





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 19 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 42 (base 42) |
| Dexterity | 12 (base 12) |
| Constitution | 14 (base 12) |
| Magic | 20 (base 20) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 354/354 |
| Hate | 100/100 |
| Vim | 132/132 |
| Healing Factor | 0.53728953300034 |
| Regeneration | 0.53728953300034 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 41 |
| Crit Chance | 1% |
| APR | 12 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 41 |
| Crit Chance | 3% |
| APR | 12 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | -38% |
| All | -60% |
| Temporal | -48% |
Offense: Damage Penetration
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 18.551211628464 (73.607947236566%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 17 |
| Physical Save | 27 |
| Spell Save | 15 |
| Mental Save | 16 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 43%(100%) |
| Cold | + 9%(100%) |
| All | 0%(100%) |
| Darkness | + 11%(100%) |
| Light | + 6%(100%) |
| Temporal | + 6%(100%) |
| Fire | -50%(100%) |
| Lightning | + 9%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Worm that Walks Link |
| detrimental effect | The Worm that Walks is out of sight of the alchemist; direct control will be lost! Worm that Walks out of sight |
Quests
Equipment
| Tool | Darkbreeze the elven-wood wand of lightning storm [power 326] (15 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +12% temporal Res.pen +15% temporal ----- def ----- Resists +6% darkness Create a radius 3 storm for 5 turns. Each turn, creatures within take 26 lightning damage and will be dazed for 1 turn (130 total damage) Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase all damage by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +8 (+8 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 107% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | titan's copper ring of the mountain (+10%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Phys.save +4 (+2 eff.) Rings make your fingers look great! |
| On fingers | psionicist's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Mind.save +6 (+5 eff.) Rings make your fingers look great! |
| On fingers | mule's copper ring of the mountain (+12%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% physical ----- def ----- Fatigue -5% Resists +12% physical ---------- misc Max.enc +21 Rings make your fingers look great! |
| Around waist | nightruned rough leather belt of transcendence1.0 T1 belt armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +6% light +5% darkness Phys.save +6 (+3 eff.) A belt that goes around your waist. |
| Main armor | steel plate armour of the deep (0 def, 10 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Fatigue +22% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of metal plates. |
| In off hand | Manydas (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Psionic Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +9 darkness Against +7% Living On Hit: * 20 arcane resource burn While equipped: ----- def ----- Resists +9% lightning +3% cold +6% temporal Crit.dmg- 5.00% Die.at -40.00 life Sharp, long, and deadly. |
| In main hand | flaming steel mace of massacre (20-28 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +6 fire Blunt and deadly. |
Inventory
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
balanced iron longsword of daylight (13-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 light Against +6% Undead While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +20% Sharp, long, and deadly. |
caustic iron longsword of crippling (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego++] Nature/Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit.r2 +6 acid +5 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +8% acid +5% nature Apr +6 Sharp, long, and deadly. |
iron longsword (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Betana the Icecast (22-30 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +16 cold While equipped: Stats +1 Cun dps ---------- Res.pen +5% mind ----- def ----- Resists +6% nature +6% temporal ---------- misc Hate/m.crit +4.00 One-handed war axes. |
balanced steel waraxe of erosion (16-22 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Nature/Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+6 eff.) Disarm- +25% One-handed war axes. |
iron waraxe (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
iron waraxe (13-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
Robe of the Worm (Improved) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
Frostwrither (6 def, 4 armour)9.0 T2 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Res.pen +10% cold ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +15% lightning +15% temporal +10% light +10% darkness A suit of armour made of leather. |
Dazzlewrack (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +12% light Res.pen +20% light ----- def ----- Armour +16 Fatigue +22% Resists +10% acid +10% physical +22% darkness +14% blight +7% fire +5% lightning +30% cold Disarm- +30% Stun/Frz- +20% Knockbk- +28% ---------- misc Light +4 Cooldown Rush -5 A suit of armour made of metal plates. |
evasive ash totem of stinging [power 206] (15 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 82 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
Resting starts...
Talent Tendrils Eruption is ready to use.
Talent Foul Convergence is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
Ran for 28 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: dialog is displayed).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).
Lore found: demon statue: Walrog
You can read all your collected lore in the game menu, by pressing Escape.
You give Betana the Icecast (22-30 power, 3 apr) to worm that walks (servant of Icodal).
Character control switched to worm that walks (servant of Icodal).
Worm that walks (servant of Icodal) wears (replacing Manydas (15-21 power, 3 apr)): balanced steel waraxe of erosion (16-22 power, 3 apr).
Worm that walks (servant of Icodal) wears: Manydas (15-21 power, 3 apr).
Worm that walks (servant of Icodal) no longer seems to be in sync with his ally.
Icodal no longer seems to be in sync with his ally.
Ran for 11 turns (stop reason: detrimental status effect).
Worm that walks (servant of Icodal) is out of sight of its master; direct control will break!









































