wee the level 13 Halfling Skirmisher by nya

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp13 / 6%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity36 (base 29)
Constitution20 (base 16)
Magic12 (base 10)
Willpower20 (base 11)
Cunning40 (base 29)

Resources

Life379/379
Stamina161/161
Healing Factor1.1870588855781
Regeneration7.3105088420616

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage57
Accuracy41
Crit Chance18%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance12%
Speed1

Offense: Mind

Mindpower31
Crit Chance16%
Speed1

Offense: Damage Bonus

Lightning+3%
Light+40%
Cold+6%
Physical+5%
Mind+5%
Fire+11%

Offense: Damage Penetration

Mind+10%
Physical+15%

Defense: Base

Armour (hardiness)32.683544434606 (72.49208891575%)
Defense48
Ranged Defense48
Fatigue0
Physical Save21
Spell Save12
Mental Save25

Defense: Resistances

Acid+ 25%( 70%)
Light+ 42%( 70%)
Cold+ 23%( 70%)
Nature+ 14%( 70%)
Physical+ 21%( 70%)
Fire+ 33%( 70%)
All+ 9%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
2/5
2/5
0/5
0/5
Technique / Tireless Combatant1.30
3/5
3/5
1/5
0/5
Technique / Skirmisher - Slings1.30
3/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
4/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
1/5
2/5
2/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
0/5

Effects

Quests

failed
failed
failed
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By wee the Halfling Skirmisher level 10
5th Flare 122nd year of Ascendancy at 16:11
see stats

Log

You gain 25.00 gold from the transmogrification of Eel-skin armour (16 def, 0 armour).
You gain 3.71 gold from the transmogrification of
defender's rough leather cap of constitution (+3) (4 def, 5 armour).
You gain 4.50 gold from the transmogrification of
restful iron gauntlets (0 def, 1 armour).
You gain 6.55 gold from the transmogrification of
restorative pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.55 gold from the transmogrification of
mindwoven woollen robe (0 def, 0 armour).
You gain 1.15 gold from the transmogrification of
mindwoven linen robe of nature (+16%) (0 def, 0 armour).
You gain 3.67 gold from the transmogrification of
balanced steel waraxe of erosion (11-15 power, 3 apr).
You gain 2.64 gold from the transmogrification of
shimmering ash magestaff (15-18 power, 3 apr, fire element).
You gain 1.79 gold from the transmogrification of
potent ash magestaff (17-20 power, 3 apr, arcane element).
You gain 4.20 gold from the transmogrification of
lifebinding ash vilestaff (15-18 power, 3 apr, acid element).
You gain 1.99 gold from the transmogrification of
hateful steel longsword (14-20 power, 3 apr).
You gain 10.83 gold from the transmogrification of
Darkrend the ash longbow.
You gain 2.41 gold from the transmogrification of
thought-forged iron greatsword (14-23 power, 1 apr).
You gain 2.41 gold from the transmogrification of
hateful steel greatsword of massacre (36-58 power, 2 apr).
You gain 4.40 gold from the transmogrification of
caustic steel greatsword (22-35 power, 2 apr).
You gain 1.92 gold from the transmogrification of
acidic steel dagger of erosion (12-16 power, 6 apr).
You gain 2.17 gold from the transmogrification of
steel battleaxe of daylight (20-30 power, 2 apr).
You gain 3.59 gold from the transmogrification of
acidic dwarven-steel battleaxe of vileness (30-46 power, 2 apr).
You gain 0.10 gold from the transmogrification of
steel amulet.
You gain 3.00 gold from the transmogrification of
heroism infusion (die at -100; dur 5; cd 26).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You cannot use items on the world map.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving game...

Saving done.