












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 | 
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus!  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Female | 
| Race | Thalore | 
| Class | Archer | 
| Level / Exp | 20 / 19% | 
| Size | medium | 
| Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 12 on the 38th Dusk 122nd year of Ascendancy at 12:25  / 34Killed by elven blood mage at level 13 on the 47th Dusk 122nd year of Ascendancy at 20:41 Killed by elven blood mage at level 13 on the 47th Dusk 122nd year of Ascendancy at 21:21 Killed by elven blood mage at level 13 on the 47th Dusk 122nd year of Ascendancy at 23:01 Killed by elven cultist at level 13 on the 48th Dusk 122nd year of Ascendancy at 19:53 Killed by Xerumithra the blue crystal at level 15 on the 67th Dusk 122nd year of Ascendancy at 02:42 Killed by Xerumithra the blue crystal at level 15 on the 67th Dusk 122nd year of Ascendancy at 03:22 Killed by Xerayakira the degenerated skeleton warrior at level 17 on the 14th Haze 122nd year of Ascendancy at 15:53 Killed by Glymina the animated skull at level 17 on the 15th Haze 122nd year of Ascendancy at 05:57 Killed by Glymina the animated skull at level 17 on the 15th Haze 122nd year of Ascendancy at 06:25 Killed by Glymina the animated skull at level 17 on the 15th Haze 122nd year of Ascendancy at 07:02 Killed by degenerated skeleton warrior at level 17 on the 15th Haze 122nd year of Ascendancy at 07:32 Killed by degenerated skeleton warrior at level 17 on the 15th Haze 122nd year of Ascendancy at 08:04 Killed by Headless Horseman at level 17 on the 15th Haze 122nd year of Ascendancy at 08:34 Killed by Glymina the animated skull at level 17 on the 15th Haze 122nd year of Ascendancy at 09:09 Killed by animated hand at level 17 on the 15th Haze 122nd year of Ascendancy at 09:41 Killed by Headless Horseman at level 17 on the 15th Haze 122nd year of Ascendancy at 10:23 Killed by Jaosrit the shalore at level 17 on the 26th Haze 122nd year of Ascendancy at 15:32 Killed by Artheemae the shalore at level 17 on the 26th Haze 122nd year of Ascendancy at 16:07 Killed by Artheemae the shalore at level 17 on the 26th Haze 122nd year of Ascendancy at 16:38 Killed by bandit at level 17 on the 27th Haze 122nd year of Ascendancy at 07:52 Killed by Assassin Lord at level 17 on the 27th Haze 122nd year of Ascendancy at 08:19 Killed by Assassin Lord at level 17 on the 27th Haze 122nd year of Ascendancy at 08:44 Killed by shadowblade at level 17 on the 27th Haze 122nd year of Ascendancy at 09:06 Killed by bandit at level 17 on the 27th Haze 122nd year of Ascendancy at 09:33 Killed by mad druid at level 18 on the 36th Haze 122nd year of Ascendancy at 18:56 Killed by mad druid at level 18 on the 36th Haze 122nd year of Ascendancy at 19:42 Killed by zombie bunny at level 18 on the 36th Haze 122nd year of Ascendancy at 20:20 Killed by zombie bunny at level 18 on the 36th Haze 122nd year of Ascendancy at 20:52 Killed by mad druid at level 18 on the 37th Haze 122nd year of Ascendancy at 01:45 Killed by Kelad, the One Who Stole Poosh at level 18 on the 42nd Haze 122nd year of Ascendancy at 15:28 Killed by Kelad, the One Who Stole Poosh at level 18 on the 42nd Haze 122nd year of Ascendancy at 16:19 Killed by Gobeth the black bear at level 20 on the 57th Haze 122nd year of Ascendancy at 15:43 Killed by Nina at level 20 on the 57th Haze 122nd year of Ascendancy at 15:48  | 
Primary Stats
| Strength | 28 (base 26) | 
| Dexterity | 50 (base 46) | 
| Constitution | 20 (base 10) | 
| Magic | 8 (base 10) | 
| Willpower | 24 (base 10) | 
| Cunning | 35 (base 27) | 
Resources
| Life | 518/518 | 
| Stamina | 204/204 | 
| Healing Factor | 1.3289473684211 | 
| Regeneration | 4.3190789473686 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 5 | 
| See Stealth | 28.508560162218 | 
| See Invisible | 28.508560162218 | 
Offense: Mainhand
| Damage | 62 | 
| Accuracy | 48 | 
| Crit Chance | 22% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 8 | 
| Crit Chance | 8% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 34 | 
| Crit Chance | 14% | 
| Speed | 1 | 
Offense: Damage Bonus
| Mind | +44% | 
| Acid | +17% | 
| Light | +15% | 
| Nature | +17% | 
| Cold | +13% | 
| Physical | +7% | 
| Fire | +5% | 
| All | +2% | 
Offense: Damage Penetration
| Light | +20% | 
| All | 0% | 
| Physical | +5% | 
| Mind | +25% | 
| Nature | +15% | 
Defense: Base
| Armour (hardiness) | 36 (60%) | 
| Defense | 35 | 
| Ranged Defense | 35 | 
| Fatigue | 10 | 
| Physical Save | 28 | 
| Spell Save | 26 | 
| Mental Save | 37 | 
Defense: Resistances
| Acid | + 19%( 70%) | 
| Blight | + 24%( 70%) | 
| Cold | + 52%( 70%) | 
| All | + 17%( 70%) | 
| Lightning | + 34%( 70%) | 
| Light | + 42%( 70%) | 
| Temporal | + 22%( 70%) | 
| Mind | + 27%( 70%) | 
| Fire | + 25%( 70%) | 
| Nature | + 48%( 70%) | 
Defense: Immunities
| Disarm Resistance | 20% | 
| Stun Resistance | 22% | 
| Pinning Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 25% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 207 life over 5 turns. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat.  | 
Class Talents
| Technique / Archery prowess | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 2/5 | 
| Technique / Agility | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat techniques | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Reflexes | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Archery training | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Marksmanship | 1.30 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Combat training | 1.30 | 
  | 0/5 | 
  | 3/5 | 
  | 0/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Mobility | 1.00 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Thalore | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity | 
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed hummerhorn wing. * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed green worm. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.'  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Maximum encumbrance: +21 Physical save: +5 (+3 eff.) Stamina each turn: +0.30 Maximum stamina: +12.00 A pair of boots made of leather.  | 
| Quiver |  pouch of iron shots (20/21, 15.5-18.6 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.5 - 18.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 21 Shots are used with slings to pummel your foes to death.  | 
| Light source |  Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower) Activation costs 7 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide.  | 
| On head |  hardened leather cap 'Besamnir' (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +3% acid / +6% cold / +8% nature Changes resistances penetration: +25% mind Changes damage: +21% mind Spell save: +6 (+3 eff.) Maximum life: +60.00 Healing mod.: +15% A cap made of leather.  | 
| On hands |  hardened leather gloves 'Hellssmash' (0 def, 9 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +9 Damage (Melee): 7 physical Changes stats: +4 Wil Changes resistances: +12% mind Changes damage: +3% fire / +5% physical Hate when firing a critical mind attack: +5.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 14 power out of 25/25) : Effective talent level: 3.0 Power cost: 14 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
| On fingers |  savior's steel ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +8 (+4 eff.) Rings can have magical properties.  | 
| On fingers |  rogue's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +25% Maximum life: +21.00 Rings can have magical properties.  | 
| Around neck |  grounding steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +10% lightning Stun/Freeze immunity: +22% Amulets can have magical properties.  | 
| In main hand |  PrismmonsterRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +9.0% Changes resistances: +6% lightning Changes resistances penetration: +20% light Changes damage: +3% light / +6% mind Mental save: +12 (+5 eff.) Slings are used to hurl stones or metal shots at your foes.  | 
| Around waist |  grounding rough leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +5% lightning / +6% temporal Mental save: +5 (+3 eff.) Mindpower: +4 (+2 eff.) A belt that goes around your waist.  | 
| In off hand |  Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Shield usage training - Dexterity 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean.  | 
| Cloak |  linen cloak 'Morbusquake' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Defense: +1 (+1 eff.) Damage when hit (Melee): 4 physical Changes stats: +1 Cun / +1 Dex Changes resistances penetration: +15% nature / +5% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.  | 
Inventory
 movement infusion (speed 400%; cd 18)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 wild infusion of the duelist (res 26%; mental; dur 3; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune.  | 
 warrior's steel amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +7% physical Stamina each turn: +0.30 Amulets can have magical properties.  | 
 Eilinelemira the CloudgashInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 6 nature / 4 lightning Changes stats: +7 Cun / +6 Wil Changes damage: +3% mind Mental save: +6 (+3 eff.) Psi when hit: +0.16 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Rings can have magical properties.  | 
 Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.  | 
 rogue's copper ring of frost (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +20% cold Changes damage: +10% cold Rings can have magical properties.  | 
 titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Rings can have magical properties.  | 
 Moon (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Darkness Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.  | 
 Huryfast the Dawnbreeze (38.5-53.9 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +8 mind / +20 light When wielded/worn: Changes stats: +2 Cun Critical mult.: +10.00% Mindpower: +20 (+9 eff.) One-handed war axes.  | 
 Raintorrent (42-58.8 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +8 nature When wielded/worn: Physical crit. chance: +9.0% Armour: +4 Defense: +20 (+8 eff.) Damage when hit (Melee): 10 nature Reduces incoming crit damage: 15.00% Spell save: +6 (+3 eff.) One-handed war axes.  | 
 cleansing rough leather belt of lifeInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% acid / +6% blight Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist.  | 
 insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold A belt that goes around your waist.  | 
 Gileharavon (15 def, 17 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +17 Defense: +15 (+7 eff.) Changes stats: +10 Lck / +5 Dex Critical mult.: +15.00% Stealth bonus: +7 A pair of boots made of leather.  | 
 pair of dwarven-steel boots 'Sparkravager' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Effects on melee hit: * 20% chance to reduce armor by 13% Changes resistances: +6% lightning Changes resistances penetration: +25% acid Changes damage: +6% acid Maximum encumbrance: +25 Physical save: +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid.  | 
 cinder dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 9 fire Changes stats: +3 Str Changes resistances: +6% fire Changes damage: +3% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 corrosive rough leather gloves of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +1 Damage (Melee): 5 acid Changes stats: +2 Dex Changes resistances: +5% acid Changes damage: +3% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows.  | 
 Murkwrither (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 19% Damage when hit (Melee): 2 lightning Changes resistances: +19% lightning / +6% darkness Changes resistances penetration: +10% acid Changes damage: +13% lightning / +9% darkness / +12% acid A pointy cloth hat, very wizardly...  | 
 cleansing iron helm of dexterity (+3) (0 def, 3 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +5% nature / +5% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 drakeskin leather cap 'Frozenmaster' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +3 Mag / +2 Con Changes resistances penetration: +10% cold Changes damage: +12% acid Light radius: +3 A cap made of leather.  | 
 impenetrable steel mail armour of fire resistance (2 def, 15 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +15 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +16% fire A suit of armour made of mail.  | 
 iron mail armour 'Ivebremira' (2 def, 8 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +8 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +17% lightning Maximum life: +20.00 Maximum stamina: +30.00 A suit of armour made of mail.  | 
 rejuvenating hardened leather armour of acid resistance (9 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+5 eff.) Fatigue: +8% Changes resistances: +15% acid Life regen: +3.60 Stamina each turn: +0.80 A suit of armour made of leather.  | 
 This item will automatically be transmogrified when you leave the level.steel shield 'Polilaith' (0 def, 10 armour, 16.5-19.8 power, 41.5 block) Requires: - Shield usage training - Dexterity 16 Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.5 - 19.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% Block value: +42 When wielded/worn: Armour: +10 Fatigue: +8% Changes resistances: +11% arcane / +12% light Talent granted: +1 Block Maximum life: +60.00 Healing mod.: +15% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Handheld deflection devices.  | 
 Emamina the quiver of dragonbone arrows (24/24, 64-89.6 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 64.0 - 89.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +19.0% Capacity: 24 On weapon crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (radius 2) on crit: +16 physical When wielded/worn: Ammo reloads per turn: +1 Arrows are used with bows to pierce your foes to death.  | 
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 33 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy.  | 
 11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 66 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Daimubers the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 13% Damage when hit (Melee): 2 acid Changes stats: +3 Str / +1 Dex / +3 Wil / +1 Con Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +8 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 66 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables).  | 
 Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 133 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Branitar [power 47]  (17 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Physical power: +5 (+2 eff.) Damage when hit (Melee): 4 arcane Changes damage: +3% physical Critical mult.: +20.00% Stamina each turn: +2.00 It can be used to setup a psionic shield, reducing all damage taken by 47 for 5 turns Activation puts all charms on cooldown for 17 turns. When used: * Gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
 Shivertrencher [power 338]  (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Armour penetration: +2 Damage when hit (Melee): 6 cold Changes stats: +3 Dex / +4 Con Changes resistances penetration: +5% acid It can be used to heal yourself and all friendly characters within 10 spaces for 338 Activation puts all charms on cooldown for 10 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power.  | 
 ash totem of summon tentacle [power 150]  (17 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 300 Base Damage: 156 Armor: 4 All Resist: 4 Activation puts all charms on cooldown for 17 turns. Natural totems are made by powerful wilders to store nature power.  | 
 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Ay ay captain! (Exploration mode)
			Turn into a pirate!By Nina the Thalore Archer level 15
67th Dusk 122nd year of Ascendancy at 02:15 see stats
			Catch that Plumpkin! (Exploration mode)
			Finish the Plumpkin event.By Nina the Thalore Archer level 17
15th Haze 122nd year of Ascendancy at 10:40 see stats
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Nina the Thalore Archer level 12
38th Dusk 122nd year of Ascendancy at 12:51 see stats
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Nina the Thalore Archer level 18
41st Haze 122nd year of Ascendancy at 16:22 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Nina the Thalore Archer level 10
31st Dusk 122nd year of Ascendancy at 14:35 see stats
			Level 20 (Exploration mode)
			Got a character to level 20.By Nina the Thalore Archer level 20
56th Haze 122nd year of Ascendancy at 23:42 see stats
			Merry wintertide! (Exploration mode)
			Finish the Santascape event and free the little helper elves.By Nina the Thalore Archer level 19
48th Haze 122nd year of Ascendancy at 23:47 see stats
			Rescuer of the lost (Exploration mode)
			Rescued the merchant from the assassin lord.By Nina the Thalore Archer level 18
27th Haze 122nd year of Ascendancy at 12:25 see stats
			The Arena (Exploration mode)
			Unlocked Arena mode.By Nina the Thalore Archer level 9
30th Dusk 122nd year of Ascendancy at 23:31 see stats
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Nina the Thalore Archer level 16
69th Dusk 122nd year of Ascendancy at 05:49 see stats
			Utterly Destroyed (Exploration mode)
			Died on the Eidolon Plane.By Nina the Thalore Archer level 20
57th Haze 122nd year of Ascendancy at 15:48 see stats
Log
Talent Block is ready to use.
Gobeth the black bear slows down.
Gobeth the black bear hits Nina for 67 physical damage.
Melee retaliation hits Gobeth the black bear for 2 physical, 7 nature, 1 nature (10 total damage).
Nina moves reluctantly!
Poison from Nina hits Gobeth the black bear for 2 nature damage.
Nina shoots!
Nina's Shoot performs a ranged critical strike against Gobeth the black bear!
Nina's Shoot hits Gobeth the black bear for 53 physical damage.
Gobeth the black bear is no longer pinned.
Gobeth the black bear is not silenced anymore.
Poison from Nina hits Gobeth the black bear for 2 nature damage.
Gobeth the black bear performs a melee critical strike against Nina!
Gobeth the black bear hits Nina for (24 deflected), 95 physical (95 total damage).
Melee retaliation hits Gobeth the black bear for 2 physical, 7 nature, 1 nature (10 total damage).
Nina the level 20 thalore archer was mutilated to death by Gobeth the black bear on level 2 of Bearscape.
Nina no longer has a cursed wound.
Nina is not stunned anymore.
Nina overcomes the gloom.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Gobeth the black bear killed Nina!
Saving game...
Talent Intuitive Shots is ready to use.
Talent Steady Shot is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!



































































































