron waraxe of vileness (12-16 power, 2 apr).

You gain 0.25 gold from the transmogrification of
quiver of ash arrows (20/20, 22-31 power, 7 apr).
You gain 0.26 gold from the transmogrification of
iron shield of fire resistance (+15%) (0 def, 2 armour, 24 block).
You gain 2.25 gold from the transmogrification of
exposing steel shield of reflection (0 def, 4 armour, 37 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.92 gold from the transmogrification of
stabilizing rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 2.21 gold from the transmogrification of
polar dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 2.00 gold from the transmogrification of
shimmering elm starstaff (10-12 power, 2 apr, darkness element).
You gain 1.74 gold from the transmogrification of
potent elm vilestaff of might (12-14 power, 2 apr, fire element).
You gain 2.63 gold from the transmogrification of
cruel elm vilestaff of might (10-12 power, 2 apr, blight element).
You gain 2.80 gold from the transmogrification of
cruel ash vilestaff (15-18 power, 3 apr, fire element).
You gain 3.43 gold from the transmogrification of
ash vilestaff of illumination (15-18 power, 3 apr, acid element).
You gain 0.50 gold from the transmogrification of
ash starstaff (15-18 power, 3 apr, light element).
You gain 0.50 gold from the transmogrification of
vined mindstar (4-5 power, 18 apr, mind damage).
You gain 1.60 gold from the transmogrification of
steel greatmaul of erosion (30-46 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (17-26 power, 1 apr).
You gain 1.37 gold from the transmogrification of
slime-covered iron dagger of massacre (14-18 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; mental; dur 2; cd 13).
There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You cannot use items on the world map.