











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 75 / 81% |
| Size | big |
| Lifes / Deaths | Killed by ritch flamespitter at level 30 on the 20th Profit 122nd year of Ascendancy at 10:49 0 / 8Killed by rimebark at level 31 on the 20th Profit 122nd year of Ascendancy at 15:58 Killed by ritch flamespitter at level 31 on the 20th Profit 122nd year of Ascendancy at 21:57 Killed by degenerated skeleton warrior at level 33 on the 26th Profit 122nd year of Ascendancy at 18:46 Killed by Arch Zephyr at level 40 on the 1st Wealth 122nd year of Ascendancy at 12:38 Killed by Daidin 2 at level 62 on the 30th Dearth 122nd year of Ascendancy at 01:53 Killed by Daidin 2 at level 62 on the 30th Dearth 122nd year of Ascendancy at 04:33 Killed by bloated horror at level 75 on the 22nd Shortage 122nd year of Ascendancy at 12:15 |
Primary Stats
| Strength | 139 (base 85) |
| Dexterity | 105 (base 85) |
| Constitution | 98 (base 85) |
| Magic | 93 (base 85) |
| Willpower | 113 (base 85) |
| Cunning | 111 (base 85) |
Resources
| Life | 8284/8284 |
| Positive | 426/426 |
| Stamina | 754/754 |
| Healing Factor | 1.8425373134327 |
| Regeneration | 293.99872920591 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 9 |
| See Stealth | 107.87814739676 |
| See Invisible | 112.87814739676 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 297 |
| Accuracy | 85 |
| Crit Chance | 90% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 84 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +21% |
| Arcane | +6% |
| Mind | +16% |
| All | 0% |
| Lightning | +10% |
| Light | +18% |
| Physical | +5% |
| Cold | +37% |
| Fire | +9% |
| Nature | +3% |
Offense: Damage Penetration
| Physical | +27% |
| Nature | +45% |
| Mind | +5% |
| Arcane | +35% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 68.084537089062 (97.241379310345%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 85 |
| Spell Save | 95 |
| Mental Save | 76 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 34%( 70%) |
| Cold | + 56%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 44%( 70%) |
| Light | + 30%( 70%) |
| Darkness | + 22%( 70%) |
| Fire | + 33%( 70%) |
| Mind | + 31%( 70%) |
Defense: Immunities
| Disarm Resistance | 41% |
| Confusion Resistance | 51% |
| Silence Resistance | 33% |
| Stun Resistance | 59% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 533 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 456 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 565 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 6/5 |
| 6/5 |
| 7/5 |
| 4/5 |
| Technique / Bloodthirst | 1.30 |
| 6/5 |
| 6/5 |
| 4/5 |
| 3/5 |
| Technique / Superiority | 1.50 |
| 7/5 |
| 2/5 |
| 7/5 |
| 6/5 |
| Technique / Two-handed assault | 1.50 |
| 7/5 |
| 6/5 |
| 7/5 |
| 7/5 |
| Technique / Warcries | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 6/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.50 |
| 7/5 |
| 7/5 |
| 6/5 |
| 6/5 |
| Cunning / Dirty fighting | 1.20 |
| 7/5 |
| 7/5 |
| 5/5 |
| 7/5 |
Generic Talents
| Race / Dwarf | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 5/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.50 |
| 6/5 |
| 5/5 |
| 0/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| Adventure / Partner | 1.00 |
| 0/9 |
| 0/17 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 6/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Resistance |
| beneficial effect | The thrill of combat improves the target's maximum life by 14%, life regeneration by 32.43, and stamina regeneration by 6.49. Bloodbath |
Quests
You successfully escorted the injured seer to the recall portal on level 14 of Infinite Dungeon. Escort: injured seer (level 14 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Glalravea the cutpurse. Escort: injured seer (level 35 of Infinite Dungeon) | failed |
You failed to protect the injured seer from death by Layildalaith the orc archer. Escort: injured seer (level 40 of Infinite Dungeon) | failed |
You failed to protect the lone alchemist from death by saw horror. Escort: lone alchemist (level 31 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 38 of Infinite Dungeon. Escort: lost sun paladin (level 38 of Infinite Dungeon)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 28 of Infinite Dungeon. Escort: repented thief (level 28 of Infinite Dungeon)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by assassin. Escort: repented thief (level 33 of Infinite Dungeon) | failed |
You successfully escorted the temporal explorer to the recall portal on level 25 of Infinite Dungeon. Escort: temporal explorer (level 25 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 10 of Infinite Dungeon. Escort: worried loremaster (level 10 of Infinite Dungeon)As a reward you improved Constitution by +5. | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 14): Near SightedYou completed the challenge and received: Random Artifact: Nugar (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): ExterminatorYou completed the challenge and received: Random Artifact: Mylin (18/18, 11-15.4 power, 10 apr) | done |
Wake up and kill the dreaming horror boss 'Xanota the dreaming horror'. Infinite Dungeon Challenge (Level 23): Dream HunterYou completed the challenge and received: Random Artifact: Sleetclamor | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 24): Headhunter0 / 2 demon spawn killed. | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 25): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 29): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 32): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): ExterminatorYou completed the challenge and received: Random Artifact: Bregygorn (4 def, 8 armour) | done |
Wake up and kill the dreaming horror boss 'Elowyn the dreaming horror'. Infinite Dungeon Challenge (Level 38): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Elimiralle the dreaming horror'. Infinite Dungeon Challenge (Level 39): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 42): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 45): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 50): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 51): ExterminatorYou completed the challenge and received: Random Artifact: Brightmonster (55-82.5 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 52): ExterminatorYou completed the challenge and received: Random Artifact: Wretchschism (2 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 55): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 56): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 57): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 58): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 59): Near SightedYou completed the challenge and received: Random Artifact: Polyvena (7 def, 10 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 63): ExterminatorYou completed the challenge and received: Random Artifact: Shadowfiend (25-35 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 66): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 110 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 67): Rush Hour (110)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 68): ExterminatorYou completed the challenge and received: Random Artifact: Treelash (0 def, 0 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 69): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 7): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 72): ExterminatorYou completed the challenge and received: Random Artifact: Lelidil of thorny skin [power 20] (17 cooldown) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 73): Mirror Match | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Festervortex the pair of dwarven-steel boots (0 def, 10 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes stats: +4 Con / +4 Wil Changes resistances: +9% acid / +6% light / +7% fire / +7% cold / +10% lightning Changes resistances penetration: +25% nature / +7% physical Changes damage: +3% nature Silence immunity: +33% Confusion immunity: +31% Stun/Freeze immunity: +32% Mindpower: +4 (+0 eff.) Light radius: +3 It can be used to activate talent Blindside, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 38 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Aliruintir the NimbusserpentInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Defense: +12 (+4 eff.) Damage when hit (Melee): 4 lightning Changes stats: +6 Wil Changes damage: +6% arcane Critical mult.: +18.00% Physical save: +16 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: +17 (+4 eff.) Mana each turn: +0.08 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +15 (+4 eff.) Light radius: +8 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 11 power out of 30/30) : Effective talent level: 1.0 Power cost: 11 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 68.38 to 205.14 lightning damage (136.76 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | Isubresewen the stralite torque of gale force [power 370] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Spell save: +6 (+1 eff.) Mana each turn: +0.12 Mana when firing critical spell: +1.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 It can be used to project a gust of wind in a cone knocking enemies back 12 spaces and dealing 388 physical damage Activation puts all charms on cooldown for 11 turns. When used: * Heal for 82. * Reduce 2 talent cooldowns by 2. * Reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Turidas the SnowobsidianPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 4 cold Changes stats: +4 Cun / +4 Mag Changes resistances: +16% mind Changes damage: +15% blight / +15% cold / +16% mind Stun/Freeze immunity: +27% Life regen: +6.00 Spellpower: +9 (+2 eff.) Rings can have magical properties. |
| On fingers | RadiancethornPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Changes stats: +10 Cun / +10 Dex Changes damage: +9% light / +12% cold Mental save: +3 (+1 eff.) Blindness immunity: +50% Life regen: +20.00 Equilibrium when hit: +0.08 Psi when hit: +0.04 Maximum life: +100.00 Mental crit. chance: +3% Infravision radius: +6 See stealth: +20 See invisible: +25 Healing mod.: +16% Rings can have magical properties. |
| Around waist | Ivowen the RainransomPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Armour: +15 Fatigue: -10% Damage when hit (Melee): 4 cold Changes stats: +6 Cun / +6 Dex Changes resistances: +18% cold Changes resistances penetration: +10% cold / +20% arcane / +20% nature Maximum encumbrance: +40 Mental crit. chance: +13% It can be used to create a temporary shield that absorbs 359 damage Activation puts all charms on cooldown for 21 turns. A belt that goes around your waist. |
| In main hand | Unlightgore the voratun greatsword (64.5-103.2 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +23 darkness Damage against: +24% Living When wielded/worn: Accuracy: +34 (+7 eff.) Armour penetration: +21 Physical crit. chance: +21.0% Physical power: +16 (+3 eff.) Changes resistances: +6% darkness Changes resistances penetration: +15% arcane / +20% physical Confusion immunity: +20% Mana when firing critical spell: +2.00 Maximum life: +100.00 Massive two-handed swords. |
| On hands | voratun gauntlets 'Turuhir' (0 def, 7 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Fatigue: +5% Changes stats: +1 Con Changes resistances penetration: +5% mind Changes damage: +6% blight Critical mult.: +10.00% Physical save: +21 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +15 (+4 eff.) Disarm immunity: +41% Life regen: +4.60 Stamina each turn: +1.00 Psi each turn: +0.28 Hate when firing a critical mind attack: +4.00 Maximum life: +52.00 Maximum psi: +10.00 Mindpower: +5 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 21 cooldown : Effective talent level: 3.0 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | voratun plate armour 'Duviroddarach' (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +3% blight / +15% physical / +9% light Physical save: +35 (+7 eff.) Spell save: +12 (+3 eff.) Life regen: +8.00 Equilibrium when hit: +0.12 Maximum life: +67.00 Healing mod.: +19% A suit of armour made of metal plates. |
| Cloak | Wrap of Stone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 41 power out of 60/60) : Effective talent level: 1.2 Power cost: 41 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 116.35 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 24 power out of 35/35) : Effective talent level: 2.0 Power cost: 24 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 384 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
healing infusion of the titan (heal 239; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 239 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 793%; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 793% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 913%; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 913% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 486; 15 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 486 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 417; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 417 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 566; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 566 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 437; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 437 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the psychic (damage 399; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 399.49 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.ethereal rune (power 24; resist 35%; move 60%; dur 5; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 60% faster, and you are invisible (power 24). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 273; dur 8; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 273 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 143; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 143 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
BetinaInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +3 Str / +2 Dex / +3 Mag / +3 Cun / +9 Lck Changes resistances: +18% lightning Stun/Freeze immunity: +26% See invisible: +3 Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
Durotir the LustretitanInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +1 Physical power: +10 (+2 eff.) Armour: +7 Defense: +11 (+3 eff.) Changes stats: +2 Str / +8 Con Changes resistances: +35% mind / +1% physical Changes resistances cap: +6% all Changes damage: +6% light Physical save: +39 (+8 eff.) Confusion immunity: +40% Life regen: +9.00 Maximum life: +56.00 Maximum stamina: +20.00 Amulets can have magical properties. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
LelygasInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +4 Changes resistances: +13% blight / +2% physical / +11% nature Changes damage: +9% physical Poison immunity: +26% Disease immunity: +22% Mindpower: +5 (+1 eff.) Mental crit. chance: +1% Amulets can have magical properties. |
LightrockPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +6 Defense: +7 (+2 eff.) Changes stats: +5 Mag Changes resistances: +12% lightning Changes resistances cap: +3% all Changes damage: +3% lightning / +6% temporal / +16% light / +14% physical / +6% darkness Physical save: +9 (+2 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Light radius: +3 Combat speed: +10% Amulets can have magical properties. |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 21 power out of 60/60) : Effective talent level: 3.0 Power cost: 21 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 20 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+1 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Yveleyama the TorchwinterPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 22% chance to reduce all saves and defense by 44 Changes stats: +12 Mag Changes resistances: +9% mind Changes damage: +16% acid / +14% lightning / +15% blight / +40% fire / +18% mind / +15% cold Critical mult.: +19.00% Spellpower: +23 (+6 eff.) Spell crit. chance: +11% Amulets can have magical properties. |
mindweaver's steel amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Wil Mental save: +6 (+1 eff.) Confusion immunity: +10% Mindpower: +7 (+1 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.protective voratun amulet of magic (+9) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Changes stats: +9 Mag Changes resistances cap: +6% all Physical save: +22 (+4 eff.) Amulets can have magical properties. |
serendipitous gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +10 Lck Reduce all damage from unseen attackers: 10% Amulets can have magical properties. |
stabilizing steel amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +13% temporal Pinning immunity: +20% Knockback immunity: +20% Amulets can have magical properties. |
voratun amulet 'Eclipsefurnace'Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Damage when hit (Melee): 2 darkness Changes stats: +4 Wil / +11 Mag Changes resistances: +26% lightning Changes damage: +5% darkness / +5% temporal / +7% light / +5% physical Critical mult.: +10.00% Stun/Freeze immunity: +43% Mana each turn: +0.47 Psi when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +51.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
BelemikiraPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Changes stats: +1 Str / +8 Dex / +4 Mag / +13 Cun / +1 Con Mental save: +8 (+2 eff.) Confusion immunity: +28% Spellpower: +6 (+2 eff.) Infravision radius: +2 Rings can have magical properties. |
Ce'Nowen the gold ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +6 Changes stats: +13 Mag / +12 Wil Changes resistances: +6% fire / +5% arcane / +3% light Mental save: +8 (+2 eff.) Confusion immunity: +31% Spellpower: +15 (+4 eff.) Healing mod.: +15% Rings can have magical properties. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Hettamalach the DayfurnacePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +6 (+1 eff.) Fatigue: -8% Changes stats: +8 Dex / +6 Mag / +15 Cun Changes resistances penetration: +10% arcane / +20% nature Changes damage: +9% light Maximum encumbrance: +28 Spellpower: +11 (+3 eff.) Light radius: +2 Rings can have magical properties. |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 21 power out of 30/30) : Effective talent level: 2.0 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 21 power out of 30/30) : Effective talent level: 2.0 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Tulyrain the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +16 Physical crit. chance: +4.0% Physical power: +20 (+4 eff.) Defense: +17 (+5 eff.) Changes stats: +2 Dex / +1 Wil Changes resistances: +34% darkness Changes damage: +17% darkness Disarm immunity: +44% Pinning immunity: +42% Knockback immunity: +50% Maximum life: +39.00 It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
conjurer's stralite ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +10 Defense: +11 (+3 eff.) Changes stats: +6 Mag / +5 Wil Spellpower: +9 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
gladiator's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Str / +4 Con Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.marksman's copper ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+1 eff.) Changes stats: +4 Dex Life regen: +8.00 Maximum life: +47.00 Healing mod.: +12% Rings can have magical properties. |
marksman's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Stun/Freeze immunity: +21% Life regen: +2.00 Rings can have magical properties. |
mule's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Stun/Freeze immunity: +22% Life regen: +1.00 Rings can have magical properties. |
painweaver's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes damage: +5% all Life regen: +9.00 Maximum life: +50.00 Spellpower: +9 (+2 eff.) Mindpower: +11 (+2 eff.) Healing mod.: +14% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.rogue's copper ring of lightning (+24%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +4 Cun Changes resistances: +24% lightning Changes damage: +12% lightning Rings can have magical properties. |
stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
stralite ring 'Eilinenor'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +22 Changes stats: +11 Str Changes resistances: +5% arcane / +9% light Physical save: +3 (+1 eff.) Confusion immunity: +10% Life regen: +10.00 Maximum life: +84.00 Healing mod.: +23% Rings can have magical properties. |
titan's copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +6 (+1 eff.) Rings can have magical properties. |
treant's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +5% nature / +6% blight Poison immunity: +12% Disease immunity: +10% Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stats: 40% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
This item will automatically be transmogrified when you leave the level.blazebringer's dwarven-steel battleaxe of massacre (42.5-63.75 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 42.5 - 63.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (radius 2) on crit: +56 fire When wielded/worn: Changes resistances penetration: +19% fire Global speed: +10% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.plaguebringer's stralite battleaxe of ruin (43-64.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Damage (Melee): +17 blight When wielded/worn: Armour penetration: +19 Physical crit. chance: +19.0% Critical mult.: +37.00% Disease immunity: +42% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.slime-covered steel battleaxe of crippling (23-34.5 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.0 - 34.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 14% chance to slow global speed by 73% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +13.0% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.warbringer's dwarven-steel battleaxe of vileness (35-52.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 35.0 - 52.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 23% chance to reduce strength, dexterity, and constitution by 29 Damage (Melee): +19 blight When wielded/worn: Physical power: +14 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +14% physical Disarm immunity: +35% Massive two-handed battleaxes. |
Olythel the Searquench (39-50.7 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 40% Wil, 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 5). On weapon hit: * 19% chance to reduce strength, dexterity, and constitution by 29 Damage (Melee): +13 blight / +12 mind Damage (radius 1) on hit: +34 fire When wielded/worn: Changes resistances penetration: +5% mind / +20% fire Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 40% Wil, 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 40% Wil, 20% Dex, 20% Str Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 40% Wil, 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 14 power out of 20/20) : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a bolt of darkness, doing 154.94 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 40% Wil, 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+4 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
This item will automatically be transmogrified when you leave the level.balanced steel dagger of massacre (22.5-29.25 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 22.5 - 29.3 Uses stats: 40% Wil, 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +9 (+3 eff.) Disarm immunity: +32% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.stralite dagger of crippling (30.5-39.65 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 40% Wil, 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +10.0% Sharp, short and deadly. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stats: 40% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 14 power out of 20/20) : Effective talent level: 2.6 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
dwarven-steel greatmaul 'Rhafang' (55.5-83.25 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 55.5 - 83.3 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +7 fire When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +1 Physical crit. chance: +8.0% Armour: +8 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.truestriking iron greatmaul of shearing (19.5-29.25 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.5 - 29.3 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +26 (+5 eff.) Armour penetration: +20 Changes resistances penetration: +9% physical / +10% all Massive two-handed mauls. |
voratun greatmaul 'Chalarath' (68.5-102.75 power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Deals 131 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) When wielded/worn: Accuracy: +26 (+5 eff.) Armour: +4 Changes stats: +14 Str Changes resistances: +19% acid / +6% light / +29% lightning / +31% fire / +16% cold / +10% all Changes damage: +17% physical Spell save: +20 (+4 eff.) Teleport immunity: +20% Maximum life: +20.00 Massive two-handed mauls. |
voratun greatmaul 'Ulakor' (64-96 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 64.0 - 96.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 28% chance to reduce strength, dexterity, and constitution by 29 On weapon crit: * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 Damage (Melee): +27 blight / +16 arcane When wielded/worn: Accuracy: +24 (+5 eff.) Armour penetration: +20 Changes stats: +4 Mag Changes resistances penetration: +21% physical Changes damage: +9% blight Disease immunity: +38% Vim when firing critical spell: +2.32 Spell crit. chance: +4% Massive two-handed mauls. |
voratun greatmaul 'Xeriwyn' (67-100.5 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 73% Damage (radius 2) on crit: +33 lightning / +44 cold When wielded/worn: Changes stats: +14 Str / +10 Dex / +13 Mag / +13 Wil / +11 Cun / +12 Con Changes resistances: +19% acid / +3% darkness / +16% lightning / +12% fire / +19% cold / +7% all Changes resistances penetration: +30% lightning / +19% cold Changes damage: +9% mind Spell save: +24 (+5 eff.) Hate when firing a critical mind attack: +4.00 Movement speed: +62% Massive two-handed mauls. |
Chamihor (37-59.2 power, 18 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +40% Damage (Melee): +20 acid Damage (radius 1) on hit: +12 acid When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +10 (+3 eff.) Disarm immunity: +39% Massive two-handed swords. |
Dairaleg the Morningguile (66-105.6 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 66.0 - 105.6 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +48 light Damage against: +42% Undead When wielded/worn: Accuracy: +35 (+7 eff.) Armour penetration: +17 Physical crit. chance: +21.0% Physical power: +21 (+4 eff.) Damage when hit (Melee): 4 light Changes stats: +6 Dex / +5 Wil Changes resistances penetration: +21% physical Massive two-handed swords. |
Duskking (47.5-76 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 35% Damage (Melee): +14 nature Damage (radius 1) on hit: +12 cold When wielded/worn: Accuracy: +12 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 35% Changes stats: +6 Str / +14 Wil / +14 Con Changes resistances: +6% darkness / +6% cold Changes damage: +6% darkness / +7% physical Maximum life: +44.00 Massive two-handed swords. |
Velann (38.5-61.6 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 103 acid damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 103 damage Damage Shield penetration (this weapon only): +20% When wielded/worn: Physical crit. chance: +3.0% Physical power: +12 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +12% acid / +20% physical Changes damage: +12% acid Disarm immunity: +21% Spellpower: +5 (+1 eff.) Massive two-handed swords. |
enhanced voratun greatsword of torment (64.5-103.2 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Changes stats: +14 Str / +19 Dex / +16 Mag / +12 Wil / +17 Cun / +13 Con Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.plaguebringer's iron greatsword of rage (14-22.4 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 1). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 29 Damage (Melee): +12 blight When wielded/worn: Accuracy: +13 (+2 eff.) Changes stats: +5 Str Changes damage: +10% physical Disease immunity: +18% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.quick stralite greatsword of massacre (62-99.2 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +30 (+6 eff.) Changes stats: +7 Dex Combat speed: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.fungal elm longbow of recursion Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +6 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +3 Con Talent mastery: +0.30 Wild-gift / Fungus It can be used to regenerate 110 life over 5 turns Activation puts all charms on cooldown for 14 turns. Longbows are used to shoot arrows at your foes. |
Coalsever the stralite longsword (35-49 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +10 nature / +16 darkness When wielded/worn: Physical crit. chance: +25.0% Physical power: +13 (+3 eff.) Changes damage: +3% blight Spellpower on spell critical (stacks up to 3 times): +4 Damage Shield penetration: +30% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.enhanced iron longsword of rage (12.5-17.5 power, 2 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +7 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes damage: +7% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.flaming dwarven-steel longsword of shearing (22-30.8 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +9 fire When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +9 Changes resistances penetration: +10% all Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.iron longsword of evisceration (11.5-16.1 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+2 eff.) Sharp, long, and deadly. |
Demonpower (54-75.6 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 54.0 - 75.6 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 35% Damage when hit (Melee): 2 darkness Changes stats: +14 Con / +12 Wil Changes resistances penetration: +10% darkness / +10% blight Changes damage: +6% mind / +9% darkness Maximum life: +73.00 Blunt and deadly. |
steel mace 'Glitterspiker' (11-15.4 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 11.0 - 15.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 Damage (Melee): +6 light Damage (radius 1) on hit: +6 fire Damage against: +5% Undead When wielded/worn: Changes resistances penetration: +15% light / +25% acid Blunt and deadly. |
Cyrybrethra the Floebore (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +14.0% Attack speed: 100% On weapon hit: * 15% chance to slow global speed by 73% * 12% chance to reduce armor by 39% Damage (Melee): +16 cold Damage (radius 2) on crit: +12 blight / +4 cold When wielded/worn: Changes stats: +8 Cun Changes resistances: +16% blight / +6% cold Changes damage: +8% nature / +6% blight Talent granted: +1 Attune Mindstar Critical mult.: +18.00% Disease immunity: +19% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Summer (8-8.8 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 90% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
thorny mindstar 'Boltcast' (8.5-9.35 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +8.5% Attack speed: 100% On weapon hit: * 6% chance to slow global speed by 73% * 8% chance to reduce armor by 39% On weapon crit: * Deals 131 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Damage (radius 2) on crit: +8 lightning When wielded/worn: Changes resistances penetration: +10% lightning Changes damage: +12% acid Talent granted: +1 Attune Mindstar Life regen: +0.70 Maximum life: +24.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.wrathful pulsing mindstar of resolve (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Wil Talent granted: +1 Attune Mindstar Spell save: +7 (+2 eff.) Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +5.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +14% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Blasttorrent the dragonbone vilestaff (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 37 arcane Damage when hit (Melee): 6 lightning Changes resistances: +9% lightning / +15% blight Changes resistances penetration: +10% temporal Changes damage: +30% blight / +9% lightning Talent granted: +1 Command Staff Vim when firing critical spell: +6.00 Maximum mana: +68.00 Maximum vim: +22.00 Spellpower: +35 (+9 eff.) Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.blighted elven-wood vilestaff of might (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% blight Talent granted: +1 Command Staff Vim when firing critical spell: +5.00 Maximum vim: +31.00 Spellpower: +22 (+6 eff.) Spell crit. chance: +26% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.elven-wood magestaff of wizardry (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +3 Wil Changes damage: +25% arcane Talent granted: +1 Command Staff Maximum mana: +90.00 Spellpower: +22 (+6 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 24 fire Changes stats: +4 Mag / +4 Wil Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +32.00% Maximum mana: +63.00 Spellpower: +31 (+8 eff.) Spell crit. chance: +5% See invisible: +17 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal elven-wood starstaff of might (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 27 fire Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +33.00% Spellpower: +19 (+5 eff.) Spell crit. chance: +17% See invisible: +11 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magelord's elven-wood starstaff of warding (25-30 power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Armour: +8 Defense: +7 (+2 eff.) Damage (Melee): 36 arcane Maximum wards: +2 light Changes damage: +25% light Talents granted: +4 Ward +1 Command Staff Maximum mana: +68.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering elm magestaff of wizardry (10-12 power, 2 apr, arcane element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +2 Wil Changes damage: +10% arcane Talent granted: +1 Command Staff Mana each turn: +0.16 Maximum mana: +63.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.surging elven-wood magestaff of channeling (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Mana each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +28 (+7 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 21 turns. Staves designed for wielders of magic, by the greats of the art. |
Floestreaker the dwarven-steel waraxe (18.5-25.9 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 44 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +8 mind / +12 cold When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +1 Str / +1 Dex / +3 Wil / +7 Cun / +4 Con Changes resistances penetration: +5% physical Disarm immunity: +19% One-handed war axes. |
Infernorupture the steel waraxe (20-28 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 20.0 - 28.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 Damage (Melee): +8 fire Damage (radius 1) on hit: +7 fire When wielded/worn: Changes resistances: +3% fire Changes damage: +15% arcane One-handed war axes. |
Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stats: 40% Wil, 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
This item will automatically be transmogrified when you leave the level.Urthahir the voratun waraxe (53.5-74.9 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 53.5 - 74.9 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +25 temporal When wielded/worn: Physical crit. chance: +8.0% Changes stats: +3 Str Changes resistances: +6% arcane Disease immunity: +25% Cut immunity: +25% Stamina each turn: +3.70 Only die when reaching: -98.63 life Healing mod.: +15% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.arcing dwarven-steel waraxe of ruin (18-25.2 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.0 - 25.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 103 damage When wielded/worn: Armour penetration: +11 Physical crit. chance: +10.0% Critical mult.: +16.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.caustic voratun waraxe of massacre (52-72.8 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 52.0 - 72.8 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +34 acid / +13 nature When wielded/worn: Armour penetration: +14 Changes resistances penetration: +25% acid / +25% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level.enhanced stralite waraxe (31.5-44.1 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Changes stats: +11 Str / +10 Dex / +11 Mag / +8 Wil / +11 Cun / +10 Con One-handed war axes. |
This item will automatically be transmogrified when you leave the level.manaburning voratun waraxe of amnesia (38-53.2 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25 arcane resource burn * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) One-handed war axes. |
This item will automatically be transmogrified when you leave the level.plaguebringer's dwarven-steel waraxe (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 29 Damage (Melee): +11 blight When wielded/worn: Disease immunity: +23% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.stralite waraxe of enduring (31-43.4 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Changes stats: +13 Con / +13 Wil Maximum life: +90.00 One-handed war axes. |
Dairugorn the drakeskin leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +6 Changes stats: +3 Dex Changes resistances: +27% lightning Changes resistances penetration: +25% physical Physical save: +13 (+3 eff.) Stamina each turn: +3.00 Mindpower: +11 (+2 eff.) A belt that goes around your waist. |
Kindlespire the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +1 Physical power: +8 (+2 eff.) Armour: +6 Defense: +5 (+1 eff.) Damage when hit (Melee): 4 fire Changes stats: +5 Dex / +5 Cun / +8 Lck Changes resistances: +8% acid / +4% physical / +8% cold / +8% fire / +8% lightning Changes resistances penetration: +15% fire Trap disarming bonus: +20 Stealth bonus: +11 Spell save: +11 (+2 eff.) Stamina each turn: +3.00 Infravision radius: +5 Size category: +1 A belt that goes around your waist. |
Tundraburst the hardened leather beltCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +8 (+2 eff.) Changes resistances: +9% blight / +6% fire / +8% cold Changes damage: +9% cold Critical mult.: +16.00% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.insulating rough leather belt of resilience Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +7% fire / +7% cold Maximum life: +33.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.noble's hardened leather belt of dampening Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +8% acid / +8% fire / +8% lightning / +8% cold Damage against: +32% Summoned Reduced damage from: +21% Summoned A belt that goes around your waist. |
Emeluta (3 def, 11 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +3 Physical power: +10 (+2 eff.) Armour: +11 Defense: +3 (+1 eff.) Changes resistances: +9% acid / +35% cold / +18% blight / +7% fire / +20% nature / +9% lightning Changes resistances penetration: +10% physical Life regen: +10.00 Psi when hit: +0.20 Mindpower: +10 (+2 eff.) Healing mod.: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flashjustice (12 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Effects on melee hit: * 24% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 lightning Changes stats: +5 Mag / +12 Wil / +6 Cun Changes resistances penetration: +10% lightning / +20% mind Changes damage: +15% temporal Physical save: +14 (+3 eff.) Spell save: +12 (+3 eff.) Maximum mana: +80.00 Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Splendourusher the elven-silk cloak (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +15 Defense: +3 (+1 eff.) Damage when hit (Melee): 10 light Changes stats: +14 Cun / +16 Dex Changes resistances: +3% acid / +6% nature / +3% blight Changes damage: +3% light Spell save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Lisalrawe' (7 def, 8 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +8 Defense: +7 (+2 eff.) Damage when hit (Melee): 6 arcane Changes stats: +3 Dex / +11 Wil / +12 Cun Changes resistances: +22% fire / +20% light / +6% arcane Changes damage: +3% arcane Stealth bonus: +15 Stamina each turn: +3.45 Mental crit. chance: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.spellcowled linen cloak of the voidstalker (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances: +14% darkness / +14% temporal Spell save: +7 (+2 eff.) Maximum mana: +48.00 Defense after a teleport: +14 Resist all after a teleport: +11% New effects duration reduction after a teleport: +14% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 7 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Noonstoker (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Cun Changes resistances: +45% fire / +45% cold / +9% mind / +15% all Changes resistances penetration: +20% light / +10% arcane Changes damage: +30% fire / +3% light / +30% cold Critical mult.: +27.00% Mental save: +6 (+1 eff.) Blindness immunity: +10% Disease immunity: +10% Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.focusing linen robe of fire (+18%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +7% all / +18% fire Changes damage: +12% fire Mana each turn: +0.14 Psi each turn: +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+4 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 240 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 17 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Belimira (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: -10% Damage when hit (Melee): 4 acid Changes stats: +8 Dex / +2 Wil / +14 Lck Changes damage: +15% blight Stealth bonus: +14 Maximum encumbrance: +39 Physical save: +13 (+3 eff.) Mana each turn: +0.04 Mana when firing critical spell: +1.00 Maximum vim: +30.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A pair of boots made of leather. |
Emewyn the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -4% Changes stats: +5 Mag / +3 Wil Changes resistances penetration: +10% arcane Maximum encumbrance: +26 Physical save: +7 (+1 eff.) Silence immunity: +29% Confusion immunity: +34% Stun/Freeze immunity: +31% Mana each turn: +0.12 Spellpower: +20 (+5 eff.) It can be used to blink to a nearby random location (rad 9) Activation puts all charms on cooldown for 17 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Lightobeisance the pair of drakeskin leather boots (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Damage when hit (Melee): 10 light / 6 blight Changes stats: +5 Cun / +6 Con Changes resistances: +3% blight Changes resistances penetration: +5% light Changes damage: +12% lightning / +3% light / +6% blight Physical save: +18 (+4 eff.) Mental save: +25 (+6 eff.) Spellpower: +12 (+3 eff.) A pair of boots made of leather. |
Naturewill the pair of rough leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -4% Changes resistances penetration: +5% nature Reduces incoming crit damage: 15.00% Maximum encumbrance: +20 Physical save: +8 (+2 eff.) A pair of boots made of leather. |
Shadejustice the pair of drakeskin leather boots (0 def, 13 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +13 Fatigue: -9% Effects on melee hit: * 23% chance to reduce damage dealt by 35% Changes stats: +3 Dex Changes damage: +15% physical Maximum encumbrance: +50 Physical save: +12 (+2 eff.) Stamina each turn: +3.20 Maximum stamina: +40.00 A pair of boots made of leather. |
Zubulaith the Hailgrinder (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +14 Mag Changes resistances: +27% temporal / +23% darkness / +9% blight / +5% arcane / +2% physical Changes resistances penetration: +18% temporal / +20% darkness / +20% cold Changes damage: +10% acid / +9% blight Disease immunity: +47% Life regen: +4.04 Only die when reaching: -40.00 life Spellpower: +9 (+2 eff.) Lowers spell cool-downs by: 10% Defense after a teleport: +19 Resist all after a teleport: +18% New effects duration reduction after a teleport: +20% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.grounding pair of rough leather boots of strife (0 def, 1 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Con / +3 Wil Changes resistances: +7% lightning / +7% temporal Changes resistances penetration: +6% physical Mindpower: +4 (+0 eff.) It can be used to activate talent Blindside, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 32 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of drakeskin leather boots 'Chydrakan' (0 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +9 Changes stats: +3 Str / +3 Dex Silence immunity: +39% Confusion immunity: +48% Stun/Freeze immunity: +47% Stamina each turn: +1.20 Maximum stamina: +34.00 Infravision radius: +6 See invisible: +9 A pair of boots made of leather. |
pair of drakeskin leather boots 'Cindervein' (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +5 Fatigue: -7% Damage when hit (Melee): 4 fire Changes resistances: +6% mind / +9% fire Changes resistances penetration: +5% fire Changes damage: +9% fire Maximum encumbrance: +46 Physical save: +11 (+2 eff.) Silence immunity: +37% Confusion immunity: +34% Stun/Freeze immunity: +39% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.traveler's pair of rough leather boots of spellbinding (0 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Changes stats: +2 Mag Maximum encumbrance: +26 Physical save: +7 (+1 eff.) Lowers spell cool-downs by: 10% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Silence immunity: +34% Confusion immunity: +34% Stun/Freeze immunity: +30% Stamina each turn: +0.90 Maximum stamina: +20.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.undeterred pair of rough leather boots of strife (0 def, 1 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Con / +3 Wil Changes resistances penetration: +6% physical Silence immunity: +26% Confusion immunity: +26% Stun/Freeze immunity: +26% Mindpower: +4 (+0 eff.) It can be used to activate talent Blindside, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 32 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.Crystle's Astral Bindings (0 def, 0 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Harylar the Gloomkin (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 5 fire Changes stats: +5 Cun / +1 Con Changes resistances: +6% darkness / +6% fire Changes resistances penetration: +10% cold Changes damage: +3% darkness / +3% fire Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xomina (0 def, 11 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour penetration: +5 Physical crit. chance: +19.0% Armour: +11 Damage (Melee): 11 lightning Changes resistances: +8% lightning / +1% physical Changes damage: +8% lightning Critical mult.: +13.00% Mental save: +5 (+1 eff.) Maximum life: +71.00 Maximum stamina: +30.00 Spell crit. chance: +18% Mental crit. chance: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Zidir (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 5 acid / 5 fire / 3 cold / 5 lightning Changes stats: +7 Mag / +9 Wil Changes resistances penetration: +10% mind Spell save: +6 (+1 eff.) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.cinder voratun gauntlets of war-making (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Fatigue: +5% Damage (Melee): 15 fire Changes resistances: +10% fire Changes damage: +10% fire Critical mult.: +15.00% Spell crit. chance: +17% Mental crit. chance: +18% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dagaregodor the drakeskin leather cap (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +3.0% Armour: +5 Fatigue: +5% Changes stats: +10 Con Changes resistances: +15% lightning / +12% temporal / +25% mind Changes damage: +12% blight Mental save: +27 (+6 eff.) Confusion immunity: +50% Only die when reaching: -60.00 life Maximum mana: +60.00 A cap made of leather. |
Goristir (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +7 Mag / +5 Wil Changes resistances: +5% lightning / +5% temporal / +29% darkness / +5% fire / +5% nature / +5% acid / +6% blight / +5% cold / +5% light Changes resistances penetration: +10% blight / +5% temporal Changes damage: +16% darkness / +15% temporal Spellpower: +5 (+1 eff.) A pointy cloth hat, very wizardly... |
Nugar (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Str / +3 Wil / +2 Con Changes resistances: +6% cold / +6% fire Changes resistances penetration: +5% mind Changes damage: +3% blight Physical save: +11 (+2 eff.) Equilibrium when hit: +0.08 Psi when hit: +0.04 Hate when firing a critical mind attack: +1.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +1% A cap made of leather. |
Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+2 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +5 (+1 eff.) Spell save: +5 (+1 eff.) Mental save: +5 (+1 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 28 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
This item will automatically be transmogrified when you leave the level.eldritch linen wizard hat of darkness (+18%) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +18% darkness Changes damage: +12% darkness Mana each turn: +1.00 Mana when hit: +1.00 Maximum mana: +50.00 Spellpower: +6 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 28 cooldown : Effective talent level: 1.0 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Daimidunatir (3 def, 11 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 Defense: +3 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 39% Changes resistances: +20% lightning / +3% temporal / +5% cold / +7% mind / +7% acid Changes resistances penetration: +10% acid / +5% temporal Allows you to breathe in: water Mental save: +10 (+2 eff.) A suit of armour made of mail. |
Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Lisovea the Flowerream (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +12% Damage (Melee): 11 acid / 12 fire Damage when hit (Melee): 11 acid / 11 fire Changes stats: +8 Str / +2 Wil Changes resistances: +14% acid / +7% physical / +25% darkness / +14% fire / +13% light Changes resistances penetration: +10% nature Changes damage: +12% nature Light radius: +5 Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 21 cooldown : Effective talent level: 2.4 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Tofast (4 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +18 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +2 Dex / +2 Wil / +1 Con Changes resistances: +8% acid / +32% cold / +5% arcane / +9% blight Allows you to breathe in: water Physical save: +9 (+2 eff.) Infravision radius: +1 See invisible: +3 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening dwarven-steel mail armour of the deep (3 def, 12 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +7 Cun / +6 Wil Changes resistances: +10% acid / +11% cold Allows you to breathe in: water Mental save: +18 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.searing iron mail armour of thunder (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Physical power: +13 (+3 eff.) Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Damage (Melee): 10 acid / 10 fire Damage when hit (Melee): 10 acid / 10 fire Changes stats: +5 Str / +5 Mag / +4 Wil Changes resistances: +14% acid / +14% fire / +12% lightning Spellpower: +13 (+3 eff.) Spell crit. chance: +5% Mindpower: +13 (+2 eff.) Mental crit. chance: +6% A suit of armour made of mail. |
Balurach (34 def, 8 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +7.0% Armour: +8 Defense: +34 (+11 eff.) Fatigue: +8% Changes resistances: +17% mind Changes resistances penetration: +10% blight Changes damage: +3% arcane / +9% blight Mental save: +36 (+8 eff.) Stamina each turn: +1.20 Mana each turn: +0.04 Spellpower: +5 (+1 eff.) See invisible: +15 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 24 cooldown : Effective talent level: 4.5 Power cost: 24 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 325 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Halintir the drakeskin leather armour (20 def, 14 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Armour: +14 Defense: +20 (+6 eff.) Fatigue: +8% Changes stats: +4 Str / +6 Dex Changes resistances: +2% physical / +23% cold Critical mult.: +15.00% Only die when reaching: -40.00 life A suit of armour made of leather. |
Layygavena (6 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+1 eff.) Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes resistances: +18% cold Changes damage: +6% arcane Critical mult.: +12.00% Life regen: +3.00 Mana when firing critical spell: +2.00 Maximum life: +20.00 Healing mod.: +11% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of leather. |
Mardytorerab the drakeskin leather armour (34 def, 14 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +14 Physical crit. chance: +15.0% Physical power: +8 (+2 eff.) Armour: +14 Defense: +34 (+11 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce armor by 39% Changes stats: +5 Str / +1 Dex Changes resistances: +14% acid / +13% cold Allows you to breathe in: water Critical mult.: +19.00% Stamina each turn: +1.50 Light radius: +4 Infravision radius: +3 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 24 cooldown : Effective talent level: 4.5 Power cost: 24 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 325 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+3 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 9 power out of 12/12) : Effective talent level: 5.0 Power cost: 9 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 182.50 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
This item will automatically be transmogrified when you leave the level.marauder's reinforced leather armour of cold resistance (20 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +20 (+6 eff.) Fatigue: +8% Changes stats: +7 Str / +9 Dex Changes resistances: +24% cold Physical save: +17 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.prismatic reinforced leather armour of the void (12 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Damage (Melee): 9 darkness Damage (Ranged): 9 darkness Changes resistances: +23% temporal / +41% darkness / +17% light Defense after a teleport: +23 Resist all after a teleport: +26% New effects duration reduction after a teleport: +26% It can be used to blink to a nearby random location (rad 13) Activation puts all charms on cooldown for 17 turns. A suit of armour made of leather. |
Bokilin the Cinderkill (0 def, 39 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +39 Fatigue: +22% Effects on melee hit: * 20% chance to reduce all saves and defense by 44 Damage (Melee): 8 acid / 14 fire Damage when hit (Melee): 12 acid / 12 fire Changes resistances: +20% acid / +19% fire / +6% mind Changes resistances penetration: +20% mind Changes damage: +6% fire A suit of armour made of metal plates. |
Hanudraleg the Blindtouch (0 def, 24 armour)Requires: - Massive armour training - Strength 60 Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Fatigue: +22% Changes resistances: +24% acid / +3% physical / +20% blight / +9% cold / +18% nature / +6% arcane Changes damage: +6% light Allows you to breathe in: water Equilibrium when hit: +0.08 Maximum life: +59.00 Mindpower: +10 (+2 eff.) A suit of armour made of metal plates. |
Velyma the voratun plate armour (15 def, 26 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +15 (+5 eff.) Fatigue: +22% Changes stats: +6 Cun / +8 Wil Changes resistances: +28% blight / +37% darkness / +30% lightning Spell save: +9 (+2 eff.) Mental save: +26 (+6 eff.) Disease immunity: +10% Spell crit. chance: +3% Light radius: +2 A suit of armour made of metal plates. |
Scaldmortal the voratun shield (0 def, 21 armour, 306 block)Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +24 (+5 eff.) Physical crit. chance: +16.0% Physical power: +13 (+3 eff.) Armour: +21 Fatigue: +8% Changes stats: +12 Str / +5 Dex Changes resistances: +9% fire Changes damage: +9% mind / +9% fire Talent granted: +1 Block Critical mult.: +10.00% Mindpower: +20 (+4 eff.) Handheld deflection devices. |
dwarven-steel shield 'Borenarilen' (0 def, 18 armour, 79 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Fatigue: +8% Damage when hit (Melee): 5 lightning Changes stats: +3 Dex / +6 Mag / +3 Cun Changes resistances: +16% lightning / +2% physical / +27% light / +25% darkness Changes damage: +12% physical / +12% light / +13% darkness Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.exposing stralite shield of the stars (0 def, 8 armour, 135.5 block) Requires: - Shield usage training - Strength 35 Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Effects on melee hit: * 9% chance to reduce all saves and defense by 44 Effects when hit in melee: * 26% chance to reduce all saves and defense by 44 Changes stats: +8 Cun / +5 Mag Changes resistances: +18% light / +17% darkness Changes damage: +18% light / +18% darkness Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.reinforced stralite shield of crushing (0 def, 13 armour, 193.5 block) Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +13.0% Physical power: +11 (+2 eff.) Armour: +13 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
stralite shield 'Prismhunter' (0 def, 8 armour, 148.5 block)Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +10.0% Physical power: +13 (+3 eff.) Armour: +8 Fatigue: +8% Effects on melee hit: * 10% chance to reduce all saves and defense by 44 Damage when hit (Melee): 6 mind Changes resistances: +7% acid / +9% fire / +9% lightning / +9% cold Changes damage: +9% light / +21% mind Talent granted: +1 Block Maximum life: +60.00 Handheld deflection devices. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 68 power out of 100/100. The very essence of bearness! |
This item will automatically be transmogrified when you leave the level.high-capacity quiver of elven-wood arrows of accuracy (55/55, 45-63 power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 40% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Accuracy: +12 Armour Penetration: +14 Crit. chance: +2.5% Capacity: 55 When wielded/worn: Ammo reloads per turn: +8 Arrows are used with bows to pierce your foes to death. |
15 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
201 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
19 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
19 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Murknaught (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str Changes resistances: +3% fire Changes damage: +12% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's dwarven-steel pickaxe (dig speed 21 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
18 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
AnegarPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Damage when hit (Melee): 28 fire Changes stats: +9 Cun / +6 Con Changes resistances: +8% fire Critical mult.: +15.00% Mental save: +15 (+4 eff.) Stamina each turn: +2.00 Light radius: -5 Infravision radius: +7 See stealth: +25 See invisible: +16 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ArelaithInfused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +9% acid / +12% temporal / +5% arcane / +3% all Changes damage: +6% mind Spell save: +7 (+2 eff.) Mental save: +6 (+1 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Cuthorerain the FreezebenderPowered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +1 Str / +1 Cun / +1 Con Changes resistances: +27% blight / +12% cold / +19% darkness Maximum life: +60.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +9% Light radius: +5 Infravision radius: +12 See invisible: +20 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 21 cooldown : Effective talent level: 2.0 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 47 blight damage or heals 58 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(159 power, based on Willpower) Activation costs 7 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Chargeoozer'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +9% blight / +9% temporal / +6% lightning Physical save: +9 (+2 eff.) Mental save: +6 (+1 eff.) Life regen: +5.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +7% Light radius: +4 Healing mod.: +13% A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Arthidunavon'Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 acid / 11 fire / 4 blight Changes stats: +6 Wil Changes resistances: +3% acid / +6% fire Changes resistances penetration: +5% acid Critical mult.: +5.00% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
burglar's alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Light radius: -6 Infravision radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
burglar's alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Cun Light radius: -6 Infravision radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
void-walker's brass lantern of the moonsPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% cold / +6% light / +6% temporal Changes damage: +6% darkness Damage affinity(heal): +5% darkness Light radius: +3 Infravision radius: +3 Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% It can be used to activate talent Moonlight Ray, placing all other charms into a 6 cooldown : Effective talent level: 4.0 Power cost: 6 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 169.04 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
4 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
2 Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
2 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.barbed pouch of stralite shots of crippling (21/21, 52.5-63 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 52.5 - 63.0 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +31.5% Capacity: 21 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.thought-forged pouch of voratun shots of accuracy (21/21, 53.5-64.2 power, 6 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +21 Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 Turns elapse between self-loadings: 6 On weapon hit: * 30% chance to reduce all saves and defense by 44 Damage (Ranged): +18 mind Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.tundral pouch of stralite shots of annihilation (20/20, 53-63.6 power, 15 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 53.0 - 63.6 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +13.5% Capacity: 20 Travel speed: +200% Damage (Ranged): +27 cold Damage (radius 2) on crit: +9 cold Shots are used with slings to pummel your foes to death. |
Faluledig [power 150] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +3% temporal Changes damage: +9% mind It can be used to project a gust of wind in a cone knocking enemies back 8 spaces and dealing 158 physical damage Activation puts all charms on cooldown for 11 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Mardudig [power 45] (17 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances penetration: +15% acid / +15% blight Mana when firing critical spell: +1.00 It can be used to setup a psionic shield, reducing all damage taken by 45 for 5 turns Activation puts all charms on cooldown for 17 turns. When used: * Increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
iron torque of mindblast [power 100] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 116 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 11 turns. Torques are made by powerful psionics to store psionic powers. |
soothing dwarven-steel torque of mindblast [power 230] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to blast the opponent's mind dealing 267 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 11 turns. When used: * Heal for 30. Torques are made by powerful psionics to store psionic powers. |
voratun torque of gale force [power 400] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to project a gust of wind in a cone knocking enemies back 13 spaces and dealing 420 physical damage Activation puts all charms on cooldown for 11 turns. Torques are made by powerful psionics to store psionic powers. |
Mayarabeth [power 350] (11 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +4 Mag / +7 Wil / +1 Con See invisible: +12 It can be used to sting an enemy dealing 360 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 11 turns. When used: * Increase the duration of 3 beneficial effects by 1. * Gain a 24% chance to evade weapon attacks for 2 turns. * Increase all damage penetration by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing 'Vorayalrath' [power 518] (11 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +3% blight / +3% temporal / +6% arcane Changes resistances penetration: +15% acid Physical save: +6 (+1 eff.) Pinning immunity: +10% Knockback immunity: +24% It can be used to heal yourself and all friendly characters within 10 spaces for 518 Activation puts all charms on cooldown for 11 turns. When used: * Increase all damage penetration by 30% for 2 turns. * Heal for 110. * Cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level.powerful elm totem of healing [power 128] (11 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 128 Activation puts all charms on cooldown for 11 turns. When used: * Increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
dragonbone wand of shielding 'Plaguebait' [power 500] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 73% Damage when hit (Melee): 2 temporal Changes resistances: +9% nature / +6% temporal Changes damage: +3% nature / +12% temporal It can be used to create a shield absorbing up to 500 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 14 turns. When used: * Increase all damage by 22% for 2 turns. * Increase all damage penetration by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level.extending ash wand of shielding [power 212] (14 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 212 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 14 turns. When used: * Increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 21 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Daidin 2 the Dwarf Berserker level 5
20th Voratun 122nd year of Ascendancy at 18:08 see stats
Bringer of Doom
Killed a Bringer of Doom.By Daidin 2 the Dwarf Berserker level 41
5th Wealth 122nd year of Ascendancy at 08:20 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Daidin 2 the Dwarf Berserker level 73
14th Shortage 122nd year of Ascendancy at 23:40 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Daidin 2 the Dwarf Berserker level 37
40th Profit 122nd year of Ascendancy at 04:34 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Daidin 2 the Dwarf Berserker level 40
3rd Wealth 122nd year of Ascendancy at 12:23 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Daidin 2 the Dwarf Berserker level 20
6th Profit 122nd year of Ascendancy at 14:23 see stats
Exterminator
Killed 1000 creatures.By Daidin 2 the Dwarf Berserker level 23
10th Profit 122nd year of Ascendancy at 23:23 see stats
Fear me not!
Survived the Fearscape!By Daidin 2 the Dwarf Berserker level 62
30th Dearth 122nd year of Ascendancy at 04:33 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Daidin 2 the Dwarf Berserker level 15
31st Voratun 122nd year of Ascendancy at 18:58 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Daidin 2 the Dwarf Berserker level 24
13rd Profit 122nd year of Ascendancy at 05:35 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Daidin 2 the Dwarf Berserker level 35
29th Profit 122nd year of Ascendancy at 16:52 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Daidin 2 the Dwarf Berserker level 43
8th Wealth 122nd year of Ascendancy at 18:13 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Daidin 2 the Dwarf Berserker level 50
24th Wealth 122nd year of Ascendancy at 16:51 see stats
Infinite x60
Got to level 60 of the infinite dungeon.By Daidin 2 the Dwarf Berserker level 59
22nd Dearth 122nd year of Ascendancy at 14:56 see stats
Infinite x70
Got to level 70 of the infinite dungeon.By Daidin 2 the Dwarf Berserker level 70
20th Loss 122nd year of Ascendancy at 22:20 see stats
Level 10
Got a character to level 10.By Daidin 2 the Dwarf Berserker level 10
26th Voratun 122nd year of Ascendancy at 08:56 see stats
Level 20
Got a character to level 20.By Daidin 2 the Dwarf Berserker level 20
6th Profit 122nd year of Ascendancy at 10:00 see stats
Level 30
Got a character to level 30.By Daidin 2 the Dwarf Berserker level 30
19th Profit 122nd year of Ascendancy at 01:39 see stats
Level 40
Got a character to level 40.By Daidin 2 the Dwarf Berserker level 40
45th Profit 122nd year of Ascendancy at 12:25 see stats
Level 50
Got a character to level 50.By Daidin 2 the Dwarf Berserker level 50
22nd Wealth 122nd year of Ascendancy at 11:09 see stats
Overpowered!
Did over 6000 damage in one attack.By Daidin 2 the Dwarf Berserker level 75
22nd Shortage 122nd year of Ascendancy at 04:30 see stats
Size is everything
Did over 1500 damage in one attack.By Daidin 2 the Dwarf Berserker level 37
39th Profit 122nd year of Ascendancy at 18:15 see stats
Size matters
Did over 600 damage in one attack.By Daidin 2 the Dwarf Berserker level 33
26th Profit 122nd year of Ascendancy at 10:49 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Daidin 2 the Dwarf Berserker level 25
14th Profit 122nd year of Ascendancy at 05:52 see stats
The bigger the better!
Did over 3000 damage in one attack.By Daidin 2 the Dwarf Berserker level 50
24th Wealth 122nd year of Ascendancy at 15:06 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Daidin 2 the Dwarf Berserker level 29
17th Profit 122nd year of Ascendancy at 19:05 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Daidin 2 the Dwarf Berserker level 16
2nd Acquisition 122nd year of Ascendancy at 17:18 see stats
Unstoppable
Returned from the dead.By Daidin 2 the Dwarf Berserker level 75
22nd Shortage 122nd year of Ascendancy at 12:15 see stats
Log
Daidin 2's blood frenzy intensifies!
Bloated horror is dazed!
Bloated horror is cut deeply.
Daidin 2 hits Bloated horror for (411 absorbed), 0 physical, (15 absorbed), 0 darkness (0 total damage).
Bloated horror is not dazed anymore.
Deep Wound from Daidin 2 hits Bloated horror for (120 absorbed), 0 physical (0 total damage).
Daidin 2 hits Bloated horror for (11 absorbed), 0 lightning (0 total damage).
Daidin 2 performs a melee critical strike against Bloated horror!
The shield around bloated horror crumbles.
Bloated horror is dazed!
Bloated horror starts to bleed.
Daidin 2 hits Bloated horror for (40 absorbed), 1053 physical, 15 darkness (1068 total damage).
Bloated horror is not dazed anymore.
Deep Wound from Daidin 2 hits Bloated horror for 113 physical damage.
Bleeding from Daidin 2 hits Bloated horror for 328 physical damage.
Daidin 2 hits Bloated horror for 11 lightning damage.
Bloated horror uses Telekinetic Blast.
Daidin 2 resists the punch!
Bloated horror hits Daidin 2 for 120 physical damage.
Daidin 2 performs a melee critical strike against Bloated horror!
You collect a new ingredient: bloated horror heart (1).
Daidin 2 hits Bloated horror for 1216 physical damage.
Daidin 2 killed Bloated horror!
Connection to online server lost, trying to reconnect.
Connection to online server established.
Daidin 2 no longer revels in blood quite so much.
Daidin 2 deactivates Chant of Resistance.































































































































































































































