choongus the level 7 Drem Archer by Telixnth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceDrem
ClassArcher
Level / Exp7 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 18)
Dexterity33 (base 30)
Constitution14 (base 10)
Magic12 (base 10)
Willpower9 (base 10)
Cunning15 (base 12)

Resources

Life253/253
Stamina96/96
Healing Factor1.0372895330003
Regeneration3.3711909822511

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth18.097534654637
See Invisible18.097534654637

Offense: Mainhand

Damage44
Accuracy41
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower12
Crit Chance4%
Speed1

Offense: Damage Bonus

Nature+10%

Defense: Base

Armour (hardiness)11 (38.594633868923%)
Defense34
Ranged Defense34
Fatigue0
Physical Save20
Spell Save8
Mental Save14

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 12%( 70%)
Nature+ 15%( 70%)

Defense: Immunities

Disarm Resistance42%
Pinning Resistance42%
Blind Resistance23%
Instadeath Resistance100%
Knockback Resistance45%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
0/5
0/5

Effects

talent

Quests

failed
done
failed

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor

Inventory

Achievements

Log

Choongus picks up (h.): citrine.
Talent Frenzy is ready to use.
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Talent Intuitive Shots is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Choongus activates
Intuitive Shots.
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.35 gold from the transmogrification of
shielding linen wizard hat of darkness (+15%) (1 def, 0 armour).
You gain 0.40 gold from the transmogrification of
reinforced iron shield (0 def, 3 armour, 43 block).
You gain 1.21 gold from the transmogrification of
iron dagger of erosion (101% power, 5 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the warrior (range 46; cd 18).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.